Amnesia: The Dark Descent - contact@rockpapershotgun.com (Samuel Horti)

alien isolation header

The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly s office? I d get behind my desk and make sure it wouldn t see me, says the game s creative director Alistair Hope. Then, you d need to get to the fire escape. Maybe I d move desk to desk and distract it. If you are confronted by it, what do you do? What do you know about it? What do you know about what it knows about you? That felt pretty cool, and it wasn t relying on scripted events.

Most of us know the feelings of dread that accompany playing a horror game. But how do developers create those feelings from scratch? What are the tricks that developers use to scare us, and create a sense of atmosphere? How do they go from imagining a lion in a studio, or an empty bathroom, to moments that will scare the pants off us? I spoke to four of the top minds in the industry to find out. (more…)

Amnesia: The Dark Descent

The quality of Amadeus, an Amnesia mod by Swedish creator Reminiscity, becomes clear when I step into the main hall of the old house where the story takes place. It’s a beautiful, grand room, with cold moonlight pouring through stained-glass windows, glass domes in the ceiling, a velvet-carpeted stairway, and eerie oil paintings hanging on the walls. It’s probably prettier than the main game’s Brennenburg Castle, which is quite an achievement for a free mod. 

Inspired by Christopher Nolan’s wonderful The Prestige and, curiously, the work of TV mind-wizard Derren Brown, Amadeus tells the story of Cornelius Campbell, a magician trading under the name The Amazing Alduin. Cornelius’ career has come grinding to an undignified halt, and where once he was able to fill the biggest theatres, he now struggles to attract even a meagre audience. This is what tips him over the edge, sending him spiralling down a path of madness as he does whatever it takes to become popular again—even if that involves something unsavoury. Which, this being a mod for Amnesia: The Dark Descent, is a distinct possibility.

Clocking in at four-to-six hours, depending on how cautious a player you are, there’s a significant chunk of game to be found here. And it has the production values you’d usually expect from an in-house Frictional project, with surprisingly decent voice acting, bespoke animations and some stunning environmental art. Early in the game I wake up in a cell and find myself walking through an underground cave network, with waterfalls and shafts of light spilling through cracks in the rocks. It’s a really impressive space, and I’m not surprised when I learn that it took Reminiscity over three years to complete this mod. I’m sure he feels well rewarded: the game has received a parade of enthusiastic 10/10 user reviews on ModDB, and was also voted as that site’s Amnesia Mod of the Year for 2017.

Amadeus is striking in that almost every aspect of it feels professional. The pacing is magnificent, leaving a good amount of tension-building space between the scares to really make them count.

As a studio, Frictional encourages modding, and released a level editor to allow Amnesia players to create their own custom stories with relative ease. This, however, means there are a lot of mods out there and many of them are, honestly, pretty rubbish. But Amadeus is striking in that almost every aspect of it feels professional. The pacing is magnificent, leaving a good amount of tension-building space between the scares to really make them count. And that’s something that eludes even the creators of big, commercial horror games with Hollywood movie budgets. Reminiscity seems to understand the importance of restraint and subtlety. 

Although the mod does stick closely to the Amnesia formula, it also mixes things up a little—and makes some changes for the better. Some of you will disagree, but I always thought the sanity-health-lamp management side of Amnesia was a chore, and got in the way of the story. So I was glad to discover that Amadeus gets rid of the need to constantly hunt down laudanum, sanity potions, and tinderboxes, making it feel more like divisive sequel A Machine for Pigs—which it also borrows some assets from. That will turn some hardcore Amnesia fans off, but for me it gives the story and atmosphere room to breathe.

Monster mash

Amadeus does fall flat occasionally, however. Although I do appreciate the decision to create original monsters for the mod, I never found any of them that scary. A lot of the puzzles are cleverly designed—particularly the one that involves playing a tune on a piano—but the difficulty of some of the trickier ones left me frustrated rather than challenged. And there’s a general feeling of front-loading, with some of the later scenes lacking the finesse of the opening hours. But in light of everything else it does well, I’d still recommend it, flaws and all. Especially since it costs absolutely nothing to play, providing you own an up-to-date copy of Amnesia. 

