RiME - contact@rockpapershotgun.com (Alice Liguori)

What an unexpected journey that was. I certainly didn t expect the direction Rime went in. I don t want to spoil the ending, but washing up on an island as a small boy, with a beautiful fox friend to help guide the way as you solve puzzles, sounds absolutely lovely, right? But what a turn it took in the final couple of chapters. What. A. Turn.



Subscription gaming services such as Xbox Game Pass, EA Access and PlayStation Now have become a good deal for players - or at least, a good way of ensuring you never reach the bottom of your pile of shame. As this year's E3 festivities made plain, they are now central to platform holder strategy, with Microsoft releasing all its first-party titles on Game Pass, and Google Stadia to ship with its own, currently rather meagre subscription game service. But are they always a fair deal for developers? The details of these partnerships remain closely guarded, but in a panel discussion at Gamelab last week hosted by GamesIndustry.biz editor-in-chief Matt Handrahan, some of the people behind Crusader Kings, Rime, Q.U.B.E. and Inside offered broad thoughts on Xbox Game Pass in particular.

"Consumers want as many games as possible, as free as possible, and you can't get anything for free, so you need to find the right price, but that's the angle," began Dino Patti, co-founder of Playdead and latterly, Somerville developer Jumpship. "Developers need to look at what does this get me, and for me, and I might be biased, but I think the way business is for Game Pass, it's the first time it's actually what I would consider fair for developers.

"[All the other times] I've been suggested subscription it's never worked out, because they don't know what developers need, and in the end, it is developers putting out a game for free!" Patti went on, adding, "with Game Pass they're doing it correctly for the developers."

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RiME - contact@rockpapershotgun.com (Alice O'Connor)

The latest game Epic are giving away free on their digishop is Rime, 2017’s nonviolent explore-o-puzzle-a-platformer made by Tequila Works. Y’know, the one that people may have tried to explain to you with comparisons to Ico or Journey, a great deal of handwaving, and the words like “kinda” and “sorta”. I still haven’t bought a game on Epic’s store but I sure am nabbing all the freebies.


GNOG - contact@rockpapershotgun.com (John Walker)

Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots.



Warning: this article assumes you have finished Rime. If you haven't, you should! It's only at the end you understand something very important about the game, which makes it very special - Rime is much more than the serene Mediterranean adventure it seems. If that sounds like a spoiler to you, look away, but please come back again when you're ready for more.

On a porch warmed by the Mediterranean sun, Ra l Rubio Mun rriz, creative director of Rime, tells me the moment which changed his life forever. "It's pretty stupid," he says. "One day I nearly drowned."

He was dating a girl who wanted to swim off the coast of Spain and, eager to impress her, he agreed. And so they started swimming, and swimming and swimming, into the sea. Soon they were one kilometre out, but Rubio was out of his depth. "We are very far," he called above the water, his body getting tired. "We should go back." But the girl was unfazed. "Oh come on," she answered. "Let's reach that buoy and then go back."

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Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Dominic Tarason)

GOG Summer Sale

Maybe my perception of time is getting a bit wonky in my old age, but didn’t we just finish Spring Sale season a week or two ago? No matter – cheap games are always in style. GOG’s summer sale opens with a giveaway of Goldhawk Interactive’s solid X-Com tribute Xenonauts. GOG also asked us to pick a few favourites from the sale, so check out our list on GOG. (more…)

ABZU - contact@rockpapershotgun.com (Brendan Caldwell)


The dadification of games continues. So we re going full Dad this week on the RPS podcast, the Electronic Wireless Show, as we ve been asked to talk about the games we play with our children.

Alec s daughter is excited by the unlockable characters in Rayman Legends (and she s also strangely fascinated by Battletech). John s son is a bit younger and likes to watch his dad diving in Abzu and Subnautica (but also manages to sneak glimpses of God of War s quiet moments on the TV naughty!). Brendan doesn t have children, only a cat. She can t stand games and thinks they are a waste of time. (more…)

Euro Truck Simulator 2 - contact@rockpapershotgun.com (Alec Meer)


My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.

Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment.

And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. (more…)

HITMAN™ - contact@rockpapershotgun.com (Brendan Caldwell)

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. (more…)

RiME - Valve
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A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure.

*Offer ends Friday at 10AM Pacific Time


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