Space Hulk: Tactics - chaton


Greetings,

It’s been almost a month since the release of Space Hulk: Tactics. We’re very thankful for your support and feedback. We’ve been hard at work improving the game to give you a better experience.

Today, we’re launching a second major update that addresses some issues that you’ve raised, such as gameplay speed, AI improvements, gameplay rebalancing, and bugfixes.

As many of you have asked, one of the main highlights of this update is the gameplay speed. We’ve adjusted the speed of each option, and added 2 additional animation speeds - fast and very fast - to give you a better experience during the game. From now on, the fast speed allows you to play the game more fluidly, while the normal one provides you a more immersive game experience.

Also included in this update are AI improvements. We’ve already improved the AI in a first major update, and we’ve continued to work on additional AI improvements.

Last but not least, the game now provides up to 30 mini skirmish maps that improve the variety of mini skirmish objectives in the Terminator campaign..

You can find below the change list of this update.

Change Log

Features
  • Added 2 additional animation speeds for the game: Fast and Very Fast. Speed is locked to "Very Fast" in Quick Match and can be changed in the lobby for other multiplayer modes, and can be changed in-game for single player games (R key by default). Default speed can be changed in the options menu.
  • "Next tutorial" default key changed from R to N to avoid conflict with changing speed
  • Added campaign new mini Skirmish maps (30 total)
  • The name of the map is now displayed when opening the extended map and objectives in Skirmish
  • The turret description now fully explains its behavior
  • Added new dialogue during Genestealer Mission 5, Mission 6 , Mission 8, Mission 9, and Terminator Mission 13 and Secret Relic Mission
AI Improvements
  • [AI] Improved the AI handling of locked doors
  • [AI] Fixed a number of edge cases not being supported by the AI
  • [AI] Made the Genestealers more aggressive
  • [AI] Fixed a case of Genestealers not attacking Terminators in melee
  • [AI] Fixed a case of Genestealer AI not attacking a Terminator when starting next to it
  • [AI] Fixed the Genestealer AI not handling rubbles in diagonals
  • [AI] Genestealer AI should now commit more when it decides to launch a suicide attack
  • [AI] Fixed a case of Terminator AI stopping when a Genestealer objective is failed
  • [AI] Fixed the Terminator AI spreading too thin when it has to survive
  • [AI] Improved the behavior of Terminator AI when it has to survive and protect a console
  • [AI] The Terminator AI should place its Force Barriers in better locations
Bugfixes
  • Fixed a case of Overwatch overlay not disappearing at the beginning of the next Terminator turn
  • Fixed the AP counter not updating after unjamming
  • Fixed ammunition and psy points counter not refreshing properly
  • Fixed the Jam icon not refreshing immediately after unjamming
  • Fixed the AP counter for Genestealers not refreshing properly with the special rule “slow start”
  • Fixed the leaderboard not displaying properly
  • Fixed the Terminator Campaign "clues" icon being in low resolution
  • Fixed a graphical issue during the cinematic if the sergeant was planting the bomb during Terminator Mission 5.
  • Fixed the first Terminator Mission secondary objective not giving its reward
  • Fixed text error for several campaign events
  • Fixed the view not switching to Isometric when using a warp bubble in FP view
  • Fixed the Reaperfex not being able to cross a diagonal blocked by an obstacle
  • Fixed an issue where activating cards would cancel sustained fire
  • Fixed consoles being indestructible by default
  • Fixed emblems not displaying properly if the Terminator was too far away
  • Fixed a graphical glitch with a Space Wolf emblem
  • Fixed an issue with emblems on Stormbolters
  • Fixed some vanilla customization options not being available due to the preorder DLC
  • Fixed various typos and text mistakes throughout the game
  • Fixed several crashes related to the AI
  • Fixed various crashes
  • Fixed a roster desync if the host changed his roster before the client joined
  • Fixed a case of sounds not playing after loading a save
  • Fixed a case where rank points were not gained after a victory
  • The Scorpion turret Overwatch colour now update immediately when being changed by activating the linked console
  • Fixed Genestealer Biomorphs playing the wrong animation when being killed in melee
  • Mouse cursor now disappears during cinematics
  • Alt+Tab during a cinematic should no longer make the cursor disappear
  • Tweaked the hitbox on several UI icons
  • Fixed the extended map legend being displayed behind the map
  • Playing a card no longer removes the free shot after a movement
  • We can no longer cancel a bomb deployment by toggling “move and shoot”
  • Removed an obsolete reward when losing a “samples” optional mission
  • Fixed wrong flow when exiting the campaign screen
  • Fixed an issue when trying to exit the leaderboard screen
  • Fixed a case where the player could get stuck in an invalid state during the tutorial
  • [AI] Fixed a crash related to the Assault Cannon
  • Fixed several crashes
Balance changes
  • We can no longer place a rubble inside the line of sight of a Terminator. The card cost has been decreased from 2 to 1 CP.
  • It’s no longer possible to stack card effects that give CP or Psy Points per kill.
  • Genestealer Mission 5 is now a bit easier
  • Increased the threat of flames during Terminator mission 13
  • The Wolflord in Genestealer Mission 9 is now immune to flames
  • Range modifier cards don't stack anymore: only 1 shoot range modifier and 1 overwatch range modifiers are allowed on a single Terminator
  • Changed the "slash" special attack to a 4+ test (instead of specific 1D6>1D6 roll)
  • Increased the effect of cards that reduce genestealer AP: reduction increased by 2 AP (3->5 and 4->6)
  • Increased required distance for spawning blips from the broodlord by 1 (6->7)
  • Removed the distance limitation for vanishing the broodlord close to an extract point
  • You can now choose any of the 4 tiles adjacent to the Broodlord when using it to spawn a blip, but can still spawn only 1 blip.

