Tower of Time - Event Horizon

Dear Players,

We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.

Hotfix 2
  • Fixed achievement "I Don't Need Many"
  • Fixed issue with Tinhead spinning like crazy sometimes
  • Fixed Taunt - it now interrupts drains
  • Fixed issue with golem fight on intro level
  • Fixed toggling heroes using a shortcut

  • Greatly improved UI performance in both exploration and city
  • Fixed issue where a player was shown that his enchant was unlocked while it was not
  • Fixed issue where enchants weren't selectable if first level of an enchant was not attained
  • Fixed issue where unit statistics panel's language didn't update when changing the language
  • Fixed issue where text quality of item tier and the "1H/2H" indication was not clear

  • Fixed minor translation issues and added missing translations
  • Improved performance on levels 9-11 of the Tower
  • Fixed magic penetration calculation on enemies without resistance

  • Improved game stability
  • Slightly improved performance by changing cascaded shadows distribution
  • Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
  • Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).

  • Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification.

    It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1

  • 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
  • Fixed crash when migrating broken save file (when this occured, game started with black screen only).
  • Fixed invalid score value after lost battle.
  • Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
  • Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
  • Fixed enchant tier icon not updated when selected category without any valid enchant group.
  • Retreat/Restart battle buttons disabled in Permadeath.
  • Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

  • Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
  • Small graphic adjustments on two Battlegrounds.
  • Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
  • Small adjustment to the lightning for few skills, so they look more epic.

UI changes
  • Added slider for heroes voices volume in settings, so you can turn them off completely.
  • Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
  • (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
  • Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.


If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Event Horizon Team
Tower of Time - (Dominic Tarason)

One of my most pleasant RPG surprises of last year was Tower Of Time, a tactical fantasy dungeon crawl. There’s bits of Baldur’s Gate in its real-time (with slow-mo) combat, a bit of Darkest Dungeon in its character and town management, and a bunch of ideas all of its own. It’s an unusual beast, and in order to entice some folks who might have otherwise overlooked it, Event Horizon have rolled out a major update today adding two new play-modes – a story-light dungeon crawl mode, and a gruelling permadeath challenge, each with leaderboards. The game is also half off on GOG and Steam, and there’s an update trailer below.


Tower of Time - Event Horizon

Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes.

RPGlite and Permadeath game modes

This mode has the following features:
  • You start in the city.
  • All 7 champions are available in the beginning.
  • Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
  • All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
  • First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
  • You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
  • Party alignment is changed to Party Boost and depends on the level of the champion.
  • Some starting resources, so you can customize your starting party a bit.
  • Save games are now in separate categories: Normal, RPGlite, Permadeath.

    --- PERMADEATH mode ---
  • Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
  • New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
  • Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.

If you played ToT before and descended to 2nd level, this mode should unlock automatically. If you are a new player - you need to kill end level 1 boss (and get familiar with game mechanics in the process).

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.

Leaderboards and Game Score

We have also implemented game score for RPGlite and Permadeath, which tells you how well you did overall. You can compare this score with other Players on the new Leaderboard. The score gives you positive points for first three fights on a given level and then deducts a small number after the third battle. The objective is to descend to the last floor as efficiently as possible, without grinding – so your tactical skills and party building abilities are tested here.

Score also takes into account difficulty level – giving you more points for Hard and Epic for the first three battles on the level and also deducting less points for each subsequent battle.

Challenges do not count into the score, so you can do them at your leisure.

We have also implemented DPS Race Leaderboards for several bosses, which sum up DPS of all party members.

To check Leaderboards – click on

And then select:

Please note that this score only records in RPGlite and Permadeath modes.

Items and Attributes

Based on your feedback, we have also made some significant changes to the items as well and strengthened weapon damage overall (so Skills / Mastery does not trump everything).
  • Reduced RNG on base stats. Each Weapon sub-type is now different. Each Armor, Ring and Amulet type is also different, you can check it when you go to our new crafting panel.
  • Removed some of the “weak” combinations of pre-fixes and suffixes that immediately were dismantled.
  • You will be able to select which item sub-type you wish to craft. Some items are more powerful or special so they also cost more. When you click on the question mark, you can see exactly what stats those items have.

