theHunter: Call of the Wild™ - TreeKiwi
Smoking Barrels Weapon Pack - Out Now!


This smoking hot pack can now be purchased and is sure to provide both entertainment and enjoyment. Be it coughing your way through the smoke from the Hudzik .50 caplock Muzzleloader, or hearing that satisfying P-TING sound of the M1 Iwaniec Semi Automatic Rifle. Perhaps you want to face down a charging bear with the Miller Model 1891 10GA Lever Action Shotgun?

For one week only, you can purchase this DLC and get 25% off!

The pack contains:
  • Hudzik .50 caplock Muzzleloader
  • M1 Iwaniec Semi Automatic Rifle
  • Miller Model 1891 10GA Lever Action Shotgun

Patch Notes
New Features:
  • Added support for the new paid DLC - Smoking Barrels Weapon Pack
Bug Fixes
  • Fixed a common crash in multiplayer
  • Fixed issue with some Water Buffalos missing Horn Length score
  • Fixed issue where Water Buffalo’s horn diameter score was too high
  • Fixed issue where value of spread was wrong for several TruRACS animals
  • Fixed issue that made it impossible to press Save Harvest and Taxidermize buttons
  • Fixed issue where mission-related animals in Layton Lake did not spawn
  • Fixed issue with Cinnamon Teal not having its own sounds
  • Fixed issue where Huntermate sometimes had no screen after changing reserve
  • Fixed issue with one bear not changing position in the Bear Hug MTM
  • Fixed issue that allowed to shoot bolt-action rifles without rechambering
  • Fixed issue that caused various part of Hirschfelden have very few animals in them
  • Fixed issue where the animals could not go to a big chunk of terrain in Yukon Valley
  • Fixed issue that made deer hit reactions look very weird
  • Fixed issue where the character’s breathing got extremely loud and choppy
  • Fixed issue with Ibex footsteps being too loud
  • Fixed issue where no empty casing was ejected after shooting from several guns
  • Fixed issue with unlocalized text when creating a Multi Trophy Mount
  • Fixed issue where Hunt Club was disabled when it should be enabled
  • Various localization fixes and improvements
  • Various crash fixes

Happy Hunting!
theHunter: Call of the Wild™ - Avalanche_Graham


Hello Hunters,

Please see the full change list for today's update below:

New Features
  • TruRACs for Water Buffalo
  • Introduction of Animal Scoring 2.0
  • Overhaul of Black Bear and Grizzly Bear animations

Animal Scoring 2.0

One of the biggest changes with the new animal scoring system, is that integrity has been replaced with a system of classes. Every species has been assigned an animal class, and ammunition is now permitted for a specified range of classes.

For example :
Whitetail Deer is a class 4 animal
European Bison is a class 9 animal
.243 ammunition is allowed for classes 2,4,3,4,5 and 6.
Therefore, .243 ammo can be used to hunt Whitetail Deer, but not European Bison.

Medals are now awarded based on the trophy rating of the harvested animal and the result of the harvest check, a set of 4 conditions you need to meet when shooting an animal. Failing to do so will result in a reduced medal rank.

The trophy rating is entirely dependent on the trophy of the animal : horns, antlers, weight, etc. and the scoring method is unique to each individual species.

All details regarding the new animal/weapon classes can be found in the in-game UI, just check your Codex.

Bug Fixes
  • Fixed issue with rare fur variations of Ibex changing to common after game restart
  • Fixed issue where some settings’ values were reset upon starting the game
  • Fixed issue with brain shot was not being registered on some Ibex
  • Fixed issue with Shady Dealings achievement being unobtainable
  • Fixed issue with mission area outline taking too long to show on the map
  • Fixed issue where animals could not pathfind through narrow spaces
  • Fixed issue with overly high scoring on female Ibex
  • Fixed issue with pathfinding that resulted in animals not reacting to player
  • Fixed issue where small rocks and vegetation in some areas were flickering
  • Fixed issue with Iberian Mouflon’s rare fur variations being too common
  • Fixed issue where Ibex and Mouflon could not properly flee up very steep slopes
  • Fixed issue with Ibex sometimes getting stuck on rocks
  • Fixed issue where animals could be lured in very soon after being spooked
  • Fixed issue where animals were occasionally tilted and would stand on their heads
  • Fixed issue where player could spend cash on a non-stackable item many times
  • Fixed issue with rangefinder showing too small distance when used from a treestand
  • Fixed issue where it was sometimes not possible to exit treestands
  • Fixed issue with Zeroing range being active when perk was not active
  • Fixed issue where Track Knowledge would always reveal the exact weight of animal
  • Fixed issue where Mårtensson 6.5mm could not be mounted in the trophy lodge
  • Fixed issue with some Hunt Club events never registering European Hare or Iberian Wolf
  • Fixed issue where player character did not grip the .30-06 Eckers correctly
  • Fixed issue with wrong message about multiplayer competition
  • Fixed issue where having .410 birdshot loaded would show pistol ammo icon
  • Fixed issue with Instructions from Vista España being accessible right from the start
  • Fixed issue where breaking on ATV with a controller would toggle aiming
  • Fixed issue with Siberian Musk Deer trophy type being “Antlers” instead of “Tusks”
  • Fixed issue where 12ga pump-action shotgun made no sound when pumped
  • Various crash fixes







theHunter: Call of the Wild™ - kissemiss


Hey Hunters,

to make sure that our new Animal Scoring 2.0 is good and ready for release we're opening up our beta test once again this weekend. Beta will run between 5PM CEST today (January 31st) and 9AM CEST Monday the 3rd of February.

Animal Scoring 2.0
One of the biggest changes with the new animal scoring system, is that integrity has been replaced with a system of classes. Every species has been assigned an animal class, and ammunition is now permitted for a specified range of classes.

For example :
Whitetail Deer is a class 4 animal
European Bison is a class 9 animal
.243 ammunition is allowed for classes 2,4,3,4,5 and 6.
Therefore, .243 ammo can be used to hunt Whitetail Deer, but not European Bison.

Medals are now awarded based on the trophy rating of the harvested animal and the result of the harvest check, a set of 3 conditions you need to meet when shooting an animal. Failing to do so will result in a reduced medal rank.

The trophy rating is entirely dependent on the trophy of the animal : horns, antlers, weight, etc. and the scoring method is unique to each individual species. If you look at the ‘Animal Classes Diagram’, you can see the minimum score required to achieve a given medal for each species.

The Trailblazer Beta, what does it entail?
It’s a chance for you to, during a limited period, experience changes to the game before they are technically “live”. It’s also a way for us to test updates without “committing” them to the main version of the game.

How long does the Trailblazer Beta run for?
The Beta will be available from now, 5:30pm CEST, Friday January 24th, until 9am CEST Monday January 27th

How can I get involved?
Right-click theHunter: Call of the Wild in your Steam library and click “Properties.'' A window will open, then click the tab at the far right labeled “Betas”, you will then come to a window that looks like the one below:



Please enter the following code in the box (without the quotation marks): “CalloftheWild”, then CLICK “Check Code” (just hitting enter won’t work). You should now notice that your game will start an update, this will be the Open Beta build installing.

Note: The download can potentially be large, and this will need to be re-downloaded as you switch between the live/Open Beta clients, so those on metered internet connections please bear that in mind.

So what happens to my old build and save files?
Nothing. When you start the Open beta client your game will be entirely “fresh”, you’ll have no save game, cash, skills etc. But don’t worry, this has NO effect on your “live” version of the game, you can switch back and forth at any time (see the next point below).

Note: We DO have a means for you to get up and running quickly in the Trailblazer Beta. Hit “Escape” and go to the Hunt Club Beta menu, there’ll be a reward there where you can claim a large sum of credits, a big XP boost and weapon score points in all categories.

