We have some exciting news! At 3:45AM today, we will be deploying a major content update! The expected downtime will be less than 1 hour. Thank you to everyone for your support and we look forward to your feedback on the new content!
New crashed Helicopter Event
Added Civilian Bunker event
Crashed Helicopter Event
5+ players are required on the server to activate the Helicopter Crash event
Helicopter crash event will appear on the map at a random designated location (of 6 spawn points)
Helicopter event will spawn every 45 minutes
Helicopter event will drop 20 salvageable crates giving 15 XP each when opened as well as military grade loot
Helicopter will despawn after 25 minutes of crashing
Civilian Bunker Event
5+ players are required on the server to activate the Civilian Bunker event
Civilian Bunkers will require a "Civilian Bunker Key" to open. These can only be found at the helicopter crash event or within the civilian bunkers themselves.
Civilian Bunkers will will only activate on 5+ player servers
Civilian Bunkers will be "enabled" every 30-45 minutes
Civilian Bunkers will "disable" if not opened within 30 minutes
Civilian Bunkers will go on cooldown for 30 minutes after being opened
Civilian Bunkers will close after players leave the area
Civilian Bunkers will spawn 25 items inside when opened
Civilian Bunkers will spawn a wave of 30 Humanoid Robots (5% chance of exploders)
Only one Civilian Bunker can be Active / Enabled at a time
Removed "Very Common" (G-17) drops from 5 player + airdrops
Modified various drop tables to include new M16 Weapon and MTV Armour
You can now exit a vehicle while in water
Improved system that find an exit location for vehicles, this should help with instances of getting stuck
Vehicles will now use Fuel when driving
Vehicles can now be repaired by hitting it with a crowbar (5% repair per hit)
Implemented a fix that may fix losing gear if disconnecting while on an ATV
Reduced Heavy Vest protection to 15% (was 18%)
Reduced Light Plated Armour protection to 10% (was 12%)
Implemented MTV - Protects 13%
Reworked C4 compound area
Added rocks around all compounds / Heli crash zones
Fixed an issue with Police building collision
Fixed an issue with cabin building collision
Added new M16 Assault Rifle
Reduced damage of AR-15 to 11% was 13%
Reduced damage of AK-47 to 13.5% was 14%
Reduced damage of MP5 to 10% (was 10.5%)
Increased recoil of AR-15
Added footstep sounds to crouching (at a 30% volume)
Fixed an issue causing group icons to not fade when zooming after respawning
Right clicking Gasoline near a vehicle will now show "Refill" option (Within 4m radius)
Thank you for all of the feedback over the past week. We have made some recent updates that will be deployed with this hotfix. The downtime will be between 30 minutes to 1 hour.
The following is a list of patch notes from this update.
Added recoil recovery (reset) system Adjusted default recoil for all weapons (slightly more recoil than before) Adjusted recoil for AK-47 Adjusted recoil for Scar-L Adjusted recoil for Scar-h Adjusted recoil for MP5 Adjusted recoil for G36 Adjusted recoil for Honey Badger
Fixed an issue causing group tags to not update when using the drone You can no longer accept group invites while in an ATV or a Drone Group icons (including death icon) will now fade when aiming in
Added button to mute/unmute players in-game (right click in player list)
Added new 'SMG' fall-off to MP5, UMP-9 and Honey Badger
Removed Double XP Removed Double Skinbox
We hope you will enjoy these changes and please continue to send us feedback! If you haven't already, please be sure to also leave us a review with your feedback as this will help us with future content and adjustments as we continue development.
After gathering feedback from the community, and discussing things internally, we have made the decision to no longer allow Re-Shade to be used in game.
This was something the team discussed at length last night and we feel this is the best move as it gives an unfair advantage when removing/changing fog.
This drastically changes the competitive dynamic of the game by allowing players to reduce the fog visibility by using the 3rd party software. If you have previously used the software, EAC will request that you remove it before you are allowed to connect to the servers.
We appreciate your feedback and look forward to bringing our next hotfix very soon.
We will be deploying our 2nd Early Access Patch at 5:00AM CST today. We hope you will enjoy the changes and content that has been added and look forward to your feedback. As a reminder, don't forget to leave a review if you haven't yet!
"First Person Only" servers have been added. These will remain limited during the initial rollout. "No Group System" servers have been added. These will remain limited during the initial rollout.
Skill Rating Reset
Due to a previous bug that caused players to gain an unintended advantage over other players by reducing gun recoil, we have reset everyone's skill rating back to 500. After evaluating the impact of the bug, the team determined that enough players had been impacted by the bug that it would only be fair to reset all skill ratings and allow players to compete on a level playing field now that the bug has been fixed.
There is now an option in settings to enable streamer mode Player list will show player IDs, rather than names On death, killer will be displayed as player ID When looking at another player, it will be displayed as an ID When grouping, invitations and member list will be ids
Increased minimum loot for 1-5 player servers to 1800 (was 900)
Damage reduced to 50% (was 65%)
Moved compass to top middle of HUD Compass direction will now update when freelooking and while on vehicles Added current experience & xp required for next level to HUD
Added new art to loading screen
Added more props around the compound events to help with pushes Added 2 doors in each corner to enter the compounds
Increased initial connection timeout to 180 seconds (for lower-end pcs that load the map slower)
Reduced duration of "Foggy" weather condition to 7 minutes (was 15 minutes) Reduced fog amount for "light rain" and "heavy rain" weather conditions
Added user icon next to your own user to find yourself quicker
Medical items will now auto-equip if you don't have one in your quick-med
Fixed an issue causing items to not store correctly in the global inventory when moving items quickly
Each group member now has a unique colour Group member icon will turn to a skull when dead Fixed an issue causing group tags to not correctly show over the head when on smaller resolutions
Added buttons for both north and south safe settlement spawns
Added 3 civilian bunkers to the map Fixed various fences you could not shoot through Fixed some trees you could parachute and glitch into
Added additional checks when player spawns to prevent invalid characters being spawned Improved player hitbox so it's not as bulky
Completely re-worked recoil system which is not FPS dependant Recoil system now supports patterns for every gun (unique patterns will be implemented in the coming patches)
Combat / Weapons
Added bullet tracers (Still experimental, expect issues) You can now cancel a reload animation by changing weapons and quick-medding Fixed an issue causing weapon to reload into 1 bullet when moving items in inventory during a reload
We are happy to announce our public development roadmap to the community.
There are some really exciting features that are planned for the game. Given the success of our early access launch we’ve also added some new features that were not originally planned for our 1.0 release.