It's called Gordian Quest - rogue-lite battle card RPG, best described as a good old fashioned adventure game with modern day graphics and gameplay.
For Sairento fans, you will be pleased to know that Chieko Hatsuri's in the game too! :)
Below is a brief description of the features -
- Form your band of adventurers all with unique classes, skills and abilities. - Hire a knight, a sorcerer, a pathfinder, a cleric, a thief, a ninja and more to aid your cause. - Train and upgrade your heroes to meet the arduous challenges ahead. - Partake in strategic turn-based combats and battle your way through legions of monsters using 100+ cards with countless combos. - Enjoy endless replayability with procedurally generated adventures. - Collect powerful relics that can turn the tides of fate in your favor. - Take on quests and make choices that will shape the course of your adventure.
Through the private alpha, we hope to collect your valuable feedback on what you think of the game in its alpha state and how you would like us to improve on it.
As you know, Mixed Realms is an indie label that cares deeply about our gamers' feedback and we want this game to be about you and for you.
If you know any of your friends who love games of this genre, please feel free to share this post.
It's been a while since our last update, and we're excited to talk about what's in patch 1.5.
Updated Locomotion Clipping and falling through the environment - It's probably happened to you more than once, and it's no way to experience being a ninja. To combat this, we've updated our locomotion code to a physics-based system. This should drastically reduce the occurrences of this nasty bug.
Somersaults https://www.youtube.com/watch?v=f-CTC4gpPKI Step up your game with the ability to perform flips. You are no longer limited to backflips off walls - you can now trigger directional flips in the air, and also sideflip off a wallrun. The trigger is the same as before - raise both hands in the air as you jump. Additionally, you can also trigger the flip at any time along the upward portion of a jump, so you can time your flips to have maximum air-time.
Gliding Gliding is a new addition that will allow you to drift through the air. When enabled in the options, simply stretch your hands out to both sides to reduce your velocity. This can be useful if you misjudge the distance of a jump, or want to roleplay being Batman. Your choice.
A New Map - The Hangar https://www.youtube.com/watch?v=sRfSelOehMI We are also introducing a new map - the Hangar. It is a multilevel arena with various areas of interest to engage enemies in. Blast doors and cargo pods grant some cover to those who want to duke it out in the central area, while an assortment of bridges and scaffolding connect the upper areas, and can be used to your advantage if you prefer a more stealthy approach.
Graphics Revamp This update includes graphics revamps for the Street and Alley levels - they should be much more performant and visually striking. Don't take our word for it, give it a spin!
VR Essentials Bundle
We are proud and humbled to say that Sairento VR is now in a VR Bundle with 7 other great VR titles - Superhot, Gorn, Arizona Sunshine, Space Pirate Trainer, Job Simulator, Thumper and Budget Cut! VR fans can now get all of these games at a discount! https://store.steampowered.com/bundle/9184/VR_Essentials/
The full changelog is as follows :
## v1.5.0p8 (2018-01-02) - Build 164 [Changes] - Slightly increased hitbox length of all melee weapons. - Reduced melee minimum velocity to deal damage threshold. - Mission difficulty tier now scales according to the last difficulty you played. - Touch locomotion : joystick no longer needs to be reset to the dead zone when performing multiple rotations in different directions.
[Fixes] - Fixed a bHaptics bug with throwing weapons.
## v1.5.0p7 (2018-01-02) - Build 163 [Changes] - Added speed line particles outside train windows. - By request, you can now skip through the intro and tutorial in Scene 1 by pressing Space. - By request, you can now skip the final penthouse sequence by pressing Space. - Disabled flips in arcade mode by default.
[Fixes] - Fix for endless spinning when transitioning if doing a flip while transitioning to upgrade screen in Arcade mode. - Fix for UI text being too small for certain languages. - Rebaked occlusion culling on Lab level. - Possible fix for LIV quadrant issue.
## v1.5.0p6 (2018-12-20) - Build 162 [Changes] - bHaptics - Revamped damage taken detection and updated weapon feedbacks. - Full localization for Chinese, English, German, Japanese and Korean languages. - Adjusted bloom effect intensity on some maps.
[Fixes] - Fixed Toro spawned below the ground.
## v1.5.0p5 (2018-12-10) - Build 161 [Changes] - Improvements to wallrun and wallhop detection for various calibrated heights. - In Arcade Mode, returning to the Dojo through the wrist menu will now register your run on the leaderboard.
## v1.5.0p4 (2018-12-07) - Build 160 [Fixes] - Fixed player's positioning not resetting to the center of the calibrated play area in a load scene. - Fixed free rotation speed multipliers not applying correctly. - Fixed wall bounces not working correctly if allow backflips was set to false. - Fixed a bug where controllers could project through walls in some cases. - Material fixes for Street and Alley maps.
## v1.5.0p3 (2018-12-05) - Build 159 [Changes] - Flips are now separated into two options (requires you to re-enable them again if you use them) - Allow front, back, and side flips in jumps - Allow back and side flips off walls - Difficulty tier adjustment - The slider for solo missions now default to 25% (down from 100%) of your max playable tier. This is meant to make the experience less jarring for new players. - For multiplayer games, this defaults to 50%. - This does not change anything for players who prefer playing at max tier. - Chapter 6 changes - Geishas are now introduced in smaller numbers across the level rather than encountering a roomful of them at once. - In the final room, the UI now displays the remaining distance to the objective location to help with finding the room. - Adjusted jump links in Hall. - Slightly increased outstretch arm distance condition for triggering flip.
[Fixes] - Fixed an incorrect condition for triggering sideflips. - Fixed a bug in the audio track picker. - Fixed texture seams, rotating fans, in Street. - Fixed a bug where root kite in Scene 6 was not accessible under certain conditions. - Fixed multiplayer lobbies not being visible after returning to the dojo after a game. - Fixed controller vibrating constantly when Glaive is held. - Fixed ramp colliders in Arena. - Fixed relic max damage range being lower than minimum range on occasion when refining. - Fixed missing materials and removed an invisible pillar in Street. - Fixed missing material for Sumo's charge effect.
[b[u]## v1.5 [/u][/b] [New] - Added new map : Hangar. - Added indicator for front of play area in loading scenes.
- Added control option 'Allow Gliding' : - Stretch out both arms to arrest your descent speed - Angle the level of your arms left or right to control your glide direction - Gliding will cancel out sliding when you land - Added 'Allow Front/Back/Side flips' control option. When enabled, flips can be triggered along the upwards portion of a jump by raising both hands. - Perform a front flip if jumping forward. - Perform a back flip if jumping backwards. - Perform a side flip if jumping to your side. - As before, you can backflip off wall hops. - Overhauled movement system - jumps are now physics-based. - You will now collide with platforms/overhangs in a jump, rather than clipping through them. - Clipping out of the world will happen less often. - You are no longer limited to one snap rotation in any locomotion method. Turn as many times as you need. - Fixed a long-standing bug where you would rewind to your original jump position before starting the jump. - Added Control option : Accelerate Locomotion. - This option let the user decide if locomotion should be affected by Acceleration (default is Off) - Added Accessibility option : Display Subtitle - This option let the user decide where subtitles should be displayed - Screen: Subtitles will be displayed on the center of the screen. This is the default option - Wrist: Subtitles will be displayed on non-master hand wrist
[Changes] - Graphics revamp for Street map. - Graphics revamp for Alley map. - Improved third person animations. - When performing a flip, weapons on your waist now properly flip together with you. - Statues in the dojo now act as DPS dummies. - Ground slides now travel further if you landed with more horizontal velocity. - Blade Waves colliding against the environment now have spark particles. - Increased follow speed of the direction pointer to extraction points. - Reduced player collider size.
- AI updates - Sumo's can now charge 2 times before the ability goes on cooldown for 8 seconds. - Sumo now uses ground slam and combo punches more frequently. - Increased the size of the sumo's weakpoint on his back. - Kunoichi now tracks the player more aggressively. - Kunoichi traps are now red in color (was blue).
