The St Christopher's School Lockdown - Classroom Graffiti
Just dropping in to say that we came third place in the Aggie Awards for Best Dramatic Writing over at Adventure Gamers, out of 138 games. Have a look!
Oct 21, 2017
The St Christopher's School Lockdown - El Chacal
A new update for the game has been released with fixes for the below issues.

-Made it so the cassette tape couldn't be opened over the globe.
-Fixed the issues where you could do things like walk, interact with hotspots, or talk to people, with certain letters opened
-Added more clarity to the dialogue after finding the incriminating letters
-Removed the instance where it said "Need a New Dialogue Here" After running a dialogue with Helen
-Fixed the issue where a character would not appear, but speak to the player anyways
-Fixed the issue that a second phone conversation with Kevin that is identical to the first could happen
-Solved the issue where the song playing at the end of the game, runs while the music for the credits play

If anyone finds any bugs or issues let us know at

Classroom Graffiti Productions
Oct 20, 2017
The St Christopher's School Lockdown - El Chacal
An update with some bug fixes found and fixed last night. Apologies to everyone for the lack of previous updates with other patches! For the preceding bug fixes one can check the devlogs at the bottom of the page at

-Dialogue fixes/ typos corrected
-Volume Issue where Taylor's voice, and some of the songs were either too quiet or too loud in contrast to the rest of the game.
-An issue in the cyber cafe where the conversation with the Toddler caused a dialogue to run when you tried to leave the conversation
-All the fixes in 1.0.6 have been re-added to the game, the 1.0.5 build was unintentionally assigned causing issues to re-appear.

If anyone finds any bugs, or wants to get in contact with the development team drop us a line at

Classroom Graffiti Productions
The St Christopher's School Lockdown - Classroom Graffiti
All right, folks-- if you've been following the Greenlight, you know that we encountered a bit of a delay with Steam's confirmation of our submission, but we have been in touch with them, and they have assured us that it should only take another couple of days. We're aiming for the end of the week here (basically, we're going to go live as soon as we get the final okay from them). Everyone, keep your fingers crossed that we should be good to go sooner rather than later. We apologise yet again for the confusion, and thank you all for your patience.

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