Armored Warfare - Silentstalker
Commanders!

This month in our Branch of the Month series is dedicated to the Self-Propelled Gun branch, available in Zhang Feng’s vehicle pool. The branch is unique in the way that it contains a vehicle class that is currently only restricted to the PvE modes of the game.



As their name suggests, Self-Propelled Guns (furthermore referred to as SPGs) are howitzers, installed on a tracked or wheeled chassis. What the name does not imply is, however, the armor part – that came a bit later.

Of all the classes in Armored Warfare, the Self-Propelled Guns have, in their most basic form, the deepest roots in history. The idea to put a gun on a chassis with an engine is as old as cars themselves with the first attempts to build such vehicles (usually consisting of civilian trucks with a gun crudely screwed on top) appearing even before the First World War. It was, however, the Great War that saw such vehicles being actually used on the batatlefield for the first time and even though the majority of the artillery of the time still consisted of guns towed by horses, the potential of self-propelled guns did not escape the keen eyes of military strategists.

The interwar period saw some limited development of the self-propelled guns, but it was the Second World War that firmly established the importance of the self-propelled guns as the means to provide by now highly mobile armies with fire support. In other words – the tactics had changed since the Great War – where hundreds of massed guns used to pound mostly static lines, the Wehrmacht was now advancing through Europe with pace previously unheard of.

This, of course, provided many challenges to artillery units on both sides – challenges that would take whole books to describe, but to sum it up: modern mobile infantry needed mobile and fairly accurate fire support – that meant providing artillery not only with the means to move around swiftly (in other words, a tracked or wheeled self-propelled chassis), but also with protection. Accurate fire support meant getting closer to the front, which in turn meant that the vehicle was exposed to enemy fire.

In many cases, such fire support vehicles were also used for direct fire support – instead of using the artillery ballistic arc to attack the enemy from above, direct line of sight fire was employed for increased accuracy. This in turn required the vehicles to feature significant armor protection because, unlike the artillery of old, them getting under fire was no longer an option, it was a certainty.

The two biggest proponents of this approach were the Germans and later on the Soviets. The Germans had this kind of self-propelled armored artillery right from the start of the war in the form of the Sturmgeschütz vehicle series. StuG III, which can be considered perhaps the best German armored vehicle of the war when it comes to cost-to-performance ration, was basically a modified medium tank (Panzer III) hull with a casemate on top, housing a forward-firing 75mm cannon (a short version early on, later on the barrel length grew) with limited gun traverse. The gun could also elevate more than a standard tank gun would – as a result, the vehicle was capable of both direct and indirect fire.



Compared to a standard tank, this layout allowed the StuG to carry a bigger gun than the chassis normally would and to function both as an artillery piece and as a tank destroyer. The limited gun traverse was a drawback, but not a fatal one if the vehicle was used correctly – either for shelling the enemy using its excellent gun elevation, or for engaging the enemy at distance. This approach called for reasonably thick frontal armor but the rest of the armor was rather thin, making the weight manageable and the vehicle quite mobile.

Other German self-propelled artillery pieces like the Hummel carried truly powerful guns. Overall, this approach was highly successful and influenced the development of self-propelled artillery for many decades – it still does, in fact.

The Soviet counterpart to the StuGs was the Soviet SU (Samokhodnaya Ustanovka) series. The Russians applied roughly the same approach, although there were, of course, doctrinal differences. Generally speaking, Russian self-propelled guns were better armored and heavier with the SU-152 and ISU-152 being the pinnacle of World War Two self-propelled gun engineering (discounting such monsters as the Sturmtiger that only existed in a very limited number and almost no impact on the war). Their thick armor and their massive 152mm guns would earn them the nickname Zveroboy (“beast-killer”) since their giant shells made short work of even the Tiger heavy tanks.

The Americans entered the self-propelled race in earnest but their approach was a bit different. In their eyes, it was the infantry that supported artillery, not vice versa. American self-propelled guns were more suitable for indirect fire and were relatively more vulnerable. A typical example would be the M7 Priest that not only had thin armor, but was also open-topped (making it vulnerable to such things as mortar fire). It wasn’t really a drawback because these were rarely (at least intentionally) used in direct fire role or city fighting. Other (later) American heavy SPGs lacked any protection (including rudimentary gun shields) and it would take another decade or so before this drawback was actually fixed. As for the British, the early wartime British oddities (such as close support tanks firing smoke shells only) were gradually replaced by self-propelled guns of various degrees of quality before ending up with something comparable to the American equipment, only with the U.S. 105mm caliber replaced with the British 25pdr.

