Hunt: Showdown - contact@rockpapershotgun.com (Alex Wiltshire)

There s a lot to be frightened by in Hunt: Showdown. Bee ladies, dying horses, a scuttering spider-beast. Slavering hounds, alarms made of clattering hanging bones, zombies. Ducks>. It s like this whole bayou hates you.

But the swamp and its horrible denizens aren t Hunt: Showdown s antagonists. The real source of tension is other players. Every detail of this shooter s design is about engineering a sense of threat from the fact that running around this grimdank hellhole are other people who are aiming to end your bog holiday early. (more…)

Mar 9
Hunt: Showdown - Cry_Beedyboy


Hunters,

As announced last week, we have now pushed the experimental branch to all players as the default build.

This small update includes fixes for the most reported crashes and should be more stable compared to previous versions

Happy Hunting!

~The Hunt team
Hunt: Showdown - Cry_Beedyboy
Hunters,

We have released an experimental Beta branch which includes tentative fixes for the most reported crashes.

If you experienced crashes in the latest updates, please download this Branch by accessing Hunt's properties on Steam -> 'Betas' tab ->Experimental build.



Please let us know if it helped fixing your issues. We plan to distribute this build as default to everyone next week.

(Note: It does not affect your regular Gameplay, all servers and games are the exact same.)

Happy Hunting!

~The Hunt Team
Hunt: Showdown - Cry_Beedyboy

UPDATE: The servers are now back online!

Happy Hunting!

---------------------------------------------------------------------------------------------------


Hunters,

The planned Quickplay data rollback will happen today at 10:00 AM CET during maintenance.

Please make sure to extract before then to save your Hunter!

~The Hunt Team
Hunt: Showdown - Cry_Beedyboy

Hunters,

Join us for an AMA session on the PS4 Subreddit today!

We will start answering your questions in less than 3 hours (5pm – 7pm CET).

Ask your question NOW!

~The Hunt Team
Hunt: Showdown - Cry_Beedyboy


With the release of Update 1.2.1 you may have noticed that Quickplay statistics and the Last Match section were displaying incorrect information.

Today, we are pushing this new version which fixes the issues encountered with the Last Match section.

Unfortunately, to fix the incorrect Quickplay statistics we need to set them back to their previously stored values, before the deployment of our patch last Tuesday (meaning all statistics between Update 1.2.1 and the maintenance will be lost, all other progress such as experience, Blood Bonds, Hunt dollars or Soul Survivors will be kept.).

Doing such a database manipulation requires a longer downtime which we hope to perform early next week.



  • Fixed a bug where in some cases, the Last Match section displayed incorrect numbers.
  • Fixed a bug where the Communication tab showed all players connecting to the game




Performance & Stability
  • Clients might crash when using bomb lance intensively.
  • Clients can crash on level unload in some cases.
  • Clients can crash on resolution change.
  • Players may sometimes experience desyncs / rubberbanding issues during gameplay.
UI & Meta
  • Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
  • Player statistics do not show correctly.
  • Persistent grouping doesn't work sometimes when returning from a match.
  • Starting the game with a completely new profile doesn't show the Tutorial Hunter selection screen (the hunter can still be selected manually though).
  • Disabled "Auto-Hide Equipment Display" and "Auto-Hide Health and Stamina Displays" can lead to some UI overlapping.
  • Chat key can't be customized yet.
  • Tutorial: After respawning, guns that aren't fully loaded trigger replenishment icon even if the total ammo is already maxed out.
  • Dying to an explosive that exploded due to world fire shows wrong death screen.
  • Players might end up in a state where the UI shows them in a group, although they are not.
  • Team members might not be rendered immediately upon joining a group. Switch tabs will make them appear.
Gameplay
  • Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
  • Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.
  • Player melees when right and left clicking during the revolver spin animation.
  • World items in some specific spots might not always be equipable.
  • Melee attacks might not break windows when standing very close to them.
  • Any attack of AI instantly explodes a barrel that is set on fire (and doesn't damage the AI).
  • Tutorial: Camera position might briefly jump to spawn location right before extraction.
  • Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
  • If a player jumps on a ladder and jumps off immediately he might fall through the ground.
AI
  • Spider can become stuck sometimes.
  • Spider can bump several times into a player it just floored.
  • Butcher might teleport to the lower floor in Davant Ranch.
  • Immolator can have problems choosing a target when 2 players stand on opposite sites of fences.
  • Leeches can sometimes survive the death of their Meatheads.
Visuals & Audio
  • Texture and/or animation streaming can sometimes be slow.
  • Distances for boss whispers are slightly off when the boss is underground.
  • In rare cases, players might see a permanent ghosting effect on the skybox.
  • Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
  • Throwable world items don't get rendered anymore when throwing them very far.
  • Aperture sight unfolds for one frame when playing the unfolding animation.
  • Player arms stretch in third person when throwing an Axe or Hammer (with Tomahawk).
  • Last fanning shot doesn't have muzzle flash and audio when shooting all bullets in one go.
  • Grunts might sometimes spawn in players sight.

