Son of a Witch - Bigosaur


Version 3.6.2 is up:

- updated translations: French, Polish
- when reconfiguring controllers the controls automatically swap if you try to assign one to another. If, for some reason, you still want the old behavior, you can use the keyboard (or another controller) to navigate the configuration menu
- show player portraits when a controller disconnects or you wish to rebind controller/keyboard player mapping during a game
- switched font for some of the text in the game to make it more readable

Update Jun 14th: Version 3.6.5 is up:

- requirements for all the achievements are now visible in the game. Just select Achievements from the main menu and browse.
- fixed teleport location swirl display for guests in online games
- fixed netcode for spawning bats in the catacombs shops
- prevent units getting stuck after using the Gamble scroll
Son of a Witch - Bigosaur


Version 3.6.0 is online with major improvements to game controllers including vibrations, analog stick support, configurable deadzones and bounce protection:

- added support for controller vibration. It's configurable and on by default. To turn it off, you can set it to zero in the settings.
- added support for analog sticks. Now the heroes walk or run, depending on how much you move the sticks
- you can now switch controllers or even change whether you play via keyboard or controller mid-game
- default deadzone and walk deadzone can be configured separately. This makes it much easier to pick up weapons and items. Still, if you wish to revert to the old behavior (always run at full speed), just set both to the same value of 32%
- show proper button names for XBox360 on the controller settings screen
- sometimes when you suddenly release a joystick, it might bounce and make your character face the other way. An option is added to detect and prevent this and it's on by default
- you can now hold left or right when changing music and sound effect volume instead of having to repeatedly push
- fixed controller configuration menu positions with low resolutions (ex.720p)

Other improvements:
- added an option to skip intro when you launch the game and go straight into the main menu
- improved Pause menu UI
- improved the way the player names work: better font, colors, defaults
- allowed resizing the game window in windowed mode
- fixed bugs with Veteran Warrior and Archer NPC dialogues
- improved tips for the Teleport staff
- fixed description for the Trickster's Axe
- fixed the damage shown in the descriptions for upgraded Meteor Staff and Stormbringer
- updated many translations and added some new ones. Vietnamese is at 100% now, and Polish, Italian and French are almost there as well.



Son of a Witch - Bigosaur


A new version is online:

- Looking at Twitch streamers and players on YouTube I have seen that many players would kill the baby dragons quickly and fail to notice that you can ride them. So, now the players cannot kill the dragon mounts.
- Due to popular demand, the co-op death countdown has been removed in all game modes except for the Hard mode
- Reviving players gives some additional HP, so they don't die again right away
- Redhead warriors in the desert use petrifying attacks only in the Hard mode
- Fixed bug with the Earthquake staff sometimes not breaking rocks at all
- Fixed network sync for the Reaper boss thorns
- Fixed the Medusa sword strike animation
- Buffed the Medusa sword attack damage from 5 to 24
- Re-balanced Archery upgrades
- Fixed netcode bugs for remote pet positions
- Updated translations

Have fun playing!
Son of a Witch - Bigosaur


A new version is online:
- Increased speed of all arrow shooting attacks
- Archery damage upgrades are now doubled
- Since the fire speed is already increased, the Quiver upgrade doubles the arrow damage instead. You can duplicate it to stack even more damage.
- Reduced poison duration in all game modes
- Reduced burning duration for players
- Reduced freezing time for players
- You can no longer smelt the Tar of Akhal
- Updated some translations

Easy (casual / party mode) changes:
- Removed the death countdown
- Full heal at start of each level
- Fully heal one of the players when revived
- Redhead warriors in the desert have regular attacks instead of petrification
- Reduced all poison duration to 1 battle
- Reduced freezing duration for enemies in the ice level to remove the chance of getting freeze-locked
May 16
Son of a Witch - Bigosaur


The release of Son of a Witch is here! After almost 3 years of development the game is finally complete. We have gone a long way since being featured by IndieCade and greenlit by the Steam community. With almost weekly updates it has been an exhausting but also a very enjoyable experience.