After the war, unlike the other classes, the self-propelled gun future was never in question. All major countries realized that the age of towed artillery was over once and for all and the development ran roughly in the same direction – a relatively light self-propelled chassis with traversing turret (for rapid target engagement) and two gun calibers – low and big one that would gradually unify into one from 1970s onwards.



For the Americans, the low caliber was 105mm while the high caliber was 155mm – around the time the Vietnam War ended, it was decided that the low caliber was no longer sufficient and to unify the caliber for the future modern SPGs, which is why the modern American self-propelled guns have 155mm cannons. The American self-propelled guns are represented mainly by:
  • M108 (105mm)
  • M109 (155mm)
  • M109A6 Paladin (155mm)
The Russians underwent the same development with the 122mm Gvozdika and the 152mm Akatsiya SPGs making way for the modern Russian 152mm guns like the Koalitsiya. As for Germany, Britain and France, much of their early equipment (especially the French one) came from American stocks. Other, indigenous projects appeared later on (such as the German Panzerhaubitze 2000), but all of them are quite comparable to each other, using the same 155mm NATO standard caliber and being highly accurate.

The evolution of self-propelled artillery continues to this day, of course. Ironically enough, in low-scale conflicts, unarmored truck-borne artillery is experiencing a renaissance due to its affordability, although major military of the world will undoubtedly continue to use armored self-propelled guns for the foreseeable future.

From June 1 to June 30, 2019, the following Self-Propelled Guns will be available for lower price than usual along with 30% discount on Battle-Hardened status:

M108 Tier 3 SPG – This is one of the earliest modern turreted American SPGs. Armed with a 105mm howitzer, it was designed in the late 1950s and introduced to service in 1963. It proved to be successful in the Vietnam War against soft targets and enemy infantry, but it was deemed to be too weak to knock out enemy armor and was subsequently phased out shortly after the end of the war. You can read more about it in our dedicated article.
  • Discount: 35%


2S1 Gvozdika Tier 4 SPG – The Gvozdika (“Carnation”) SPG was developed in Kharkov as the means to provide Soviet units with mobile firepower, intended to destroy enemy manpower, artillery and fortifications. Its development was inspired by western designs. Unlike the M108, the Gvozdika was produced for two decades starting in 1971, was widely exported and participated in many conflicts, its 122mm cannon capable of effective fire support even on modern battlefields. You can read more about it in our dedicated article.
  • Discount: 35%


M109 Tier 5 SPG – Armed with a powerful 155mm NATO caliber gun, the American M109 was a larger sibling to the M108. While both the M108 and M109 SPGs were used in the Vietnam War, the M109 – a far more successful design thanks to its firepower – remained in service even after the war and was constantly upgraded. In a heavily modified form, it, in fact, remains in service to this day. You can read more about it in our dedicated article.
  • Discount: 35%


2S3 Akatsiya Tier 6 SPG – The Akatsiya was to the Gvozdika what the M109 was to the M108 – a larger artillery piece carrying a 152mm gun. Like the M109, the Akatsiya (“Acacia”) was a successful vehicle and was exported, although not as much as the more popular Gvozdika. It’s still in service to this day and is appearing in various conflicts across the globe, including the one in Syria. You can read more about it in our dedicated article.
  • Discount: 35%


Palmaria Tier 7 SPG – The Palmaria was an Italian attempt to create a 155mm NATO caliber self-propelled gun to complement the OF-40 MBT with some shared components. It was intended primarily for export and while it was not a very successful design, it gained some notoriety by appearing in Libya despite the imposed arms embargo. Most of the Libyan Palmarias are believed to have been destroyed during the recent conflicts. You can read more about it in our dedicated article.
  • Discount: 25%


PLZ-89 Tier 7 SPG – The PLZ-89 is simply put a Chinese copy of the Gvozdika using roughly copies of older Soviet components. It has roughly the same firepower as the Gvozdika but it does feature a number of updated electronic components, making it more accurate and generally more effective than the two decades older Soviet artillery piece. You can read more about it in our dedicated article.
  • Discount: 25%


M109A6 Paladin Tier 8 SPG – The Paladin is a heavily modernized variant of the M109, currently in service in the U.S. Army as well as several other western militaries. It’s an effective artillery piece but its age does show already and the Americans are already working on its replacement. You can read more about it in our dedicated article.
  • Discount: 25%


Panzerhaubitze 2000 Tier 9 SPG – The Panzerhaubitze 2000 is a 155mm SPG and a result of the German branch of development following the failure to develop a joint German, British and Italian modern artillery vehicle. It has seen combat in Afghanistan and is currently one of the most modern SPGs in service anywhere. You can read more about it in our dedicated article.
  • Discount: 20%


