Hope you have all the gifts for your closest ones ready already. We're here with the last update of 2017. The solar panels ain't gonna make it this year, but you can count with them in January, as a belated Christmas present.
Speaking of presents, if you start a new Survival game, boxes with rare materials and high-end equipment (jetpack and multitool) will await you on the planet. If you make a video of finding them, you can enter a contest for a physical box. The survival box of PN-branded goodies and a firestarter.
This week's upgrade brings up some lootable wreckage for newly crashed survivals and adds a few function and interface enhancements that you proposed on our forums. Thank you for all your excellent ideas.
Here is the complete list of 0.8.3 changes:
The initial crash-site now contains wreckage with loot
Massive Mining Machine rework - select the resources you want to mine and disable overfilling of connected containers
Filter connected blocks by name and type in Terminal
Bind Radial Menu buttons to keyboard
Enable/Disable Switchboard by a single press of a button (default E)
Fixed the long troubles with some keyboards and controllers! (no more crashes and frozen keyboards)
The first of the three major November updates culminating in 0.8 on 23rd November is here today. It brings the much anticipated game customization.
Some of you will appreciate the ability to turn off the rain, others will dial down on the number of animals, or you may want to experiment with the planet size or water level, the point is everyone can find the right balance of their game now.
Here's a complete list of 0.7.10 changes:
Choose from three preset difficulties to match your play-style
Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
Other major changes made to Survival mechanics, find out
Extreme biomes are more deadly and require you to have a better equipment to survive in them
Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
Costs of some components lowered
Wind volume decreased to match the sound of rain
Wheels now a lot less effective under water
Player spawner reworked to not spawn you above the atmosphere
today's update is a cosmetic one, but it should still make you happy. The upcoming weeks leading to 0.8 though, will make you truly happy. The 0.8 major update is coming on 23rd November, and the two updates in between bring planetary customization and central grid control.
Reworked icons for all Component items to make them more distinct from each other
In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
Fixed a bug connected with entering the droppod with Multitool equipped
Oh, and the hoverpads not working without cockpit in a hovering mode - that was an overlook on our side, not the intended behavior. We only realized our mistake today, so a fix didn't make it through, but it will be in next week's update.
Floating foundations are officially here. Some of you, such as soulguard with his screenshot above, have discovered them even earlier, as the Tech Tree unlocked them prematurely. Now they are part of the Creative Mode too!
Their intended purpose is for building bases on water. Their actual use depends on what ideas you come up with.
Hover-pads have lost its hover power setting, as we've added block naming to the radial menu and there's no more room for it. This change is important for the upcoming central control block - as you're only able to identify individual blocks (wheels, pads) by their name in the terminal's setting screen.
To counter this loss, we've increased the default setting to the highest one - hope this makes most of your creations fully functional again.
Full 0.7.8.0 Patch Notes
Added Floating Foundation block
Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
Aggressive flies from hazard world objects now cause less damage
Aggressive flies are now bigger and more distinct with colors
Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs