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As we lay 2017 to rest, let us remember all of the wonderful games that flickered across our screens and occupied our hearts and minds. But now we must promise never to think of them again because times have changed. This is 2018 and if we’ve learned one thing from the few hours we’ve spent in it it’s that there are games everywhere>. Every firework that exploded in the many midnights of New Year’s celebrations was stuffed with games and they were still raining down across the world this morning. We cannot stop them, we cannot contain them, but we can> attempt to understand them.
Hundreds of them will be worth our time and attention, but we’ve selected a few of the ones that excite us most as we prepare for another year of splendid PC gaming. There’s something for everyone, from Aunt Maude, the military genius, to merry Ian Rogue, the man who hates permadeath and procedural generation with a passion.
The next project for Klei Entertainment, the developer behind Invisible, Inc. and Don’t Starve, has just become a little less mysterious. Sci-fi RPG Griftlands will be a “pirate/mercenary sandbox” with a small cast of characters and procedurally-generated NPCs, designer Kevin Forbes said this week.
You will control a group of mercenaries with their own quest lines, but outside of those stories the world should react to your actions dynamically. “It’s more of a pirate/mercenary sandbox than a sequence of story battles,” Forbes told Rock Paper Shotgun. “You are put into a simulated economy and set loose to make your fortune.
“There is a small cast of written player-characters/companions who have their own quest lines, but these take place in a dynamic world with procedurally-generated NPCs. The land and the factions that inhabit it are fixed, but their state and the front-line NPCs that populate the world are systems-driven…”
I’m intrigued to see how the team pulls that off: I presume there are certain limits to how NPCs react and a few pre-planned endings that the game will eventually shimmy towards.
Expect turn-based fights in which you arrange your party into a “front row” and a “back row”, too, and you might be better off letting your enemies surrender than outright murdering them. “Individual fights are designed to be short and impactful. Morale and NPC personality effects factor in heavily – many fights are not to the death, but rather until one side surrenders. Killing people can lead to mechanical repercussions down the road, and NPCs remember what you did to them in the past.”
Again, I’m curious to see how that works. Surely NPCs remembering what you did to them in the past isn’t too much of a concern if they’re…you know…lying on a battlefield bleeding to death.
Regardless, this is one I’m excited for. The 2D art is gorgeous, and if Klei can replicate the quality of their previous efforts – which also includes Early Access colony builder Oxygen Not Included – then I’m all ears.
Here’s a trailer for the game that was first shown at the PC Gaming Show in the summer:
We haven t seen much of sci-fi RPG Griftlands [official site], apart from a short trailer featuring a drunk frog-man getting turned in by his space pal for a sweet bag o cash. But developers Klei have a good track record with their cartoony games. So I annoyed them with some questions and got a few more details. As expected, it s a game of money-grubbing and turn-based battling, but it s also a world where characters will hold grudges against you, say the creators. (more…)
Each year E3 rolls around like a giant evil worm, crushing all that’s good and pure. BUT that worm also announces lots of exciting gaming news as it wreaks its carnage upon the Earth. Here we have gathered every announcement, reveal, and exciting new trailer that emerged from the barrage of screamed press conferences over the last few days. And lots of it looks rather spiffy.
A rather enormous 47 PC games were either announced, revealed, or updated upon, with new trailers, information, and released dates that will all be missed by at least three months. We’ve collected the lot, with trailers, in alphabetical order, into one neat place, just for you. … [visit site to read more]
Judging by the survivalist Don t Starve and subterranean piss manager Oxygen Not Included, Klei are very good at drawing cartoony things and then secretly planting loads of quite-good cogs and switches behind it all. It looks like they re trying for another good un. Griftlands [official site] has been announced at E3. It s a sci-fi RPG where everything is negotiable: money, loyalty even morality , says the developer. But you can see what it looks like down here. … [visit site to read more]
2D art? Cool lookin' aliens? A one-armed robot? Party combat? That's just about all we could glean from the trailer for Klei Entertainment's new game, and they aren't talkin'. Here's what we do know: it's called Griftlands, and you can see the trailer for yourself above.
Klei has a fairly diverse set of games in its back catalog, including the action sidescroller Shank and the stealth masterpiece Mark of the Ninja, but it's mostly veered towards strategy with the likes of Don't Starve, Invisible Inc., and Oxygen Not Included. The latter was first revealed at least year's PC Gaming Show, and is currently in Steam Early Access. We dig it. That doesn't tell us much about GriftLands, though.
The trailer above does give us some hints of talking to (and recruiting?) characters, human and non-human, across some pretty diverse locations. Different planets, perhaps? Combat looks like it could be a Klei twist on a classic turn-based system, but with no menus or UI to go on, that's just a shot in the dark. Take a look at the trailer yourself and see what details you can suss out.