PLZ-05 Tier 9 SPG – Another cutting edge SPG, this time from China, the PLZ-05 marks the switch from the Soviet 152mm caliber to the NATO 155mm one in order to increase the vehicle’s firepower by using more advanced western technology. A relatively small number of these high-end but expensive vehicles were built and around 300 to 400 are currently in service. You can read more about it in our dedicated article.
  • Discount: 20%


Centauro 155 Tier 10 SPG – The final vehicle of the SPG branch, the Italian Centauro 155 (also called “Porcupine”), is an odd one. For one, it’s the only wheeled Self-Propelled Gun currently available in the game. It’s therefore very fast and maneuverable but its gun caliber isn’t any bigger than its predecessors – it still carries a 155mm gun. Its high mobility makes it an excellent support vehicle and in the right hands, it’s a solid Credit earner. You can read more about it in our dedicated article.
  • Discount: 15%


In Armored Warfare, the Self-Propelled Guns are the only class that is mode-restricted. They can be used only in PvE mode. They have the following characteristics:
  • Able to use indirect fire
  • Largest guns in the game (typically 152mm or 155mm on high Tiers)
  • Least amount of armor in the game
  • Least amount of mobility in the game
The ability to use indirect fire is unique to this class. By pressing Shift, a SPG operator can switch to a “satellite” overhead view that can be used to target enemies practically anywhere on the map – since the SPG gun fires using a very high angle, the shells are able to travel over many obstacles, falling on enemy vehicles from above. Although this may sound like a major advantage over any other class, the SPGs do have a number of restrictions and limitations.

For one, such indirect fire is not accurate. SPGs damage their targets in many cases by the shockwaves and fragments of their shells exploding near the targets (often referred to by players as “splash”) – in fact, most artillery can only fire HE shells. Top armor of even the heaviest tanks is often very thin, which means that a direct hit even with a low-penetration HE shell is absolutely devastating, but such direct hits are rarely achieved. Another factor is the shell travel time – HE shells are generally quite slow and the further the vehicle is from the frontline, the longer they travel to their targets. This makes it very difficult to hit fast and moving targets – focusing on stationary or slow targets such as MBTs is advised.

The shell travel arc, while steeper than for direct fire guns, also has its limits – some tall obstacles like rocks or buildings are impossible to fire over, making self-propelled guns very difficult to use in cities or areas with lots of buildings in general.

And last but not least, in Armored Warfare, the indirect fire ability is balanced by the SPGs being very vulnerable at close range – they are sluggish and have very thin armor, making close range combat a risky tactic bordering on suicide. At close or medium range, a SPG will be outmaneuvered by any other vehicle in the game and has to rely on its range to survive under all circumstances.

There is currently a single line of SPGs present in the game, consisting of a mix of vehicles from all countries. They are all quite unique thanks to their low number, although, very roughly speaking, there are two types of SPGs:
  • Rapid-fire SPGs
  • Accurate SPGs
Rapid-fire SPGs, as the category suggests, fire shells faster than standard SPGs, but with less accuracy. They can fire in salvos – similar to the “clip” system of some autocannons in the game, these have a magazine of several rounds (typically three) that can be fired in quick succession, followed by a longer “magazine” reload time. These include:
  • 2S3 Akatsiya
  • Panzerhaubitze 2000
  • PLZ-05 (optional gun choice)
Accurate SPGs on the other hand have a longer but constant reload time and are generally more accurate than their rapid-fire counterparts. These are the rest of the SPGs:
  • M108
  • 2S1 Gvozdika
  • M109
  • Palmaria
  • M109A6 Paladin
  • Centauro 155
The last vehicle is unique even amongst SPGs, as it is in fact a wheeled platform. That makes it very fast compared to the tracked SPGs, but it is still quite vulnerable.

SPGs in Armored Warfare are suitable for players who prefer relaxing PvE gameplay. Hunting down AI-controlled vehicles can be as much or more fun for many players who are not looking for a hardcore, competitive experience and prefer relaxation instead. On higher difficulty levels, achieving good results with a SPG can be a challenge, but if you prefer to simply spend 5-7 minutes by supporting your team mates and occasionally even stopping a particularly annoying enemy wave by yourself and earning the gratitude of your team-mates, the Self-Propelled Guns class is just the right thing for you.

We’ll see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Aside from the Object 640 offer, we're prepared another one for you:
  • Type 99 A2-140 Tier 10 Premium Main Battle Tank as a part of a Loot Crate
  • Type 90 Tier 7 Premium Main Battle Tank as a part of a Loot Crate
This offer is available until June 6, 2019.

Type 99A2-140
 

The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 125mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!



In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare.

The Type 99A2-140 3D model is available on Sketchfab - Click to Open!

Starting today we are re-introducing a special Type 99A2-140 Reinforcement Loot Crate which will be available until June 6, 2019.

In the Web Shop, the Type 99A2-140 Loot Crate is available for 1 EUR per piece in the following bundles:
  • 2 Loot Crates (10% discount)
  • 5 Loot Crates (15% discount)
  • 11 Loot Crates (20% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (35% discount)
  • 100 Loot Crates (45% discount)
 


Apart from a chance to receive the ultimate rare drop – the Type 99A2-140 Tier 10 Premium Main Battle Tank, each Loot Crate contains a number of goodies. In fact, you are guaranteed to receive items of at least the value of the Loot Crate!

Type 90
 
The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.



In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier, being placed in power somewhere between the basic (stock) and elite versions of the said vehicles. The difference between the Leopard 2A5 and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank allow it to aim faster than all its class and Tier counterparts.

But the truly special feature of this tank that sets it apart from the others will be its hydropneumatic suspension. Using their mouse (just like regular aiming), the players will be able to tilt the vehicle forwards or backwards, significantly enhancing its gun depression or elevation and allowing it to take shots other tanks could not. Additionally, this tank has a special ability to lower itself to the ground much like the Object 279, reducing its silhouette. If this feature is engaged, the tank will lose some of its mobility and view range, but will gain additional camouflage bonus and the ability to aim faster. The hydropneumatic elevation and depression abilities are not available in this lowered setting.

You have the opportunity to obtain this unique vehicle from an Type 90 Loot Crate, although this time, the Loot Crate rules are quite different.

This Loot Crate contains mostly Type 90 blueprint pieces. You need to assemble one hundred of these pieces (that will appear in your Inventory upon the crate opening) to receive the Type 90. Each crate drops one of the following items:
  • Type 90 Tier 7 Premium Main Battle Tank (rare drop)
  • 1 to 99 blueprint pieces
  • Temporary 1-day version of a random Tier 6 or higher Premium vehicle
  • A part of an Special Type 90 Loot Crate (collect 10 to receive a Special Type 90 Loot Crate – Special Loot Crates are enhanced versions of the standard Loot Crates, offering more drops and higher chances to receive better items)
  • An extra Type 90 Loot Crate
If a player already has the same Premium vehicle the Loot Crate dropped a temporary version of in his or her inventory, he or she will receive 125 Gold instead.

The Loot Crate is available by purchasing it in our Web Shop in the following bundles:
  • 2 Loot Crates (10% discount)
  • 5 Loot Crates (15% discount)
  • 11 Loot Crates (20% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (35% discount)
 


Please note:
  • This offer ends on June 6 at 16:00 CEST (7 PM PDT, 17:00 MSK)
  • This offer is not available to players located in the Netherlands and the Kingdom of Belgium
  • Players who own a Premium vehicle or a Commander and win it by opening a Loot Crate will instead receive its Compensation Value in Gold (commander value is 1.000 Gold)
Enjoy the event and see you on the battlefield!
Armored Warfare - Silentstalker
My.com and Mail.Ru are proud to announce MY.GAMES, a new international gaming brand dedicated to supporting the games and worlds you love to play in! MY.GAMES will develop, publish and support games on PC, mobile and consoles, including Warface, Skyforge, Armored Warfare, Revelation Online, and many more. The new brand will streamline our videogames operations at a global level so we can focus on delivering the very best experiences to players around the world.



We’re excited to welcome you aboard for our new journey, so to celebrate the launch of MY.GAMES, head over to myLoot if you're playing on PC to claim a free gift on us, or if you're playing on console, go to the in-game store to grab a free bundle before June 13th!

Apart from a new name and logo, you won’t notice many differences to your account or games. We’ll continue supporting our current slate of titles with amazing new content, but we’re also looking to the future. Allow us to share with you what MY.GAMES has in store for you…

Conqueror’s Blade will be the first game to launch under the MY.GAMES banner when it enters Open Beta on June 4! It’s an MMO game set in a huge open medieval world where, with an army at your back, you can conquer land, engage in massive online siege battles, and achieve victory through cunning tactics and combat skill. It’s free to play, so be sure to check it out soon!

After that, you can look forward to a mobile version of our popular online FPS Warface, and a new epic fantasy MMORPG called Ashes of Creation. MY.GAMES is also working on a new gaming platform due for release later this year, and we’ve got our sights set on making a bigger splash in the esports scene. Stay tuned for more developments!

We’ve reached over 540 million players worldwide with our huge library of unique gaming experiences. Here at MY.GAMES, we’re looking forward to telling new stories and going on more incredible adventures together with you! For more information about MY.GAMES, visit our official website.
Armored Warfare - Silentstalker
Commanders!

