Don't forget - Double rate and double tame rate on Official is ending this Friday 7/19. Get that last minute grinding and farming in now!
What's going on?
As we mentioned in our last Community Update, the development team's main focus is currently on: Ice Dragon Rework, Magic/Elemental Rework, Server Transfers, Code Update. More details will follow when available.
In regards to the changes within our community team - we are still waiting for a few more pieces of the puzzle to fall into place. Meanwhile, we've been making internal changes to our workflow and processes. We'd like to apologize again for any lack of engagement during this time. We thank you for your patience as we continue to place a new foundation.
There have been questions about whether Dark and Light would be released on other platforms. Porting to Consoles is an entire endeavor on its own. Console development is a different process and presents its own unique challenges. If you would like to understand a little more about porting to consoles, please refer to this article here:
That being said, the development team would like to focus their efforts on bringing Dark and Light to full release before we consider other platforms
We're happy to see that there is continued interest in the DnL Dev Kit. We loved seeing how our modding community was able to add to the world we created. However, as we are pushing towards full release, it is unlikely that the Dev Kit will be updated before then. Thank you for your understanding!
Thank you for all of your bug reports! The issue with the decay and timers has been particularly of note. The development team is aware of this issue and are actively working on resolving this bug among others.
First and foremost, we would like to apologize for our lack of community presence these past months. Thank you to everyone who has been, and everyone who continues to be, a part of Dark and Light's development. We truly appreciate all your support and patience.
Ice Dragon Rework
Magic/Elemental Tower Rework
Patching Server Transfers
Please note that the above is not a preview of the next patch. We know you guys have been wondering about the current state of development. It is only just a look into some of the Development Team's current focuses. We will make a separate news post when we have more details and information about the next patch.
EDIT: Double Rate Event
We will be implementing double drop rate and double taming rate on all official servers from July 5 - July 19.
Snail Games Community Team Update
We are excited to announce a change to our Community Team. Please join us in wishing Calculated good luck in his new endeavor, and welcome a new Snail Games Community Manager - Somi!
Hi guys, nice to meet you all! :)
Some of you may have already noticed me if you're on our Official Discord. I apologize for the late introduction and thank you for your patience as I continue to settle into the role. The Community Team as a whole will be undergoing a transition and I am very excited to help build up our community. A lot of the changes will be internal for now as we look into improving our community presence. Thank you! :)
If you would like to reach out to me directly - for now, you can contact me at the Official Dark and Light Community Discord: https://discord.gg/q2DBsfN
Remember to keep an eye out for the in-game message for when the servers will be closing for the update!
Elemental Tower Change and Balancing
Increased the basic damage for Elemental Tower from 75 to 100
Increased the max damage Elemental Tower does from 225 to 350 per shot
Increased the Water Element ammo’s movement slowdown from 20% to 40%
Increased the Light Element ammo’s accumulated Constitution on the target when getting hit from 10 to 20, and adjusted the shooting interval from 2.4 to 2
Increased the Dark Element ammo’s additional damage from 75 to 150, and adjusted its shooting interval from 0.4 to 0.8
Increased the Wind Element ammo’s valid range from 1,000 to 1,500
Removed two Elemental Requirement: Fire+Earth and Water+Earth
Optimized Elemental Tower’s vfx, to reduced the lagging issues caused by large amount of Elemental Towers getting rendered
Preview of Large Elemental Tower in the next patch: in additional to the current elemental combinations available at the Elemental Tower, Large Elemental Tower will enjoy two more elemental combos: Combo 1: tremendous amount of damage to flyers Combo 2: AOE explosive damage to non-flyers
Constitution Cure Items Three items can now be used to reduce Constitution and cure torpidity.
Flower - reduced 1.5 constitution per consumption
Vigor Mushroom - grown from Fungal Spores planted in Crop Plot. Vigor Mushroom’s original stamina restoration effect is now replaced with Constitution restoration effect, reducing 75 Constitution within 5 seconds
Gourmet Flatbread - craftable in the Stone Fireplace. Gourmet Flatbread’s immediate effect is changed to reducing 225 Constitution within 3 seconds, while its subsequent food buff will increase the max Constitution by 300, and reduce 15 Constitution per second for a duration of 1,800 seconds
Light Elemental Fixes and Changes
Optimized the light orbs held in Light Elemental’s hands so that they are getting rendered correctly from a long distance
Reduced the required Mana for Light Elemental to go into illumination mode to 1/30 of its original
Fixed an issue where server restart would cause the Light Elemental to despawn
Fixed an issue where some options were not selectable in tamed Light Elemental’s action wheel
Ice Cave Boss Fixes and Changes
Fixed an issue where Bytorg will not respawn after getting killed
Reduced Bytorg’s respawn timer from 3 hours to 2 hours
Slightly increased the damage caused by Bytorg’s skill attacks
Fixed an issue where the Satyr Incarnated character did not have walking sfx
Color Tone Change to Talos, Human City - Adjusted the structure color tone for Talos, for better layered environment. - Adjusted the color tone for the village outside Talos
We want to see players make their own real life monuments in Dark and Light! Pull inspiration from historical buildings from across the world and put your building skills to the test by creating them in game.
