SAELIG - Stardog
Hey all,

Just a small update to address a few things.

  • Some slight optimisations.
  • Some notifications now have more information.
  • Bishop and Guard Captain now get a wage.
  • Bishop and Guard Captain will no longer be able to be hired, and will quit their job if they are employed when they gain the position.
  • Pregnancy is now capped at 45 years old.
  • Fixed a bug that would prevent the AI from supplying some of their businesses.
  • A few tweaks here and there.


Got some new walls, towers, and gates coming in the next major update.

Cheers!
SAELIG - Stardog
Hello,

Sorry, this took a few days longer than I wanted it to, but here's the next update.

  • Positions of Power: Elders, Bishops, Guard Captains. Each town, depending on its size, has a number of elders. These are the oldest members of town. They vote on who will be the next bishop or guard captain. The player can become an elder and a guard captain. Bishop is currently unplayable. Click on the new button in the top right menu or on a longhouse for more details.
  • Children can now be properly enrolled at the learning hall. This costs a small amount of gold but they will be fed and warm during the day and learn new skills.
  • Update to automation so that you can now supply your other businesses.
  • Updates to AI and how they run their businesses.
  • Old people now have grey hair.
  • Corruption stat for those who abuse their powers.
  • Fixed bug where employees would go missing.
  • Various other bug fixes.
  • Few tweaks here and there.


I'm already working on the next update, which will further expand on the Positions of Power system, and more.

Cheers,
Stardog.
SAELIG - Stardog
Howdy,

Hopefully this is the last little update before the next big one.

  • Fixed a bug that could cause corrupted saves.
  • Fixed a bug that would make workers go back to work outside of work hours.
  • Adjusted the base wages for most buildings (may require new game).
  • Tweaked a few prices.
  • Various other little tweaks.


The plan is to have a large update ready for the 1st of June. No set plans for the content in it, but am going to do as much as I can between now and then.

Cheers,
Stardog.
SAELIG - Stardog
Howdy,


In this update you'll find the following -

  • More info added to the automation setup screen.
  • People will now need a way lower relationship with you before they start burning stuff.
  • Fixed a bug that cased the farm to load incorrectly in some cases.
  • Fixed some other loading issues.
  • Fixed a bug where people would easily die if they got two mild illnesses in a row.
  • Fixed some sowing issues with the farm.
  • Fixed a crash caused by automation.
  • Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers.
  • A few other tweaks here and there.
  • Fixed a bug that would cause trees to not appear in certain cases.
  • Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.


This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.

Cheers,
Stardog.
SAELIG - Stardog
Hi all,

Another update going live.

  • Greet world interaction (long right click at location) - While in this mode your character will be extra approachable and people will come to chat. A good way to meet the towns people. This mode is cancelled when you move.
  • Extra details about what your spouse is spending money on.
  • Crop bonus for field size is no longer an upgrade and will happen automatically.
  • People more likely to stay in the Alehouse over night. Priced lowered.
  • Storage changes - Most buildings now have the same max stack (60) when fully upgraded. Most buildings will now also have six storage upgrades. Some buildings have additional upgrades to add more slots.
  • Basic automation has been added - You can now set your business to produce goods automatically, set a budget for purchasing goods, and instruct when to sell goods. This is still quite rough and will be expanded on.
  • Fixed a bug where Alehouse workers would leave their jobs for no reason.
  • Fixed a bug that would cause corrupt characters.
  • Fixed a bug where if both corrals were set to the same there was no added bonus.
  • Farmhouse should now be easier to select.
  • Tweaks to some farm productions.

Thanks for the support!

Cheers,
Stardog.
SAELIG - Stardog
Hey all,

It has been a while since that last update that introduced notable changes, and for that I can only apologise. Hopefully this update is a step in the right direction.

  • New models for fruit trees, vegetables, and all other farm crops.
  • Farm fields are now dynamically created based on the land they are on.
  • New upgrade for the farm that allows for more gain from crops based on field size.
  • New upgrade for the farm that allows you to move your corrals and fields around to make better use of space and to maximise field size.
  • Crops grow faster when it is raining.
  • Fixed several small bugs.
  • Optimisations and tweaks.
SAELIG - Stardog
Hi all,

Just another small update to address a few things.

  • Tweaked AI owned businesses so they sell goods sooner
  • Fixed a bug where the player's heir wouldn't take over some businesses
  • Fixed a bug where you could end up hating yourself
  • Increased the zoom height
  • Slight increase to walking speeds
  • Mine ore range extended and surveying upgrade removed
  • Farm animals no longer require oats
  • Farmhouse can now produce small carcasses


Cheers,
Stardog.
SAELIG - Stardog
Hi all,

A small update which will hopefully be the last before update 19.

  • More changes to market price calculations.
  • Fixed a bug that would cause a heavily pregnant lady to continue work.
  • Fixed bug that could cause crash when selling large quantities.
  • Fixed big where alehouse cart spawn point was too far away from the alehouse.
  • Fixed bug that would cause some characters to not load correctly and become corrupt.
  • Some new models.

Other than that there have been other minor changes and fixes as well as new back-end changes to get ready for a new farming system.

Cheers for all the support! Time to get back to work. I really want to get the next major update out. Pretty excited about it.

Stardog.
SAELIG - Stardog
Hi all,

Another small update just while I continue work on update 19.

  • Should now get slightly more money when selling in bulk to the market.
  • New icon on market items that shows if the prices for said item are still calculating.
  • Changes to market item tooltips.
  • Changes to how the market prices are calculated.
  • Should now be more thieves.
  • Pickpocketing and waylaying should now be easier.
  • Fixed a bug that prevented AI businesses from checking trading posts for goods when the markets had none.
  • Heirs will only be shown if they are 16 or older.
  • Fixed some other minor bugs.

Thank you for all your continued support. Update 19 will focus on a complete re-work of the farming side of things.

Cheers,
Stardog.
SAELIG - Stardog
Just a small update.

  • Changes to Civilian NPCs crime detection - they shouldn't be able to detect as easily anymore.
  • Fixed a strange pattern in the snow during winter.
  • Tweaked some plant colours a little bit.
  • Small adjustments to some text.


Cheers,
Stardog.
...

Search news
Archive
2019
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002