Big thanks to everyone who has supported the game during the Early Access. Thank you for all the suggestions and constructive feedback. It really meant a lot and kept the motivation high to keep working on the game tirelessly. I initially envisioned a much smaller game, but got so many new ideas and great input from all of you. Instead of 5 levels, we have 7, instead of a dozen bosses, we have 24. We also have some really interesting and unique game mechanics not seen in any other game.

This is the first release that covers everything I planned to make initially, and much more on top of that. But, this is not the end. There are many more things to come. During the development both the players and myself got a lot of new ideas, so you can expect to see some big updates in the future: more weapons and items with new effects, more mounts, more pets, more special rooms and NPC quests, and more magic.

What’s next? Well, first, we got the game approved by Nintendo, so the next step is the Switch port. I’m still reading the docs and have no idea how long it would take. It could be a month or 3-4 months, we shall see. I want to focus on the port now while the game code is stable and well tested over the past few months of Early Access. So, only expect bug fixing during this period.

After that, we can start adding new content. Besides all the things I mentioned, I also have plans to add some new heroes and enemies. As some of the players mentioned ninjas, perhaps we could add an oriental themed level with ninjas and samurai, and some new weapons like katanas, shuriken, etc. I also want to expand the main lineup of heroes with additional melee heroes, first being a Paladin. I have some ideas about his special abilities, but that’s a topic for another post.

Of course, the amount of new content and the dynamics of updates will depend a lot on the success of the game on market, and we will see how that goes in the next few months.

Thank you and have fun playing!

UPDATE May 19:
- fixed bug where the floor spikes would damage dragon mounts flying over without players riding them
- added an option to hide passwords for online games (for players who stream the game)
- fixed the weapon/item switch hint
- updated translations
Son of a Witch - Bigosaur


Version 3.3.8 is online:

- 28 new achievements ranging from easy to very tricky ones
- tremor status effect now affects orbs, arrows, bombs and thrown weapons
- increased the starting hero skills in casual mode
- fixed bug when releasing the attack button with a bow in hand would initiate the backup knife attack
- fixed bug when typing in chat would activate the backup knife attack
- updated some of the translations

Update March 16th:
- bugfix: allied units should not count towards the petrification achievement
- preserve achievements when playing offline and going back online
- added a menu option to sync offline achievements to Steam
- you can now press F1 when the level is generated to see if the Dracula achievement is possible in that world
- fixed drawing bugs with some Barbarian animations
- fixed Random Teleport spell occasionally failing
- fixed Friends Till the End achievement bug with undead pig
- updated more translations

Update 2, March 20:
- fixed netcode bug with magic shooting animation sometimes not showing properly for remote players in online games
- made the player invulnerable when concealed as a barrel (using Rogue Sword) if the player has the Fluffy Pillow item
- added icon for the Rainbow Horn damage bonus
- fixed the Dracula achievement which used to count when you raise the same vampiress 10 times
- fixed the Merchant of Death achievement which used to count if you used a weapon from one shop to kill a guard in another shop

Update 3, March 26:
- fixed layout for one of the rooms in the ice level
- Dwarven Spinner can now be duplicated for extra projectiles and damage
- Stomping kills no longer count for the Master Swordsman achievement
- Play proper music when playing the Castle level in the Headstart challenge
- Voodoo dolls are no longer automatically targeted when they have no linked unit (or the unit is dead). This includes the Meteor Staff, Stormbringer and players trying to stomp on the doll.
- updated some of the translations

Update 4, April 6th:
- important optimization for netcode when players have many pets and minions
- fixed the network sync when using a bomb while having the Tremor potion effect
- updated some of the translations

This version concludes the content I planned for the Early Access. I will dedicate the next month or so to extensively playtest the game for the final release, so only expect bugfixes and translation updates in this period. I have a bunch of new features I plan to add in the future, but I want the "exiting Early Access" release to be well tested and bug free.
Son of a Witch - Bigosaur


Version 3.3.8 is online:

- 28 new achievements ranging from easy to very tricky ones
- tremor status effect now affects orbs, arrows, bombs and thrown weapons
- increased the starting hero skills in casual mode
- fixed bug when releasing the attack button with a bow in hand would initiate the backup knife attack
- fixed bug when typing in chat would activate the backup knife attack
- updated some of the translations

