Alwa's Awakening - Elden Kevin
Hey Everyone!

We've got a new mode that's coming in the next patch.
It would mean a lot to us if you would like to try this out. It's a very big update and we're excited to hear what you think.

To try this new patch before it's release:
1. Right click on Alwa's Awakening in your library.
2. Go to "Properties".
3. Click on the "Betas" tab and then enter "AssModeIsHere".
4. After you've pressed "Check Code", you can select "PatchTesters" from the drop down menu.
5. Make sure the game downloads an update and then you can start the game.
6. To find Assist Mode, in the main menu, go to settings and then you should see it there.
(Make sure that it says v1.05.3 in the main menu)

Assist Mode contain:
- Quick Respawn (respawn in the same room)
- Show all items on map
- Show wells on map

Activating these will not stop you from getting achievements.

/Elden Pixels
Mar 23
Alwa's Awakening - Elden Kevin
Hey There!

Here we have three new languages!

News
  • Added an about page.
  • Added French to the game.
  • Added Italian to the game.
  • Added Russian to the game.
  • New NPC in Stone Cellar.
  • Updated credits with names.

Issues Fixed
  • Mirrored arrows in the settings menu.
  • Addressed a bug where you couldn't grab a ladder by pressing down in mid-air.


Thank you all for your support!
/Kevin and the rest of Elden Pixels
Alwa's Awakening - Elden Kevin
Hi Everyone!

This is our bigger gameplay patch with a bunch of fixes in various sizes.

MAJOR CHANGES
  • Remap keyboard support added.
  • Blocks will now slide to the middle of a button instead of freezing
  • Improved player movement when using a joystick, crouching should no longer accidentally make Zoe get up an walk
  • Player should no longer be able to paus the game while being revived with the flask, which put the game in a locked state
  • Fixed a bug where the player could die twice within seconds
  • Red Kraaler should now destroy the bubble if the land on it
  • Fixed a bug where the green block wouldn't move in the water if it was pushed down by another green block
  • Fixed an issue where the game could be paused during a screen transition and would lock the game

MINOR CHANGES
  • Added possible fix for rare occations when Red Kraaler would sometimes fall slowly while sliding back and forth
  • Adjusted position of moving platforms in Amethyst Passage to prevent player from touching the ceiling
  • Bats do no longer fly behind grass
  • Landing sound will no longer trigger if you press jump during a screen transition between two rooms
  • Moved the first FireSpitter in Amber Sacellum down one tile
  • Player can't change magic while warping in Void Tower
  • Boss items will no longer get stuck in mid-air if being stopped by a bubble
  • Arrow when answering NPCs is correctly positioned
  • The settings cursor should no longer "jump" a few pixels when opening settings
  • Fixed an audio bug when the player could start a conversation with two characters at the same time.
  • Jump sound will no longer be played when quitting the game
  • Projectiles of the last boss now disappears when he dies to prevent a stalemate
  • Music should no longer reset when going back from Loading Screen to Main menu
  • Fixed an issue where Zoe would sometimes crouch when scrolling down in the warp menu
  • Knights are now properly reset when they're outside of the camera, on rare occations the player could be locked inside of certain rooms
  • Fixed a bug where Red Valo would sometime move it's mouth to fire but never send a projectile if the camera was moving
  • Pushing a green block in front of a Red Mage should no longer accidentally damage the player
  • Player should no longer be able to balance falling blocks on Zoe's head
  • Standing close to a green block and attacking will now hit the block
  • Sparkles in the main menu will now scale correctly
  • Zoe should no longer swing her staff when the player opens the warp menu
  • Removed the menu arrow when pressing Start Game to show the player that their input wasn't lagging
  • Added a possible fix for the Chuck enemy, they would on very rare occations keep moving while dying
  • Player should no longer be pushed down from an elevator in Amethyst Passage

Thank you all for your continous support!
/Kevin and the rest of Elden Pixels
Sep 13, 2017
Alwa's Awakening - Elden Kevin
Hello!

This took a little longer than we expected but now the language patch is finally out. Alwa's Awakening is now fully translated to:

Spanish (new)
German (new)
Brazilian-Portuguese (new)
Swedish
English
Let us know if you find anything that looks weird but we did a lot of testing so it should work (hopefully).

Thank you all for playing!
/Kevin and the rest of the team
Jun 11, 2017
Alwa's Awakening - Elden Kevin
Hi Everyone!

This is our first patch since the release of the game. Knowing that people have a good time with the game makes us really happy! With this patch you will need to remap your controller after updating, I've been preparing a little for a future update.

FEATURES
  • Added a sound effect when activating warps
  • Player can now drink from wells to refill health
  • Updated art on fire projectiles
  • Made quit game menu more intuitive
  • Updated art on the glow around staff pickups
  • Player can now press R to see current room name

FIXES
  • "A Helping Hand" Achievement is now triggered when you've talked with Elliot
  • Pushing a block on a knight will no longer make it slide along the floor
  • Improved hitbox when jumping and striking with your staff
  • Player can no longer change magic during last cutscene
  • Fixed a rare bug where the player could get back the input early if they managed to be in a dialog while also activating a warp
  • Player can no longer rotate while the flask refill your life
  • Player should not be able to create a bubble on items anymore
  • Fixed minor graphical glitches on a few enemies
  • A few rooms have minor tweaks in them

UNDER THE HOOD
  • Updated credits with names and structure
  • Addressed an issue where the game would only recognize the first controller

Thank you all for playing!
/Kevin and the rest of the team
Alwa's Awakening - Elden Pixels


Today the NES soundtrack to Alwa's Awakening released! We actually put the entire soundtrack on a real NES cartridge, but we only made 100 copies and we already sold a few so hurry up if you want one. The cartridge contains the music only and not the actual game but will play in a real NES.

Order here: http://alwasawakening.com/ost/

Alwa’s Awakening NES Soundtrack Collector’s Edition
  • Comes on a black NES cartridge
  • 24 original chipmusic tracks composed by Robert Kreese
  • Features one guest track by Prof. Sakamoto
  • Works both on NTSC and PAL NES
  • A 28 page full-color manual
  • Comes with a digital Steam code to Alwa’s Awakening
We're also working on the first patch to Alwa's Awakening that will release on Steam hopefully soon!

With kind regards,
Elden Pixels
Community Announcements - Elden Pixels
Hello.

The complete soundtrack for Alwa's Awakening is now available on YouTube. It's composed by Robert Kreese and has 25 tracks with one guest track made by Japanese chip musician Prof. Sakamoto. Soon we'll also release the soundtrack on Bandcamp, Spotify and on an actual NES cartridge. You can read more about it on Nintendolife.

Listen to the Soundtrack here:
https://www.youtube.com/watch?v=wp3DuwCK8mA&list=PLB-flavnvl7LzU_nz_XiCkCLB0PQY4MV-&index=1
Thank you for playing Alwa's Awakening!

With kind regards,
Elden Pixels
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

There are a lot of retro platformers about just now. And most of them are pretty rubbish, echoing games they remember without really understanding them, or fixating on some deluded belief that it was great in the 80s when they were near-impossible to play (Chuckie Egg 2, anyone?), and that pixel-perfect jumps and ludicrous insta-kills with no saves are a sepia-toned nostalgic cuddle we can only wish to embrace once again. No. They were terrible> games, stop emulating them.

Meanwhile, 8-bit NES-a-like Alwa’s Awakening [official site] by Elden Pixels is bloody brilliant. … [visit site to read more]

...

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