LOST EMBER - Mooneye Studios
The new year is well underway and of course we've been busy over the last weeks and have a brand new, shiny patch for you! Here's what changed:

  • you can now customize the controls! Since this is a new feature and naturally there are a lot of combinations of keys you can set, there might still be some issues when using special keys. If you find anything like that, please reach out! :)
  • fixed a crash that some of you reported in connection with video drivers
  • fixed the (hopefully) last issues with the achievement system! Some of you reported not being able to unlock the very last achievement. This should now be fixed! It should automatically trigger once you start the game, if you have all the other achievements unlocked. If it doesn't, try switching between animals to trigger the achievement check.
  • optimized loading times and level loading for lower spec PCs
  • fixed bug that resulted in lower resolutions when changing between fullscreen and windowed mode
  • fixed some camera issues with the buffalo and sloth
  • and more minor fixes

Also, we decided to leave in the Christmas mode for another few weeks, especially since some of you weren't able to activate it properly! Please try again after this patch and report back if you still can't activate it!

And as always: please continue sending us your feedback, it is highly appreciated and helps us dramatically to improve the game! :)

your moonies
Dec 19, 2019
LOST EMBER - SinDangDevil
Hey lovely Lost Emberians!

We have a special patch for you!

We fixed various minor bugs, some hiccups with credits and Fallen Heroes names and the long awaited memory / achievement bug, but since we also felt a little festive while doing so, we slammed in some hats and ornaments as well. And, it's snowing wherever you go :D
So if you also feel christmassy, go to Extras - Special and switch on the Christmas Mode!

The event is on from right now to January 6th. Don't miss it!

Hope you enjoy our silly little Christmas mode! <3

Happy Holidays everyone! Enjoy some quality time with your loved ones and your favorite games!
LOST EMBER - choba131
Now that nominations for the Steam Awards are open, we would highly appreciate it if you would nominate Lost Ember for the category "Outstanding Story-Rich Game"!

Awards like these always give a lot of visibility, so for small indie studios like us they're a huge chance to gain traction and get Lost Ember in front of more eyes!

To maximize our chances for a nomination we decided to try and focus on one category. And after reading and seeing your wonderful reactions to our story, the decision fell to "Outstanding Story-Rich Game"!

If you enjoyed the game, please click the button above or hop over to the Lost Ember store page and click on the big "NOMINATE THIS GAME FOR AN AWARD" button.

Thank you very much! <3
Your moonies
LOST EMBER - choba131
And here's the next smaller patch:

  • fixed a bug that caused the game to be still running in the background after closing it
  • fixed a bug that caused the game to be started at a later point when selecting a "Fallen Hero" name before the game start
  • fixed Chinese localization issues

If you experience any other issues, just write them here in the comments or, if it's a critical bug, just open a new thread!

Your moonies :)
LOST EMBER - choba131
And another small update that fixes some of the most commonly reported bugs!

  • when switching out of another animal, the collision checks are way better to avoid getting stuck or become the wolf where it shouldn't be allowed
  • improved camera clipping issues, especially with the goat
  • fixed a bug that caused memories to be counted as triggered when they weren't
  • fixed a UI bug that showed a higher number of collected mushrooms than there actually are

I hope these fixes improve the game for those of you who encountered these issues before! And again: please continue sending us your feedback, it is highly appreciated and helps us dramatically!

your moonies
Nov 25, 2019

To be honest, ‘you can possess a wombat and force it to do your bidding’ was just about enough to sell me on Lost Ember, but there’s so much more to the experience than marsupial mind control. The fundamental premise of being able to jump into the body of any creature you see is intriguing enough. Tie it into a story with heart and a surprisingly intricate understanding of life, however, and you have something truly special. 

Lost Ember opens with a spirit asking you, a wolf, for help with something. The spirit is the soul of a member of a mysterious people known as the Yanrana. It’s soon revealed that you’re no ordinary wolf, but a Yanranan reincarnated. The spirit decides that you must be a Lost Ember—a member of the tribe for some reason denied entry to the City Of Light after death—and promises to help you understand why. 

Mooneye has a deep love and respect for nature, something that becomes apparent within seconds of taking control. Taking my first steps as a wolf, I’m delighted by how realistic the movement is. The environment, from these first moments right up until the credits roll, is endlessly fascinating and a joy to explore. The camera’s perspective when travelling across the ground has been carefully judged to emulate the view of your animal, while soaring through the air or swimming blissfully through a river is no less joyous.

You’ll occasionally need to take control of another animal (achieved with a simple button press) when your default wolf form is, say, too big or too not a fish to keep going. When you become a wombat for example, you don’t gain the ability to sing catchy British indie rock, but you are now adorable enough to squeeze through small gaps. You can also curl up into a ball and roll around in this form, because… well, there’s never a time you’ll have to do this. But this fact offers a window into the true appeal of Lost Ember.

Possession obsession

It’s possible to play through with surprisingly few animal changes, and with no exploration or experimentation, but I can’t imagine anybody playing Lost Ember like that. Once you’ve had a taste of thundering through the air as a hummingbird, seeing previously invisible depths as a fish, or sniffing out a surprise as any animal at all, the urge to wander away from the obvious path becomes too great to resist. 