Update March 16th:
- bugfix: allied units should not count towards the petrification achievement
- preserve achievements when playing offline and going back online
- added a menu option to sync offline achievements to Steam
- you can now press F1 when the level is generated to see if the Dracula achievement is possible in that world
- fixed drawing bugs with some Barbarian animations
- fixed Random Teleport spell occasionally failing
- fixed Friends Till the End achievement bug with undead pig
- updated more translations

Update 2, March 20:
- fixed netcode bug with magic shooting animation sometimes not showing properly for remote players in online games
- made the player invulnerable when concealed as a barrel (using Rogue Sword) if the player has the Fluffy Pillow item
- added icon for the Rainbow Horn damage bonus
- fixed the Dracula achievement which used to count when you raise the same vampiress 10 times
- fixed the Merchant of Death achievement which used to count if you used a weapon from one shop to kill a guard in another shop

Update 3, March 26:
- fixed layout for one of the rooms in the ice level
- Dwarven Spinner can now be duplicated for extra projectiles and damage
- Stomping kills no longer count for the Master Swordsman achievement
- Play proper music when playing the Castle level in the Headstart challenge
- Voodoo dolls are no longer automatically targeted when they have no linked unit (or the unit is dead). This includes the Meteor Staff, Stormbringer and players trying to stomp on the doll.
- updated some of the translations

Update 4, April 6th:
- important optimization for netcode when players have many pets and minions
- fixed the network sync when using a bomb while having the Tremor potion effect
- updated some of the translations

Update 5, April 17th:
- Foundry disabled in the Potions challenge
- fixed bug where mounts could be knocked off screen by some enemies
- fixed bug where the Bear pet could attack NPCs
- enabled /showdir command
- sliding on ice now stops when players teleport
- fixed bug where the teleported dead players would revive without angel coming into the screen
- updated some of the translations

Update 6, May 4th:
- improved pet position update with high latency connections in online games
- updated translations

Update 7, May 5th:
- bugfixes for pet companion netcode
- improved randomness for the teleport scroll
- improved long jump runway graphics to make the jump direction more intuitive
- prevent dropping arrows on altars in casual mode
- updated translations

This version concludes the content I planned for the Early Access. I will dedicate the next month or so to extensively playtest the game for the final release, so only expect bugfixes and translation updates in this period. I have a bunch of new features I plan to add in the future, but I want the "exiting Early Access" release to be well tested and bug free.
Mar 2
Son of a Witch - Bigosaur


Version 3.3.4 is now online:

- Hard Mode (unlocks when you defeat the Dragon Master with all 7 heroes)
- 10 new achievements
- fixed problem when 2 achievements are won at the same moment
- holding the pause control (ESC on keyboard, Start on controllers) shows player stats without pausing the game. That way you can see all the player stats in multiplayer games without pause menu obscuring information
- the map is drawn over the player info, so it is still visible if the screen is less wide than 1920 pixels. Since map is transparent, now you can see all the information
- various minor fixes and tweaks

Version 3.3.5:
- show icon for heroes who defeated the final boss in regular game on the hero selection screen
- Rabbit amulet gives slowdown immunity instead of speed up. Immunity protects from all slowdown effects including sticky feet, heavy boots/weapons, fog, etc.
- Dragon master is immune to slowdown
- removed some starting pedestal items (Alchemist Ring, Blood Mixer, Snake Amulet) when all players are undead

Version 3.3.6:
- fixed bug where the Rabbit Amulet would remove the sticky feet effect

Version 3.3.7:
- fixed bug when the freeze, petrify and slow immunity would get removed from heroes
- allow unlocking the final boss kill achievements in daily challenge
- updated some translations

The game is ready to exit early access. I plan to add some more achievements (about 20-30 already planned) and maybe some items/pets, but this is the first full version I had planned. A lot of new content has been added lately, so I will need to play the game and test it a lot before deciding to flip the "exit early access" switch.

After that, I have a bunch of stuff planned already: more pets, more quests, more enemies, more items and very possibly more heroes. But I'll leave that for some future announcement.