Ever wanted to quit smoking? Now’s a good opportunity with Armored Warfare – the World Health Organization has declared May 31 to be the World No Tobacco Day and we’ve prepared a small event for the occasion.



Between May 29 and June 6, 2019, the following bonuses will be available:
  • 200% Experience income bonus (x3) for the first victory of the day for the PvP (Random Battles) mode
  • 50% bonus to Crew Experience income for every battle
For the duration of this event, you can also pick up a gift on MyLoot in the Chest section of the web page. This gift contains:
  • Smoking Roger decal
  • 1 day of Premium Time
  • 2 Object 640 Loot Crates
Please note:
  • This event starts on May 29, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This event ends on June 6, 16:00 CEST (7 AM PDT, 17:00 MSK)
We hope that you will enjoy this event and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Today, we’d like to again give you the opportunity to obtain the Object 640 Tier 10 Premium Main Battle Tank (otherwise known as the Black Eagle) along with a special new Cyber skin for it that’s available directly.



The Object 640 is one of the last Soviet era “super tank” monsters, designed to surpass anything the west could field on the battlefield. It featured extremely advanced armor, making it highly resistant to hits while keeping its weight low. The design was truly revolutionary for the late 1980s, but, like with many other Soviet projects of the era, it was discontinued due to the lack of funding. You can learn more about it in a dedicated article.

In Armored Warfare, the Object 640 “Black Eagle” is a Tier 10 Premium Main Battle Tank. It is a fast, agile and well-protected vehicle that plays in a typical Russian-style MBT fashion – ideal for players who want to take things up close and personal. This version of the tank does not feature any camouflage and is ready to be customized as you see fit.

Between May 29 and June 6, 2019, you can obtain this unique vehicle from an Object 640 Loot Crate.

This Loot Crate contains mostly Object 640 blueprint pieces. You need to assemble one hundred of these pieces (that will appear in your Inventory upon the crate opening) to receive the Object 640. Each crate drops one of the following items:
  • Object 640 Tier 10 Premium Main Battle Tank (rare drop)
  • 1 to 99 blueprint pieces
  • Temporary 3-day version of a random Tier 6 or higher Premium vehicle
  • A part of an Special Object 640 Loot Crate (collect 10 parts to receive a Special Object 640 Loot Crate – Special Loot Crates are enhanced versions of the standard Loot Crates, offering more drops and higher chances to receive better items)
  • An extra Object 640 Loot Crate
If a player already has the same Premium vehicle the Loot Crate dropped a temporary version of in his or her inventory, he or she will receive 125 Gold instead.

The Loot Crate is available in our Web Shop in the following bundles:
  • 2 Loot Crates (5% discount)
  • 5 Loot Crates (11% discount)
  • 11 Loot Crates (15% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (33% discount)
 


Additionally, for those who already own this vehicle, a special Cyber skin is available directly on MyLoot.



Please note, however, that you have to own the Object 640 itself before you can use it and that this skin cannot be installed on the Object 640 version with permanent Black Eagle camouflage.
 


Please note:
  • This offer starts on May 29 at 16:00 CEST (17:00 MSK, 7 AM PDT)
  • This offer ends on June 6 at 16:00 CEST (17:00 MSK, 7 AM PDT)
  • This offer is not available to players located in the Netherlands and the Kingdom of Belgium
  • This offer’s bundles come with free No Smoking Day promotion decals and avatar
Enjoy the offer and see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

While you‘re fighting in the deserts of the Middle East during the Arabian Nights events, we’re busy working on more new content and features. Today, we’d like to introduce the next season that is coming to Armored Warfare in the near future – Moscow Calling!



As its name suggests, the season will be European-themed and, since you’ve offered us some very positive feedback on the last season’s special Garage, we’ve made a new one to fit this season’s topic. We hope you’ll enjoy it!

The Moscow Calling season will focus heavily on gameplay improvements and bug fixes for both PvP and PvE and, unlike the previous season, it will not be split into two parts. Here’s what you can look forward to:

New Special Operation

During your adventures in the desert and in the far north, you’ve dealt a crippling blow to Clayburn Industries. With the main driving force behind its expansion, CEO Sebastian Grimm, out of the picture, its resistance crumbles everywhere as, all around the world, its assets are being seized by the ISD. A great summit is called to Moscow to make peace with the largest corporations on the planet once for all and you as a key actor of the events of the last two years are invited...



Another story arc begins with the conclusion of Magnus Holter’s campaign with his quest for vengeance complete during the final mission of the Arabian Nights season. However, there’s no rest for you and your men. As a new enemy emerges from the shadows, the only question is:

When the world around you crumbles, will you weather the storm or will you fall?