As always, we look forward to your feedback. Please don’t hesitate to give us any feedback you may have regards to these changes.

The Space Hulk: Tactics Team
Space Hulk: Tactics - Iyagovos


Hi everyone,

Today, we are very happy to release an update bringing multiple changes to Space Hulk: Tactics, with a large focus on improving the AI during matches.

This isn’t the last patch that we will be doing addressing these issues, and we will be continuing to work on the AI in the game, both Terminator and Genestealer.

Please don’t hesitate to give us any feedback you may have with regards to these changes.

We're also working on additional updates based on other player feedback, that we hope to introduce to you in the near future.

CHANGE LOG

AI Improvements
  • Fixed a case where Terminators would block each other when trying to access a console
  • Improved Terminator AI handling of Door-Console links
  • Terminator AI is now less prone to kill its own teammates when burning a room
  • Fixed a case of Heavy flamer not moving toward the room to flame
  • Terminator AI now handles multiple flame room objectives
  • Fixed the Terminator AI trying to block corridors that the Genestealers can't access in 1 turn
  • Fixed the Terminator AI not knowing when a Genestealer spawn is blocked
  • Fixed a case of Terminator AI getting stuck after completing part of an objective
  • Fixed a case of Terminator AI getting stuck after recovering the servo-skull
  • Genestealer AI now tries to overrun Assault Cannons with limited ammunition
  • Genestealer AI is now more prone to send Genestealers into suicide attacks if it has reserves
  • Genestealer AI now takes more risks regarding Overwatch fire

