We are proud to be taking part in War Child's annual gaming fundraiser, Armistice 2019, which encourages peaceful gameplay during the month of November to coincide with Armistice Day.

What's new in today's update

Recruit a new mascot: the Sky-Worn Urchin. Orphaned by the Winchester War, she now stows away on locomotives, intending to see every corner of the sky. If you give her a home, she’ll share what she’s learned of the heavens.

To recruit the Sky-Worn Urchin, first visit Lustrum. Then return to the sky, and watch for signs of a stowaway…

About War Child and Armistice 2019

War Child is striving for a world where children’s lives are no longer torn apart by war.

They protect, educate and stand up for the rights of children caught up in conflict. They aim to reach children as early as possible when conflict breaks out, and stay to support them through their recovery - helping to keep them safe, give them an education, and equip them with skills for the future.

The Armistice fundraiser is an annual event which includes {LINK REMOVED}. 30% off our profits from the sale (after taxes and fees) will be donated to War Child!

For more information about War Child or to make a donation directly, please visit the War Child website or follow @WarChild_Gaming on Twitter.

  • Some balance adjustments have been made to lateral thrust.
  • The highlighting and spacing on Storylet panels has been improved.
  • Changes to your qualities are now presented more clearly.
  • Storylet logging is now capped to the last few branches selected.
  • The left stick on gamepads now scrolls and highlights branches (you no longer have to use the left and right stick together together).
  • Storylet logging is now capped to the last few branches selected.

N.B. With regards to scrolling with gamepads, R3 is still used to move up to see logged branch choices and down to view long quality results. There are a few outstanding issues with R3 scrolling, in particular on non-hub bazaars. We will address these issues in a future update.

Bug fixes
  • Curators will no longer pursue you endlessly across the High Wilderness.
  • Focus can no longer be lost from the control menu when using a gamepad.
  • Activating Full Steam Mode will no longer cause the Dendrified Vagabond to play a jig on his harmonica.
  • You can no longer travel under terrain near Tiggelaar's Haunt.
  • Headlights will no longer pass through terrain near Prosper or New Winchester.
  • You will no longer collide with invisible obstacles near Braley Rock.

Failbetter Games has announced its enhanced version of Sunless Skies will hit consoles in the first half of 2020.

Sunless Skies: Sovereign Edition has a bunch of new and improved features from the base game - like new stories and ways to help your crew, as well as a complete overhaul of the character progression interface.

On top of this, the late game experience will allow players to raise their stats past the level cap.

Read more


Sunless Skies: Soveriegn Edition will be released for PS4, Nintendo Switch and Xbox One in the first half of 2020!

Sunless Skies: Sovereign Edition will include new content and various improvements, and will be released on PC at the same time as on console. Players who already own the game on PC will receive the Sovereign Edition for free.

It's been a great year for Sunless Skies, thanks to your support, and we're delighted to be able to celebrate it with this enhanced edition.

What's new in the Sovereign Edition?

Here's our Narrative Director, Chris Gardiner, with more detail:

“The Sovereign Edition will add new stories when your crew is starving. As their desperation grows, you’ll be able to try and eat a variety of unwise, unpleasant or tragic things. By that point, your mascot probably looks quite tasty.”

“We're overhauling the character progression user interface, and introducing a range of new Facets to define your captain's past. Perhaps you lost your soul (and found it again), or attended a seance. Perhaps you have a hobby, or are close to rats, Devils, spies or Rubbery Men. Experienced captains will be able to continue to raise their stats even after reaching the level cap, extending the late game experience.”

“We’ve made significant changes for the console versions to enable smooth and intuitive play using a controller. And there'll also be new opportunities for traders to exploit, and a new exotic engine to acquire, which skilled players in particular may find rewarding. It's a big, exciting update which we like to imagine will be the jewel in Sunless Skies' crown.”

Exciting news for Sunless Sea fans, too!

