We're super happy to announce a brand new game mode!
Take on a challenge where you need to complete up to 10 levels in a row before the timer runs out. But make sure to not rush too fast as all deaths give you a time penalty. Make it to the end and receive Trapland Tokens and have your level increased for bragging rights! Do you have what it takes to climb the Leaderboard?!
Our ambition is to have new weekly challenges consisting of user created levels that have been handpicked by us. So get your creativity flowing and jump in to our level editor and you might see your levels featured in the next challenge!
It's also possible for anyone to create their very own challenge pack for others to play. Put together a list of your favourite levels and have them randomised on order of play, or hand craft a unique adventure as you see fit.
Challenge Mode Added.
Online Chat Added.
Uploaded Adventure Levels to workshop to use as templates in editor.
All Sound effects has been rebalanced.
Worldmap icons added for each world.
Worldmap now wait for for all players to sync before next level can start in online.
Rewards system added.
Low resolution fix, could happen on game restart.
Rare Death particle position offset fixed in online.
Steam Workshop agreement will now popup in editor if not signed.
Issue with loading some usercreated levels where the name did not match were fixed.
Going back from editor to main game could on rare occasions casue issues.
Arcade levelinfo screen polished up to give better info.
Water tiles could spam error messages if not placed correctly
With this update we have focused a lot on polishing and fixing as we are getting closer to the final release. Among other things we have completly overhauled the network code to make it resemble local multiplayer as close as possible.
We are also happy to finally bring you Achievements! Can you catch 'em all?
Complete revamp of network code.
New end screen added when completing Arcade level, easy to vote for levels upon completion.
New and improved in-game UI.
Added support for more controllers.
Sound effects improved and added for multiple scenarios.
Added frame rate cap in options menu.
Localization added for Russian, Swedish, and Finnish.
All Music were slightly retouched.
Prediction and states for players were completely remade (online).
Player PVP was completely remade to feel more as intended (online).
Network code for Traps and Objects added and improved (online).
Performance improvements gallore.
Level improvements and fixes for many levels.
Sun angle and intensity glitch were fixed.
Hitbox for jumping on crouching players were incorrect.
Improved loading times.
Animations improved to be more accurate (online).
Worldmap was improved to reflect the host better (online).
Controller glitch when connecting after game had started were fixed.
Death scenarios did not always look right. (online)
Invite only option was sometimes toggled on even if it should not.
Character select screen could on rare occasions get stuck on top of worldmap.
Death count in worldmap UI fixed.
Death orb did sometimes not show, or could be shown at wrong locations.
Reworked Cave boss, adding more effects, sounds and fixing some various issues.
Blood effect slightly improved.
Saving game progress to file had some various issues when moving from an older game version.
Players could sometimes get stuck in worldmap (online)
Particles could get stuck on player characters (online).
Transition screen could on some rare occasin get stuck
Players could lose connection to master server, making them unable to join games. (online)
Improved arcade mode.
Boat in worldmap slightly adjusted.
Hitbox tweaked for players and many traps.
Falling ice shards/stalactites did not always kill.
Log Impalers could get loaded with wrong timings.
Controller-rumble could get stuck in some scenerios when completing level or exiting to worldmap.
Water bubbles triggered even when water was in background.
Multiple issues fixed with the editor.
.. As well as many other minor issues and tweaks that we forgott to mention. ːblankyː
Hope you are having a pawesome summer! We have many exciting things going on. A big update is about to go live in the next few days, and more content you've requested is about to drop soon. Stay tuned.
In the meanwhile, check out our traptastic new trailer on the store page!
And in case you've been hiding under a rock for the past few days and missed it, the summer sale is still going on, don't miss out!
We're thrilled to finally bring you the latest installment of Bloody Trapland 2! A lot of new content and features has been added as well as bunch of various fixes.
Snow Mountain World 3 is now officially finished, all levels has been either totaly remade or heavily modified. There might still be tweaks and polish down the EA road, but the current state is very close to the final version.
Online Arcade Play all arcade levels in online mode, choose from a playlist and bring your friends a long for a cusom adventure!
Arcade Leaderboard All levels uploaded to the workshop now automatically gets a leaderboard attached, go super-sonic and get awarded in the spotlight!
Online Arcade mode added
World 3 remade including finalstage and temple levels
Moving traps could stop work with low settings
Respawn animation/time further improved
Air dash mechaninc tweaked
A bunch of sound assets added
Save and load issue in editor fixed
Fixed an issue where deset sun killed you when it should not
Our mysterious friend is now more active in world 1.
Trails could affect players
Snow mountain assets unlocked in editor
Various online play improvments, on going process
Online Lobby improved, region select is now smarter when inviting friend
Aswell as a lot of minor fixes and content
Traplanders! Thank you so much for staying active and providing us with feedback and ideas. Reporting issues to us helps out tremendously and we are making sure to keep a close eye on all channels you can reach us on.
These last weeks we've been focusing a lot on stability and overall optimizing for a smoother gameplay experience. We've totaly remade the network code for the players, making them feel and look better in onlineplay. As well as fine-tuning for a big performance increase in many cases. This is however an ongoing process, so more tweaks and optimizations will come down the road. Please let us know in the forums how it's running for you.
With the next patch (0.7b) we will be bringing you the finished Ice Mountain including the boss and templelevels, it won't be much longer now. so stay tuned for that.
See you in the Traplands!
Lots of various performance optimizations.
Network code for players totaly reworked.
Pvp improved in online play, though more tweaks is yet to come.
Wallslide mechanic slightly improved.
Worldmap fixes in onlineplay.
Issue with starting the same numbered level in another world.
Thank you for an awesome launch week. Some new issues were brought to our attention and was sorted with a few hotfixes.
Currently we are hard at work bringing you the final Ice Mountain, as well as optimizing both performance and online play.
We've also went ahead and unlocked all levels for world 3. Even though most of them are still very much work in progress, they should still prove to be a fun challenge while we continue to polish and tweak them.
Various performance optimizations.
Added option to choose region in Online mode, as well as auto selecting the best region. This caused latency for some players as they ended up wrongfully playing on a server in EU.
Levels sometimes did not unlock as intended in worldmap
Coins sometimes did not count correctly
Various level tweaks and fixes from feedback
Respawn time was lowered and animation bug was fixed
Delete saved data added to options in Main menu
Player collision bug sometimes caused player to die when he should not
Network code for some traps and objects reworked. Still more to be done.
Pvp network code reworked
Trails could affect players, making them slide on platforms
Added more stearing-controlls to boat in worldmap
Default resolution in options was fixed to be same as desktop
Trampoline values did not get saved
Boomfist values did not get saved
Levels sometimes did not upload correctly
Click to connect with buttons was not showing in UI
Thank you! For providing us with feedback and bug reports, it helps us out tremendously.