Features:
  • Added more campaign horde maps (9->20)
  • Played horde maps are now excluded from the list until they have all been played
  • Rebalanced all Leaderboard ranks
  • Added a confirmation popup when exiting squad customisation without saving
  • Added a Heal icon on the ground to show the Apothecary's medical assistance area of effect
  • Improved the Overwatch ground icon display for squares covered by both turret and Terminator Overwatch
  • Added a floor icon for "the next frontal attacker is killed" card
  • Added the option to disable motion blur
  • Added the option to toggle off subtitles during cinematics
  • Added a slider to change camera scrolling speed
  • Improved sound effects throughout the game
  • Improved card UI
  • Improved objectives display
  • Improved dice display in the log
  • Added a log entry for Jamming and Unjamming
  • Added a log entry for Healing attempts
  • Improved the display of "Neurotoxin" special rule in unit details
  • Re-added links between doors and consoles on Berathius
  • Slightly improved automatic camera movement
  • Added a cinematic at the end of Genestealer Mission 3
  • Fixed some wrong rewards in Terminator Campaign events
Balancing Changes
  • The "Slash" special attack and Medical assistance area of effect no longer requires line of sight (always affect the 3 frontal squares)
  • The Axe Channeling ability description now properly reflects its "until next turn" duration
  • The Hammer and Shield ability descriptions now properly reflect that they are used in frontal melee only
  • The Frenzy card descriptions now reflect that it can't be used on Biomorphs
  • Removed the No Bluff Special Rule from Eratrius local file
  • Added Limited Blips Special Rule to Osulas local file
Bugfixes
  • Fixed the number of remaining AP when a unit opens a door while moving
  • Fixed the number of remaining Assault Cannon munitions while a unit is in Overwatch
  • Fixed a case where moving and shooting would consume extra APs.
  • Fixed the "Next melee is a success" cards not working during the opponent's turn
  • Fixed "+2CP per kill" cards giving only +1CP
  • Fixed being able to shoot at a blip if overwatching the spawn
  • Fixed a case of victory not being properly registered if a player exited too fast
  • Fixed the "Average time per turn" not working properly
  • Fixed a case of "Class Restriction" special rule not working
  • Fixed the turret firing animations not starting at the right time
  • Fixed various cases of UI not refreshing immediately
  • Fixed resource points (PP/Ammo) UI not refreshing immediately
  • Fixed blip value not refreshing immediately after changing it with a card
  • Fixed card UI not refreshing properly when drawing cards mid turn
  • Fixed a graphical glitch related to Orkish fungi
  • Fixed Terminator portraits not being reloaded properly
  • Fixed the base Genestealer customisation not being updated in real time
  • Fixed emblems and patterns on lightning claws
  • Fixed missing masks in Dark Angels customization
  • Fixed a graphical glitch blood angel plasma customization
  • Fixed a case of wrong cinematics being played during overwatch fire
  • Improved consistency in log text
  • Fixed missing text in unit details after using a "Next shot is a success" card
  • Fixed a missing icon in the log when playing the "place a rubble" card
  • Fixed being able to display the log or unit details with the extended map
  • Fixed audio glitches in campaign cinematics
  • Fixed Idle sounds still playing after exiting the campaign squad manager
  • Fixed the additionnal spawn in Terminator Campaign Chapter I not having the proper visuals
  • Fixed a graphical glitch during Genestealer Mission 2 intro cinematic
  • Fixed missing dialogues in Genestealer Mission 5 and 6
  • Fixed missing dialogues in Terminator Mission 12
  • Removed an obsolete dialogue in Terminator Mission 9 introduction
  • Fixed various typos and text mistakes throughout the game
  • Fixed a crash related to the AI
  • Fixed a crash on "flame the room" maps
  • Fixed a crash when using ALT+F4
  • Fixed a case of crash during multiplayer games
  • Fixed various other crashes
KNOWN ISSUES
  • Cases where the Terminator AI may not put itself in Overwatch, even when in direct danger
  • Genestealer biomorphs start a draw animation when killed in melee

As always, please let us know if you have any issues.

The Space Hulk: Tactics team

Space Hulk: Deathwing - contact@rockpapershotgun.com (Fraser Brown)

In the last five years alone, there have been four video game adaptations of the Warhammer 40,000 spin-off, Space Hulk. Plenty of chances to get it right, you d think, though the first three attempts suggest otherwise. And here comes Space Hulk: Tactics, once again throwing gruesome Genestealers against stompy Terminators in derelict spaceship corridors. It s not quite a combo-breaker, but it gets very close.