Sunless Sea: Zubmariner Edition is already available for PS4; later in 2020 it will join Sunless Skies: Sovereign Edition on Xbox One and Switch.

All of these ports are being developed in conjunction with Nephilim Game Studios, and will be published by Digerati.

We hope you're equally as excited about this news as we are!

The Skies are yours,
Failbetter Games
Vampire: The Masquerade - Bloodlines - (RPS)

Look! A ranking of the 50 best RPGs on PC. I know, you never asked for this, but here it is. It is 100 percent correct, we double-checked. The RPG is a broad and deep sea and fishing out the best games from its characterful waters is no easy task. But we are capable fishers on the good ship RPS, and know when to humanely throw back a tiddler or fight to heave up a monster. Enough of this salty metaphor. Here are the 50 best RPGs you can play on PC today.



Sunless Skies is nominated for three Golden Joystick Awards!

If you've enjoyed Sunless Skies, you can vote for it under Best Storytelling, Best Indie Game and PC Game of the Year.

Vote Here

Sunless Skies is also nominated for four TIGA Awards, which are awarded by the UK trade body for games.

We're up for the Creativity Award, Best Game by a Small Studio, Best Roleplaying Game and Game of the Year!

Game of the Year is decided by public vote:

Vote Here

As if all of that wasn't enough, today we were also awarded a Best Places to Work award by, which is very meaningful to us. Being a workplace where people can thrive and be happy is so important, and to have our efforts to that end recognised is wonderful.

Thank you for all of your support.

The Skies are yours,
Failbetter Games

The Hoarder update for Sunless Skies is now available! This is one of our largest updates since launch – here's what's new:
  • Engine upgrades for your locomotive (the only feature people asked for even more than a horn).
  • Full Steam Mode, which will let your locomotive travel even faster, at some risk...
  • A new constructable transit relay. This is a substantial and dangerous undertaking, but once completed, it will allow direct travel between Albion and Eleutheria.
  • A new quartermaster, the Chiropterous Hoarder.
  • A way to report bugs and send feedback from directly within the game.
  • More devils.
  • Various smaller fixes and improvements (see the patch notes below).
Engine upgrades and Full Steam Mode
All locomotives now have equippable engines that can be upgraded to increase speed at a small premium in fuel.

The better engines have minimum crew requirements. If your crew count drops too low, your speed will be limited to that of a basic engine, but there are otherwise no ill effects. To make these a little easier to meet, we've also increased the Quarters values of many locomotives.

The best engines also grant access to something called Full Steam Mode. Engaging this will grant your locomotive a large further boost to speed, but will also consume considerably more fuel and limit your manoeuvrability. NB crashing while in Full Steam Mode is not advised.

In general, Full Steam Mode should significantly speed travel along familiar routes. It is not recommended for ventures into the unknown, pirate dens, Cantankeri bases, tight corners or enclosed spaces.

The Albion-Eleutheria transit relay
This new quest will allow seasoned captains to leave their mark upon the sky. Assist an Insistent Surveyor in establishing a new transit relay that will directly link Albion to Eleutheria. Be warned: this is a costly, perilous, and demanding quest. But once the relay is completed it will be available to all future captains in your lineage.

The Chiropterous Hoarder
Recruit a winged horror of profound cunning and unreliable manners. Rumoured to have been one of the Masters of old London, this peddlar of immortality has fallen on hard times. Take it on a macabre journey to perfect a new method of prolonging life. Perhaps you might become friends on the way. Perhaps you might become more...

Bug reports and feedback
In this update, we're replacing our support email with a way to submit feedback directly from within the game. Pressing F8 will bring up a short feedback form. Sending this will submit it to our database, and automatically attach a screenshot, save file and game log.

Our hopes for this are that it will make it much easier to submit reports and also help us understand and fix issues more effectively. It was helpful to have an email during early access as fixing issues sometimes involved tweaks to people's save files, but now the game is very stable we think this will work better – and of course, we'll continue to keep an eye on the forums for anything that can't be handled effectively this way.