[Fixes] - Fixed required minimum level for crafting not taking prestige into account. - Fixed touchpad locomotion not working after a shift/dash without releasing the control first. - Fixed 'Movement ends Acceleration' responsiveness when letting go of the touchpad/joystick. - Fixed a bug where player hitboxes could be offset on death, causing incorrect interactions with out of bound colliders. - Fixed enemy damage not scaling properly when changing difficulties. - Fixed enemy bullet flight sound volume not scaling to player's sound volume setting. - Fixed campaign achievements not unlocking for Skilled difficulty. - Fixed player model not showing at the start of the game despite show player model being true. - Fixed colliders that caused players to be unable to interact with Chapter 7 bombs on occassion. - Fixed bug where generic Sumos would become unkillable if you quit Chapter 8 without completing it. - Fixed a bug where enemies could skip the jump animation and instantly appear at their destination. - Fixed 'Hide life & Chakra bars when full' option not being set correctly. - Fixed being unable to complete tutorial if Fade Teleport option was used. - Fixed missing collider for central platform in Incinerator map. - Fixed hover feedback icons not disappearing if settings were changed while it was active. - Fixed Ashigaru always using spawning with shotguns in multiplayer. - Fixed Bushi dash strike dealing damage twice. - Fixed Slugger hand angle (was too high). - Fixed Endurance timer increasing faster than normal. - Fixed multiplayer animations. - Fixes for certain effect shaders.
We have a new patch v1.5.0p6 on the public test branch. To opt in, simply right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
Here is changelog: ## v1.5.0p6 (2018-12-20) - Build 162 [Changes] - bHaptics - Revamped damage taken detection and updated weapon feedbacks. - Full localization for Chinese, English, German, Japanese and Korean languages. - Adjusted bloom effect intensity on some maps.
Here's a spanking new location for you to test your skills!
https://youtu.be/3rs2fPGPLsI It features a central platform in a magma filled chamber, with multiple suspended walkways and platforms around the chamber. A new environmental trap in the form of swinging blades makes combat a dangerous affair, forcing you to pay attention to positioning if you fight on the walkways.
On a side note, we've also been working on more bug fixes and we'll continue to do so over the weeks. Please continue to send in your reports to firstname.lastname@example.org or drop into our Discord so that we can follow up with you.
Patch notes are as follows :
## v1.4.2p1 (2018-10-16) - Build 148 - Optimized Incinerator map. - Optimized District map. - Fixed locomotion auto enabled in Campaign mode despite the options has set to off. - Fixed Blade Wave's charging effect.
## v1.4.2 (2018-10-03) - Build 147 - Added new map - Incinerator. - Fixed server effects not rendering properly when being damaged or destroyed in chapter 8. - Fixed bloom toggle. - Fixed some colliders in Warehouse and Observatory to address player clipping. - Multiplayer: Fixed player respawn when dropping out of map. - Multiplayer: Fixed UI not responding on mission fail on occasion. - Multiplayer: Fixed waiting for other players UI not disappearing in PVP mode on occasion.
We are pleased to announce the official release of our bumper update, which includes remastered graphics of the following locations - Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train, Arena, Observatory and an upgrade of the game engine which would see improved textures and lighting, better performance, smoother gameplay and bug fixes.
We've done our best to squash any bugs we could find but if you do come across any, please let us know by sending us an email at email@example.com
In addition to the above, we are planning to expand the Sairento experience by releasing a new level at the end of September and another one at the end of October!
Patch notes below.
## v1.4.1p5 (2018-09-27) - Build 146 - Fixed chapter 6 Toro body not disappearing after being killed. - Fixed Daimyo body not disappearing after being killed. - Fixed Saved Loadouts unable to create, delete, save and load. - Fixed AI navigating through wall on Lab. - Fixed collision issues on Lab. - Fixed incorrect texture on glass panel on Lab. - Fixed lighting in Setup and Calibration. - Fixed erroneous lighting for Observatory, Arena and Dojo - Fixed displaced object in Shrine. - Fixed Fury texture not reacting to light. - Fixed Kunoichi teleporting out of map. - Fixed player respawn position when fallen out of map. - Reduced max resolution scale to 1.4. High resolution scale are found to cause issues for certain users on low end machine. - Corrected duration of controller reload feedback for Vanguard. - Fixed player animation not transitioning properly after death.