Only official servers will participate in this event
PVP servers, and PVE servers will be judged separately
Only one submission will be accepted per house
DnL artists will be the judge to give scores to submitted artwork
Cheaters will be disqualified
How to participate
Submit your work to email@example.com with your server, name of House, name of Characters, along with at least three screenshots of your artwork, including one front view, one side view, and one bird view.
Submission window will be open: 2019.05.06 - 2019.05.31
Artists evaluation: 2019.06.01 - 2019.06.08
Rewards distribution: 2019.06.10 - 2019.06.15
First place - Golden Mythical Creature statue*1; Miniature*5; Quality equipment sets*2; Quality weapons*3
Second place - Golden Mythical Creature statue*1; Miniature*3; Quality equipment sets*1; Quality weapons*1
Third place - Bone Dragon skin*1; Miniature*2; Quality equipment sets*1
Fourth to Sixth place - Golden Horse Saddle skin*1; Miniature*2; Quality weapons*1
Seventh to Tenth place - Miniature*1; Quality weapons*1
Double Harvest Rate Extension
In accommodation to the rebuild event, we are extending the double harvest rate event to May 11.
Our next update will be at 2:00 am PDT on April 25.
Remember to keep an eye out for the in-game message for when the servers will be closing for the update!
Light versus Dark
As a mid-tier elemental creature, Light Elemental is supposed to be more powerful than early game creatures such as, Fire Elemental. So we have decided to buff Light Elemental and brand her as the representative of the light and brightness.
While Light Elemental does not enjoy advantage in HP growth, she is empowered the ranged skills to ensure her ability to carry damage as a rear unit. She will also have the ability to Overload to fend off enemies getting too close to her in close range combat
Increased Light Elemental’s initial base HP from 720 to 800
Set Light Elemental’s Mana at a fixed number of 250; casting her skill will drain Mana
Reduced Light Elemental’s Focus from 500 to 350, and enabled it to be level-point-increase-able at a rate of 4% per level point added
Changed the revival material for Light Elemental to Lightstone and Light Elemental Core
Increased the required time for Light Elemental to revive in the Summoning Pool
Adjusted the amount of Food Light Elemental restored from consuming Magic Shard, Magic Essence and Chaos Essence provide
Adjusted the spawning amount and spawning area of Light Elemental
Light Elemental Skills
Light Elemental’s attack contains light elemental effect, doing 200% damage upon Fire Lord and dark elemental creatures
Light Elemental’s attack will not inflict damage on structures above the tier of Wood Structures
Light Elemental’s first ranged skill is Light Bolt, which causes small AoE explosion upon hitting the target. Each cast contains three releases, one orb per release for the first two, and two orbs for the last release
Light Elemental’s second ranged skill is Light Orb, which causes explosion upon hitting the target and leaves a ring that could slow down enemies (currently not effective on wild creatures) staying inside before it explodes again
Light Elemental can Overload herself when engaged in close-ranged combat
Overload lasts for 30 seconds
Overload grants her attack and skill damages to 300%
Overload grants her 50 HP restoration per second
Overload grants her 15% increase in movement speed
Light Elemental Additional Functionality
Tamed Light Elemental can serve as a light source to illuminate the environment by consuming her Focus. The command can be completed in her action wheel
Reduced Light Elemental’s size
Optimized Light Elemental’s animation
Optimized the vfx of Light Elemental’s skill attacks
Optimized Light Elemental’s appearance in her non-Overload state
Fire Lord/Dark Elemental
As a mid-tier elemental creature, Fire Lord is an underrated fighter with strong physiques and AOE skills, making him an unstoppable force in closed-ranged combat. His dark resistance can effectively counteract dark creatures from meteorite drops, thus allowing him to be the tank in the front line against the darkness.
Increased Fire Lord’s initial HP from 900 to 1150, and increased the amount of HP growth per level-up point
Set Fire Lord’s Mana at a fixed number of 100; casting his skills will drain Mana
Adjusted the revival material for Fire Lord to Darkstone and Dark Elemental Core
Increased the required time to revive Fire Lord in the Summoning Pool
Adjusted the spawning amount and spawning area of Fire Lord: Fire Lord now spawns in Sacrificial Grounds (lower level), Dragon Island (higher level), and Volcano Island
Fire Lord Skills
Fire Lord’s attack contain dark elemental effect, doing 200% damage upon Light Elemental and light elemental creatures
Fire Lord’s attack will not inflict damage on structures above the tier of Wood Structures
Fire Lord’s first ranged skill is Fire Bolt, quicker in flying speed but lower in damage; it incurs explosive damage upon hitting the target
Fire Lord’s second ranged skill is Fire Meteorite, slower in flying speed but higher in AOE damage; it incurs large AOE damage, and casts dark flame debuff on the target
Fire Lord’s strong arms allow any damage dealt to them to be reduced to 90% of its original
Optimized Fire Lord’s animation
Optimized the vfx of Fire Lord’s skill attack
Change in Resistance We’ve redefined the perimeter of resistance to allow more effectiveness elemental attacks have against their countering elemental resistance.