DO NOT MOVE OR MESS WITH THE SAVE FILE, IF YOU DO, YOU DO SO AT YOUR OWN RISK!!!

I’ve had enough of testing the Open Beta for now, how do I go back to my normal version of the game?
Do the initial same steps as when installing the Open Beta, but when you get to the Beta tab you should not fill in a code. Instead in the drop-down box saying “Select the beta you would like to opt into:” you simply pick “None - opt out of all beta programs” and your client will run a small update. After that, you can play the normal version of the game again. You can switch back and forth between the live version and Open Beta/Trailblazer Programme at any time during the period just by using that dropdown menu.

How do I provide feedback or report issues I’ve found during the Open Beta/Trailblazer Programme?
Please use our “Beta Feedback” board on the Steam Community Hub here: https://steamcommunity.com/app/518790/discussions/13/1744517352131723600/

What do you want us to test?
Yay, you’ve made it to the best part! Please see below the changelog for the Open Beta/Trailblazer Programme, this will give you some ideas about what to look at specifically when playing on it.

Note: You WILL need ownership to the relevant content on the live version of the game in order to test it in the Open Beta/Trailblazer Programme. For example, Parque Fernando specific content would require you owning that particular DLC. That being said, you can of course join a multiplayer hosted game on that reserve should you not own it yourself.

Again, please be sure to put any feedback or bug reports you may encounter (ONLY from this beta version of the game) on the new forum here: https://steamcommunity.com/app/518790/discussions/13/1744517352131723600/

And please see this bug reporting template that provides some guidelines of what kind of information that might be helpful to us, so we can easily read through your feedback: https://steamcommunity.com/app/518790/discussions/13/1735469327937280314/

Enjoy and thank you for your feedback!

/theHunter: Call of the Wild team

Changelog
Game Improvements and Bug Fixes:

New Features:

TruRacs for Water Buffalo
Introduction of Animal Scoring 2.0
Overhaul of Black Bear and Grizzly Bear animations

Changes based on the open beta feedback
  • Added a 4th harvest check whether a vital organ was hit to make sure that proper shot placement still brings challenge and rewards
  • Tweaked the properties of .223 rifle: ammo is now suitable for animal class 2-4, polymer-tip rounds have increased penetration and the weapon’s weight was reduced from 3.0 to 2.5, in order to make it suitable as “loadout rounder”
  • Tweaked the properties of 12ga shotshells: buckshot is now suitable for animal class 2-5 and slug is suitable for animal class 4-8
  • Changed the 7.62mm rounds to be suitable for animal class 3-7
  • Changed the 420gr arrows and bolts to be suitable for animal class 2-7
  • Fixed the properties of 20ga birdshot to be suitable for animal class 1
Bug Fixes
  • Fixed issue with rare fur variations of Ibex changing to common after game restart
  • Fixed issue where some settings’ values were reset upon starting the game
  • Fixed issue with brain shot was not being registered on some Ibex
  • Fixed issue with Shady Dealings achievement being unobtainable
  • Fixed issue where animals could not pathfind through narrow spaces
  • Fixed issue with pathfinding that resulted in animals not reacting to player
  • Fixed issue with Iberian Mouflon’s rare fur variations being too common
  • Fixed issue where Ibex and Mouflon could not flee up very steep slopes
  • Fixed issue with Ibex sometimes getting stuck on rocks
  • Fixed issue where animals could be lured in very soon after being spooked
  • Fixed issue where animals were occasionally tilted and would stand on their heads
  • Fixed issue with mission area outline taking too long to show on the map
  • Fixed issue where player could spend cash on a non-stackable item many times
  • Fixed issue with rangefinder showing too small distance when used from a treestand
  • Fixed issue where it was sometimes not possible to exit treestands
  • Fixed issue with Zeroing range being active when perk was not active
  • Fixed issue where Track Knowledge would always reveal the exact weight of animal
  • Fixed issue where Mårtensson 6.5mm could not be mounted in the trophy lodge
  • Fixed issue where player character did not grip the .30-06 Eckers correctly
  • Fixed issue with wrong message about multiplayer competition
  • Fixed issue where having .410 birdshot loaded would show pistol ammo icon
  • Fixed issue with Instructions from Vista España being accessible right from the start
  • Fixed issue where breaking on ATV with a controller would toggle aiming
  • Various crash fixes
theHunter: Call of the Wild™ - TreeKiwi


