The Moonstone Equation - Arbonox
Another week and another Friday update. It's a pretty big one this week with lots of little fixes and a few much requested features.

Updates
  • Doors that's you've been through before will now tell you where they go
  • Special doors now indicate your progress in the special levels behind them.
  • You can nolonger break your game by leaving the moon before picking up the sight stone
  • Fixed a control issue while swimming and pressing jump at the bottom of pools
  • Fixed lots of cases where chat dialogs didn't respond to input
  • opening a computer terminal while far away from a chatty NPC now works as expected
  • Hint dots under each level intro text are now correct in all cases
  • completed door puzzles now show the correct state when you view them.
  • Fixed lots of level exploits.

If you're interested, you can follow my development progress very directly by looking at my
Trello Board

Warning! That's a direct look at my development tasks and my contain some spoilers. As much as possible I'll try not to give too much away but you have been warned.


The Moonstone Equation - Arbonox
It's Friday update time again. I'm splitting my time between bugs and more long term feature development at the moment so this is quite a short list.

Fixes
  • Conecting to some terminals won't break everything anymore.
  • Blocks can now jam doors open (instead of being forced through the floor)
  • Emailing other characters should make a little more sense (though they still don't say much (one of the features I'm working on)


Thank you everyone.

The Moonstone Equation - Arbonox
Just a quick update to fix a few pretty serious camera issues introduced in the previous update along with a few other fun things.

Fixes
  • Camera won't get stuck and act wierd in some places anymore.
  • Fixed a level exploit
  • Fixed a few odd or missing tiles
  • Lanterns activation and hint distances now match
  • Added a bit more light to Specimen Tanks


Thank you everyone.

The Moonstone Equation - Arbonox
Another round of bug fixes and improvements. Mostly focusing on audio issues but there's a few other fun things too.

Fixes
  • Reverb for all levels is now correct (not just the default)
  • Audio clipping issues (particularly on surround systems) should be fixed.
  • Audio volume settings are now saved.
  • Better camera tracking when falling
  • 'Worm' mini game is now playable again.


Thank you everyone.

The Moonstone Equation - Arbonox
Another quick update to fix a small edge case bug in one of the levels and a bit of light.

Fixes

  • Corrected an issue in one of the levels where a Trigger Stone was not correctly detected
  • Added some light to The Upper Waterworks
  • Also fixed a missing tile in the same level.

Thanks everyone

Andy

The Moonstone Equation - Arbonox
This is just a quick update that fixes and small but fairly serious issue in the unlocking of some areas of the game world. I know this might sound vague so if you're really interested you can read the spoilers below.

Fixes


If you'd used exactly the same number of trigger stones as you'd found then the interface door in The Lower Waterworks would disappear (or never show up), along with your trigger stone notes. This would obviously have stopped you completing the game if you'd already found and used all the trigger stones.

This is all fixed now.


Thank you everyone

Andy

The Moonstone Equation - Arbonox
Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore.

Fixes
  • Added escape capability to MoonLab
  • Removed random water block in Lower Waterworks
  • Fixed incorrect block in Lower Waterworks
  • Removed data block exploit in one of the levels
  • Very significantly reduced the graphics memory footprint in all levels (should help stability)
  • Added more memory allocations into pooling to reduce fragmentation issues (also to help stability)
  • Electric doors now wait about 1 second before opening or closing just to make sure the signals have settled down.

Thank you so must to everyone that's sent me save files, crash dumps and links to images and streams of bugs. These have all been immensely helpful in tracking down some of these issues.

It looks like I'm starting to settle into a pattern of end-of-week updates and patches. Unless there's a really critical problem then this feels like a good update rate. See you again next week.

Thank you everyone

Andy

The Moonstone Equation - Arbonox
This one's a pretty serious one so it get's a different version number change. That middle number only changes if I add or change things to the save format. In this case I fixed things.

Fixes
  • Significant issue in the game saves is now fixed, if you've lost progress between past updates that should all be okay now.
  • Journal entries (when to load the game) should be much more interesting (because they now work properly)
  • Fixed an exploitable level. A few more to come.
  • A few spelling issues fixed.
  • D-Pad support everywhere.

What Next

Continuing with the work on achievements but also looking at some of the more subtle signs and feedback issues that a few people have pointed out.

Don't forget, if you're still having any issues (or just want to talk about things) you can post them up here and/or email me directly at support@moonstoneequation.com


Thankyou everyone

Andy

The Moonstone Equation - Arbonox
So, it looks like along with all the lovely fixes in the last patch I incuded a few extra problems. This patch aims to fix them and a few other things.

Fixes

  • Unlocked things from prior to 1.0.43 should be unlocked again. sorry to be vague but it's mostly late-game secret stuff.
  • Setting the music to zero persists across levels
  • Reduced the activation distance for doors (no more accidental room exiting)
  • Fixed lots of general level issues. Including getting stuck in The Lower Waterworks
  • Lots of camera behaviour improvements in the mines
  • Stopped terminals starting up if you're having a conversation.

What Next

Some serious issues in the previous patch mostly forced me to change my priotities to get those things fixed. This patch has had a lot more testing (as I'm not submitting it at 11pm) so it shouldn't case as much trouble.

This all means I plan to focus on some fun stuff and act on all the useful feedback I've been recieving from lots of different sources over the past few days.

Obviously, if you're still having any issues (or just want to talk about things) you can post them up here and/or email me directly at support@moonstoneequation.com


Thankyou everyone

Andy




The Moonstone Equation - Arbonox
Thanks for all the great feedback you've given me over the past few days as well as the nice clear reports of the bugs and issues a few of you have had. I've put together a new version that resolves lots of these and I'm working to make more improvements and fixes in the coming days and weeks.

Fixes

  • The whole game should be a lot more stable with much less occasional crashing
  • The hang on exit should be gone now.
  • Adjusted (widened) the deadzones for gamepad thumb-stick.
  • Added d-pad support for movement and menues (still one secret thing needs the same treatment)
  • Adjusted a level very slightly so you won't get stuck under some circumstances
  • Adjusted the camera tracking in some parts of the world to give a better view platforms below you. More of this to come in future updates.
  • Fixed an issue where one of the wall carving was partly missing.

What Next?

  • It's recently been reported that some specific terminals can just sort of dissapear after a while. I'm looking into this.
  • There's still some places where it would be nice to have a better view of platforms below your position.
  • Extra testing to make sure these fixes work on as many PC configurations as possible.
  • Lots of general fun stuff and more little bugs.
  • Start thinking about some fun steam achievements. Feel free to suggest things


Thankyou everyone,


Andy

...

Search news
Archive
2018
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002