Designing horror games is difficult, and for every one that nails it, there are a dozen that sink into cliche and lazy jump scares. Other mods for Amnesia shoot themselves in the foot by relying on things leaping out of the shadows, or sudden loud noises, too much. And that’s why Amadeus stands out: it knows when to hold back, teasing you, keeping the tension tight like piano wire. If you want to play for yourself, Amadeus is available on ModDB and installation is as easy as dropping a folder into your install directory and running a .bat file. Eight years later, it’s great to see Amnesia still firing modders’ imaginations.

Amnesia: The Dark Descent - contact@rockpapershotgun.com (Alice O'Connor)

If you have not bought the Amnesia first-person spookers intentionally, inadvertently acquired them in an old bundle you don’t really remember buying, nor grabbed them when they were free in January good news: both Amnesia: The Dark Descent and Amnesia: A Machine For Pigs are free for keepsies right now on Steam. What’s changed since the last giveaway? I still have not finished either of them, I’ll tell you that much. You go lock yourselves into dungeons with terrible monsters, I’ll be just fine where I am, thanks. (more…)

Amnesia: The Dark Descent

Stressful horror romp Amnesia: Dark Descent and its follow-up, A Machine for Pigs, have been in so many bundles that you might already own them without realising it, but if you don’t, then you can pick them up on Steam for free. The deal is for a limited time, but we don’t know how long that will be, so you’ll probably want to snatch them up right now. 

Both Amnesia games are free individually, but for some reason the Amnesia Collection still has the full price. Instead, you can either get them separately, or you can click on 'package info' and get taken to the free version of the collection. It’s a little bit counter-intuitive.

Occasionally I’ll fire up the game that made screaming on YouTube popular, only to be reminded that I can only stomach about 30 minutes in this brilliant but terrifying haunted house. I’ll probably finish it after every single human on the planet owns a copy. 

Once you add Dark Descent and A Machine for Pigs to your Steam account, you’ll be able to keep them after the free period has ended. So go do that. 

Amnesia: The Dark Descent

Those with a love of the macabre and a steely constitution are in for a treat; Amnesia: The Dark Descent and its follow-up A Machine for Pigs are currently free on the Humble Store.

Developed by Frictional Games (the studio responsible for the terrifying SOMA), Amnesia: The Dark Descent unfurls among the tenebrous stones of a vast and loathsome castle. It's as much a masterclass in psychological manipulation and suffocating atmosphere as it is in jump-scares, and is generally considered to be one of the finest horror experiences a person can have in front of their video game machine. I can personally only vouch for the excellent first few hours however, because it all got a bit too much for me after that.

A Machine for Pigs, meanwhile, continues on with the series' Lovecraftian stylings, albeit with a touch more political subtext as you battle your way through a terrible, subterranean factory in search of your children, somewhere beneath the deserted streets of Victorian London.

Read more…

Amnesia: The Dark Descent - contact@rockpapershotgun.com (Alice O'Connor)

Hey, come here a second. I want you to stare at this dank room full of eerie machinery. Really give it a good stare. Drink in the atmosphere, maybe play with some of the meatblobs, think about how small we are in the universe, and

BOO!

Liked that, did you? If you quite like a spot of spooking with cosmic horror and science gone meatwild, you might enjoy more free scares in Amnesia: The Dark Descent and Amnesia: A Machine for pigs. The pair of first-person puzzle-o-horrors are free for keepsies right now, see, Steam keys and all. (more…)

Amnesia: The Dark Descent

The Humble Store is offering a sweet deal on two of the most frightening, disturbing videogames ever created. For the next two days, the Amnesia Collection—The Dark Descent and A Machine For Pigs—is completely free. 

Amnesia: The Dark Descent is famously scary, to the point that it became staple fare for reaction video freakouts on YouTube. It's an utterly crushing, physically and emotionally exhausting experience that somehow manages to keep getting worse, almost to the very end—and I mean that in an entirely complimentary way. A Machine For Pigs is very different—creepy, disturbing, but more cerebral than in-your-face, and almost certainly a better candidate for a replay. 

The Amnesia Collection will be available until 1 pm ET on January 27. Take note that the individual games are still full price, so if you want them free, the collection is the way to go. And speaking of freebies, the Humblers also recently announced that Owlboy, the "lush, story-driven" 16-bit-style platformer, has been added as an immediately-unlocked game to the current Humble Monthly Bundle, headlined by Civilization 6 and a pair of DLC packs.   

