Scanner Sombre - Chris

We wanted to say a big thank-you to everyone who has supported Introversion through the years, and especially to those that love our oddball art exploration game Scanner Sombre. We were all in a pretty dark place after working on Prison Architect for five years plus, and something sinister and dark was just dying to come out. Scanner Sombre is how we felt!

As a thank-you gift we have released the Official Soundtrack as a free download, for anyone who owns Scanner Sombre. Thank you so much!

Track Listing:

1 As Above So Below (Surface Ending)
2 Know our Truth (Temple Ending)
3 The Souls of the Many (River)
4 Don't Fall in (Lake Part 4)
5 Somebody Was Here Before (Base Camp)
6 A Serpent Bites its Own Tail (Base Camp)
7 Halls of the Fallen (The Mine)
8 The Ascent (Lift Shaft)
9 What Darkness Awaits You (Lake Part 2)
10 Behind the scenes with the composer

We'll leave you with these words from our head of audio, and composer of the Scanner Sombre soundtrack, Alistair Lindsay. Thanks and enjoy!

Just prior to commencing work on Scanner Sombre I had experienced an intensely busy and emotionally brutal couple of years in which I had lost, to terminal illness, all three of my cats, my dog, and finally my Father too. During this period I had designed sounds and composed music for several games most notably Ludeon's 'RimWorld', and Introversion's BAFTA Award winning 'Prison Architect'.

To stay 'professionally positive', and therefore be able to write the (mostly) emotionally neutral or happy music that these games required was not easy but was nonetheless essential. On many such occasions, alone in my studio, I could feel the proverbial thumbs of my own truth pressing remorselessly ever harder into the eyeballs of my soul, as I forced myself not to externalise (in my musical compositions) the pain and loss I was feeling inside.

As it turned out we had just finished Prison Architect when my Father died. What should have been a time for joy, jubilation, and a sense of pride and victory was instead usurped by feelings of nausea, anger, and devastating loss.

In all truth henceforth what I desperately needed most of all was to be authentic. I needed a new project to write for that could offer me a legitimate vessel into which I might pour all of that dark, rancid, despair and negative energy that I had bottled up inside for so long.

What I needed was a bottomless pit of never-ending doom, where all hope must be abandoned, where only pain and grief can thrive. Somewhere that would need the kind of music I had wanted to give birth to for an entire year!

And that, ladies and gentlemen, turned out to be Scanner Sombre.

All the best, and, er....enjoy the music?

Alistair Lindsay.
Head Of Audio. Introversion.

Scanner Sombre

Scanner Sombre, as it turns out, hasn't sold very well, at least compared to Introversion's previous game: the 2-million-copies-sold-and-counting Prison Architect. By comparison, the developer's first-person cave-mapping game Scanner Sombre has only rustled up around 6,000, or in the words of Introversion's Chris Delay, "It's bombed".

Delay, and Introversion co-founder Mark Morris, chatted about the game, and its sales, in a frank new YouTube video, while also finding the time to show off Scanner's previously teased VR mode, which is now live in beta form, and playable on HTC Vice or Oculus Rift. Click here to learn how to opt in to that beta on Steam.

Here's Delay speaking about Scanner Sombre's sales, via Gamasutra: "It's bombed. I didn't think that was possible. It's not that I arrogantly believe we're the best people in the world or anything, it's that our last game sold over 2 million. So I kind of wrongly assumed that would just give us a minimum number of people looking at our game. So that numbers like [6k] would be impossible."

Scanner Sombre is currently 50% off in the Steam Summer sale. You can read Tom Marks' review here.

Scanner Sombre - Chris
We are very proud to announce you can now play Scanner Sombre in VR, using a HTC Vive or Oculus Rift.

We've been busy working on this since Scanner Sombre launched, and we think it's one of the most atmospheric experiences we have ever created. Let us know what you think!

Mark & Chris made a video demonstrating the new Vr mode, and also discussing the critical and commercial response to the games launch. It's a difficult but honest discussion.

This update is on the steam branch 'beta', meaning you must manually switch to that branch to see this new version.
- Right click on Scanner Sombre in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

Full list of changes

- Experimental VR mode
Supports HTC Vive or Oculus Rift.

- Translations
The game has been translated into this massive list of languages:
Simplified Chinese
Traditional Chinese

- You can now invert your mouse Y axis (options menu, 'Invert Y axis')

- Experimental Linux support added

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our livestream - we sometimes code live on twitch
Dota 2 - (Alec Meer)

‘Terrible’ only in the sense of their gaming capability. Honestly, I’m sure your> laptop is lovely to look at and it was definitely a extremely sensible idea to spend all that money on it instead of buying a holiday or helping to save the pandas. Truth is, though, that playing recently-released games on the vast majority of laptops is about as effective as starting an online petition to uncancel your favourite television show.

