We have freed the Experimental branch yesterday and today we have a new experiment for you. We have reworked the most CPU intensive scripts and was able to gain from nothing to 20% FPS increase on our testing HW. There is still some work to do and maybe some new bugs introduced. You know, this is why it is called experimental :).
Let us know if you feel some change for the better, and expecially if any for the worse.
The list of changes is a little bit more technical this time:
optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
reduced UI refresh in Inventories, Block Catalog, POIs
invisible animations and partices culling in Animals & Swarms
optimized calculation and added caching of Dynamic Obstacles
Today, we've released Planet Nomads 22.214.171.124 into experimental branch. You can try out our new experiment - a motorbike. Do not expect real bike simulation, it's just a fun way to move yourself around :). You will find it in blueprints section.
We have also modified the logic of exiting vehicles a little bit. When you hit the "E" key to exit the vehicle, the first position the game try to put you on is the place you entered it (relative to the vehicle). Now it should not happen that you enter you quadcopter from the front and escape on the side, where the blade is running.
Here is the full list of changes:
new special blueprint - motocycle
escape a vehicle at the point you entered it
air blade - fixed target height stored in blueprint - possible to re-use aircrafts on planets of different size
Today is a big day for us. We have decided to release Planet Nomads sooner than promised as we managed to finish the game story.
The story puts you in a difficult position where you have to truly survive the crash landing, explore your surroundings and build means to progress through it. It has multiple different endings which will uncover you a secret of what happened on Anita. To get through to the end you’ll need to find and scan objects on the planet. This will be no easy task, especially with wild animals breathing down your neck and weather so brutal that will stop your progress really fast.
Thank you for the feedback on the story. We have noticed that there were some bugs that prevented you from continuing in some places, so we have an update in the experimental branch today.
There is one thing to highlight - we have originally intended to wipe your saves for story to work properly. But as it is always an unpleasant action, we decided not to do it.
If you continue to play your old save with the new story system, you might get into a trouble. For instance you might have blocks locked by quest that you cannot find in your world etc. Also tutorial started in old version probably will not be finishable in the new one.
We decided to keep you possibility to play the older saves and we disable the quests and other systems in this case. You will probably have blocks unlocked that you haven't yet. Any maybe some other changes in your game, but this should be lesser evil than losing your complete game.
For the best story experience you should start a new game, but if you know what you're doing, you can still live in your old world.
The list of changes:
bypassed Quest system in older saves - to make them playable again
Windows: returned to mono backend and default Garbage Collector - for better stability
fixed POIs remaining in compass
added immortality to Oddyseus Blueprint
fixed missing weather sounds (storm)
allowed closing Replicator window by Use (E) key
fixed story item that always dropped from hands
fixed 3rd person camera going too far
fixed not descending air blades in some occasions
reduced player falling through terrain check timeout - for better performance
We have just released new version of Planet Nomads - 0.9.9.0, you can sneak peek the full story in the experimental branch before the full release.
We do not want to wipe your saves because of story, so you can continue your saves, but maybe you will encounter some bugs caused by story changes. We cannot test the upgrade in all possible states of the game. Hope it is better than losing the whole progress. Anyway, if you want to play the story, you need to start a new game.
As usual, saves modified by the new version of the game are not guaranteed to work in older version, so backup your files if you want to switch versions back and forth.
The list of changes:
complete story (you have to start a new game to enjoy it)
added shipwrecks from Kickstarter backers
bigger Compass with better readability of overlapping marks
changed "T" button functionality - cycles between best MultiTool available and Emergency Tool
added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys
Radar: now it is possible to trigger scan even in already scanned region
Automatic Miner: fixed bug that caused game hang during load in some cases