Bloody Trapland 2: Curiosity - Chris

Hello fellow Traplanders!
After more than three years of development, we are happy to finally bring you an official release date.

Bloody Trapland 2: Curiosity is to be released 1st February.

Being in Early Access has been a very interesting time for us, we have gained a lot of insights both on what we did right and what we could have done differently. And looking back at it now, it's safe to say that we probably should have delayed the initial release a bit longer as our early days saw way more issues than we ever expected. And being as small team as we are, fixing the issues at the same time as adding new content took it's sweet time.

But in terms of how the game turned out in the end, it's truly been a game changer. And we are super happy with what the game has become.

From the bottom of our hearts we would like to thank all of you that have been a part of this ride, all the feedback you've provided us has had a real impact on the game.
Thank you!

As a token of our appreciation, we will be giving everyone who bought the game in Early Access the first DLC, Candy World for free. We will start working on it soon after release, more on this once we have more details to share.

We will also be upping the price to €16.99 / $19.99 and equivalent in other currencies on release day.

As for the days leading up to release we are still polishing up some last things and we are super excited to soon be able to show you the improvements.

See you in the Traplands!
- Chris
Jan 8
Bloody Trapland 2: Curiosity - Chris

Hello Traplanders!
Big things are just around the corner. This Friday we will be announcing the official release date. Stay tuned!

For now, here is what we have been working on as of late:

Patch 0.998:
  • Added Japanese translation.
  • Added Hungarian translation.
  • Added simplified Chinese translation.
  • Updated splash screen.
  • Input delay was noticeable lowered if playing with high fps and refresh rate.
  • Improvements to player prediction.

  • Update for Wall of Death, changed first platform jump to feel better.
  • Update for Christmas Tree, platforms and visuals.
  • Update for From One Mountain to the Next, visuals and feel.
  • Swapped order of Watch Your Head and Dance With Death.
  • Removed the "plot-lock" if already completed the secret ending. Plot will now always play
  • Lowered forced slide time to 0.46s.

  • Fixes for blood splatter ending up where it shouldn't, leaving stains sometimes hanging in mid air.
  • Fix for checkpoint state not syncing if joining in late on a server.
  • Fix for Stinky and Jazzy layer sometimes being on top of some objects they should not.
  • Fixes for button sync in online.
  • Fix for coin on Just Within Reach Jungle not being visible.
  • Fix for game sometimes not connecting to master server, instead requiring a refresh / region jump to connect.
  • Fix for The Production Temple, was previously possible to reach the crystal before it went away if fast enough.
  • Fix for laser cannon not reaching far enough on Hidden Mountain.
  • Fix for buttons on The Hidden Temple online.
  • Fix for players being squeezed to death on rare occasions when standing up in tight corners.
  • Fix for not being able to jump instantly when sliding of an edge.
  • Optimizations.

See you in the Traplands!
- Chris
Dec 29, 2018
Bloody Trapland 2: Curiosity - Chris

Patch notes 0.97
  • Added support for more controllers (hardware).
  • Added "cautious slide". Crouch and press dash to slide forward at max power. Slide ends when passing an edge for a controlled fall.
  • Improvements to controller input delay. Very marginal, mostly noticeable when using Steam Link or other streaming devices.
  • Made blood effect more gory, more blood stains, longer bursts.
  • Stinky unlock will now stay even if deleting save data.
  • Update to splash screen text
  • Further improved player prediction
  • Online player death effect made to match with local play.
  • Made "low" setting look prettier

  • 2-8 Some minor tweaks here and there for improved feel and difficulty.
  • 2-7 Made ending easier.
  • 2-6 Made dash jump in end not required.
  • 1-2 Made gold coin reachable without dash. Adjusted Stinkys animation.
  • 4-13 Fix for plank not always being destroyed.
  • 4-12 Improvements made to the 3 paths game feel.
  • 3-6 Minor tweaks for better game feel.
  • 3-12 Minor tweaks to triggers.

  • Fix for "worldmap secret" not triggering if coming from old version.
  • Fix for "Fly on pause"
  • Fix for slide sound effects
  • Fix for buttons in online mode becoming desynced if being trigger too fast between.
  • Fix for players floating into spawn first time in a new level in online mode.
  • Fixed animation issue when standing on an edge
  • Fix for spamming slide button. Normal ground slide will now always result in at least 0.5s slide, or longer if held.
  • Fix for not spawning player when typing in chat
  • Fix for teleport in online mode making players float to destination
  • Optimized game code.
  • Optimized network code.

As always, hughe thanks to everyone helping us with feedback!


See you in the Traplands!
- Chris
Bloody Trapland 2: Curiosity - Chris
We've been hard at work polishing things up as we rapidly are moving closer to a release state. Thank you all for the feeback you have been giving us throughout, it's helped us a lot on improving upon what soon will be game version 1.0.

Please consider leaving a review and let us know how you liked the game. It means a lot to us. You can also reach us directly either here on Steams community or our discord.

Here's a recap of what we have updated as of lately
  • Challenge Mode
    We added a brand new game mode where you take on randomly generated adventures with varried difficulties. Both using alternative levels from the Story as well as user created levels.