~The Hunt Team
Feb 25
Hunt: Showdown - Cry_Beedyboy


Hunters,

With this update we have rolled out some fixes as well as UI Quality of Life improvements. We have also provided the promised proportional compensation for the rolled back time period.

Happy Hunting!



Stability
Stalls and Freezes
  • Fixed an issue where the game could stall due to large amount of privacy checks performed when entering in-game communication range.
  • Fixed an issue with some game shaders compiling and causing freezes when using Dark Sight or banishing a boss for the first time.
Crashes
  • Fixed a crash that could occur when quitting game.


  • Fixed a bug where the slot selection didn’t jump to the next free slot when the very first item got equipped.
  • Fixed a bug where one red and one empty token were still visible when both bounties of the second target were extracted.
  • Fixed an issue where NVIDIA highlights were not working for some players.
  • Fixed a bug where players could be stuck during game loading, in case the game server failed to start correctly.
  • Fixed a bug where players could change their regions while in the matchmaking process.
  • Fixed a bug where players would play no "death screams" when dying right after being revived.
  • Fixed an issue that caused account linking to not work.


Performance & Stability
  • Clients might crash when using bomb lance intensively.
  • Clients can crash on level unload in some cases.
  • Clients can crash on resolution change.
  • Players may sometimes experience desyncs / rubberbanding issues during gameplay.
UI & Meta
  • Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
  • Player statistics do not show correctly.
  • Persistent grouping doesn't work sometimes when returning from a match.
  • Starting the game with a completely new profile doesn't show the Tutorial Hunter selection screen (the hunter can still be selected manually though).
  • Disabled "Auto-Hide Equipment Display" and "Auto-Hide Health and Stamina Displays" can lead to some UI overlapping.
  • Chat key can't be customized yet.
  • Tutorial: After respawning, guns that aren't fully loaded trigger replenishment icon even if the total ammo is already maxed out.
  • Dying to an explosive that exploded due to world fire shows wrong death screen.
  • Players might end up in a state where the UI shows them in a group, although they are not.
  • Team members might not be rendered immediately upon joining a group. Switch tabs will make them appear.
Gameplay
  • Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
  • Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.
  • Player melees when right and left clicking during the revolver spin animation.
  • World items in some specific spots might not always be equipable.
  • Melee attacks might not break windows when standing very close to them.
  • Any attack of AI instantly explodes a barrel that is set on fire (and doesn't damage the AI).
  • Tutorial: Camera position might briefly jump to spawn location right before extraction.
  • Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
  • If a player jumps on a ladder and jumps off immediately he might fall through the ground.
AI
  • Spider can become stuck sometimes.
  • Spider can bump several times into a player it just floored.
  • Butcher might teleport to the lower floor in Davant Ranch.
  • Immolator can have problems choosing a target when 2 players stand on opposite sites of fences.
  • Leeches can sometimes survive the death of their Meatheads.
Visuals & Audio
  • Texture and/or animation streaming can sometimes be slow.
  • Distances for boss whispers are slightly off when the boss is underground.
  • In rare cases, players might see a permanent ghosting effect on the skybox.
  • Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
  • Throwable world items don't get rendered anymore when throwing them very far.
  • Aperture sight unfolds for one frame when playing the unfolding animation.
  • Player arms stretch in third person when throwing an Axe or Hammer (with Tomahawk).
  • Last fanning shot doesn't have muzzle flash and audio when shooting all bullets in one go.
  • Grunts might sometimes spawn in players sight.

