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Scanner Sombre, as it turns out, hasn't sold very well, at least compared to Introversion's previous game: the 2-million-copies-sold-and-counting Prison Architect. By comparison, the developer's first-person cave-mapping game Scanner Sombre has only rustled up around 6,000, or in the words of Introversion's Chris Delay, "It's bombed".
Delay, and Introversion co-founder Mark Morris, chatted about the game, and its sales, in a frank new YouTube video, while also finding the time to show off Scanner's previously teased VR mode, which is now live in beta form, and playable on HTC Vice or Oculus Rift. Click here to learn how to opt in to that beta on Steam.
Here's Delay speaking about Scanner Sombre's sales, via Gamasutra: "It's bombed. I didn't think that was possible. It's not that I arrogantly believe we're the best people in the world or anything, it's that our last game sold over 2 million. So I kind of wrongly assumed that would just give us a minimum number of people looking at our game. So that numbers like [6k] would be impossible."
‘Terrible’ only in the sense of their gaming capability. Honestly, I’m sure your> laptop is lovely to look at and it was definitely a extremely sensible idea to spend all that money on it instead of buying a holiday or helping to save the pandas. Truth is, though, that playing recently-released games on the vast majority of laptops is about as effective as starting an online petition to uncancel your favourite television show.
A little discretion goes a long way, however. Sure, you may be denied the glossiest of exploding viscera, but it is entirely possible to keep up with the Joneses even on a Terrible Laptop that has no dedicated graphics card. Here are but twelve contemporary games – either recently released or still-evolving going concerns – that will indeed run on your glammed-up toaster. Additional suggestions below are entirely welcome. … [visit site to read more]
Introversion Software surprised us recently by releasing its first-person adventure Scanner Sombre just a few days after announcing its existence, an interesting move considering Introversion's last game, Prison Architect, spent about six years in Early Access. Now comes the news that Scanner Sombre will soon be available to play in VR, which Introversion's co-founder, Mark Morris, didn't formally announce but simply mentioned to me during a conversation at PDXCon this week in Stockholm, Sweden.
The news arrived when I asked Morris and fellow co-founder Chris Delay if they were still experimenting with VR, since the developers had expressed excitement about VR on our podcast in 2015 and released Defcon VR back in February of this year. While Morris is definitely a fan of VR technology, he also admits it's still a bit of a niche market.
"I think about seven people downloaded [Defcon VR]," Morris told me. "That's the reality of VR. So, we're not doing exclusive VR games, I think that would be just nuts at the moment."
Hence Introversion's decision to release Scanner Sombre for PC first, and hold off on making it a VR compatible game until later.
"We deliberately didn't want people thinking Scanner Sombre is a VR game and then not buying it thinking 'I've got to have a headset.' It's a PC game, but if you happen to have a headset you'll be able to play Scanner [in VR]."
It seems like a good strategy: I don't own a VR headset, and so when browsing games on Steam I pretty much ignore anything labeled as a VR game. Even if a game says it can be played both with or without a headset, if it's made for VR I usually assume that's the optimal way to play it. And so I don't play it.
As for when it's coming, it won't be long, as Introversion plans to have the game VR-ready in approximately six weeks. It'll be compatible with both Oculus Rift and Vive. I expect Tom will certainly be happy to play it again in VR, as he called Scanner Sombre "tense and captivating" in his review.
A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. … [visit site to read more]
Scanner Sombre [official site] is Introversion’s curious LIDAR-inspired exploration game. It caught my eye last year at Rezzed because it had such an unusual art style – the only thing close to it is A Light In Chorus and that does very different things with the specks of colour which make up its environments. In Scanner Sombre you use a scanning gun to reveal the world around you and to navigate its secrets.
A spectrum of colour helps you parse the terrain with bluer areas being far away and reds indicating what’s nearest. Yellows and greens mark out the middle ground. It’s an atmospheric game although it cleaves to a narrative I wasn’t particularly interested in. That said, it managed to get under my skin to the point where I quit out forever about halfway through because I was TOO SCARED. But the art style is the thing which drew me in and which continues to absolutely fascinate me. Chris Delay, one of the studio’s directors, was on hand to talk more so we delved into particle systems, maps and the secret mouse button function: … [visit site to read more]
First-person spelunker Scanner Sombre [official site] will launch this very Wednesday, April 26th, developers Introversion Software announced today. They’re sending us to explore a deep and dark cave network with the aid of a LIDAR scanner that visualises the world with squillions of coloured dots. It’s a curious game to see from Introversion, who are known far more for exploring systems than places in games like Prison Architect, Uplink, and Defcon. I like the concept and look but I have premonitions of lurking horrors and do not want to know. … [visit site to read more]