## v1.4.1p4 (2018-09-25) - Build 145 - Fixed occlusion culling for the Cemetary. - Fixed textures become black when change setting. - Fixed Steam achievements not triggering.
## v1.4.1p3 (2018-09-24) - Build 144 - Fixed occlusion culling in Labs. - Fixed campaign chapter 5 door bug.
## v1.4.1p2 (2018-09-22) - Build 143 - Hotfixes for the following behaviors happening : - Fixed changing elevation with touchpad locomotion causing weapon drift and targeting issues. - Fixed player walk animation not playing with touchpad locomotion.
## v1.4.1p1 (2018-10-03) - Build 142 - Hotfixes for the following behaviors happening : - Player death event being blocked by a runtime error - Settings menu glitching due to unused options in options - Extra navigation mesh being included in the base scene, causing incorrect pathing. - Fix for material swapping issues between Hiro/Chieko. - Fix for dojo background music not playing.
## v1.4.1 (2018-09-21) - Build 141 - Reworked the following 9 maps - The Arena, Observatory, Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train, Arena, Observatory. These maps should run much smoother and have higher graphical fidelity. - These maps are not yet optimized - Street, Alley and District - but will be soon - Long limbs mode now provides you longer arms. - Player avatar leg Ik in a jump is now less awkward. - Added full simplified Chinese localization - The game should be more stable overall and occurrences of crashing should be reduced. - Switched to single pass rendering - you should notice a sizable improvement in CPU usage. - Added transitory loading scene between levels to help memory management. - Added post-processing effects. - Third person camera now pulls in if there is a wall between the player and camera. - Reduced boss's health in Chapter 4 and 8, and reduced max reinforcement count for campaign boss battles. - Fixed for bug where jumps would push you down through stairways or inclined planes. - Fixed bug with Slugger where it does not cool down correctly while in Acceleration. - Fixed particle bug with the Plasma Blade. - Bug fixes for runtime errors when dying in certain campaign levels. - Added loading scene progress bar. - Fixed bloom intensity in the Lab. - Fixed enemy nav mesh on District map. - Fixed Corporation map still using un-optimized final room. - Fixed arrow tips not changing properly to match arrow type. - Fixed loading scenes not transitioning correctly sometimes. - Fixed players not being placed in the spawn zone for a split second after the level loads, on certain maps. - Touchpad locomotion now overrides acceleration. You move at normal time. When you stop moving, the remaining Acceleration duration resumes. This is a balance change. - Miscellaneous multiplayer fixes for better stability and performance.
### Arcade Mode ### - When starting in Arcade mode, auto reload is enabled by default. - Increased accessibility : players can now change their name in the main menu. - Increased accessibility : The server region can be now selected from the main menu.
Note - This is on the test branch first. Actual update will be later.
We've been working hard to bring you a blockbuster update!
In summary, we've updated the game engine and given the Sairento VR graphics a massive upgrade and along with it improved textures and lighting, better performance, smoother gameplay and bug fixes.
The following levels - Shrine, Lab, Warehouse, Cemetery, Hall, Corporation, Train - should now better scratch that cyberpunk itch. We have given them a makeover and they should not only look prettier, but also run better.
In addition to the above, we are planning to expand the Sairento experience by releasing a new level at the end of September and another one at the end of October.
This update is now available on the test branch and will be released officially once we are satisfied that everything is in order. For those of you who can't wait and help us test for stability, this is how you can access the preview!
To Access The Preview : - Right click Sairento VR -> Properties -> Betas - Select "rework-preview" from the Dropdown
## v1.4 (2018-09-13) - Build 140 - Updated game engine from 2017.1.0 to 2018.2.3. - Reworked the following 7 maps - Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train. These maps should run much smoother and have higher graphical fidelity. - Long limbs mode now provides you longer arms. - Player avatar leg Ik in a jump is now less awkward. - Added full simplified Chinese localization - The game should be more stable overall and occurrences of crashing should be reduced. - Switched to single pass rendering - you should notice a sizeable improvement in CPU usage. - Added transitory loading scene between levels to help memory management. - Added post-processing effects. - Third person camera now pulls in if there is a wall between the player and camera. - Reduced boss's health in Chapter 4 and 8, and reduced max reinforcement count for campaign boss battles. - Fixed for bug where jumps would push you down through stairways or inclined planes. - Fixed bug with Slugger where it does not cooldown correctly while in Acceleration. - Fixed particle bug with the Plasma Blade. - Bugfixes for runtime errors when dying in certain campaign levels.
