It took a while, but it's finally here. Enjoy the holidays without having to worry about completing a level in one take! You'll be able to try this in today's update, alongside a new Arachnophobic mode. Oh, and did we mention the 40% discount that is starting right now?!
Changelog: - SAVING PROGRESS - When exiting a common level (not interludes), your progress will now be saved - Added Arachnophobic mode in Advanced Settings - Fixed visuals around yellow lever in Level 10 - Fixed player in menu continuously splashing when stopped on a puddle (when opened a map) - Fixed Level 9 ending, you now can't fall on blue wall directly
The more languages you know, the more you are a ghost!
Over half a year has passed since the release of Ghostory last October. We've tried to stay in close touch with the community in the meantime and brought you updates regularly.
However, we've always known there is a big mass of players out there that would enjoy Ghostory, but couldn't. That's why we decided to extend the pool of languages in which Ghostory can be played - so today, in the biggest post-release update so far, we are proud to present you the following translations:
- Added animated decorations to cave menu backgrounds - Added section for advanced options - Added "Advanced Jump Down" option - enabling it requires pressing "jump" key in addition to "down" key for jumping down from a platform - Fixed being able to click "watch walkthrough" button in cutscene levels - Fixed situations where backpack would get stuck on ground under flies - Fixed Level 4 possible box stuck spot - Fixed Level 7 two possible box stuck spots - Fixed Level 23 backpack being stuck in an endless loop because of the flies in the left half of the level - Fixed Level 26 two possible box stuck spots - Fixed minor errors in maps' sprites
Changelog: - Option to select main menu background now possible after completing tutorial (previously only after finishing the game); backgrounds are obtained by finishing a stage - Option to select main menu background moved from options to landing screen of main menu - Fixed a bug where the final background didn't appear automatically after finishing the game - Interlude can now be skipped if it had been completed previously - Fixed player drifting away when in some dialogue and level is being skipped - Fixed jagged text in talking bubbles in some situations - Fixed incorrect rendering of overlapping platform rails - Fixed player pushing box too fast when on moving platform moving in the same direction - Picking up a collectible resets the timer for "Feeling stuck?" hint - Cutscene 7 - Fixed missing collision in one ground tile - Epilogue - Fixed level boundaries - Level 3 bottom left area, a blue platform on the right is switched and moved - Level 16 bottom left area adjusted so box can't get stuck - Level 16 ground under orange key edited so it is not obtainable from below with box - Level 23 top left area adjusted so box can't get stuck - Level 24 purple wall area lowermost wall shortened and lever moved - Level 28 area near red pressure pad adjusted so box can't get stuck - Level 28 final part - adjusted width of the wall near purple platform