~The Hunt Team
Hunt: Showdown - Cry_Beedyboy
Hunters,

The PC live servers will be taken offline for maintenance at 10:00 AM CET. During the maintenance, we will deploy update 1.2.1 with some fixes and quality of life improvements for the UI.

The estimated downtime is 2 hours.

We will also provide the promised compensation for the previous database rollback.

~The Hunt Team
Hunt: Showdown - Cry_Beedyboy
Hunters,

We are providing a client side fix in this experimental branch to some reported issues.
You are able to opt in to this by selecting the branch in the Beta tabs as seen on the image below.




Stability:
Stall/Freeze:
  • One reason for the game stalling/stuttering is fixed with this version. The issue happened when the profile had an extremely large amount of blocked users on Steam.

Crashes:
  • Fixed a case of crashes that occured when returning to the menu.
  • Fixed a case of crash that occured when quitting game.


  • Fixed a bug where the slot selection didn’t jump to the next free slot when very first item got equipped.
  • Fixed a bug where one red and one empty token were still visible when both bounties of the second target were extracted.
  • Fixed an issue where NVIDIA highlights were not working for some players.


  • Team members might not be rendered immediately upon joining a group. Switch tabs will make them appear.

(Known issues from the previous version still apply)

In case you experience any issues with the build, please report it to our Discord team and to the comments under this announcement.
Make sure to switch back to the regular game version if issues occur.

~The Hunt Team
Hunt: Showdown - Cry_Beedyboy
We’ve been devastated to see the destruction being caused by the fires in Australia. As headline after headline made its way to our headquarters in Frankfurt, Germany, we decided we would take action. So we have created a special DLC bundle, themed around New Orleans fire fighters of the 1890s. Proceeds from this bundle will go toward the ongoing fire relief efforts for its first two months on sale.

For this benefit, we will be partnering with Wires, Australia’s largest wildlife rescue organization. For over 30 years, their mission has been to rehabilitate and preserve Australia wildlife, and to inspire and educate others to do the same. As they say of the current situation on their website: “Summer is a frantically busy time for wildlife rescue and there are still over 100 fires burning in NSW. In December alone there were over 20,000 calls to WIRES 1300 line, a 14% increase on last year, and volunteers attended over 3,300 rescues.”

So, until March 31st, 2020, all of the proceeds from the Fire Fight bundle will go toward supporting their efforts. After that, the items will still be available as usual. A note: the charity benefit event will be for PC-only, though of course Xbox and PlayStation players will also get access to the Fire Fight items in March.

Skip the details, and buy it now.

The Fire Fight Bundle contains two new Hunt weapons – a heavy knife and a Sparks LRR – dedicated to fire fighters everywhere. The New Orleans Fire Department began in April of 1829, when a group of men organized a volunteer fire department called the Fireman’s Charitable Association. After 62 years of volunteer service, the New Orleans Fire Department became a paid fire-fighting force in 1891 – just four years before the main action of Hunt takes place.

In October of 1895, a fire that started in a tenement building took out most of the New Orleans West Bank neighborhood of Algiers. Horse drawn fire trucks arrived to fight the blaze, but they were unable to stop the fire’s spread. In memory of these historic fire fights, and with our hats raised to the fire fighters working tirelessly across Australia even now, we dedicate these two new items.

Algiers Phoenix[/b]

Christened by the New Orleans Fire Department, the Algiers Phoenix helped several victims “rise from the ashes” when it freed them from the flames devouring the Algiers neighborhood. A heavy knife handy both in an emergency, and in the field.

Fire Torn

Charred but not destroyed, this Sparks LRR is not a testament to the destructive power of fire, but to the resilience of that which withstands it. A symbol of hope for rejuvenation.


***
So grab a copy of the bundle in the next months, and contribute to a good cause while filling out your Hunt gear collection. If you want to find out more about what else we released in our 1.2 Update, check out the 1.2 Update Highlights video right over here.

With a Hunt server in Oceania, a shout out to all our players in the region! We hope you’re all safe. <3

Donate to a good cause! Buy the Fire Fight bundle now.

~The Hunt Team

...

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