There is almost always something to reward curiosity. There’s a wealth of collectibles to find, and there are also some lovely little touches that could so easily be missed. Lost Ember even encourages you to explore what it terms Silly Little Things, animal actions with no purpose such as lying down or eating berries. I think one of my favourite moments, though, was finding a duckling to take control of. Watching its little legs move at amazing speed while I paddled, and finding that it could only stay in the air for a few seconds when I tried to fly, brought a smile to my face I had no chance of fighting. 

How you choose to play can create moments all your own. When you’re finished with an animal, you return to your wolf form, leaving the possessed animal unharmed. Most creatures flee at the sight of the wolf, which leads me to try a little experiment. In the form of a duck, I land in among a flock of my brethren, and jump out. Sure enough, the startled birds scatter into the sky. This is nothing more than gentle fun; the game wouldn’t have let me harm them even if I’d wanted to.

Happily ember after

Lost Ember has no enemies, no puzzles, and very little in the way of threat. It’s possible to ‘die’ by falling too far, but if that happens, you respawn within seconds. The game picks you up, dusts you off, and essentially says ‘hey, don’t worry about it, carry on’. It’s a game that loves me, and I love it back.

I’ve purposefully avoided discussing the story, as it deserves to be experienced fresh. It’s not complex, but it is surprisingly deep, and almost without exception painted with a delicate hand. It masterfully tackles fundamental truths: violence begets violence and blind rage can lead to tragedy. I saw one of the major twists coming at least an hour before it arrived, but even then, it remained superb storytelling.

I came across a few technical hiccups, most memorably when my wolf got stuck in a log after exiting a wombat (now there’s a sentence I didn’t think I’d be typing last week). The section near the end that requires you to control mountain goats is also disappointing. The climbing is slightly awkward, and the most traditionally videogamey part of the experience (not to mention the fact that the camera will sometimes shoot up your goat’s backside). Even so, it doesn’t drag, it’s far from bad, and you get to wallrun as a goat. Not much could've totally ruined that experience.

These minor criticisms are swallowed by the sheer bliss that makes up every second of play elsewhere. Every animal has a unique control scheme, and exploring Lost Ember's gorgeous world as each of them is a delight. Pretentious as it may sound, the love and care that’s gone into this world and the creatures that inhabit it make me feel close to nature. That’s an amazing and admirable achievement.

I resisted taking screenshots of certain events, and even animals, because I want as many people as possible to discover them for themselves. Mooneye has infused Lost Ember with a wonder and a magic that is rarely seen, and I connected with it on a level I never expected. 

Nov 24, 2019
LOST EMBER - Mooneye Studios
Thank you very much for your feedback so far! We've been looking into all the issues you reported and managed to fix a bunch of it over the weekend.

What changed so far:

  • seemingly random crashes at various points in the game
  • some collision and clipping issues that could cause you to be stuck somewhere
  • the wolf not being able to move after certain actions
  • some cut off voices
  • some localization issues
  • various other smaller fixes and changes

We're still looking into other issues we saw like crashes when starting up the game (if you experience that, try updating your graphics drivers, it seems like it helped some) or other corners you can get stuck in.

Please keep on reporting any issues you have with the game, it's highly appreciated and we're doing our best to fix what we can!

Your moonies :)
LOST EMBER - contact@rockpapershotgun.com (Chase Carter)

By the time Lost Ember begins, humans have vanished. Something, or someone, mucked things up so completely that nothing but their sturdiest architecture survived. You play as a wolf exploring the ruins of humanity in a bid to understand the why and wherefore of it all. Accomplishing this means inhabiting the bodies of other creatures to uncover parts of the world beyond where your paws can tread.

The menagerie at hand could have you plummeting over waterfalls as a fish one moment and then hopping into a turtle so you can dig up root vegetables. Neither might help you solve an existential mystery, but it looks mighty interesting.



Humanity has gone quite extinct. There’s mostly just animals left. At least that’s the case in Lost Ember, a game of exploration and body-swapping that just released on Steam. In the game, players are a wolf-spirit-thing that can jump between other animal bodies to explore a large world completely reclaimed by nature. It’s certainly a slick-looking game, and the emphasis on free-flowing exploration via different methods of travel seems like something novel. Early user reviews are quite positive.

Here’s an official blurb: “Experience the contrasting stories of the fall of mankind and the lush life in a world reclaimed by nature with a wolf as your main character and a determined companion at your side. Explore the land, sea, and air, as you possess any creature you come across to experience life from a whole new perspective. Fly through gargantuan canyon valleys as a parrot! Tumble through the grass as a wombat! Swim through shimmering lakes as a fish! Your journey will take you from densely wooded jungles, to lush rainforest canopies, to barren desert plains and archaic temples.”

We first reported on Lost Ember back in 2016, and the game has only gotten prettier since then. Developers Mooneye Studio previously did mobile game work, but this is their first big release and it’s clear that a lot of love has gone into it. Mooneye studios is based in Berlin and Hamburg, Germany.

You can check out Lost Ember on Steam for $29.99 USD, with 10% off until December 3rd. There’s also the official website, or even developer Mooneye Studio's website.

Here’s the teaser trailer:

LOST EMBER is Now Available on Steam and is 10% off!*

Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.

*Offer ends December 3 at 10AM Pacific Time

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