Sep 1, 2017
Dead Space

So you're looking to spook yourself with the best horror games you can play on PC. Whether you're into jump scares, interactive fiction, thematically interesting stories or just large men running after you with a chainsaw, we've included a wide variety of games that'll hopefully freak you the hell out. Enjoy.

Like our lists of best strategy games or best FPS games, we tried to focus on a variety of horror experiences that still hold up well today, though we've expanded the remit slightly to include a few retro curios as well. 

Resident Evil 7

What starts as a bold, scary reboot certainly gets closer to the more recent action-oriented entries in its later chapters, but exploring the Baker family's grimy plantation in Resident Evil 7 is a grisly treat. The detail of this setting is amazing, and in the first half of the game, there's such a sense of the unknown that you're cautiously poking around every corner and treating bullets like they're gold. Resi 7's videotapes, which have you play out-of-context asides shedding more light on the Baker family and the story, offer the game's best and most experimental moments. 

Resi 7 is close to the original intent of Resi, but we kept the HD version of the original on this list too because they're both fantastic in their own way.

Inside

An unrelentingly bleak platformer that puts you through a gauntlet of hellish imagery: creepy mermaids, security robots, people hunting you down, nasty weather and more that we won't spoil here. Its vision of a cruel dystopian world that's out to kill you at all times is extraordinary, even if the moment-to-moment platforming is pretty familiar and can be frustrating. You're mainly playing it to experience the setting, really.

See also Little Nightmares, a similar type of horror platformer that isn't as scary but is arguably just as inventive. 

Stories Untold

In this anthology game, you operate a computer within the game: first playing an old horror text adventure game set in a spooky house, and later performing similar interactions in other locations, including a lab and a station in freezing conditions. How these episodes link together is the game's overarching mystery, but it's the way the surrounding environment changes with the story beats that'll shit you up here. Stories Untold is co-developed by Alien: Isolation UI mastermind Jon McKellan, and a lot of that DNA is present here. Plus, it'll only take you a few hours to beat, and it's a very reasonable $10 on Steam.

Outlast 2

As a trial-and-error stealth game, Outlast 2 might not be for everyone, but thematically it's among the more interesting games on this list. Playing as a journalist searching for a missing woman in Arizona, your wife is then kidnapped early on by a deranged cult, the origins of which are told through snippets of letters during the game. You navigate dark environments using the night vision mode of your camera, and it's just scary as heck, with a whole village wanting you dead and some of the most gruelling imagery ever put into a game. 

System Shock 2

Before BioShock was BioShock, it was System Shock: an altogether freakier combination of RPG and FPS, and one that in its second (and best) iteration told the story of a rogue AI on a haunted spaceship—that rogue AI being the incomparably uppercase SHODAN. The murderous artificial consciousness paved the way for GlaDOS of course, but its the combination of meaningful character advancement, rewarding exploration, horrifying enemies and (at the time) the novel use of audio diaries that make System Shock 2 such a memorable horror game. It was essentially Deus Ex on a spaceship—if you've ever played Deus Ex, or been on a spaceship, you can imagine how delectable that sounds.

IMSCARED

Don't be put off by IMSCARED's rather tedious "A Pixelated Nightmare" tagline—it is easily one of the most unsettling games available today. But it's also a tough one to pitch, because much of its terror lies in the surprises that shouldn't be ruined by a meagre 150 word-long recommendation. Know that it borrows from 90's horror games via its aesthetic and fourth wall-breaking, file-bothering makeup; and that it consistently strives to surprise and keep players guessing. Understand that it'll play with your emotions, and drop you into a confused and confusing world while incessantly goading you till its final breath. Don't expect jump scares, but do expect to be scared enough to jump from your chair. The 2012 GameJolt version of IMSCARED is free, while the full, extended version is cheap as chips over on Steam. If you think we're at all grandstanding here, please be our guest and give it a try. We'll be hiding behind the couch. 

Thumper

A rhythm action nightmare in which you play a silver beetle speeding down a track into the mouth of a huge demented boss head. Death comes quickly. Miss a couple of turns and you're dashed into a million glittering pieces against the courses metal banks. Miss a beat in the gaze of the ring-shaped guard robots and they'll hurtle towards you, lasers blazing. All the while the ambient soundtrack pulses uneasily and the the rhythms become faster, and more erratic. The effect is one of tense, compressed dread. Probably best to play it in short bursts only. 