Four new missions as well as a number of epic achievements and customization options await you in these perhaps the most epic Armored Warfare experience to date.

Moscow PvP Map

A new large urban PvP map awaits you, based on one of the largest boulevards in Moscow. No-one sleeps on this rainy night as various armored vehicles slug it out in pale streetlight under the gaze of the rich and privileged watching the action below from their high-rise apartments surrounding the area.



Despite its city setting, the map will be fairly open with wide streets offering a lot of room to maneuver. Some areas such as tunnels and various construction sites, will, however, offer a lot of cover, making the map suitable for all kinds of vehicles.















 
Endgame

One of the main focuses for this season is giving the players more things to do. Apart from the upcoming Battle Path campaign, we’re working on a number of activities and improvements, such as:
  • War Games mode
  • Additional vehicle progression with the Mastery system
  • New Contract Missions with improved rewards, including the ZUBR PSP Tier 7 Premium Tank Destroyer
You can read more about these features in our article.



Gameplay Mechanics Improvements

And last but most definitely not least, we’ll be introducing a very large number of various bug fixes and mechanics enhancements. These include:
  • Commander progression improvements
  • Ricochet mechanic improvements
  • New smoke visual effects
  • New daily bonuses
  • PvE and PvP economy overhaul (spoiler alert: you’ll earn more)
  • Improved wheeled vehicle steering
  • Improved Armor Viewer accuracy
And much more. In the near future, we’ll tell you more about these changes in detail. Until then:

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

One of the most important aspects of every game is for players to simply have something to do. After all, when you earn that last vehicle you’ve always wanted, you will want to put it to good use, won’t you? Today, we’d like to tell you more about the activities and changes we are preparing for the future updates in order to allow you to do just that.



No doubt you’ve already heard about the upcoming Age of Rage Battle Path Premium campaign, but that’s not the only thing we are working on – far from that. Today, let’s take a look at three new things you’ll be able to do or participate in soon.

Additional Vehicle Progression
 

One of the things we’d like to address is the amount of options available for unlocking in exchange for Experience and Credits, which is why, in the future, we will be adding extra options for high-Tier vehicles that many players consider to be the “endgame” of Armored Warfare.

We’ll start with upcoming French branch. Apart from the standard progression that we already disclosed in the previous article, the Tier 10 Leclerc will feature additional progression unlockable items such as additional Active Abilities.

Another element of this system will be the Mastery mechanism. Simply put, completing several difficult achievements will set your vehicle to the Mastered status, rewarding you with a very special unique skin that everyone will recognize on the battlefield. We are planning this option for the Tier 10 Leclerc upon its introduction and for more high-end vehicles in the future.

But that’s still not all. Level 3 retrofits will become available in the future. Unlocking them will require, much like the Mastery system, the completion of a certain achievement.

The first of these will be available for unlocking from the Tier 9 Leclerc Azur and will combine the reload speed and accuracy bonuses from the two Level 2 and Level 1 retrofits respectively. It’s worth noting that it will not be possible to combine Level 2 and Level 3 retrofits that offer the same bonuses (in this case, the reload speed).

While the abovementioned part uses the Leclerc series as an example, we do intend to add such additional vehicle progression elements to other, already introduced, vehicles as well.

War Games
 

War Games are a name for a series of time-limited new modes and activities that we will be gradually introducing in the upcoming seasons. These activities will be periodically available alongside the standard modes and will provide you with additional challenges in exchange for extra rewards.

And, since we haven’t introduced new repeatable PvE content in quite a while now, we will be introducing a new PvE mode as a part of the War Games system in Update 0.29 – the Labyrinth.

In the Labyrinth mode, a team of players will have to capture bases that will appear one after another in a maze of city streets. The appearance of each base will be tied to a timer and capturing it will extend the limit, allowing you to fight your way towards the next one.

Speaking of fighting, groups of constantly appearing AI opponents do their best to prevent them from achieving the objective. Will you be able to navigate through the deadly streets until the timer runs out?

For the future seasons following the next one, we will be working on more such special modes. For example, the Cargo Collection mode will see a team of players control their own desert base. From time to time, a cargo plane will appear, air-dropping its precious goodies for you to collect. Picking them up will be, however, no small feat as the base will be under siege by relentless waves of enemies.

In order not to overwhelm you too much, only one War Game mode will be available at any given time and they will switch periodically with other time-limited activities such as the re-run of older Special Operations.

