Planet Nomads - Craneballs


Hello Nomads,

Hope you have all the gifts for your closest ones ready already. We're here with the last update of 2017. The solar panels ain't gonna make it this year, but you can count with them in January, as a belated Christmas present.

Speaking of presents, if you start a new Survival game, boxes with rare materials and high-end equipment (jetpack and multitool) will await you on the planet. If you make a video of finding them, you can enter a contest for a physical box. The survival box of PN-branded goodies and a firestarter.

Here's more info on how to join:

Happiness Only Real When Shared Contest

You are surely wondering what's coming in 2018. In that case, the final blog post is for you.

Things Coming in 2018 do include Steam Workshop


What else is there... yes... we owe you a big thank you. For everything. We wish you a Merry Christmas, with family, friends and lots of free time!

All the best in the New Year, and we'll see you soon.
-Craneballs out (for now)


List of 0.8.4 changes:

  • Christmas gifts (only in new survival games)
  • Longer conveyor blocks (4 and 8 units long)
  • Surround sound - if you have more than 2 speakers, visit options
  • Fixed mining machine stopped working without a reason
  • Fixed buggy wheel material
  • Fixed rename in radial menu
  • German localization nearly finished, all thanks to Justin Heuer
Dec 14, 2017
Planet Nomads - Craneballs
Hello Nomads,

This week's upgrade brings up some lootable wreckage for newly crashed survivals and adds a few function and interface enhancements that you proposed on our forums. Thank you for all your excellent ideas.

Here is the complete list of 0.8.3 changes:
  • The initial crash-site now contains wreckage with loot
  • Massive Mining Machine rework - select the resources you want to mine and disable overfilling of connected containers
  • Filter connected blocks by name and type in Terminal
  • Bind Radial Menu buttons to keyboard
  • Enable/Disable Switchboard by a single press of a button (default E)
  • Fixed the long troubles with some keyboards and controllers! (no more crashes and frozen keyboards)
  • Minor bugfixes

Enjoy and take care, Nomads!
Planet Nomads - Craneballs
Hello Nomads,

as promised in the blog post last week, today's update adds Jetpack Hovering Mode together with a couple more things discussed with you. Such as the weight blocks info.

Here's a complete list of the 0.8.2 changes:

  • Added hover mode to jetpack
  • Allowed radar to be built on buildings and vehicles (scan has to be activated manually when outside a scanned area)
  • Batteries recharge automatically in Creative mode when depleted
  • Disable suit voice in the options
  • Added weight info to block tooltips
  • Fixed menu layout on 16:10 wide screens
  • Added datapad and map keys into tutorial sheet
  • Autosaves are now specifically marked in the list of saves
  • Minor bugfixes (light sensor, generator, electricity vision, player animation, block deconstruction,...)

Enjoy and take care, Nomads!
Planet Nomads - Craneballs
Hello Nomads,

the week of sale and the 0.8 major update is successfully over. Planet Nomads has maintained its ratings and it looks like it's on its way to finally getting over the magical 70% rating.

What's next? We are still discussing all the features that are coming for the next major version, for more details, check today's blog post below.

Feedback from 0.8 and the next steps

Today's update is fixing the issues you brought up in the forums and adding a few more life-improving features. Here they are:

  • Fixed automatic door opening and decreased energy consumption
  • Added thumbnails for saved games
  • Monument achievements
  • Enlarged the active area of radial menu
  • Close radial menu by pressing the "C" key again
  • Dismiss inventory window when far away from block
  • Multiple bug fixes and optimizations

Happy Nomading!
Planet Nomads - Craneballs
Hello Nomads,

a second major update since launch has arrived. Update now and go hunting for the alien monuments.

https://youtu.be/M9ekMYgACGs


Flying tip: For best stability and performance, place the air blades on top.



Fly away, Nomads. And don't forget to review Planet Nomads here on Steam if you haven't yet.

