Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Criminals are a superstitious cowardly lot. So its disguise must be able to strike terror into their hearts. It must be a creature of the night, black, terrible… it’s only the weekly Steam charts! These are the ten games with the most cumulative sales over the past week.

This week: DON’T SHOOT THE MESSENGER. … [visit site to read more]

Feb 21, 2017
Left 4 Dead
PC Gamer

Erik Wolpaw, a long-time Valve writer who has worked on game series including Half-Life 2, Left 4 Dead, and Portal, revealed today that he is no longer with the company. Marc Laidlaw, himself a former Valve writer, let the news slip on Twitter, while Wolpaw confirmed it in a status update on his Facebook page

Wolpaw joined Valve in 2004, and has credits on Half-Life: Episode One and Two, Left 4 Dead, Portal, and Portal 2. Prior to that, he was with Double-Fine, where he co-wrote the outstanding platform-adventure Psychonauts, and before that he was one-half of the brilliant (and sadly defunct) gaming site Old Man Murray. He's currently involved in the development of Psychonauts 2, which was successfully crowdfunded in early 2016.

A reason for Wolpaw's departure wasn't given, but it does appear to be legitimate this time around. A report that he had left Valve also surfaced last summer, but in that case it turned out that he'd just called in sick for the day. 

I've emailed Valve for more information, and will update if and when I received a reply. 

Update: The report originally stated that writer Jay Pinkterton had also left the company, but apparently not.

Jan 31, 2017
Left 4 Dead
Jan 27, 2017
Left 4 Dead
Jan 25, 2017
Product Update - Valve
An update has been released for Left 4 Dead 2.

- Fixed a server lagging exploit.
- Fixed some reported security exploits.
- Fixed key bindings not displaying correctly when using the Xbox 360 controller.

New EMS scripting features:
- Added a new interface for reading/writing entity network and data table fields from script. Use "script_help NetProp" for interface details.
- New script function "TakeDamage( amount, type, attacker )".
- New script function "GetNetworkIDString()".
- Added "timeofday" keyfield to the world entity.
- Support auto_spawn of witch bride.
Jan 25, 2017
Left 4 Dead
Jan 13, 2017
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful>. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

… [visit site to read more]

PC Gamer

People celebrate Halloween in different ways. Some dress up as their favourite character, some turn their houses into haunted dwellings, and some light firecrackers and scare my dog. For modder Yogensia, however, Halloween is a time to celebrate by creating iconic horror movie weapons for use in Left 4 Dead 2.

Since starting four years ago, the talented creator has made more than 40 weapon mods for Left 4 Dead 2, which include a candy cane shotgun, Harley Quinn's Suicide Squad bat, and a Rickenbacker 4001 bass guitar. This Halloween, he modeled and textured the The Shining's iconic axe and the machete of Friday the 13th's Jasoon Voorhees, which was a collaboration between him, Rafael De Jongh, Maksymilian Genewicz, and Renato Carvalho. Yogensia told me that while he's done with the Halloween-specific creations for this year, he still has a few projects in the works.

"I still enjoy the idea of adding new [mods]," he said. "It's all about finding something that piques my interest and matches my skills, then finding free time to work on it.

"I'll most likely work on Negan's baseball bat 'Lucille' from The Walking Dead in the next few weeks."

The work Yogensia puts into each mod can take anywhere between a few hours to several weeks depending on how ambitious the project is. He tells me that the "workflow is not set in stone," and that every modder has a different way of doing things. His method starts with him modelling a high-polygon version of the featured weapon, making sure to focus on as much detail as possible.

"After that, I simplify the model to make it low-poly and usable in games, making sure the general shape still looks relatively good," he continued. "Then I do a process called 'Baking,' which transfers the details of the high-poly model to the low-poly one as textures.

"This makes the low-poly look almost as good as the high-poly from a normal viewing distance. Then I start texturing the low-poly model, and finally I convert the model to the game's format, make sure it works properly, and upload it."

Sometimes you just want to be sure you aren't missing any small details


Before actually modelling and creating the weapons, Yogensia says he spends a lot of time doing research and looking at pictures for reference. He tends to stick to shots from the movie itself since "Google searches tend to show a lot of cosplay props or replicas with missing details and inaccuracies."

"Axes and machetes are relatively simple, but sometimes you just want to be sure you aren't missing any small details," he explained.

Of all the iconic weapons created by masters of design and armory, Yogensia singled out the M41A Pulse Rifle from Aliens as his white whale. He's worked on a model of it for the last couple of years, taking his time and care to make sure it's as accurate as possible.

"Sci-fi rifles are, of course, more complicated than melee weapons, and if I ever release an Aliens-related mod, I'd like it to be up to the standards of the first two movies," he said.

You can check out Yogensia's work on his website and the Steam Workshop.

PC Gamer

Seven years later, you can still rely that a popular game will find its way into Left 4 Dead 2. You can mod Fallout s 10mm pistol, scoped rifle, or holy frag grenade into the zombie shooter, among other gear. There are two separate, equally elaborate GoldenEye campaigns. There are 132 Undertale mods. You can even swap L4D2 s credits music with a No Man s Sky song.

Overwatch is no exception, and four months after launch, 51 Overwatch asset rips and mods have made their way onto the Steam Workshop, from D.Va s pistol to Torbj rn s hammer. I downloaded as many as I could and dove in.

The mods didn t necessarily have a transformative effect on my Left 4 Dead experience, but they do inject little moments of novelty. Each time you equip Soldier 76 s Heavy Pulse Rifle (M16), he does a salute gesture toward his visor and a portion of his ult sound effect plays. Ana s Biotic Rifle is a neat swap for the hunting rifle that makes it sound like a toy air gun.

The mods don t gel perfectly together: when I equipped Genji s katana, it created an issue with the Reaper model I was using in place of Coach, blocking part of the screen. The flashlight mod I used was comically bad, casting a barely-transparent projection of Widowmaker s face into the map.

What would really tie these mods together is if someone took a page from this TF2 mod and imported one of Overwatch s maps into Left 4 Dead 2 Route 66 seems like it could work pretty well, if some obstacles were added.

Check out the various Overwatch mods for Left 4 Dead 2 on the Steam Workshop.


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