Silent Hill 2

We can all agree that Silent Hill 2 is the best in the series, and although Konami have never made much of an effort with the PC versions, if you factor in mods and texture/resolution tweaks this is probably the best way to play it these days—even if prices for the (extremely rare) retail copies can be pretty extortionate. It was the first game to really push the idea of horror narratives as subjective, fluid and untrustworthy things, with a story that invites interpretation and a semi-sentient city that warps and shifts itself to fit the damaged psyches of its inhabitants. The confusing cult nonsense of the first and third games was pushed to the backburner for the more personal story of a psychologically damaged widower battling his way through a foggy purgatory populated by zombie-things, dog-things, and whatever the hell Pyramid Head was.

Sylvio

Whereas the likes of Silent Hill and Fatal Frame rely on radios to alert players to otherworldly adversaries, Sylvio uses sound, EVP (electronic voice phenomenon) and audio manipulation as its central ideas. Not only that, the game builds its entire gorgeously creepy world around this principle theme as players strive to uncover its backstories, bizarre plot twists, and insights into its unsettling unknown—all of which is backed up by some stellar voice acting. Generic first-person horror this ain't, and while it does occasionally force tedious combat set pieces upon players, it thrives in its quirky, idiosyncratic moments that are filled with atmosphere and character and dread. Sylvio is a thinking game and is unique within the horror genre. 

Anchorhead

Horror games owe a significant debt to one Howard Phillips Lovecraft, and not just because he's long dead and his work is out of copyright. Plenty of games have included references to his unique brand of cosmic horror, but Anchorhead is more inspired than most, drawing from several of his novels and stories to tell the tale of the a married couple who have inherited an old mansion in a creepy New England town. The sedate exploration of the game's opening segments eventually give way to tense, turn-limited puzzles as you struggle to stop an ancient, possibly world-ending ritual from being completed. No pressure then. It's free, and you can play it in your browser.

Amnesia: The Dark Descent

The Dark Descent casts you as Daniel, an amnesiac who wakes up in a mostly deserted castle that must be explored in search of escape. Frictional draw on all of their experience creating atmospheric, exploratory horror in the Penumbra series to fill Amnesia's fortress with an oppressive and lingering sense of foreboding. Expect distant echoing noises, strange rumbles behind the walls, and to start seeing half-formed dark figures in the ambiguous candlelight. There's a monster, too, stalking you through the corridors. The perennial rule of horror creatures—that they're less scary once you've seen and understood them—certainly applies here, but Dark Descent is still a must-play horror game.

Dark Souls

You won't find scripted jump scares here. Dark Souls is a lonely, gruelling struggle through a world on the verge of being extinguished. Lordran is a sad and horrifying place to be. You catch glimpses of the gods' old glory, but mostly you're confronting the aftermath of their terrible mistakes, whether it's the nightmare of the Bed of Chaos or the gross parasite eggs of Demon Ruins. The PC port is poor, but most of its visual shortcomings have been solved by the modding community. Start with the DS Fix and pick and choose from the Dark Souls Nexus to get the game into shape.

Dead Space

Dead Space's lanky alien monsters are noteworthy not just for their ability to fit into tiny closets and jump out at passing protagonists, but for the satisfying fragility of their narrow, bony limbs. Dead Space's high concept, back in the first game, was that you're a simple engineer tending to a broken ship, rather than a meaty space marine with miniguns coming out of his chest. Better still, the cutting and cleaving tools your engineer is so practiced with ended up being more rewarding than the traditional machine guns and shotguns of your typical FPS. Worryingly, foes react differently when you snip off certain limbs—a headshot may only make them madder. Oh, there's a batty plot about an alien obelisk that sends people insane, a space cult, and other nonsense. Don't worry about that too much, the room-to-room stalking is super-tense in spite of the flimsy story. Dead Space classic piece of linear horror design that still holds up.