(more…)

Space Hulk: Tactics - chaton


Hi everyone,

Space Hulk: Tactics released two days ago and we’d like to extend a huge thank to all of you who played and posted feedback about the game. We’re closely monitoring your reports on Steam, the official forums, and social networks to develop patches answering your requests.

You’ll find below our take on the main feedback we’ve received.

We’ve read a lot of comments about the AI of the game, especially in the campaign. Space Hulk: Tactics’ campaigns are meant to slowly introduce players to the mechanics of the game. The first missions feature a less aggressive AI to give time to new commanders to learn to control a terminator squad. The further you progress through the campaign, the more risks the AI take and it quickly starts to become aggressive, as you would expect a Genestealer pack to be.

Of course, it doesn’t mean the AI is perfect and we’re working hard on your reports to improve it. You can count on the Genestealers to be more aggressive in many situations after a first update next week!

The frequency and variety of the mini-skirmishes in the campaigns will also be tweaked as some of you reported some issues on that front.

We’d also like to come back on the mechanics of the macro map in the campaigns as we’ve seen some reports about the map being smaller than expected. The macro map brings an additional layer to the campaign with optional story elements, events, and loot.



The big points in the maps are the main missions and the other nodes are smaller encounters that flesh out your progression through the campaign. Note that a node can also be empty. It’s up to you to either rush from one mission to another by taking the shorter path, or explore the macro map to collect optional bonuses and fight mini skirmishes.

Once you’ve finished a main story mission, it will unlock a new portion of the macro map. The map you see at the end of the first mission is only a small part of the overall map of the Space Hulk you’ll visit. The Blood Angels campaign features 13 main missions, as well as 4 optional ones depending on your choices, and the Genestealers campaign features 9 missions in which you face Ultramarines, Dark Angels and Space Wolves squads.

Some of you posted some requests to speed up the overall pace of the game. We understand your feedback on that side as well and we’re working on various options to increase the pace of the game both in singleplayer and multiplayer. More about that soon as we plan this update in the coming weeks.

Finally, we’re hard at work on the remaining technical issues. We’ve just created a Beta branch for you to test the latest technical improvements. If you’re experiencing crashes in the campaigns, please try our Beta branch and tell us if it’s smoother.

See you soon for more info,

The Space Hulk: Tactics Team
Space Hulk: Tactics - contact@rockpapershotgun.com (Dominic Tarason)

SPACE HULK SPACE HULK SPACE Hu- okay, let’s not do that. As polished as Space Hulk: Tactics looks, Cyanide’s take on the venerable board game feels like a regular franchise entry now, rather than a once-in-a-blue-moon event it used to be. As with Space Hulk Ascension from a few years back, Tactics is another attempt to capture the spark of Games Workshop’s board game of sci-fi tactics, pitting a squad of power-armoured troopers up against an endless alien swarm – this time with a full alien campaign for solo play. Below, an ominous and lore-heavy launch trailer.

(more…)

Space Hulk: Tactics - Netheos


Space Hulk: Tactics is now available!

We've just updated the Pre-Order Beta with the full version of the game. Official release on Steam is in a few hours. That means you can still get the pre-order bonuses for a few hours and get the full game instantly!

Last week’s Launch Trailer is the perfect introduction to our turn-based tactical game, showing the deadly standoffs between the pinnacles of human development and the galaxy’s most deadly threat.

https://www.youtube.com/watch?v=c-8Mi33vNDc
On the side of humanity stand the Space Marine Terminators, genetically modified super soldiers clad in heavy armour and equipped with extraordinary firepower that turns them into effective walking tanks. Opposing them are the Genestealers, insidious inhabitants of the floating amalgamations of smashed-together starships called space hulks, hiding inside every pipe and duct, prepared to rend anything that comes close to pieces with glistening claws.



An innovative new card system gives players greater control over their forces, while two non-linear, narrative-driven campaigns tell a new, terrifying story in the Warhammer 40,000 universe. A full customisation system is available across four Space Marine chapters and four Genestealer Hive Fleets, letting you design your force down to the last shoulder plate or weapon hilt. A robust mission editor, inspired by the clip-together nature of building scenarios in the board game, means you can design, share, and play your own maps quickly and easily.