Have you discovered the Abstemious and Patchwork Devils, yet? Have you delivered them to a howling well? If so, you may be interested to learn that a 'Retired' Devil now needs a similar service. Completing his story will unlock a third and final revelation at the Well of the Wolf.

Additional patch notes
  • Scouts now insist on being fed the correct amount of Supplies, even if this means opening a new crate.
  • Tooltips for quest objectives are no longer indiscreet about potential plot developments.
  • Sounds no longer get out of step with their animations when interfaces are opened.
  • There is now a sound effect for arriving at transit relays.
  • Many locomotives now have higher Quarters.
  • The Agravain's base Hull has been increased.
  • Cramped Quarters are now available at St Dominic's Augmentations in London.
  • Engine Problems are now known as Mechanical Problems.
  • Heat now accrues and dissipates smoothly, rather than in steps.

Keep in touch
If you'd like to keep hearing from us, you can follow us here on Steam or on Twitter, or join us on Discord. And as always, thanks for playing!
We’re busy preparing for PAX West, which starts on Friday! We're hoping to see some of you there.

This will be our first major US event. We’re honoured to be selected for the PAX 10, which is a showcase of the 10 best indie games of the year, as chosen by their mysterious panel of 50 industry experts.

Here is the whole PAX 10 for your perusal:

  • Wytchwood is a crafting adventure game set in a land of gothic fables and fairytales.

  • The Devil's Calculator is a new, non-profit math game for numberphiles and lovers of logic and brain teasers.

  • Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.

  • Final Assault is a WWII themed Action Strategy Game that capitalizes on the full power of Virtual Reality.

  • Epic Tavern is a fantasy-management-RPG where you rule the land from your Tavern.

  • Deleveled is a cooperative single-player puzzle-platformer with no jump button.

  • Deathbulge: Battle of the Bands is a role-playing game featuring musical themes with an affinity for the sick and righteous.

  • Boomerang Fu is a frantic physics fighting game with an adorable cast of food characters.

  • Plunge is a turn based rogue-lite set in a wacky medieval prison.

We’re delighted to be showing in such weird, wild and wonderful company!

If you’re coming to PAX, we’ll be at booth 7314 on Level 6 of the WSCC. We’ll have a big picture of a train. Can’t miss us.

The Skies are Yours,
Failbetter Games

Darkest Dungeon® - (RPS)

It s often said that the more restrictions you re working against, the more creative you ll become. We re planning to test that theory to its limits next Friday at PAX West, where our Nate will be inviting a team of developers to puzzle their way around some real thinkabouters in Rock Paper Shotgun s Game Design Hotseat.

How could you make a grand strategy game with only six old Casio calculators for display? How would you design a massively multiplayer online beat em up? What about an FPS controlled with a trombone? We won t be posing these questions (because we ve just put them here and that ruins the surprise), but we ll be posing questions just like them, and giving the team a tablet to sketch out their workings as they scramble for answers.



Hello skyfarers! We've got a small update for you today, and news of the next one.

Here's what you can expect in today's update:
  • Several creatures and locomotives have gained new attacks, improved AI, or visual updates. Here's a quick look at the new, much more menacing Scrive-Spinsters:

    More details on the specific changes are in the patch notes below.

  • A horn for your locomotive. This has, bafflingly, been the second most requested feature since launch, and the number one source of creative gifts and submissions, including a chocolate train, an actual whistle, and a slideshow:

    The horn has no gameplay effects whatsoever, but we think it sounds quite nice. You're, umm, welcome.

  • More variety for agent encounters in Eleutheria, bringing it up to the standards of the game's other regions.

  • Many other fixes and improvements – see the patch notes below for the full list.
We're also ready to announce the next major update: Hoarder.