Stalker: Call of Pripyat

Poor Pripyat just can't catch a break. In real life it's been abandoned since the Chernobyl nuclear disaster. In Stalker, it also suffers the indignity of corrupted anomalies and invisible monsters. The entire series has focused on a harsh and desperate struggle for survival. You may be seeking valuable anomalies and treasure, but first you'll need to secure the basics: food, bandages, and weapons. Occasionally you'll enjoy the companionship of fellow travellers around a campfire, but for the most part your exploration of the open world will feel oppressive and lonely. Call of Pripyat is the best and most technically competent game in the series, but the original Shadow of Chernobyl is also worth a look. Don't miss the Stalker: Lost Alpha—Director's Cut, either. 

The Walking Dead

Is anyone still scared of zombies? Sure, they're creepy—there's something intrinsically unsettling about a vacant sack of human flesh—but when is the last time you felt visceral, gut-wrenching fear in the presence of the horde? Blood, guts, and realistic subsurface glistening just don't do it any more. Telltale's The Walking Dead forgoes the anatomy lesson for something more harrowing. The eponymous dead are extras in a bleak human drama, a handy plot device to prompt the fall of society and watch what happens when people break. Those people, all well-written and interesting characters, make for a more immediate, more believable horror story. The Walking Dead could be real, a plausible portrayal of a world going to hell, and that is scary indeed.

Harvester

Phantasmagoria is the most infamous horror adventure of the interactive movie age, but that's only because almost nobody played the infinitely gorier, endlessly more disturbing Harvester. You wake up with amnesia in a messed up 50s town, where mothers pop their babies' eyeballs, the paperboy packs a gun, the local teachers deals discipline with a baseball bat at Gein Memorial High School, and nobody bats an eye at the wasp woman down the street. All you know is that unless you join the mysterious Lodge in the middle of town, you're not going to last the week—one that ends in an involuntary blood drive where the nurse uses a scythe. Then things get really weird. It's a tough game to find legitimately, but check out our feature on it for more.

Pathologic

Pathologic is ugly and broken. It will sit on your hard-drive like a gangrenous limb, in need of amputation. If this sounds like a criticism, it isn't. Beyond the dirty, putrefied atmosphere, Pathologic is also weird and theatrical, frequently breaking the fourth wall and questioning your role as the player. You choose one of three characters, each with their own mysterious past. Afterwards, masked figures explain the rules of the game: that you have twelve days to cure the town of its disease, and that time will progress regardless of your actions. As it slips by, you'll have to pick your goals wisely, gathering resources and helping characters in the hope of slowing the inexorable decay. Whatever your choice, the town continues to rot, and the game builds towards its horrific conclusion.

It's being remade and expanded, in Pathologic 2, but you can also grab the HD edition of the original on Steam. 

Condemned: Criminal Origins

The Silent Hill series does creepy mannequins well, but nowhere near as well as Condemned: Criminal Origins. The premise is quite simple: there's a serial killer on the loose, you're a crime scene investigator, and people expect you to catch him. What's less straightforward is how quickly agent Ethan Thomas takes to cold-blooded murder—even considering the entire populace of Metro City appears to have it in for him. Nonetheless, while Condemned: Criminal Origins offers frontman Thomas a range of firearms, he seems happy enough to do his crowd controlling by way of melee weaponry, each of which has its own distinct feel in close-quarters combat. With that, Condemned rarely pulls any punches—it knows what it is and is happy doing so from start to finish. It's now somehow ten years old, but it holds up well today. 

The Evil Within

Reasons to be interested in this survival horror can be boiled down to just two words: Shinji Mikami, the designer responsible for Resident Evil (the good ones), God Hand and Vanquish, the latter of which have criminally never punched and rocket-boosted their way to PC. The Evil Within is his grand return to horror. Expect to spend a fair bit of time hiding from chainsaw-wielding psychopaths, shooting and burning lumbering zombie-likes and laying traps. And a follow-up is on the way, with multiple routes through levels and a story that's a little Silent Hill 2-esque. 

Soma

Frictional Games has already appeared in this roundup, and that's because time and time again they've proven that they know horror—first in the Penumbra games, and then again in Amnesia. Soma is their latest first-person scare-'em-up, full of creepy experiments, creepier blinking computer-things, and exchanges that question the nature of humanity and consciousness. There are disturbing monsters too, though you can switch those off with a Steam Workshop mod if you want to. 