Space Hulk: Tactics comes today to PS4, Xbox One, and PC.

https://store.steampowered.com/app/492230/Space_Hulk_Tactics/
Space Hulk: Tactics - chaton


Dear Community,

We’re very thankful for your feedback and support since the First Update Patch. We continue to work on game balance, bugfixes and gameplay improvements, to provide the best experience possible when the game launches on October 9th.

You can see the launch trailer here:

https://www.youtube.com/watch?v=c-8Mi33vNDc
Today, we’re happy to share with you the details of the Pre-Order Beta Second Update Patch. It features plenty of balance changes, bugfixes and gameplay improvements. Please find the details below.

Balance changes:
  • All cards that affect “the next action” won’t expire at the end of your turn.
  • The effect stays active until consumed by an action.
  • The Apothecary “Lock door” ability now costs 0 AP (Action Point).
  • The Axe Challenging psy power now costs 1 PP (Psy Point) instead of 2, according to the description displayed on the action tooltip for Librarian.
  • Re-added the console and its links on Darakin
  • Re-added the links between the console and the door on Khitor

Features:
  • Pre-Order DLC is now available
  • Auto-camera handling during opponent’s turn has been improved.
  • Special rules from the current map are now displayed in-game below the objectives.
  • In-game objective display has been improved.
  • The map legend that appears when your hand of cards is displayed has been improved
  • Tweaked the “Disengage Genestealer” button
  • Improved AI to better handle Console-Door links
  • Added icons for all interactive objects when an action is prepared, instead of only using the door one.
  • Added a new dodge animation for Genestealers.
  • Improved the Genestealer campaign intro cutscene.

Bugfixes:
  • Fixed the warp bubble not activating in certain situations
  • Fixed a crash due to corrupted customisation save data
  • Fixed the Guard stance gained from a card not showing in the info tab
  • Bonuses to shooting will now also affect move and shoot actions.
  • Fixed certain cards using incorrect icons
  • Fixed decoy blips not gaining 2 AP with the Screamer Killer card.
  • Fixed typos and overlap in various texts and languages
  • The “Next frontal attacker is killed” card will now display the correct icon on the ground.
  • Fixed an issue where actions wouldn’t correctly display in the gameplay log
  • Fixed an issue where text was missing in the gameplay log
  • Fixed an issue where icons were missing in the gameplay log
  • Tutorial tooltips will no longer display during cutscenes
  • Fixed the Terminator card UI breaking when playing a card
  • Fixed patterns and emblems not correctly displaying on Hands, Lightning, Claws and Bolters.
  • Mission Editor: Removed the option to set Doors, Consoles, Turrets and Rubble as indestructible
  • Fixed the Genestealer animation when running under Assault Cannon overwatch
  • Corrected an issue where the Dark Angel heavy was able to remove his Eye implant

We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.

Space Hulk: Tactics Team
Space Hulk: Tactics - chaton


Witness endless battle and the doom of a world in the Space Hulk: Tactics launch trailer!

Space Hulk: Tactics is a faithful turn-based tactics adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing unique twists to the cult classic formula. Our new launch trailer will prepare you for release on PS4, Xbox One, and PC in just a few days, October 9. See the desperate battle between man and alien like never before!

https://www.youtube.com/watch?v=c-8Mi33vNDc
On the side of humanity stand the Space Marine Terminators, genetically modified super soldiers clad in heavy armour and equipped with extraordinary firepower that turns them into effective walking tanks. Opposing them are the Genestealers, insidious inhabitants of the floating amalgamations of smashed-together starships called space hulks, hiding inside every pipe and duct, prepared to rend anything that comes close to pieces with glistening claws.



An innovative new card system gives players greater control over their forces, while two non-linear, narrative-driven campaigns tell a new, terrifying story in the Warhammer 40,000 universe. A full customisation system is available across four Space Marine chapters and four Genestealer Hive Fleets, letting you design your force down to the last shoulder plate or weapon hilt. A robust mission editor, inspired by the clip-together nature of building scenarios in the board game, means you can design, share, and play your own maps quickly and easily.

