Splody - Jimbly
A step towards internationalization
This update adds international support to the font and to chat (through IME). Now you should be able to see the names of our Japanese friends who have been playing quite a bit of Splody recently!

This also opens the possibility of doing localization in a future update. Do you want to see Splody in your language? Contact me via info@dashingstrike.com if you would be interested in helping with the translation of Splody - there's not much text at all, mostly just the menus, so it wouldn't be much work.

There have been a few other little features and fixes since the last major update, here are the interesting ones:

Major Features and Fixes
  • Font support for most international (European and Asian) characters
  • Add IME support for entering these characters into chat/edit boxes
  • Update to new Discord invite link (https://discord.gg/dashingstrike)
  • Restored support for Windows XP
  • Fixed opening https links on Linux
  • Fixed copy/paste from chat

Note: The international font requires a GPU supporting 8K textures (common in GPUs made from 2006), so may not be available on particularly low-end systems. If this is actually a problem for anyone, let me know, we can find a workaround.

Hope you have a blast!
  • Jimbly
Splody - Jimbly
PlayStation 4 version is now live!

The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store.

I've also been busy adding general features and making improvements, some of the more interesting ones are below.

Major Features and Fixes
  • New option: increase round time on "giant" mapsby an additional 30 seconds
  • New option: Flame Speed
  • New option: Flame Duration
  • Re-order Advanced Gameplay Options to have more interesting options at top
  • Add taunt sounds
  • Add some additional flair to the round victory/lose/draw screen
  • Add subtle fade transition to most state changes to make UI flow more smoothly
  • Startup speed optimizations
  • Support for some obscure gamepads that were not being recognized correctly
  • Make disconnecting from a server always instantaneous
  • Playing with 64 bots (A.K.A. "Screensaver Mode") now works better on all maps
  • Add delay on processing controller disconnects, allowing for them to be reconnected (within 5 seconds) without killing your player
  • Fix text entry on non-QWERTY keyboards
  • Fix framerate stutter on newer video cards/drivers when a round ends
  • Fix bug in online multiplayer where dead members of a winning team would not see the "Victory" text, despite their team winning
  • Fix achievement icons not showing on OSX
  • Fix amusing crash if you enter the last teleporter and there are no teleporters remaining (due to level closure) when you finish teleporting
  • A whole bunch of other little things, you can see them all in the ChangeLog.

Hope you have a blast!
  • Jimbly
Splody - Jimbly


PlayStation 4 version launching soon!

I apologize for the lack of updates in a while, I've been hard at work on adding support for a PlayStation 4 version, and with that nearly wrapped up, you can soon look forward to an influx of new opponents in online games! Also to help find opponents for online games, this update brings with it Discord integration.

Discord Integration
  • Add Discord Rich Presence supporting sharing game details and inviting over Discord
  • Launched an Official Discord Server for Splody and Dashing Strike - gather here to say "hi" or coordinate some multiplayer games!
  • The Discord Server includes a bot that can notify whenever there are people in a public game looking for more players.

Major Features and Fixes
  • Cross-platform multiplayer features to handle the upcoming PlayStation 4 release
  • Significant performance enhancements - greatly reduced the performance impact of large levels and Bot players. Not sure who wants to play on a level with thousands of tiles and 64 Bots, but now you can!
  • Loading/start-up time enhancements
  • New Option: "TV Safe Area" for keeping the important part of the UI within the visible part of the screen
  • New Option: "Subtle" power-up sounds (suggested by FireVisor)
  • New Option: Play on (or start) servers which do not allow UGC (user-made levels or user-entered server names)
  • New Feature: Allow other players to force a match to start if the room leader is being unreasonably slow
  • New Feature: Ability to report offensive user-made levels and player names
  • Level Editor: Add graphics scheme preview and Delete option
  • Add graphical hints about controller or keyboard hotkeys to almost every screen, so it is clear you can press a button/key to exit a menu, etc
  • Add appropriate in-game icons when using PlayStation-family controllers on PC
  • Add filtering by platform (Steam / PlayStation 4) on the in-game leaderboards
  • A whole bunch of other small fixes and polish

Hope you have a blast!
  • Jimbly
Splody - Jimbly


With the release of Achievements and Trading Cards, the fifth major update to Splody is complete!