Hello Hunters,

As you all know, Animal Scoring 2.0 and TruWATERBUFFALO are soon to be released into the game. Because this is such an important release, we would love to get your feedback on the new Animal Scoring and the new TruRACS on the Water Buffalo. So from now until 9am CEST Monday the 27th of January, we will be running an open beta to gather your feedback.

Animal Scoring 2.0
One of the biggest changes with the new animal scoring system, is that integrity has been replaced with a system of classes. Every species has been assigned an animal class, and ammunition is now permitted for a specified range of classes.

For example :
Whitetail Deer is a class 4 animal
European Bison is a class 9 animal
.243 ammunition is allowed for classes 2,4,3,4,5 and 6.
Therefore, .243 ammo can be used to hunt Whitetail Deer, but not European Bison.

Have a look at the first diagram below, as it paints a nice picture how the different ammunition stacks up against the different classes of animals, and the second image which shows which animal falls into what class. However, this information can also be found in the UI in game, so there is no need to learn all of this by heart :)



Medals are now awarded based on the trophy rating of the harvested animal and the result of the harvest check, a set of 3 conditions you need to meet when shooting an animal. Failing to do so will result in a reduced medal rank.

The trophy rating is entirely dependent on the trophy of the animal : horns, antlers, weight, etc. and the scoring method is unique to each individual species. If you look at the ‘Animal Classes Diagram’, you can see the minimum score required to achieve a given medal for each species.


The Trailblazer Beta, what does it entail?
It’s a chance for you to, during a limited period, experience changes to the game before they are technically “live”. It’s also a way for us to test updates without “committing” them to the main version of the game.

How long does the Trailblazer Beta run for?
The Beta will be available from now, 5:30pm CEST, Friday January 24th, until 9am CEST Monday January 27th

How can I get involved?
Right-click theHunter: Call of the Wild in your Steam library and click “Properties.'' A window will open, then click the tab at the far right labeled “Betas”, you will then come to a window that looks like the one below:

Please enter the following code in the box (without the quotation marks): “CalloftheWild”, then CLICK “Check Code” (just hitting enter won’t work). You should now notice that your game will start an update, this will be the Open Beta build installing.

Note: The download can potentially be large, and this will need to be re-downloaded as you switch between the live/Open Beta clients, so those on metered internet connections please bear that in mind.

So what happens to my old build and save files?

Nothing. When you start the Open beta client your game will be entirely “fresh”, you’ll have no save game, cash, skills etc. But don’t worry, this has NO effect on your “live” version of the game, you can switch back and forth at any time (see the next point below).

Note: We DO have a means for you to get up and running quickly in the Trailblazer Beta. Hit “Escape” and go to the Hunt Club Beta menu, there’ll be a reward there where you can claim a large sum of credits, a big XP boost and weapon score points in all categories.

DO NOT MOVE OR MESS WITH THE SAVE FILE, IF YOU DO, YOU DO SO AT YOUR OWN RISK!!!

I’ve had enough of testing the Open Beta for now, how do I go back to my normal version of the game?
Do the initial same steps as when installing the Open Beta, but when you get to the Beta tab you should not fill in a code. Instead in the drop-down box saying “Select the beta you would like to opt into:” you simply pick “None - opt out of all beta programs” and your client will run a small update. After that, you can play the normal version of the game again. You can switch back and forth between the live version and Open Beta/Trailblazer Programme at any time during the period just by using that dropdown menu.


