Into the Breach - contact@rockpapershotgun.com (Matt Cox)

I told myself I’d put the break to good use. That I’d dedicate my two, largely PC-less weeks to worthy, writerly projects. I thought I’d emerge with half a play under my belt, or the beginnings of a book. Instead, I have unlocked all of the Into The Breach squads on my Switch.

That would be fine, except for the way splendid turn-based Kaiju murder has seeped into my daily life. If we were face to face right now, there is a good chance part of my brain would be thinking about how I could best manoeuvre you into an imaginary pit. I’m very sorry. I cannot stop.

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XCOM: Enemy Within - contact@rockpapershotgun.com (Brendan Caldwell)

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Mech love, not war. That is the lesson we must learn from the futuristic prophecies of the MechWarrior games. Yes, it is very noble to slam your big steel shoes upon a separatist s bedroom, and to laser him in the head. But would it not bring greater valour, greater unity, greater enlightenment, if those same 65-ton brogues were used to dance!

No. Here is a list of the 9 stompiest mechs in PC games. The heaviest, most murderous machines we know and trust with our frail human bods. But are they are all good at squashing?

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Dota 2 - contact@rockpapershotgun.com (RPS)

It’s been an eventful decade for PC games, and it would be hard for you to summarise everything that’s happened in the medium across the past ten years. Hard for you>, but a day’s work for us. Below you’ll find our picks for the 50 best games released on PC across the past decade.

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DEFCON - contact@rockpapershotgun.com (RPS)

You’ll ocassionally find someone on the internet sounding off about how the strategy genre is dead. If you see such a person in the future, send them this list of the best strategy games ever made.

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Shovel Knight: Treasure Trove Soundtrack Collection

Humble Bundle has launched a DRM-Freedom sale where you can get up to 96 per cent off a huge list of well-known and cult indie hits.

The list of available games is vast and overwhelming, so do go have a browse through the entire DRM-Freedom sale page to see if there's anything that catches your eye. To help narrow it down a bit, though, I've gone through and picked out a few particular highlights that you might be interested in.

Let's go for something a little arcane and peculiar to start us off. How tempted are you by Cultist Simulator for 10.04? Even with its minimalist presentation, the enigmatic card game has scratched the back of my brain through repeated descents into the occult as more secrets are unlocked.

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Into the Breach - contact@rockpapershotgun.com (Alice O'Connor)

Splendid streamlined strategy game Into The Breach was almost our favouritest favourite game of 2018, delighting with its honed focus on big robots smashing bugs in turn-based tactical action. It was once a far bigger, more complex game than that, mind, with a sprawling metagame of research trees and rebuilding the last cities of Earth and… it didn’t work. These work-in-progress versions worked so badly that creators Subset Games have revealed they almost gave up on the game entirely. Thankfully, in this timeline they cut all that back down and successfully finished making the game.

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Into the Breach

Into the Breach, our game of the year for 2018, is a masterpiece of simplicity. But it wasn't always that way: it initially had city building, a tech tree and unit damage that persisted between missions, developer Subset Games has revealed.

In an interview with Kotaku, Subset co-founders Matthew Davis and Justin Ma said that the "closest thing to our eureka moment" was when the team cut out 60% of what they had planned. "We had city-building. We had multiple squads. All that sort of junk," Ma said. "So maybe 60 percent of the game, we just dropped it all and [said], 'Okay, it’s just a bunch of missions in a row. Screw it.'"

Davis added that the team initially envisaged the game being more like XCOM, where "you have lots of missions popping up with times and alerts, and your people get hurt, and you have to devote resources and time to fixing them or healing them".

"We had huge research trees, repairing the cities," he said. "There is an element of just an intuition that this doesn’t feel right."

Davis and Ma talked about just how much they struggled during development—the pair were "very close to giving up on the game", they said.

"It was literally years of just banging our head against the wall, trying to get something to work and be fun," said Ma. "I hope our next project won’t be that, because it’s a little hard after maybe three or four times throwing out six months of work to still feel like, 'There's still something good here'...I think if we’d had to do that one more time, I would’ve been close to giving up."

And how glad we are that they didn't. The game made the top 5 of our top 100 greatest PC games, and I have a feeling it'll be high on that list for many years to come.

Into the Breach - contact@rockpapershotgun.com (Alex Spencer)

Every game of Into the Breach tasks you with just about the biggest, most noble mission there is: save the world, this tiny watery globe we call home, from giant bug attacks, over and over again. But it also offers a smaller, more personal mission that s a little easier to get your head round: save one specific person. At the end of a game – success or failure you get the option to bring one of your surviving pilots over into a new timeline. I always pick Isaac.

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Jan 2, 2019
SpyParty - contact@rockpapershotgun.com (RPS)

The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading.

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Divinity: Original Sin 2 - Definitive Edition - contact@rockpapershotgun.com (Rich McCormick)

I realise, at the end of 2018, that I ve spent much of the year digging back over games released in 2017 and earlier. That s in part because I ve been subject to the demands of evil overlord Graham, but also because I ve been trapped in the gravity well of monster timesinks like Destiny 2 and Divinity 2. When I did reach escape velocity, I cherished my time in the kind of small-and-perfectly-formed games that 2018 did so well: Dead Cells, Celeste, The Banner Saga 3. All of which get honourable mentions in my list, but get beaten out by (more…)

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