Serious Sam 3 VR: BFE - IIIIDANNYIIII


All of us at Croteam wish you have a great Winter break.

Happy Holidays and have a great New Year. 2020 is about to get Serious!

https://www.youtube.com/watch?v=Yvz1-pWeq7I
Serious Sam 3 VR: BFE - IIIIDANNYIIII


Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today.

Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so.

Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4.

Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts!




BOOM GOES THE ALIEN!
Serious Sam 3 VR: BFE - Danny [CT]
Admit it. You thought this day wouldn't happen, right? But alas, a brand new Fusion update is upon us.

Please find the full changelog by following the link below:
https://steamcommunity.com/games/564310/announcements/detail/3398424857432930076
Serious Sam 3 VR: BFE - Danny [CT]
Hey everybody.
We've just released a hotfix update 341433 that fixes the issues with projectile aim when playing in VR.
Also, the flickering while using DX11 on older video cards under Windows 7 should be gone.

All the other recent changes are mentioned in the last update (341203):
http://steamcommunity.com/app/567670/discussions/0/1700541698689164355/
Serious Sam 3 VR: BFE - Danny [CT]
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you.

This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support.

The list of changes is posted below.

- Windows MR headsets and controllers are now officially supported, with MR specific control schemes
- fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen
- fixed the problem with random teleporting when using custom teleport controls on Oculus
- fixed the problem where players would be unable to jump out of the water while using teleport movement
- added a check for content corruption during the downloading of mods
- fixed a problem where XAudio was causing audio stuttering for some users
- fixed an issue where commands containing "/" would not execute in console
- added a pop up for downloading mods when connecting to a modded server, clients can now download or refuse to download mods
- improved the crosshair so that it's now in a fixed position when playing form the first person perspective
- fixed instantly respawning items on Versus maps

***

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
Serious Sam 3 VR: BFE - Danny [CT]
Hey boys and girls.

We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning.

All the other recent changes are mentioned in the last update (333254):
http://steamcommunity.com/app/567670/discussions/0/1489992713708236306/
Serious Sam 3 VR: BFE - Danny [CT]
Hey folks.
We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12.

For those of you that take this gaming thing all serious, there's an official changelog below.

Changelog
- Improved performance and various tweaks for Vulkan and DirectX 12

;)

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
Serious Sam 3 VR: BFE - Danny [CT]
Hey everyone.
We have just released a new patch for Serious Sam 3 VR: BFE. Check a look at the changelog, it's short but sweet. :)

Changelog

  • Added Virtuix Omni movement for VR games
  • Added DirectX 12 support
  • Various fixes, tweaks, and adjustments

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"
Serious Sam 3 VR: BFE - Danny [CT]
Hey everyone.
We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)

Changelog
  • Fixed an issue where third person view camera was locked to sandwhale when being eaten by it in SS3VR:BFE
  • Fixed issues with cutscenes not working as intended in SS3VR:BFE
  • Finely tuned Sledgehammer weapon in Serious SS3VR: BFE
  • Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
  • Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
  • Dynamically created items that have set custom respawn time will now be respawned in deathmatch
  • SSAO precision no longer adjust its depth offsetting
  • Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution
  • Various other tweaks and fixes

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"
...

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