New Contract Missions
 

And last but definitely not least, we are working on a new Contract Mission campaign with a number of improvements compared to the last one. The campaign will consist of two stages, each with its distinctive reward.
  • First stage contract will allow you to obtain a unique vehicle, the ZUBR PSP Tier 7 Premium Tank Destroyer – directly, no more blueprint collection; once you complete the contract, you’ll have it
  • Second stage contract kicks in after the first stage is completed, will be repeatable and will consist of the same missions, but the main reward will change to a very special Seasonal Loot Crate (more on that below)
The mission mechanism will change as well. Three mission categories will be available:
  • Easy Daily Mission (small amount of contract progress, possible to complete in a battle or two, 24 hour cooldown)
  • Medium Daily Mission (average contract progress, possible to complete in a few battles, 24 hour cooldown)
  • Hard Weekly Mission (significant contract progress, require skill, 7 day cooldown)
But that’s not all. The daily missions will be possible to complete in both PvP and PvE, making them more comfortable. The Hard missions will come in two categories – PvP (including Global Operations) and PvE. We’ve also tuned the requirements so that the Premium vehicle will be obtainable in a few weeks of active gameplay.

And last but not least, there will be synergy between these missions and the Repeatable Battle Coin missions we’ve unveiled earlier for the upcoming Battle Path – by completing these Contract Missions, you’ll also be able to obtain a serious number of Battle Coins. And, of course, Contract Missions and Battle Path missions with compatible goals will be possible to work towards at the same time.

But that’s still not all. After the ZUBR contract is completed, the second stage activates with its main prize being a Loot Crate. Now, you might be thinking – a single Loot Crate for an entire contract that is as long as the original ZUBR one?

Well, we’ll have you know that this will be a very special Loot Crate. Because it will always drop a Tier 6 to Tier 8 Premium vehicle and a visual customization item (skin or camouflage from the large pool of existing ones as well as some new ones). Additionally:
  • Tier 7 Premium vehicle drop will come with a Tier 9 temporary vehicle
  • Tier 6 Premium vehicle drop will come with a Tier 10 temporary vehicle
  • If you own any item from this crate’s drop list, you’ll receive Gold instead
  • Temporary vehicles, if you have their permanent version already, will also grant you Gold upon activation instead
In other words, you’ll have the chance to receive a lot of Premium content by just playing the game.

We hope that you will enjoy these new features and are eagerly looking forward to your feedback.

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

A year and a half ago, we’ve introduced the new Commander System as a part of the Art of War update and we’ve been rebalancing and improving it ever since. Today, we’d like to tell you more about another improvement we’ve prepared for the launch of the next season in Update 0.29.



One of the most common pieces of feedback was the criticism of the Chain of Command mechanism where one can promote commanders in a realistic manner, allowing you to only have only as many top ranked commanders in the game as there are subordinates to support them. After all, not everyone can be a general – someone has to carry out their orders.

Since its launch, we’ve added several new commanders (including two Premium ones) that significantly helped in raising the limit of how many maximum rank commanders you may have. This, however, still wasn’t the solution we were completely happy with, which is why we will be introducing two changes to the system.

The first change is arguably more significant. Simply put, promoting two commanders to the maximum rank (Rank 15 – Colonel) will unlock the possibility to upgrade all your other commanders (excluding the special Premium ones with fixed abilities) to Rank 15 as well. The same rules will apply as before – Rank 10 can be unlocked either the usual way (by playing) or by converting Reputation to Commander Experience. Unlocking Ranks 11 to 15 will only be possible by playing.

That is, with one rather specific exception.

The second change we mentioned above is, in fact, a new feature. We’ll be adding the option to purchase a Commander Experience pack for Gold in order to instantly upgrade any one commander to Rank 10. It’s worth noting that this option will be available only until that respective commander accumulates enough Commander Experience to reach Rank 10 on his or her own – after reaching that point, the option becomes disabled.

However, this pack does not simply “unlock a Rank” – it will add a specific amount of Commander Experience in order to cover the exact difference between Rank 1 and Rank 10 (5,942,000 XP). What that means is that purchasing this pack while already having some XP accumulated for that respective commander will yield more than the amount required to reach Rank 10. In the most extreme case, purchasing this pack while almost having reached the amount required for Rank 10 award you with enough Commander Experience to surpass Rank 12. From that point onward, however, you will have the commander in battle to progress any further.

We hope that you’ll enjoy these changes and we’ll see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Earlier, we discussed the first of the features that are coming in Update 0.29 and, today, we’d like to take a look at another one. The upcoming season will not feature a progression vehicle line – instead, it will focus on gameplay improvements, bug fixes and mechanics overhauls. That does not mean, however, that it will be entirely devoid of new vehicles – today, we’d like to tell you about the one that will be obtainable via the season-spanning Contract system, replacing the K1A1 – the ZUBR PSP.