  • Online Play
    We have put a lot of work into making the network code feel as close to local play as possible. There is still some minor things for us to polish. But it is overall in a very good state.

  • Levels
    Visualls and Gameplay. Seeing and hearing you play the levels has been great feedback. There might still be some minor tweaks to come, but all in all they are in a finale state.

  • Controllers
    We have taken in a lot of feeback from you and tweaked the controllers to feel more responsive and easier to use.

  • Animations
    We've smoothened up the character animations.

  • Optimizations
    We've been optimizing a lot throughout to make it run well also on lower-mid end computers.

  • Achievements
    31 in total.

  • Steam Trading cards
    8 in total.

  • Localization now supports:
    Spanish, Polish, Italian, French, Russian, Finnish, German, Swedish, English.
    Big thanks to all of you who have been helping us out with localizations.

Changelog Version 0.996:
  • Main menu changed to Christmas edition.
  • Big update made to controllers, fixed a few inconsistencies and tighten up the feel in general, they should now be in a finale state.
  • Big improvements made to the network code for player predictions. Pvp prediction still to be improved slightly.
  • Challenge mode, added world map also for online.
  • 4-3 Extensive updated to level. Also fixed issue with one of the trampolines.
  • 2-3 Extensive update for the beginning of the level.
  • 1-9 Extensive update for the end part of the level.
  • 2-1 Fixed a spike trap at the end.
  • 4-2 Fixed a jump distance issue.
  • 2-10 increased health of boss, now takes 5 hits to kill.
  • Fix for falling spikes not always killing
  • Fix for trampolines animation having fps drop
  • Fix for credits triggering multiple times. (Happened if you jumped out and in from worldmap a few times)
  • Fix for crash on credits screen as a result of this
  • Fix for carts not being removed after playing caveboss
  • Various optimization


Happy Holidays!
- Chris
Dec 13, 2018
Bloody Trapland 2: Curiosity - Chris

Patch 0.995:
  • Online mode added for Challenge.
  • Added new UI for worldmap. UI now recognizes and changes according to what input you are using (keyboard/xbox/ps).
  • Major change to the dash and slide ability. Timing requirement for doing a "max dash" has been removed. This to make it feel more consistent. However, to get the max output in terms of length, a max jump will still be required as you will reach longer. But the power of the dash will always be the same.
  • Slide will now be performed in the direction the character is looking even if standing position. Regardless of the move direction input.
  • Dash will now be performed regardless of the move direction input. Exception being when dashing out from a wallslide state.
  • Further tweaks were made to walljump to prevent climbing the same wall.
  • Further improvements were made to the player animations to make it feel smoother.
  • New network code for boulders and various trap prefabs, making them look and feel smoother in online play.
  • Fix for gold coin achievements not triggering if they were previously picked up.
  • Fixed an issue with boulders causing fps drop when hitting the ground.
  • Fixed a network issue with Boomtraps for clients, making them stutter just as they would hit the ground.
  • Fixed Dashing with Right Bumper. Also added Left Trigger and Left Bumper as Dash alternatives.
  • Level 3-6 got some minor visual fixes.
  • Level 3-4 Goal hitbox made bigger.
  • Fix for wall-dashing power sometimes coming out short on controller.
  • Fixes were made to Steam invites, as it sometimes did not work properly.
  • Fix for going back from worldmap in singleplayer could cause the menu level to load in as a black background.
  • Fix for dash jump sfx not triggering when not moving in a direction.
Big announcement to be made 22th December!