Metro 2033

Similar to Stalker featured earlier in this list, Metro 2033 visits a post-apocalyptic, nuclear war-ravaged world that's filled with mutated abominations—the vast majority of which seek to harm you. Here, the year is 2033, 20 years after Russia fell victim to nuclear war. Moscow's surface is now too dangerous to explore, therefore much of the game takes place within its interweaving subway system and a hostile group named the Dark Ones stalks the player and their pals. Admittedly, Metro 2033, like Stalker, leans towards the action genre however while much of its scare factor is tied to running out of supplies and/or ammo, there's something truly unsettling about its post-nuclear war premise—that perhaps because this sort of scenario could happen, it becomes scarier? Maybe it's simply the fact the Dark Ones are bloody terrifying.

Slender

The slim, suited menace known as Slenderman started life as a forum meme, and has quickly grown into a horror series. His schtick is simple, but terrifying enough. If you look directly at him, he devours you, but when you look away he can move position instantly in an attempt to trick your gaze. You have to collect eight notes from a dark forest as the demon hunts you. The free downloadable version, The Eight Pages, has inspired a wealth of YouTube Let's Play videos, because it turns out it's almost as fun to watch Slender's potent psychological terror inflicted on others as it is to endure it yourself. Its popularity encouraged Blue Isle studios and Parsec productions to create a prettier version called Slender: The Arrival, which is available for $10 on Steam, and has bonus Oculus Rift support for VR terror.

Alien: Isolation

The best Alien game ever, by a long way, Isolation stars the smartest, scariest enemy in any game. The Xenomorph's killer instinct is matched only by its curiosity. It learns more about the Sevastopol's nooks and crannies as it hunts you over the course of 12 hours, ripping doors off closets and peering under tables in search of prey. The motion tracker can help you to avoid its grasp, but it can sense the sound, and even the gentle green light of its screen, making every glance a risk. When the game forces you into the vents and you can hear the creature in there with you, Isolation becomes one of the scariest games ever made.

Call of Cthulhu: Dark Corners of the Earth

Lovecraft's Cthulhu mythos should be a ripe playground for gaming scares. It rarely works out like that; the fiction often put to use in ways that fail to convey the sheer magnitude of its ancient and maddening horror. Despite the bugs and the clunkiness, Call of Cthulhu: Dark Corners of the Earth is a first-person survival horror that both stays true to its source, and provides a multitude of ideas through its many and varied levels. You'll go from escaping an assassination, to being hunted by cultists, to fighting off Shoggoths and Deep Ones.

FEAR

FEAR is a better shooter than a horror game, but is worthy of note for referencing Asian cinema with its creepy villain, Alma, a little girl who can rip people apart with her thoughts. FEAR also exploited the first person perspective to create jump-scares, using ladders and narrow corridors to funnel the player's view through a rollercoaster of linear frights. You catch glimpses of Alma in the corner of a room as lightbulbs shatter, you'll suddenly see her feet at the top of a ladder as you descend, and there's a gratuitous corridor of blood, because The Shining deserves a nod every now and then. First person horror techniques have been honed into a more concentrated horror experience by games like Outlast, but FEAR does let you pin clone soldiers to walls with a stake gun, and kick them in the face in slow motion as they scream “FUUUUUUU” in a low-pitched, slurry expression of terror. The psychological horror themes persisted in FEAR's sequels—FEAR 2: Project Origin and FEAR 3.

Resident Evil HD Remaster

The tank controls and pre-baked backgrounds hint at Resi's age, but it's a survival horror classic nonetheless, and received a handsome HD upgrade in early 2015. The famous Resi mansion drips with atmosphere, and hides some top-drawer jump scares—when crows come crashing through a window, it makes every future trip down that corridor especially tough. The giant spiders are hideous and the relentless threat of the mansion's zombie population grinds down your spirit and your health bar. Soon you're a limping picture of pain and regret, searching for the octagonal object you need to go in the octagonal slot. What a nightmare.

Amnesia: The Dark Descent - heidi
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com

We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.


Amnesia: The Dark Descent - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game retrospectives and PC miscellany. One a day, every day, perhaps for all time.>

I have a limited patience for scary games. I enjoy a surprise jump-scare here and there, but I struggle to enjoy an incessant barrage of them making every step an anxiety-inducing moment. And yet, wow, I love Amnesia. … [visit site to read more]

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