Major Features and Fixes
  • Achievements
  • Trading Cards and associated community items:
    • Trading Cards

    • Profile Backgrounds

    • Badges

    • Emoticons
  • New player spawn logic for more consistently even distribution of players, while handling more players on all maps

Hope you have a blast!
  • Jimbly
Splody - Jimbly


With the release of Achievements and Trading Cards, the fifth major update to Splody is complete!

Major Features and Fixes
  • Achievements
  • Trading Cards and associated community items:
    • Trading Cards

    • Profile Backgrounds

    • Badges

    • Emoticons
  • New player spawn logic for more consistently even distribution of players, while handling more players on all maps

Hope you have a blast!
  • Jimbly
Splody - Jimbly


The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options!

Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
  • New series options:
    • Set initial power-ups that players start with (overriding map defaults)
    • Set power-up drop frequencies (overriding map defaults)
    • Adjust Game Speed for a more chaotic or strategic experience
  • New Level Editor features:
    • Set initial power-ups that players start with per-map
    • Place Teleporters, Conveyors, Tunnels, and initial Power-Ups
  • New levels made with these new features:
    • Polo - start with Kicker and Mount
    • Race - get to the outside first to acquire a ton of power-ups
  • Steam Cloud support for custom levels
  • Display player name and avatar of round winner under the "Victory" / "Draw" / "Lose" text

Hope you have a blast!
  • Jimbly
Splody - Jimbly


The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options!

Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
  • New series options:
    • Set initial power-ups that players start with (overriding map defaults)
    • Set power-up drop frequencies (overriding map defaults)
    • Adjust Game Speed for a more chaotic or strategic experience
  • New Level Editor features:
    • Set initial power-ups that players start with per-map
    • Place Teleporters, Conveyors, Tunnels, and initial Power-Ups
  • New levels made with these new features:
    • Polo - start with Kicker and Mount
    • Race - get to the outside first to acquire a ton of power-ups
  • Steam Cloud support for custom levels
  • Display player name and avatar of round winner under the "Victory" / "Draw" / "Lose" text

Hope you have a blast!
  • Jimbly
Splody - Jimbly


The third major update to Splody releases today, adding some commonly requested gameplay features!

Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
  • New powerup: Dashing Strike (double-tap movement to send a bomb flying)
  • New powerup: Dangerous Bombs (explodes in a square-ish area)
  • New powerup: Piercing Bombs (pierces through soft blocks and powerups)
  • New powerup: Bouncy Bombs (when kicked, bombs bounce instead of stops upon hitting an obstacle)
  • New "Custom" online game type that lets you change any options without having to run your own dedicated server

Hope you have a blast!
  • Jimbly
Splody - Jimbly


The third major update to Splody releases today, adding some commonly requested gameplay features!

Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
  • New powerup: Dashing Strike (double-tap movement to send a bomb flying)
  • New powerup: Dangerous Bombs (explodes in a square-ish area)
  • New powerup: Piercing Bombs (pierces through soft blocks and powerups)
  • New powerup: Bouncy Bombs (when kicked, bombs bounce instead of stops upon hitting an obstacle)
  • New "Custom" online game type that lets you change any options without having to run your own dedicated server

Hope you have a blast!
  • Jimbly
Splody - Jimbly


The second major update to Splody releases today, adding support for Mac OS X and Linux / Steam OS, including cross-platform multiplayer. To celebrate, Splody is 40% off this week!

Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
  • Mac OS X Support
  • Linux / SteamOS Support
  • Windows XP Support, because, why not?
  • Bot Difficulty Options allowing for easier bots for new players, and even harder bots for experienced players
  • New rendering pipeline offers more performance and compatibility for these ports, as well as possible future console releases
  • New remote bomb options: unlimited and one simultaneous per powerup
  • Better SteamLink Support when adding/removing controllers from your SteamLink

Hope you have a blast!
  • Jimbly
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