How do I provide feedback or report issues I’ve found during the Open Beta/Trailblazer Programme?
Please use our “Beta Feedback” board on the Steam Community Hub here: https://steamcommunity.com/app/518790/discussions/13/1744517352131723600/

What do you want us to test?
Yay, you’ve made it to the best part! Please see below the changelog for the Open Beta/Trailblazer Programme, this will give you some ideas about what to look at specifically when playing on it.

Note: You WILL need ownership to the relevant content on the live version of the game in order to test it in the Open Beta/Trailblazer Programme. For example, Parque Fernando specific content would require you owning that particular DLC. That being said, you can of course join a multiplayer hosted game on that reserve should you not own it yourself.

Again, please be sure to put any feedback or bug reports you may encounter (ONLY from this beta version of the game) on the new forum here: https://steamcommunity.com/app/518790/discussions/13/1744517352131723600/

And please see this bug reporting template that provides some guidelines of what kind of information that might be helpful to us, so we can easily read through your feedback: https://steamcommunity.com/app/518790/discussions/13/1735469327937280314/

Enjoy and thank you for your feedback!

/theHunter: Call of the Wild team

Changelog


Game Improvements and Bug Fixes:

New Features:
  • TruRacs for Water Buffalo
  • Introduction of Animal Scoring 2.0
  • Overhaul of Black Bear and Grizzly Bear animations

Bug Fixes
  • Fixed issue with rare fur variations of Ibex changing to common after game restart
  • Fixed issue where some settings’ values were reset upon starting the game
  • Fixed issue with brain shot was not being registered on some Ibex
  • Fixed issue with Shady Dealings achievement being unobtainable
  • Fixed issue where animals could not pathfind through narrow spaces
  • Fixed issue with pathfinding that resulted in animals not reacting to player
  • Fixed issue with Iberian Mouflon’s rare fur variations being too common
  • Fixed issue where Ibex and Mouflon could not flee up very steep slopes
  • Fixed issue with Ibex sometimes getting stuck on rocks
  • Fixed issue where animals could be lured in very soon after being spooked
  • Fixed issue where animals were occasionally tilted and would stand on their heads
  • Fixed issue with mission area outline taking too long to show on the map
  • Fixed issue where player could spend cash on a non-stackable item many times
  • Fixed issue with rangefinder showing too small distance when used from a treestand
  • Fixed issue where it was sometimes not possible to exit treestands
  • Fixed issue with Zeroing range being active when perk was not active
  • Fixed issue where Track Knowledge would always reveal the exact weight of animal
  • Fixed issue where Mårtensson 6.5mm could not be mounted in the trophy lodge
  • Fixed issue where player character did not grip the .30-06 Eckers correctly
  • Fixed issue with wrong message about multiplayer competition
  • Fixed issue where having .410 birdshot loaded would show pistol ammo icon
  • Fixed issue with Instructions from Vista España being accessible right from the start
  • Fixed issue where breaking on ATV with a controller would toggle aiming
  • Various crash fixes



theHunter: Call of the Wild™ - TreeKiwi


Howdy Hunters!

It is time to have your say about this awesome game, and where we take it in the future! Make sure you fill this survey out, as it is the best way to be heard! Survey closes 9amCET on the 30th of January! https://www.surveymonkey.com/r/CGLV2XC
Dec 16, 2019
theHunter: Call of the Wild™ - TreeKiwi


Hello Hunters,

Today we released a Hotfix that addresses the possibility that some Ibex could score over 1000.

Bug Fixes
  • Reverted changes causing some ibex to have a score of over 1000.


Have a good week!
theHunter: Call of the Wild™ - Valve
Today's Deal: Save 51% on theHunter: Call of the Wild™!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Dec 12, 2019
theHunter: Call of the Wild™ - TreeKiwi
Hello Hunters,

Here are the patch notes for today's hotfix.