Have fun playing!
Son of a Witch - Bigosaur


Version 3.2.3 is up with a new hero and 12 new game modes:

- Barbarian hero with some unique starting stats and a new weapon
- 12 challenges to unlock the barbarian. These are all tough ones, meant for experienced players. Some of the challenges require that you adapt your tactics and use all means that the game provides.

I have done extensive play testing in the past two weeks to ensure all the challenges are beatable. But it's not easy, so don't expect to beat every one of these on your first try.

Beside that, there are many improvements and fixes:

- new weapons: Bomb Carrier, Barbarian Axe
- improved performance when there are many units on the screen
- improved the collision detection among items so they are less likely to overlap
- fixed text wrapping on the character selection screen
- fixed bug with the game exit confirmation dialog
- fixed occasional crash when a controller gets disconnected
- added some simple animations for the menus
- fixed netcode bug when raising another player with the Staff of the Dead
- fixed bug with petrified minions following player into the next room
- fixed bug when the minions would keep spawning in the boss rooms even though the boss is dead. This would happen if player had a boss level minion (Vampire, Skeleton King)
- fixed animation bug when throwing the Trickster's Axe

Version 3.2.4:
- fixes bug with item drops in Casual mode.

Version 3.2.5:
- changed the way the Voodoo dolls work. Now the link between the target and the doll is broken every time the voodoo effect expires (due to end of battle in the room where the target is or drinking the Dragonfire potion)

Version 3.2.6:
- fixed the bug when sometimes the game would not show when a remote player is ready on the hero selection screen for online games

Version 3.2.9:
- added an option to wait a few seconds before the game starts when all the players are ready (this should prevent situations when some players select their heroes too quickly - before everyone joins the game)
- fixed bug when heroes with low melee skill (ex. Sorceress) couldn't knock down enemies with the uppercut attack
- fixed netcode desync when different settings for item hover particles were used on different computers

Version 3.3.0:
- added network latency indicator (ping time). Player hosting the game can see it on the hero selection screen. If more than 2 computers are networked, this can be useful information to determine who should host the game. For example, if you have fast connection to the 2nd player and slow connection to the 3rd player, perhaps the 2nd player would be better to host the game if he has faster connection to the 3rd player.

Version 3.3.2:
- fixed the occasional crash when the game is over and you exit (or try to start a new game)

Version 3.3.3:
- added achievements for finishing the regular game with each of the heroes
- when there are many players playing and the screen is smaller than 1920x1080 the map would be shown under the player HUD on the pause screen. Since the map is semi-transparent, it is now drawn over the player HUD.
- you can now hold the pause control (ESC on keyboard, Start button on controllers) to see the player stats and potions/scrolls without having to pause the game
- fixed problem when multiple players play the daily challenge as a co-op game. The daily challenge score would overlap the player inventory. Now it gets drawn to the right of the last player.
- updated Chinese translation

The end of Early Access is near. I still want to add a bunch of new achievements and the Hard mode. Of course, the development won't stop once we leave Early Access, but we will be able to finally say that the game is feature complete.

Have fun playing!
Son of a Witch - Bigosaur


Version 3.1.4 is online with the 4th desert boss: The War Elephant. This is an important milestone, because all the bosses I planned for the first full game release are now in the game.

The initial plan was actually 20 or 21 boss, but as the game has been developed many new ideas came and now we have 24. I do have some ideas for 4-5 more bosses, but those will come after Early Access.

Here's a short roadmap for the rest of Early Access development:

- Barbarian Hero with some special mechanics (shh, it's a secret)
- 12 special challenge modes to unlock the barbarian
- Hard mode
- 45 more achievements already planned "on paper", maybe more
- there might be some additional pets and items/weapons along the way
- new trailer for the game

I plan to exit Early Access in May this year if all goes as planned.

There are also some ideas that might be implemented before we exit EA, but most probably afterwards:

- more mounts: baby elephant, horse, deer, green baby dragon (spit poison)
- additional quests and special rooms
- more weapons and items

Update Feb 6: translations have been updated now.
...

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