This is the first patch since the release of Alwa's Awakening on Nintendo Switch. Thank you to everyone who's been playing the game and shown support since the release of the game here on Steam two years ago (February 2).
Controller support for Nintendo Switch Pro controller
64-bit support on Mac
Last boss icon would sometimes appear when it shouldn't
Pressing 'R' will no longer show coordinates, they're visible when viewing map
Secret animation is now fixed
Addressed a spelling error on one of the achievements
Fixed a bug when Knights would sometime slide around while being down on one knee
Addressed a very rare bug with a secret
Moved a secret wall to prevent a rare case where the player could get stuck
Solved a saving bug with keys
Enemies in Tomb should now work properly if you're using Assist mode and respawn in the same room
Arrow should now reset its position properly when entering/leaving the Warp menu
Zoe will no longer climb up inside collision if the ladder goes all the way up to the ceiling
Thank you all for your continous support! /Elden Pixels Team
We've got a new mode that's coming in the next patch. It would mean a lot to us if you would like to try this out. It's a very big update and we're excited to hear what you think.
To try this new patch before it's release: 1. Right click on Alwa's Awakening in your library. 2. Go to "Properties". 3. Click on the "Betas" tab and then enter "AssModeIsHere". 4. After you've pressed "Check Code", you can select "PatchTesters" from the drop down menu. 5. Make sure the game downloads an update and then you can start the game. 6. To find Assist Mode, in the main menu, go to settings and then you should see it there. (Make sure that it says v1.05.3 in the main menu)
Assist Mode contain: - Quick Respawn (respawn in the same room) - Show all items on map - Show wells on map
Activating these will not stop you from getting achievements.
This is our first patch since the release of the game. Knowing that people have a good time with the game makes us really happy! With this patch you will need to remap your controller after updating, I've been preparing a little for a future update.
Added a sound effect when activating warps
Player can now drink from wells to refill health
Updated art on fire projectiles
Made quit game menu more intuitive
Updated art on the glow around staff pickups
Player can now press R to see current room name
"A Helping Hand" Achievement is now triggered when you've talked with Elliot
Pushing a block on a knight will no longer make it slide along the floor
Improved hitbox when jumping and striking with your staff
Player can no longer change magic during last cutscene
Fixed a rare bug where the player could get back the input early if they managed to be in a dialog while also activating a warp
Player can no longer rotate while the flask refill your life
Player should not be able to create a bubble on items anymore
Fixed minor graphical glitches on a few enemies
A few rooms have minor tweaks in them
UNDER THE HOOD
Updated credits with names and structure
Addressed an issue where the game would only recognize the first controller
Thank you all for playing! /Kevin and the rest of the team
Today the NES soundtrack to Alwa's Awakening released! We actually put the entire soundtrack on a real NES cartridge, but we only made 100 copies and we already sold a few so hurry up if you want one. The cartridge contains the music only and not the actual game but will play in a real NES.
The complete soundtrack for Alwa's Awakening is now available on YouTube. It's composed by Robert Kreese and has 25 tracks with one guest track made by Japanese chip musician Prof. Sakamoto. Soon we'll also release the soundtrack on Bandcamp, Spotify and on an actual NES cartridge. You can read more about it on Nintendolife.