We made some balancing adjustments for looting and we also fixed some bugs you were pointing out. Thanks for your input!
Detailed list (see also README.txt in the game folder)
changes: - balancing: added random amount of credits winnable in each mission - balancing: getting a bit extra loot for playing missions - gameplay, mission "Mutant Lab.": if the recipes were not collected, mission will not end anymore early unless that happens (even if all enemies are down) - gameplay, mission "C7-StreetGang": changed win condition to lootrun and paying bounty for eliminating all gangster bosses - tweaked: in story mode the credits won are now always displayed as item in loot-box - misc: added wiki entries about "crouching" and "stealth"
fixes: - removed not-existing items from lootlist (smoke grenade lvl 2 + 3) - level script freezed in cyborg-factory (occured if generator destroyed and console activated afterwards) - enemies in mission 4 (doc rescue) are fighting again - mission crew selection was buggy in single player mode - save button was not active after changing profile avatar - char portrait in crewbar was not updated when char received a big mutation - music fading error on credits screen