  • Possible magical stats for crafted items and looted items are now separated. Only looted items can give you a rare and powerful stat such as Spectral (which restores your mana for each weapon hit) or Chaotic (which has a small chance to Stun, Daze or Slow enemies). So now you should never disregard looted items – and consider them turning into Epic and Enchanted gear using the forges.
  • Items have much more distinctive characteristics – e.g. each of the three 2-handed Swords have a very different stats and unique characteristics now. If you want to have a high stun chance for your melee champions, then you will be able to do so.
  • Might and Speed attributes are now more powerful, making Weapon-based builds on par with Mastery. At 50 attribute points they now grant 150% boost to Weapon Damage and Attack Speed vs. 100% boost to Skill Damage from Mastery.
  • Melee weapons are now scaling much better than Range weapons, so melee-focused party is certainly viable now.
  • Enchanting panel is reworked, not resetting anymore when you switch champions and also showing all possible enchants for the item (Locked), so you can see whether you have missed any enchantment.

  • Cost of enchantments is generally reduced, so you should not be afraid to use them.
  • Likewise, cost of item forge upgrade has been reduced, as the last slots were far too expensive and rarely anyone used them.

Champions, Skills, Enemies

We have spent a lot of time also re-balancing and re-working some of the skills and enemies as well. One -- because we always wanted to do so based on received feedback and two -- because we had to level the starting point for all champions - to ensure that any starting combination of champions is viable, even if some of the combinations are more difficult than the others.

We have reduced Health scaling for the enemies on Hard and Epic and instead improved their skills and resistances.

We have changed some of the end-game bosses, modifying their abilities to ensure that on Hard and Epic the fights do not drag long but instead are quicker and more intense.

We have re-tuned some of the fights, creating quite interesting scenarios – e.g. a group of only construct crossbowmen that cast their frostbite bolts frequently, effectively immobilizing your party if you don’t counter them.

Another thing changed was mana availability – at the end-game mana regeneration was so high that no one had to care about it, spamming skills as soon as they went off cooldown. So we made several adjustments here as well – mana regeneration is generally decreased, while maximum mana on items plays a bigger role now. Now items and enchantments that generate mana on hit should be essential.

Finally, Boron now starts the combat with 25 rage. So he can jump into the group of those pesky Wraiths instantly. Yeah!

Other changes

Having worked on this update for a long time, we also took an opportunity to make several general improvements as well. Here is a list of most important ones.
  • Anti-aliasing now works correctly (it is called FXAA)
  • Few Battlegrounds were improved or even changed significantly, such as Titan Battleground.
  • Added voice confirmations for champions in combat, so the combat is more lively now.
  • Several skill SFX were improved, all range projectiles and a lot of skills.
  • UI was optimized, improving FPS, especially for low-end configurations.

Turkish language added

Lastly, but very important – we have added Turkish language thanks to the efforts of community translators: Gökhan Halil Düzgün and Arda Can Coşkun. Big thanks!


If we see that RPGlite and Permadeath modes are popular, we would consider organizing regular competitions for the highest Permadeath SCORE and the highest DPS on specific bosses.

We hope you will enjoy playing Tower of Time’s new game modes. As always – if you have a feedback or an issue, please let us know via an in-game Report Issue tool or hop on our Discord to chat with us directly. As you can see - we listen to your voice very closely - and even if we are busy working on a new project, we will not forget about Tower of Time.

Event Horizon team

Tower of Time - Event Horizon
Dear Players,

Some of you might have noticed a small (400mb) patch - we have just updated downloadable OST for Tower of Time. All 32 music tracks are now included, split into City, Exploration and Fight in a very high quality mp3.

You can find them in the main game location in OST folder. To access them easily, just right click on game in your Library --> Properties --> Local Files --> Browse Local Files

Those of you who did not download the OST yet - a reminder that they are for Free (well, you still need to own ToT). Just click on Downloadable Content to download them.

We are now working on two new game modes that will turn Tower of Time into a challenging rogue-like experience, with all champions available at start and with removed story elements.

Event Horizon team
Full Throttle Remastered - (Dominic Tarason)

The deals deluge begins, and GOG’s winter sale opens with free goodies. Swoop on down to the giveaway page here and you can grab Full Throttle Remastered, Double Fine’s polished-up version of the classic short-but-sweet Lucasarts adventure. While John wasn’t sold on its new (and optional) art, he still had a lot of lovely things to say about it in his review. It was worth the money then, and it’s absolutely worth your time now. There’s some other, near-free goodies to snag and some time limited deals too, and the sale runs until January 3rd. Full Throttle is available free for its first 48 hours – see my pick of the day below.