See you in the Traplands!
- Chris
Bloody Trapland 2: Curiosity - Chris

Changelog as of 0.99 to 0.994
  • Substantial tweaks was made to the player animation to make them feel smoother. (12/8)
  • Network prediction for carts in 4-10 improved
  • Animations fixed for Online play in 4-10 and other minor tweaks
  • 3-10 fix for prediction when ship was moving back further than start location
  • Critical fix for online play that sometime occurred when going from being a client to host own server. Caused a lot of various issues throughout and stayed until game was restarted. Amongst other Jungleboss fists not slamming for clients, mountain boss not starting for clients, chat not working, and a lot of others
  • Fix for end credits being trigged more than once
  • Fixes for Hall of fame, no double entry if already on list
  • Fix for Stinky layer in caveboss
  • Fix for buttons becoming desynced in online
  • Fixed Level upload issue in editor
  • Fixed preview pictures for Cave T2 and Desert 9
  • Fix for cart in caveboss being able to "shoot" while dead.
  • Fixed wrong level loading when joining as server that has been migrated.
  • Fix for some traps and objects not syncing when server had been migrated.
  • Fix for Steam invite not working when server had been migrated (hopefully)
  • Fixed rare saving level issue in editor where the folder path could be invalid.
  • Fix for Auth to master server failed. Will now retry connection more aggressively
  • Slightly updated level design for 2-7
  • Network code for spiky peaks boss improved, all network issues should now be resolved.
  • Cave boss improvments. Visuals, Parallax, Updated music, level scrolling feel improved.
  • Unlockable character can now be played in cave boss as well.
  • Fixed wall crusher issue on 3-7, could previously become de-synced in online.
  • Fixed sorting order for Hall of Fame ending
  • Fix for boulders not spawning after server migration
  • Various fixes for spiky peaks boss in online mode. Had odd behavior if players joined in mid-level
  • Fix for loading wrong level that occurred sometimes when previously hosting a server
  • Network optimizations
  • Jump abuse was fixed.
  • Walljump fixed for short jumps, should feel like before again!
  • Message logs will print when connection is lost to master-sever in different scenarios
  • Soft lock issue fixed when disconnected from master server at the very same moment as game-sever started
  • Fixed 5-1 boss hurt from below
  • Fixed smaller death animation glitch for boss on 5-1
  • Fixed timing with help signs on 5-1
  • Fixed some preview pictures for worldmap
  • Added cooldown for regen on caveboss
  • Fixed checkpoint on t2 cave for Traplander difficulty
  • 4-3, made jump up to secret bigger
  • Added missing keys for Russian localization
  • Fixed issue with Trails not always starting correctly over network on the first level loaded
  • Fixed issue where "worldmap" could be accessed for client
  • Added some code optimizations for players
  • Optimized network code to send less data
  • Fixed issue with reveal secrets in worldmap not always triggering for clients
  • Fixed issue causing audio to stop playing when too many sources where playing at same time
  • Fixed some balancing levels for sound effects
  • Fixed issue with multiple players being able to spawn in challenge mode
  • Improved custom scripts
  • Fixed a lot of various error handling issues that can occur on off-chances which in turn prevents network packages from being sent
  • Fixed issue with Drag-Select in editor
  • Improved level upload in editor, message will now tell progress
  • Fix for online Chat not showing up
  • Fixed "Failed to load arcade level" in challenge mode
  • Lots of various (minor) level fixes and tweaks
  • Fixes for Stinky as playable character

Join us on Discord if you want to keep up with the most up-to-date changes and news.
Bloody Trapland 2: Curiosity - Chris

We are happy to announce that the trading cards now have been activated! Expect them to drop as soon as Steams magical algorithms awards you.

I would also like to take this opportunity to give a big shoutout to all of you helping us out with feedback, reviews and reporting. Thank you!

We are hard at work polishing up the last things as we are quickly moving closer to release. More on this and other exiting things coming up very soon.

Have you had a chance to try out the challenge mode yet? Beat other Traplanders time and climb the ranks in the randomly generated adventures.

See you in the Traplands!
Nov 5, 2018
Bloody Trapland 2: Curiosity - Chris

This one comes with the full Bloody Trapland 2 experience, all levels and content is now finally here!

We recommend resetting your save file as many of the levels have been changed and updated, as well as the story have been added. The experience won't be the same.

This is a great time to either give the game a new try or jump in for the first time as we celebrate this with a 50% sale. The first DLC will be free for anyone buying the game during Early Access.

If you have any ideas for improvement or run into any issues please let us know, we are active daily both here on Steam and on Discord.

What's left for us now is some last polishing before official release. Date will be announced shortly.

Also, please consider leaving a review and let us know your thoughts on the game, it means the world to us.

See you in the Traplands!
Oct 29, 2018
Bloody Trapland 2: Curiosity - 2Play

Happy Halloween!
Or should we say Bloody Halloween?

As a small Halloween treat, we have released a few Halloween-themed sprites in the editor to build your own spooky levels. The game also has a 50% discount now!

We are excited to announce that the final content patch is going live in the next few days. More info on that to come very soon, but if you want to get your hands on it already, join in the beta branch!

Bloody Trapland 2: Curiosity - Chris
We're super happy to announce a brand new game mode!

Take on a challenge where you need to complete up to 10 levels in a row before the timer runs out. But make sure to not rush too fast as all deaths give you a time penalty. Make it to the end and receive Trapland Tokens and have your level increased for bragging rights! Do you have what it takes to climb the Leaderboard?!

Our ambition is to have new weekly challenges consisting of user created levels that have been handpicked by us. So get your creativity flowing and jump in to our level editor and you might see your levels featured in the next challenge!

It's also possible for anyone to create their very own challenge pack for others to play. Put together a list of your favourite levels and have them randomised on order of play, or hand craft a unique adventure as you see fit.

  • Challenge Mode Added.
  • Online Chat Added.
  • Uploaded Adventure Levels to workshop to use as templates in editor.
  • All Sound effects has been rebalanced.
  • Worldmap icons added for each world.
  • Worldmap now wait for for all players to sync before next level can start in online.
  • Rewards system added.
  • Low resolution fix, could happen on game restart.
  • Rare Death particle position offset fixed in online.
  • Steam Workshop agreement will now popup in editor if not signed.
  • Issue with loading some usercreated levels where the name did not match were fixed.
  • Going back from editor to main game could on rare occasions casue issues.
  • Arcade levelinfo screen polished up to give better info.
  • Water tiles could spam error messages if not placed correctly

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