Here's what to expect:
  • A new officer: the Chiropterous Hoarder! Recruit a winged horror of profound cunning and unreliable manners. Rumoured to have once been one of the Masters of old London, this peddlar of immortality has fallen on hard times. Take it on a macabre journey to perfect a new method of prolonging life. Perhaps you might become friends on the way. Perhaps you might become more...

  • Engine upgrades. Your locomotive will receive a new slot for engine equipment. When equipped – and when you have enough crew members to take full advantage of a superior engine – your locomotive will be able to travel faster, at a premium in fuel...

  • An opportunity to construct an additional transit relay. This will be a substantial undertaking, but once complete, it will provide captains with a quick and convenient route between two previously unconnected regions of the Skies.

  • Probably, various other features and improvements we're not ready to talk about just yet.
All being well, the Hoarder update will be with you in September. If you'd like to hear from us when it's out, you can follow us here on Steam or on Twitter, or join us on Discord. And as always, thanks for playing!

Patch notes for the Horn Update
  • Empyrean Outriders, Curators, Scrive Spinsters, Senior Scriveners and the Undeparted have had their movement and AI adjusted.
  • Scrive Spinsters and Senior Scriveners have new models and attacks.
  • The Empyrean Outrider no longer uses barrel bombs.
  • The Curator's scream attack is faster, but no longer arcs towards targets. Its close range attack has been replaced with an area-of-effect attack.
  • The Undeparted have a new attack.
  • Nearly 100 new ambient messages have been added and another 40 or so have been updated.
  • Blue Kingdom spawns have been adjusted for difficulty.
  • Some enemies in the Blue Kingdom have had their stats adjusted for balance reasons.
  • Active wells now exert gravity and damage engines that stray too close to their centre. A warning klaxon will sound if you are taking damage.
  • The Incautious Driver will no longer speak on approach to the Fragment's Refuge if they have been seconded somewhere.
  • Abandoned structures now have a chance of spawning Guest Dreadnoughts.
  • Vitrified Structures will sometimes now reward captains with Condemned Experiments.
  • Wrecks and Windswept Habitations now always display appropriate ambient messages.
  • The ambient messages for the Shadow of the Sun platform in The Blue Kingdom now appear in the appropriate location.
  • Several interaction prompts and messages on transient discoveries have been corrected.
  • Resurrectionists are no longer referred to as Grave Robbers.
  • Reach Marauders are no longer implausibly restrained when shot.
  • There are no more invisible rocks around Polmear and Plenty's.
  • The Empyrean Outrider's projectiles no longer shed hair.
  • It is no longer possible to sell more items than you possess.
  • Ratbite will now leave your engine at the end of her quest.
  • Dining with the Deathless will now properly unlock new bargains at the Most Serene Mausoleum.
  • The Ozymandias and the Orphean have now received the italics that were their due.
  • Unidentifiable Squirmings will now direct captains correctly to St Anthony's Lighthouse.
  • Captains may no longer visit the New Somerset Hunting Club if they have worn out their welcome in Port Avon.
  • Interlocutors at Regent's Tears will no longer shift identities in the middle of a conversation.
  • Several more quests are now marked complete in the journal when they should be.
  • The Collective Conclusion is now tracked under events, rather than as a quest.
  • The Researcher's Crusade is now tracked under Peculiarities rather than in the journal, since there is always something you can do for them.
  • The time before you can learn the outcome of your efforts when meeting the Researcher's requests is no longer affected by how many of them you complete.
  • A number of time delays that could be unreasonably long will now consistently last for 15 days.
  • You will no longer receive messages about changing areas.
  • There are now fewer extraneous full stops.

We're delighted that Sunless Skies has been chosen as one of the ten best indie games of the year by the mysterious and influential PAX 10 panel!

It's a huge honour to be selected, and it means that we're able to make a rare US event appearance at PAX West in Seattle, from the 30th of August to the 2nd of September.

We'll have as many pin badges as we can cram into our suitcases. Will we see you there?

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