Dec 6, 2018
Tower of Time - Event Horizon


Dear Players,
This time only one but soo important update – you can now play Tower of Time fully in French.
Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.


Chers joueurs,
Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français.
Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.


The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks


La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci !

Hope you will enjoy playing Tower of Time.
En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt !
Event Horizon team / Toute l’équipe de Event Horizon

P.S. If you are interested in our next project and don't want to miss out the announcement and creation of the product page - please follow us on Steam Developer Page

Tower of Time - Event Horizon


Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.

If you are interested (I guess mostly fellow developers), we achieved that by:
  • Adding an option to limit FPS between 30 and 265 in Settings
  • Increasing the compression of textures
  • Decreasing the range of shadows rendering
  • Optimizing all music and SFX (compression)
  • Optimizing what is being rendered and what’s not, if objects are outside of view area
  • Turning off reflection probes in real-time
  • Decreasing amount of memory allocated to raycast of particles
  • Decreasing lightning in places where we use forward rendering
  • Adding an option to turn on/turn off anti-aliasing in Settings
  • Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
  • Fixed few translations and added few missing ones
  • Fixed Quest Log in Ancient Machine quest
  • Fixed bug when music sometimes did not resume playing after cinematics
  • Fixed volume bar for cinematics (sometimes it stopped working)
  • Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)


So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.

We also are finishing FRENCH localization – should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet.

We are also working on console version of Tower of Time for PS, Xbox and Switch.

With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1.

Hope you will enjoy playing Tower of Time.

Event Horizon team
Tower of Time - Event Horizon

In celebration of 100 years of Polish Independence we are reducing the price of Tower of Time by 30%

We will be streaming Tower of Time a lot in the coming days, explaining game mechanics and also trying to beat Epic difficulty.

Join the adventure in this story-rich dungeon crawler with quite unique real-time combat that will test your tactical skills to the limits.

Event Horizon team
Oct 29, 2018
Tower of Time - Event Horizon

Dear Players

Trying to trick the Titan to get the candy?
Well, that is a very daring plan...

A short update about Tower of Time – although we are focusing mostly on our new project, we plan to release a patch within two weeks fixing few small remaining bugs reported by the players and also adding few performance optimization options.

We are also finishing French localization which should be ready within a month.

We are also working on console version of Tower of Time, although this is probably of little interest to you (being PC players).

If you are interested in our new project – just click on Event Horizon name under Publisher and follow us. We will announce the new game very soon, with a shining new trailer.

Event Horizon team

Tower of Time - Event Horizon

Nous travaillons actuellement sur la version française du jeu. Même si pour le moment la traduction est en cours, et que beaucoup de parties publiées sont encore en train d’être retravaillés, nous avons décidé qu'il valait mieux faire des mises à jour régulières, afin de rendre le jeu accessible aux bêta-testeurs français.

Nous avons revu les dialogues du Livre Un plusieurs fois, et même s'ils ne sont pas parfaits, nous commençons à avoir un résultat qui nous plaît. Le Livre Un est entièrement jouable en français. Nous travaillons actuellement sur les menus, les descriptions de monstres et d'objets etc...

Une fois que nous aurons terminé, nous continuerons les traductions des dialogues des livres Deux et Trois. Puis nous publierons une traduction bêta du jeu complet, avant de tout réviser à nouveau afin de vous fournir une version française finale.

Veuillez noter, s’il vous plaît, que tout le contenu n’est pas encore correctement traduit. Si vous préférez attendre une version finale, elle sera disponible courant décembre.

Pour activer la langue française, activez l'option Bêta dans les propriétés du jeu dans la bibliothèque Steam, et sélectionnez PUBLIC_FRENCH_BETA dans le menu déroulant.


We are currently working on the French version of the game. Even though it is still very much a work in progress, we've decided that it would be better to publish regular updates instead of waiting too much, in order to make the game playable for French beta-testers.

The dialogues for the Book One have been reviewed several times, and even if they are not perfect yet, we are starting to be satisfied with the outcome. We are now working on all the menus, mob descriptions, item descriptions etc.

Once this is achieved, we will publish the beta translation for the rest of the dialogues and the descriptions for the books Two and Three, before reviewing everything again and publishing a proper French version for the whole game.

Please be aware that not all the content is translated yet, so if you prefer to wait for the final version, we expect it to be ready in December.

To access French language - please activate opt-in for BETA in game settings in Steam library and select PUBLIC_FRENCH_BETA from drop-down menu.

Event Horizon team


Search news
Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002