Happy Nomading!
-Craneballs
Planet Nomads - Craneballs
Hello Nomads,

At this moment you are 24 hours away from the 0.8 update dubbed Monumental Travels.

It's been a little over three months since 0.7 in August. Actually thirteen weeks and eleven smaller updates launched on Thursdays.

You probably know what's coming, but just in case, here's a pic to refresh your memory:



To celebrate the six months for which Planet Nomads has been out since its launch in May, we're joining Steam Autumn Sale today with a 30% OFF.

How many times did we thank you on our journey together? Not enough times! There will always be room for another one.

So thank you, Nomads, from the bottom of our hearts for cruising with us from one milestone to the next. Wondering how far we get with 0.9? You and us both, Nomads. You and us both. Stay tuned.

-Craneballs
Planet Nomads - Craneballs
Hello Nomads,

the final update before 0.8 is here today. Contrary to popular belief, there won't be a wipe, so no worries about losing your saves.

Today we have two features, a performance fix and a bug fix.

  • Terminal - block for central setting of all functional blocks on a grid
  • Spanish (Mexican) - big thanks to Jecsham Castillo
  • Removed special filters from a few sounds
  • Animals no longer damage and hit you through walls

Now the terminal should give you some joy before the massive goodies come next Thursday, which will include flying blocks... or rather blocks that enable flying vehicles.

We're commemorating Struggle for Freedom and Democracy Day tomorrow and enjoy a longer weekend, and next week we bring you the good stuff.

Happy Nomading!
-Craneballs
Planet Nomads - Craneballs


Hello Nomads!

The first of the three major November updates culminating in 0.8 on 23rd November is here today. It brings the much anticipated game customization.

Some of you will appreciate the ability to turn off the rain, others will dial down on the number of animals, or you may want to experiment with the planet size or water level, the point is everyone can find the right balance of their game now.

Here's a complete list of 0.7.10 changes:
  • Choose from three preset difficulties to match your play-style
  • Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
  • Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
  • Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
  • Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
  • Other major changes made to Survival mechanics, find out
  • Extreme biomes are more deadly and require you to have a better equipment to survive in them
  • Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
  • Costs of some components lowered
  • Wind volume decreased to match the sound of rain
  • Wheels now a lot less effective under water
  • Player spawner reworked to not spawn you above the atmosphere
Planet Nomads - Craneballs
Hello Nomads,

today's update is a cosmetic one, but it should still make you happy. The upcoming weeks leading to 0.8 though, will make you truly happy. The 0.8 major update is coming on 23rd November, and the two updates in between bring planetary customization and central grid control.

More details and a surprise in today's development blog post .

0.7.9 Patch Notes
  • Biomes become livelier with environment sounds
  • Reworked icons for all Component items to make them more distinct from each other
  • In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
  • Fixed a bug connected with entering the droppod with Multitool equipped


Oh, and the hoverpads not working without cockpit in a hovering mode - that was an overlook on our side, not the intended behavior. We only realized our mistake today, so a fix didn't make it through, but it will be in next week's update.

To the skies!
Planet Nomads - Craneballs
Hello Nomads,



Floating foundations are officially here. Some of you, such as soulguard with his screenshot above, have discovered them even earlier, as the Tech Tree unlocked them prematurely. Now they are part of the Creative Mode too!

Their intended purpose is for building bases on water. Their actual use depends on what ideas you come up with.

Here's glabifrons':

https://www.youtube.com/watch?v=yPaco0D2q1M

Hover-pads have lost its hover power setting, as we've added block naming to the radial menu and there's no more room for it. This change is important for the upcoming central control block - as you're only able to identify individual blocks (wheels, pads) by their name in the terminal's setting screen.

To counter this loss, we've increased the default setting to the highest one - hope this makes most of your creations fully functional again.


Full 0.7.8.0 Patch Notes
  • Added Floating Foundation block
  • Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
  • Aggressive flies from hazard world objects now cause less damage
  • Aggressive flies are now bigger and more distinct with colors
  • Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs
  • Decreased Jetpack sound volume

Happy Nomading!
...

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