Immortal Redneck - Valve
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Immortal Redneck - YaW
We will be hosting an AMA (Ask Me Anything) on Reddit later today.

Time: 7AM PT / 10AM ET / 4PM CEST

Make sure to join it if you have any questions about the game.

The AMA will be on r/MMORPG:
Immortal Redneck - YaW

Temtem is a massively multiplayer creature-collection adventure inspired by Pokémon. Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem, battle other tamers, customize your house, join a friend's adventure or explore the dynamic online world.

And it is now available on Kickstarter. So make sure to check it out and support us if you can!

The game is also listed on Steam so you can start wishlisting it :D
Immortal Redneck - YaW

  • New game mode: Infinite Tower!
  • Explore a neverending tower and complete the most floors you can.
  • Compete with your friends for the top position on the leaderboard.
  • Fully Twitch-integrated. Compete with other streamers on the custom Twitch-leaderboard!

Other Features / Balance
  • Added Korean language.
  • Improved gamepad aiming, added acceleration in order to improve turn backs.
  • Further improvements on Ragdoll behaviour.
  • Further improvements on performance.

  • Fixed stuttering on drops (ammo, gold, health...).
  • Other tons of fixes in rooms and small details.
Aug 24, 2017
Immortal Redneck - YaW

Features / Balance
  • Huge performance boost. We've tweaked every aspect of the game to make it faster and more reliable. Our internal tests show a ~15% improve with various graphics cards and faster loading times.
  • Added Polish language.
  • Cleaned ~1GB from installation space.
  • Balanced some Scrolls:
    - Explorer will now unveil the whole pyramid map.
    - Hieroglyph Master won't appear on the first pyramid.
    - Caution, Wet Floor will only affect during the current floor.
    - Amnesia will only affect during the current floor.
  • Improved video quality of initial animation.
  • Removed forced Clean Slate from Twitch mode.

  • Fixed a bug where weapon won't hide when dying.
  • Fixed a bug causing to appear outside the initial room while playing Daily/Weekly game modes.
  • Fixed archers shooting instantly when seeing you (again!).
  • Fixed Accuracy scroll not working with the Bow.
  • Fixed dropped weapons on the exterior not disappearing when changing the God.

Mac & Linux patch will be uploaded tomorrow
Immortal Redneck - YaW
Jun 8, 2017
Immortal Redneck - YaW

  • Fixed ammo not showing correctly on not equipped weapons.
  • Fixed a problem allowing buying a scroll from the merchant when you don't have enough money (and ending up with a negative money value).
  • Fixed scroll indicator disappearing when there were a lot of entries on the leaderboards.
  • Thrown weapons will no longer sink in lava/poison.
  • Fixed a bug on the leaderboards where other users could appear as [unknown].
  • Fixed some more unreported bugs.
Immortal Redneck - YaW

  • Major overhaul of Weapon SFX.
  • Revisited and polished fire animations and weapon recoil.
  • Added more particles when hitting enemies and props. Hit flare, sparks, sand bits...
  • Reduced the visual white hitstop time.
  • Improved Ragdolls. They will fade later, fly further and also the gravity is higher on them so they won't look like they're floating anymore. And now you can push them around!
  • Added small screenshake when hitting enemies. Can be disabled (or increased) on Settings.
  • Improved muzzle flash system and added it to more weapons.
  • Impact lights and particles further optimizations.
  • Weapon Changes:
    - Quill Gun: Reduced the time between projectiles and also the time between the projectile hitting and the explosion.
    - Ammit's Crossbow: Reduced the reload speed time by 30%
    - AK47: Rework on spread and recoil. Increased ammo capacity from 90 to 120.
    - Ra's Staff: Increased damage by 10%.
    - Horus Fate: Reduced charge time by 25%.
    - Neith's Sniper & Farsight: Reduced scope time by 30%.
    - Seth's ElectricThrower: General rework.

  • Challenge your friends and the whole world with the Daily and Weekly Quests.
  • Everyone playing the Quest will have the same opportunities, same pyramid, same dungeon layout, same weapons and scrolls...
  • Daily Quest: Pre-selected God and 'mission status' (Skill Tree, Scrolls and Medallion). Compete to be the fastest in the Speedrun mode or compete to gain the most gold possible in the Explorer mode.
  • Weekly Quest: Same as Daily but over a week and you can choose the starting God. You're allowed to play once with each God so you can even beat your own record.

  • No ammo? No problem! Throw your weapon to the enemies face and kill them with it. But don't forget to pick it up from the floor when you're done.
  • Added option to bind the key to throw weapon. Defaults to Middle mouse click or R3 on the gamepad.

  • Now you can select freely between all the unlocked gods.
  • Added a God Bonus System. Less used gods will get ATK, DEF and HP bonus while most used classes won't get any.
  • Replaced the Re-Roll tree node for a new one -> Free Weapon: Grants a random weapon when entering the pyramid.
  • The Sarcophagus will act as a shortcut for going back to Favor Selection. Even after unlocking a new God so you will be able to pick the new God in the same run it's bought.

Other Features / Balance
  • Added Chinese language.
  • The Merchant can sell multiple scrolls (both regular and golden). Each consecutive scroll will be more expensive.
  • Added a visual indicator in Favor Selection to the gods that have completed the game.
  • Hathor nerf
    - Reduced health bonus from 1.15 to 1.
    - Reduced bonus gold from 0.25 to 0.1.
    - Reduced bonus gold upgrade from 0.5 to 0.2.
  • 'Lucky Vessels' Scroll now make vessels drop chicken wings (3hp) instead of alligator steaks (15hp).
  • 'Hieroglyph Master' now also turn the Crit signs into hieroglyphs.
  • Improved Hathor's Hook physics and inertia.
  • Floor modificators UI will hide when entering a new room.
  • Improved savefile handling and corruption prevention.

  • 'Emergency Landing' damage is no longer applied when you jump before touching the floor.
  • Entering the ray after defeating a Boss will now count as a death.
  • Maaty can no longer be killed with one powerfull attack.
  • Fixed some cases where enemies stopped spawning if you have equipped the Wololo Staff.
  • Fixed flamethrower traps not doing damage when under the influence of 'Troll's Feet'.
  • Fixed the erratic behaviour of 'Dracula' when killing spawnable monsters.
  • Improved Monkey behaviour.
  • Mobility medallion will no longer grant additional jumps to Apis.
  • Fixed several bugs with Ammit and save files.
  • Twitch Mode: Scrolls given by the Merchant or Blood Offering will no longer say "The community has chosen..."
  • Fixed several problems in Rooms
  • Fixed Alt+TAb while having the full minimap visible
  • Fixed scrolls like 'Sorry Not Sorry' or 'What Are You Buying?' giving prohibited weapons while carrying the Cursed medallion.
  • Fixed visual error on 'Steak Upgrade' tree node while carrying the Abundance medallion.
  • Fixed a bug preventing Pharaoh and the sarcophagus to spawn.
  • 'Blood Offering' scrolls won't dissapear if they cross a door.
Immortal Redneck - YaW
The BIG update is coming. Since this update changes a LOT of things, we want to start with a public beta first and see how it goes.

If you want to participate in the beta, head over to the forum for the details:
May 15, 2017
Immortal Redneck - YaW

Small patch this time with some bugfixes. We're still working on the bigger things! (gunplay rework, daily/weekly and the last resort ammo system)

  • Fixed some more enemies getting stuck behind walls
  • Fixed Pharaoh freeze when breaking all the sarcophagus at the same time
  • Lots of other small fixes

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