Apr 5, 2019
Spark - EckyYakov
We just launched a Kickstarter for our next game Last Call for Alcohol. It is a drinking card game with a game-manager mobile app. If any of you are interested we really appreciated the support.

If you haven't heard. We also announced Spark 2 and GDC2019 and will have a Steam store page and a demo up this month!

Cheers

Ecky
Feb 26, 2018
Spark - EckyYakov
Welcome to Season 2 of Spark! Spark has been updated and should be much easier for everyone.

I have reset the leaderboards so it is fair game for everyone after the gameplay changes. Maybe this season someone will beat the final boss in Conquest.

Also, congrats to these players who have forever been immortalized in the in-game credits for their performance in Season 1.

Season 1 Champion: Some1xx

Season 1 Conquest Master: CalamitySTG

Season 1 Survival Master: Origin Angel

Season 1 Puzzle Master: satansama


If you want to be the champion of Season 2, now is the time to get in there and get scoring. Good luck out there!

Cheers

Ecky
Feb 24, 2018
Spark - EckyYakov
Hello Everyone!

Noobs rejoice! Today is the day Spark got a whole lot easier. Based on data and some feedback from players... it appers things were WAY too hard. Especially for those who have never seen or played Spark before release. In this patch, the difficulty curve has been smoothed out in Conquest and Survival. Expect to be able to survive much longer than before, and hopefully get some higher scores! If you think it still needs to be tuned down or tuned up, don't hesitate to drop a suggestion. We are all ears. In the meantime, I hope you guys enjoy yourselves much more!

PRO TIP: Focus on the combos!

Please if you have any issues or suggestions drop them in the forums or contact me directly on Discord.

  • Reduced difficulty of first section of Conquest
  • Reduced difficulty of first boss.
  • Reduced difficulty of second section of Conquest
  • Defeated bosses now give +1 HP
  • Smoothed out difficulty curve in survival mode so it takes much longer to get to the more difficult mobs.
  • Switched the positioning of Survival in the play list to be the top. New players should have an easier and more entertaining time learning the combos if they are under less pressure and have the help of powerups. We saw too may people giving up on the game entirely after playing only Conquest. We hope to see players stick around longer with this change.

You can catch me on Twitch, if you want to see me working on patches or failing at climbing the leaderboards.

Please if you put a decent amount of time into the game and have any feedback on how we can improve the game, leave a review. It helps me a ton to know where to focus on continuing development.

Cheers.

Ecky
Dec 14, 2017
Spark - EckyYakov
Hello Everyone!

With the last patch, we have not received any reports of leaderboard malfunctions anymore, so hopefully that is all in check. Yippey! Please if you have any issues or suggestions drop them in the forums or contact me directly on Discord. The only way for me to know about a problem and fix it is if you report it to us.

So what's next?

Well, that is kind of where you guys come in... I have some quality of life changes I want to patch in. I am going to reorder the menu so that Survival is the first game mode you choose, Conquest is much more difficult and can lead to a more frustrating experience if you haven't quite grasped the combo system. Survival is much more forgiving with the early intensity and use of power ups. There have been some ideas about listing combos in the pause menu, helping align combos with for the player automatically while moving, and straight nerfing the early stages of conquest. So be on the lookout for thing like that in the next patch. But other than that we have no real major plans unless you guys voice something.

.... And beyond that.

Well, we have more games we would like to make, and are going to start development on those soon. That doesn't mean I will not be fixing things here in Spark and checking up on things here, but that might mean any larger features will be put on hold for Spark 2! If you think there is something you really want in the game before we start our next project, please reach out to me!

On behalf of everyone who worked on Spark, I want to thank the people who have played this game, and anyone who plays it in the future.It means the world to us to see you guys enjoying the game.

You can catch me on Twitch, if you want to see me working on patches or failing at climbing the leaderboards.

Cheers.

Ecky
Nov 22, 2017
Spark - EckyYakov
Hello Everyone!

We still have had some issues with the leaderboards. That is a high priority for me, and i am hoping these changes will fix the issue entirely, but let me know if it does not! Also some quality of life changes, balance changes to the sharks and dolphins, and some achievements are now... uh... achieveable. Please if you have any issues or suggestions drop them in the forums or contact me directly on Discord.

  • Fixed another bug with scores not submitting consistently to the Steam Leaderboards.
  • Now shows when you have set a new PR in the post game lobby.
  • Scores in game now have commas!
  • Fixed bug with first boss explosion SFX.
  • Nerfed probabilities multiple sharks spawn in the late game.
  • Nerfed health of Sharks.
  • Nerfed probabilities of Dolphin spawning early game.
  • Fixed Conquest Achievements

You can catch me on Twitch, if you want to see me working on patches or failing at climbing the leaderboards.

Cheers.

Ecky
Nov 12, 2017
Spark - EckyYakov
Hello Everyone!

I know there have been some issues, mostly revolving around scores entering and events triggering within the Steam API. So i've been working at fixing some of the more important issues, here is a list of what's been worked on. Please if you have any issues or suggestions drop them in the forums or contact me directly on Discord.

  • Normalized Puzzle Scores so they have an equal impact on Total Score
  • Fixed it forcing tutorial every time you log in. You should just have to exit it one more time! (Really sorry for this)
  • Updating scores in all modes more consistently.
  • Fixed small visual issues with Green + Yellow combos

There's alot more i need to fix and tweak so i'll likely have more changes in by the end of the week. Hope you are enjoying yourselves in the meantime. Seriously if anything comes up please let us know so i can fix it ASAP!

We are REALLY happy to have finally released the game. We are planning on continually improving/adding to the game for a while. Thanks so much for playing!

Cheers.

Ecky
Spark - EckyYakov
Survival Highscore Competition

As you may have noticed, we have put the Survival Demo out for you all to download and play. Hopefully you are enjoying yourselves.

We wanted to turn up the heat a little bit by throwing some competition into the mix. Starting from the time this announcement is posted until 12:00am MST November 8th, we will be holding a Survival mode Highscore challenge. It's simple too, all you have to do is hold the top scores on the leaderboard.

Here's how the prizes break down:

First Place
  • Free Copy of Spark on Release Day.
  • Spark Poster
  • Knightmare Games Stickers

Second Place
  • Free Copy of Spark on Release Day.
  • Knightmare Games Stickers

Third Place
  • Free Copy of Spark on Release Day.

We will post the winners to the discussion forums after the competition is over, all you have to do is post in there or message us to claim your prize!

If you want to hangout with the Knightmare Games community, join us on Discord.

Also, if you have any questions, comments, or concerns I stream the game's development live on Twitch.

Make sure to submit those scores to the leaderboard, and more importantly... Have fun!

Cheers.

Ecky
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