Magnificent Ships: Volume 1 - kideternal

I didn't particularly care for Steam's Trading Cards until playing-around with them this weekend. Turns out they're kind of fun!

So, I just had to make some for both volumes of Magnificent Ships!

I'm happy to report that they are now live on Steam! Enjoy!
Magnificent Ships: Volume 1 - kideternal


Oculus and Touch are now fully supported (via SteamVR)!

Here's the full list of changes:
- Added Oculus and Touch support.
- Improved galleon model, added mermaid crest to stern, better cloth sails.
- USS Iowa's deck and radar now properly match her World War 2 configuration.
- Slowed USS Iowa turret rotation before and after firing.
- Reduced player momentum when stopping using only one controller.
- Fixed a few geometry and texture details.
- Reduced installation size and loading speed by crunching textures and compressing objects.
- Enabled global fog on the horizon.

Apologies for the delay; real life has a way of interfering with one's hobbies. I'm still hoping to finish the "top secret super cool feature", but am unable to provide an ETA as my financial situation is currently in flux. However, this release brings the code-base between Volumes 1 & 2 into parity, so the feature should be relatively straightforward to add to both at the same time, thereby reducing my workload a fair amount.
Magnificent Ships: Volume 1 - kideternal
I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level!

Also, check-out The Mermaid's new billowy sails and improved shader! (Note the shadows and light illuminating the backside of the cloth.)
May 23, 2017
Magnificent Ships: Volume 1 - kideternal
Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2:

  • Switched to improved lighting model and shaders.
  • Increased time-of-day change-rate.
  • Improved buoyancy realism.
  • Smoothed controller input; no more shaky hands while holding ships!
  • Fixed issue where rotating camera via mouse wasn't aligned properly to the headset.
  • Updated code to match MS:V2.
  • Better ocean sounds.
  • Iowa's radar corrected to match WW2 configuration.
  • Increased detail of Iowa's Bofors guns.
  • Adjusted smoothing normals on some Zumwalt features.
  • ABQAIQ's bow-thrusters no longer obscured.
  • The Mermaid's mesh is now much less blocky.
  • Desktop mirror fades in/out when headset does.
  • Added Oculus audio spatializer.
  • Fixed issue with some edges not drawing correctly underwater.
  • Camera shake from gunfire now decreases with distance.
  • Ships now always appear in front of camera when changing ships.
  • Added some missing colliders to QM.
  • Added splash-screen while loading.
Apr 14, 2017
Magnificent Ships: Volume 1 - kideternal
In celebration of Magnificent Ships:Volume 2 nearing completion, Volume 1 is now on sale!

V2 should be out in the next week or two, with some of its engine improvements being rolled-into a V1-patch soon thereafter.

Happy Spring everybody!
Magnificent Ships: Volume 1 - kideternal
This update adds Oculus Rift support via SteamVR. (You'll need SteamVR running, but it should work well enough.) I don't have Touch controllers to test with, so I doubt they will work, but you may use Gamepad or Keyboard/Mouse controls instead. (See Readme.txt for button/key mapping.)

If someone wants to test with Touch controllers and post results below it might be helpful to others.

Just a couple other small changes:
- Added bubbles whizzing-by beneath the ocean's surface.
- Adjusted bow-wave on Queen Mary and added a missing collider above her bridge.
- Fixed occasional issue where incorrect ship information was displayed for wrong ship.
Nov 28, 2016
Community Announcements - kideternal
If you enjoy looking at ship models, this VR experience is for you! View some of the highest-detailed ship models ever created in your living room.

This initial release only supports the HTC Vive. If you're interested in Oculus Rift support, please let me know! (I don't have Touch controllers to test with, but if there's enough interest I'll order some.)

You can adjust graphics quality via the #1 thru #7 keys on your keyboard. (1=lowest, 7=highest, 3=default.) I tuned performance to (just barely) maintain 90FPS on my GTX 970, but am eager to hear how it performs on your hardware.

For the curious, I'm using Valve's "The Lab Renderer", but its automatic-quality adjustment features don't work with other features in this project. Also, its shadows flicker somewhat (even at max settings, which is set by default), and I'm not happy about that, but it still provides the best rendering performance solution for ships/ocean of this detail.

If enough people enjoy this type of experience, I'll be more than happy to get cracking on Volume 2! (I've already chosen several magnificent ships for it, but if you have a request please feel free to let me know!)

I love working on this project and hope it brings you happiness!
- Wm
...

Search news
Archive
2018
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002