Space Hulk: Tactics comes to PS4, Xbox One, and PC on October 9. Pre-order Space Hulk: Tactics today on Steam and get special bonuses, including a 10% discount, immediate beta access, and unique second founding colour schemes for your Terminators.

https://store.steampowered.com/app/492230/Space_Hulk_Tactics/
Space Hulk: Tactics - chaton


Dear all,

It’s been a week since we deployed Space Hulk: Tactics’ Pre-Order Beta. Thank you for all your feedback and support! We’ve taken into consideration your reports and suggestions to provide a better experience, optimize and balance the gameplay.

We’re happy to deploy today a new update based on your feedback, including gameplay balance, winrate system and bugfixes. Please find below the details.

Gameplay balance:
  • One additional action point for every card when converted
  • Terminator AI updated on Khitor
  • Rebalancing the level design of three maps to reduce the differences between Terminator and Genestealer
    • Osulas - Reducing the spawn ability considering the “Limited blips” rule.
    • Eratrius - Removing the “No bluff” rule (a 26% decrease in the number of Genestealers)
    • Darakin - Removing the “Countless” rule (a 50% decrease in the number of Genestealers)
Winrate system:

Old System
  • Percentages shown in the winrate system would include every game played (against AI, games left after only two turns, even disconnections).
New System
  • Reset the winrate percentage using a new algorithm to be closer to real records.
  • The winrate will now only take PvP maps, ranked matches and skirmish into account.

Bugfixes
  • Fixed a crash that would occur at launch
  • Fixed a bug that would prevent the card Persistence (+4 AP on a pawn) from activating
  • Fixed a graphical glitch with emblems on Powerfists
  • Fixed an issue with missing icons in the log when using the warp bubble
  • Fixed a case where Genestealers would spawn with Terminator customization elements
  • Fixed a missing animation when a Reaperfex or Bulwark attacking a Terminator would result is a draw
  • Tweaked visuals on the disengage Genestealer botton
  • Polished log texts
  • Added feedback on the Genestealers affected by the Neurotoxin special rule
  • The card Feeding Frenzy (+2 dice to a genestealer, then die) now clearly states that it cannot be activated on Biomorphic Genestealers
  • Added transparency to overwatch overlay
  • Improved Terminator AI
  • Fixed several issues that would lead to crashes
  • Fixed typos in various texts and languages
We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.

Space Hulk: Tactics Team
Space Hulk: Tactics - chaton


Learn all about the Space Hulk: Tactics mission editor in a new gameplay video!

Space Hulk: Tactics, the official adaptation of the classic boardgame from Games Workshop, embraces its heritage with the easy to use but incredibly powerful Mission Creator tool!

Available now in beta for anyone who pre-orders on Steam, it can be used to create an infinite combination of layouts and tilesets, and you have already gotten to grips with designing amazing things using it.

https://www.youtube.com/watch?v=_Cge-72BQYE
In our new trailer, learn the ins and outs of making your own missions quickly and easily. Changing layouts and looks, adding logic, and linking elements is just a single button press away, with testing done on the fly from within the editor itself.

Custom Terminator squads and Genestealer swarms can be designated for each map, as well as unique rulesets, restrictions, and opportunities for either side. Plus, set an objective for the Terminators - one of twenty which range from annihilation to escape.



Once your masterpiece is complete it can be uploaded online and shared. We’ve created specific forums for players to talk about their creations, creating threads for everything from asking for advice to providing a space for narrative to link a selection of maps that they’ve made. Maps can be found easily in-game through various search and filter tools, including for map creators.

The Space Hulk: Tactics pre-order beta has begun, pre-order now on Steam to play. The game releases on Xbox One, PS4, and PC on October 9.

https://store.steampowered.com/app/492230/Space_Hulk_Tactics/
...

Search news
Archive
2018
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002