Light elemental attacks will do 200% damage upon Fire Lord and dark elemental creatures
Dark elemental attacks will do 200% damage upon Light Elemental and light elemental creatures
Reduced the Resistance of all Mythical creature to 40%
Reduced the Resistance of all dark creatures - dark elemental resistance was reduced to 70%, and other elemental resistance are reduced to 10%
Creature Skill change Creatures’s ranged attack damage will now be enjoying the multiplier given by its Damage
Creature AI Added a new ranged AI to creatures, allowing ranged creatures to stay at a distance from the approaching player character so that they can effectively cast their ranged attacks against character.
Adjustment in Focus and Mana
Restoration of Mana for magic or Elemental creatures will slowly consume Focus
When the creature is low in Focus, its Mana restoration speed will be lowered
When the creature has 0 Focus, it will no longer restore Mana
Creatures can restore Focus by getting into sleep mode
Temporarily Removing Frost Dragon We’ve started the rework of Frost Dragon,, and we plan to push the Reborn Frost Dragon in May. So we are temporarily removing Frost Dragon from the game. Once we push the Reborn Frost Dragon, any previously-tamed Frost Dragons will despawn.
Balancing Early Game Creatures
Boar Feedback: as the usual first tamed creature players get their hands on, Boar should be more productive in transportation and harvesting.
Slightly reduced the size of its model, so that it is more fitting for rider character.
Increased Boar’s amount of HP growth per level-up from 6% to 8%
Increased Boar’s sprint speed from 565 to 630
Fixed an issue where Boar’s moving attack is rubberbanding
Fixed an issue where Boar’s Charge skill could not be cast when it is moving
Bargesh Feedback: as an aggressive creature in early game, Bargesh usually form into pack to attack their targets. However, they are low in HP growth, so when players encounter them in groups, the best strategy is to kite them down one by one.
Reduced the amount of hook arrows required to bring Bargesh down
Reduced Bargesh’s HP growth per level-up from 5% to 2%
Increased Bargesh’s amount of Damage growth per level-up from 10% to 15%
Reduced Bargesh’s initial HP from 120 to 100
Added Bite skill to Bargesh. When casting its Bite skill, Bargesh will stop moving. This will be your best chance to take it down, or flee
Bargesh will now be enjoying Bargesh-pack effect
Bargesh will provide one layer of buff, with 5% damage reduction and 10% damage increase, to every other Bargesh or Vicious Hyena nearby
Each Bargesh will at most enjoy five layers of buff
When Bargesh are distant from each other, it will no longer enjoy the Bargesh-pack effect
Horse Feedback: in early game, the combo of Iron Spear plus Horse is too much overpowering, urging us to nerf Horse so that a more balanced combat system is tangible
Reduced Horse’s initial HP from 600 to 450
Reduced Horse’s amount of HP growth per level-up from 6% to 4%
Reduced the amount of Armor Horse Saddle provides from 22 to 14
Wolf Feedback: Wolfpack effect is too overpowering
Reduced the amount of damage increase each additional Wolf has on its packmate from 5% to 3%
Reduced the amount of damage reduction each additional Wolf has on its packmate from 7% to 5%
Reduced the max amount of Wolf allowed in the wolfpack from 8 to 7
Reduced the range to validly form a Wolfpack effect from 5000 to 1000
Dark Creatures Feedback: To allow more effectiveness various elemental attacks have, we are nerfing dark creatures with overpowering Resistance
Adjusted dark creatures’ Resistance: Dark Resistance adjusted to 70%; Light Resistance adjusted to -100%, receiving 100% more damage from light elemental attacks; other Resistance adjusted from 40% to 10%
Reduced dark creatures’ aggro range from 13,000 to 11,000
Event From April 28 to May 6, we are hosting a double harvest rate plus double taming rate event. Starting from April 28, structure decay timer in PVE servers will be adjusted as below, and remain adjusted even after the event ends.
Straw - 3 days
Wooden - from 4 days to 8 days
Stone - from 5 days to 10 days
Iron - from 7 days to 14 days
Manor - from 15 days to 30 days
Decrease the Crafting Time for Mystical Feed to 2 min.
@-=GUARDIAN=- Thank you for your advice.
Other Fixes and Changes
Fixed an issue where using Bola de Neutra would cause server rollback
Fixed an issue where players entering certain areas of Ironfast, Estel, and Talos will be teleported up
Fixed an issue where in some cases Spell Tower’s ammo could not cause damage upon Gorgon Incarnation
Fixed an issue where Spell Tower’s project is missing material
Fixed an issue where moving the slider in volume does not change the volume of NPCs’ voiceover
Added Iron mine and Mithril mine to spawn in the Sacrificial Grounds outside Talos
Reduced the amount of Darkstone mine spawned in the Death Forest outside Talos, and increased the amount of Iron mine spawned in it
Iron Spear will now be available at City vendor’s inventory after Donation reaches level 10
Tames that are tagged as “can not transfer” will not be stoned in Bola de Neutra