A little discretion goes a long way, however. Sure, you may be denied the glossiest of exploding viscera, but it is entirely possible to keep up with the Joneses even on a Terrible Laptop that has no dedicated graphics card. Here are but twelve contemporary games – either recently released or still-evolving going concerns – that will indeed run on your glammed-up toaster. Additional suggestions below are entirely welcome. … [visit site to read more]

Scanner Sombre

Introversion Software surprised us recently by releasing its first-person adventure Scanner Sombre just a few days after announcing its existence, an interesting move considering Introversion's last game, Prison Architect, spent about six years in Early Access. Now comes the news that Scanner Sombre will soon be available to play in VR, which Introversion's co-founder, Mark Morris, didn't formally announce but simply mentioned to me during a conversation at PDXCon this week in Stockholm, Sweden.

The news arrived when I asked Morris and fellow co-founder Chris Delay if they were still experimenting with VR, since the developers had expressed excitement about VR on our podcast in 2015 and released Defcon VR back in February of this year. While Morris is definitely a fan of VR technology, he also admits it's still a bit of a niche market.

"I think about seven people downloaded [Defcon VR]," Morris told me. "That's the reality of VR. So, we're not doing exclusive VR games, I think that would be just nuts at the moment."

Hence Introversion's decision to release Scanner Sombre for PC first, and hold off on making it a VR compatible game until later.

"We deliberately didn't want people thinking Scanner Sombre is a VR game and then not buying it thinking 'I've got to have a headset.' It's a PC game, but if you happen to have a headset you'll be able to play Scanner [in VR]."

It seems like a good strategy: I don't own a VR headset, and so when browsing games on Steam I pretty much ignore  anything labeled as a VR game. Even if a game says it can be played both with or without a headset, if it's made for VR I usually assume that's the optimal way to play it. And so I don't play it.

As for when it's coming, it won't be long, as Introversion plans to have the game VR-ready in approximately six weeks. It'll be compatible with both Oculus Rift and Vive. I expect Tom will certainly be happy to play it again in VR, as he called Scanner Sombre "tense and captivating" in his review.

Prison Architect - (Alec Meer)

A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. … [visit site to read more]

Scanner Sombre - (Philippa Warr)

Scanner Sombre [official site] is Introversion’s curious LIDAR-inspired exploration game. It caught my eye last year at Rezzed because it had such an unusual art style – the only thing close to it is A Light In Chorus and that does very different things with the specks of colour which make up its environments. In Scanner Sombre you use a scanning gun to reveal the world around you and to navigate its secrets.

A spectrum of colour helps you parse the terrain with bluer areas being far away and reds indicating what’s nearest. Yellows and greens mark out the middle ground. It’s an atmospheric game although it cleaves to a narrative I wasn’t particularly interested in. That said, it managed to get under my skin to the point where I quit out forever about halfway through because I was TOO SCARED. But the art style is the thing which drew me in and which continues to absolutely fascinate me. Chris Delay, one of the studio’s directors, was on hand to talk more so we delved into particle systems, maps and the secret mouse button function: … [visit site to read more]

Scanner Sombre - Valve
Scanner Sombre is Now Available on Steam and is 20% off!*

Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software - creators of the BAFTA award winning Prison Architect as well as Uplink, Darwinia and DEFCON.

*Offer ends May 3 at 10AM Pacific Time
Apr 24, 2017
Scanner Sombre - Chris
We are very excited to announce that our sixth game ‘Scanner Sombre’ is finished, and is launching this Wednesday 26th April! Watch our launch trailer here:

Scanner Sombre began life as a short experimental prototype, created in a little over a week during the long Prison Architect alpha. We wanted to create something completely different to Prison Architect, and very different from any game we’d made before. Scanner Sombre is intended to be a deeply atmospheric experience, inspired by similar games such as Gone Home, Dear Esther, and Proteus.

Armed only with a LIDAR gun, you must explore and ultimately escape the cave. As you explore your ‘point cloud’ becomes more and more detailed and expansive.

Scanner Sombre will be on sale on Wednesday 26th April. The price will be $11.99, reduced to $9.99 for launch.

We hope you enjoy playing our latest game!

Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our livestream - we sometimes code live on twitch
Scanner Sombre - (Alice O'Connor)

First-person spelunker Scanner Sombre [official site] will launch this very Wednesday, April 26th, developers Introversion Software announced today. They’re sending us to explore a deep and dark cave network with the aid of a LIDAR scanner that visualises the world with squillions of coloured dots. It’s a curious game to see from Introversion, who are known far more for exploring systems than places in games like Prison Architect, Uplink, and Defcon. I like the concept and look but I have premonitions of lurking horrors and do not want to know. … [visit site to read more]


Search news
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002