The first of the big performance changes will start arriving next month - we're talking at minimum a 30% increase on some of the heavier maps, and we're excited to roll those out in due time. We have five revamped maps coming in the first batch, and more coming out subsequently.
In the meantime, we've made small behind the scenes tweaks to reduce memory usage a little in this version.
## v1.3 (2018-08-14) - Build 138 - Revamped Arcade mode (a new streamlined experience for our arcade partners) - Added Salvage Legendaries function to quickselling. Use with care! Only equipped and favourited legendaries will not be touched. - Updated LIV SDK
Lastly, we are deliberating which setting we should take for Sairento VR's sequel and we would love to hear your vote below.
It's been a while! For returning players, here's a summary of our 1.2 patch cycle over the past 3 months :
- Introduction of endless Challenge Modes - Daily rewards - Unveiled the DLC weapons : The Kigiri, Kusarigama, and Slugger - Added Hiro as a playable avatar
With patch cycle 1.3 rolling around soon, we want to take some time to address some issues which have been persisting for a while and that many of you have brought up :
- Improving framerate and performance We will be doing some optimizations to improve performance for everyone, and especially for lower-end graphics cards. This will also alleviate the clipping issues that occur when the framerate dips.
- Improving graphics We'll be splashing a new coat of paint over the existing levels. Experience a much better looking Sairento. This will come in phases as we roll out the changes across level by level.
- Crashes Some of you have been experiencing constant crashes during gameplay, and this is where we would like to spend some time focusing on updating the game engine we use (Unity) in tandem with optimizing our code to prevent such occurrences from happening.
To anyone who has experienced less than stellar performance on Sairento so far, we apologize for our mistakes and promise to do better. We'll be working hard on fixing that this patch cycle.
If anyone has purchased a copy of Sairento VR via Amazon and received a note saying that the key has been revoked, this is what happened.
Earlier on, we signed up with a distributor representing us to distribute via various channels, including Amazon.
After a few months of not hearing back, we asked them for sales figures and they reported a grand total of 2 copies sold.
They also claimed that Amazon was non-responsive and never got back regarding sales figures. In fact, they went as far as to say that Amazon never sold any copies. They also gave us the go ahead to terminate the keys we gave them.
We did that.
And right after that we received several emails from Amazon customers telling us that they have had their Sairento VR keys revoked.
To those affected customers, we apologize sincerely for the inconvenience. Please write in to us at firstname.lastname@example.org and we will sort it out for you.
If anyone knows anyone from Amazon, we would be greatly indebted if you could please let them know that we are in a helpless situation where our product is put up to sell, but our distributor is claiming that Amazon is not getting in touch with them and paying them.
It is with great pleasure that we are announcing a new VR bundle in collaboration with TO THE TOP - a highly rated game that brings to you intense parkour action in VR!
The 'Ninja Parkour VR Bundle' comes with Sairento VR and TO THE TOP, two highly rated VR games with a common theme - cool Ninja parkour-like locomotion. If you want to feel like an all-action superhero making huge jumps, running across walls, doing back flips, climbing high walls and more, this bundle is an absolute no-brainer to pick up!
• Sairento VR allows players to take on the mantle of a highly-skilled cyber ninja with loads of cool moves and weapons not seen in other VR games. -”9/10 The result is a game that feels more complete, and in a more finished and polished state, than nearly any game in the current VR space. Put simply, Sairento VR is a must-have.” -Gaming Trend
• TO THE TOP gives you the freedom to move across 35 environments fraught with obstacles and challenges with superhuman abilities. -”9/10 TO THE TOP is still one of the most singularly fun experiences I’ve ever had inside my VR headset.” - UploadVR
If you already own Sairento VR, you can now pick up TO THE TOP at a 15% discount and vice versa!