Bug Fixes
  • Fixed issue with incorrect TruRACS score calculation for Iberian Mouflon and female Spanish Ibex
  • Fixed issue with incorrect spawn rate of rare fur variations for animals in Cuatro Colinas reserve
  • Various crash fixes

Thanks all, happy hunting!
theHunter: Call of the Wild™ - TreeKiwi


Hey Hunters,

Here are the juicy patch notes from today's release, enjoy!

New Features

New Reserve - Cuatro Colinas Game Reserve

History and tradition permeate this wild expanse. For centuries, kings of Europe have roamed this terrain on horseback, seeking out the wild natural riches that have been here since long before Spain even existed. While mother nature is undoubtedly in charge out here, the footprint of man can be seen all across the reserve. From the remains of centuries-old watchtowers and a crumbling monastery, to the neatly divided rows of sunflowers, lavender and olive trees. Join the warden of Cuatro Colinas as she wrestles with the challenges of running a game reserve and seeks to fulfill her destiny as a protector of this majestic landscape.

Species: Gredos Ibex, Beceite Ibex, Southeastern Spanish Ibex, Ronda Spanish Ibex, Iberian Mouflon, Iberian Wolf, Red Deer, Roe Deer, European Hare, Wild Boar

New behaviour: Ibices and Mouflon sheep are able to pass ways in the mountains, these paths are not able to be passed by the player. Ibices also use “perching” to show their dominance to other animals.

New missions: 14 new main missions + 55 new side missions
New reserve warden: Doña Alejandra De Bosque Garcia
New weapon: Mårtensson 6.5MM in 3 colour Variations
New ammunition: 6.5MM soft-point bullet and 6.5MM polymer-tip bullet
New sight: Tru-Vision Tritium Sight Model R65
  • 14 new achievements
  • New loading screens
  • Updated reserve selection screen
  • TruRACS: Gredos Ibex, Beceite Ibex, Southeastern Spanish Ibex, Ronda Spanish Ibex and Iberian Mouflon

Game Improvements:
  • Changed the left stick behaviour when aiming so that it’s no longer required to keep it pressed to hold breath; you only need to tap left-stick to hold breath and tap it again (or stop aiming) to exhale; currently this change applies to gamepads only

Bug Fixes:
  • Fixed issue with resetting skills and perks
  • Fixed issue where it was not possible to create a Spring Creek Manor trophy lodge when using a controller
  • Fixed issue with Bhandari #10 mission where the wounded bison would not spawn
  • Fixed issue with Saseka Safari trophy lodge where examining another player’s weapons displayed local player’s weapon statistics
  • Fixed issue where weapons and optics would zoom in after switching equipped item when Aim Toggle is enabled
  • Fixed issue with Red Raptor Reflex sight being offset when used with certain rifles
  • Fixed issue with Rangefinder Bow Sight from the High Tech Hunting Pack being all black on some low-end computers
  • Fixed issue where going to Yukon Valley through the world map loaded the trophy lodge instead
  • Fixed issue where dying animal would inflict damage to player
  • Fixed issue with wolves taking their time before reacting to being shot in some cases
  • Fixed issue with player waypoints staying on the map after travelling to a different reserve
  • Fixed issue with incorrect key binding for item slots in the Settings menu
  • Various UI fixes in the Trophy Lodge and Trophy Manager
  • Various crash fixes
theHunter: Call of the Wild™ - TreeKiwi


Get 25% off Cuatro Colinas now! Only until the 17th of December, so don't miss out!

The latest reserve Cuatro Colinas is now out, this breathtaking map is based in Iberia and contains four species of Ibex, Mouflon Sheep, Iberian Wolves, European Hare, Roe Deer, Red Deer and Wild Boar. To read more, check out our store page HERE!
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