 
Never heard of this vehicle? Don’t worry – few have. It never won any battles or even entered service, remaining a footnote in the history of AFV development. It was, however, an interesting design that nicely demonstrated the problems and dilemmas faced by the industry of the countries belonging to the Warsaw Pact after its dissolution.

To understand the state of things the Czech, Slovak, Polish and many companies found themselves in, one must look at what happened between the 1960s and the 1980s in former Czechoslovakia. After the war, the country was reborn only to immediately fall under the Soviet influence.

The country traditionally had a strong industrial base and military industry was no exception. After all, in 1934 and 1935, Czechoslovakia was the biggest arms exporter in the world (its share was 27 percent of all arms sales). The war changed a lot of things but not the industrialized nature of the country. What did, however, change was the location of the industry. After the war, fearing a conflict with the western powers and the fact that the traditional industrial cities such as Pilsen and Prague were well within the reach of the U.S. Air Force heavy bombers, the communist regime had the entire heavy armor production moved to Slovakia, specifically (mostly) to the city of Martin.

The region had previously never been heavily industrialized and this step brought a sharp living conditions increase to the area along with thousands of jobs. What followed was a lengthy adjusting period but by the early 1960s, the ZTS Martin Company started to really pick up steam, churning out hundreds of tanks per year.

The 1960s and the 1970s are now known as the “good old days”. On top of re-arming the Czechoslovak army itself as well as most of the Warsaw Pact (few Warsaw Pact countries were able to produce armor in sufficient quality and quantity), the weapons were exported en-masse, mostly to the Middle Eastern Arab countries. The Arab-Israeli swallowed hundreds of Czechoslovak-made vehicles that needed replacing the demand for Czechoslovak armor was so high that, in fact, the Ministry of Defense and the Ministry of Foreign Affairs (that handled the export factor) were often fighting over any produced vehicles. In some cases, the military actually had to return some old, mothballed vehicles to service simply because the modern ones were all sold abroad and, despite its lofty communist proclamations, the country really needed that cold, hard, western cash.


 
Of course, not everyone had western cash. The massive Arab purchases were often either subsidized by Soviet loans, paid for in natural resources or, sometimes, not paid for at all. But that didn’t really matter to the state-run economy that, in the era of computerization, still used pre-war indicators such as steel production to measure success. In any case, the arms production of the 1970s was profitable, but not nearly as profitable as many think. For such a small country, it was quite a feat, but it came at a terrible cost.

In the 1970s, Czechoslovakia was producing approximately 800-850 tanks every year, most of them for export. But, like we mentioned, these weren’t really exported anywhere profitable and it was clear the situation could not last forever. Around 85 percent of these vehicles went to the other Warsaw Pact countries – but these were in the same situation as the Czechoslovak army and were not paying even for the production costs. Between 1981 and 1985, the Warsaw Pact countries received approximately 3.7 thousand armored vehicles at a loss of 1.24 billion crowns. During the same period, exports of the same vehicles to non-socialist countries generated the profit of 2.34 billion crowns.

To demonstrate just how incredibly unsustainable this model was, let us compare the current situation with the pre-1989 one.

In 2018, President Donald Trump demanded the NATO countries to spend 4 percent of their Gross Domestic Product value on defense. This demand was met with outrage as many of the NATO countries currently spend considerably less. Poland, for example, spends 2 percent of its GDP, France spends 1.8 percent and Germany spends approximately 1.2 percent.

In 1987, Czechoslovakia was spending 19.94 percent of GDP on its military. Almost twenty percent – let that sink in. In 1989, the Czechoslovak army had 4585 tanks and 4900 IFVs. Today, the Czech army has around 30 active tanks with an unknown number of obsolete T-72s mothballed. The other Warsaw Pact armies were in roughly the same situation with their militaries completely disproportionate to their actual populations. This was paid for by the taxpayers – after all, the laws of economy work regardless of political regime and, in the end, someone has to foot the bill. As the economy situation (and, therefore, living conditions) worsened due to the abysmal results inherent to socialism, people started to revolt and, ultimately, it all came crashing down in 1989 – relatively peacefully, for the most part. The end of the Soviet Union came soon after.

Naturally, one of the first things for the new government to do was to reduce the outrageous military spending. This happened all across the Warsaw Pact that was formally dissolved in 1991. What this meant for the companies producing military hardware was:
  • They instantly lost 85 percent of their markets
  • The reduction of the Warsaw Pact armies along with the “fire sale” that followed the breakup of the Soviet Union meant that the market would be saturated for years with entire divisions’ worth of hardware being available basically for scrap metal prices
  • Even after the worst passed, the former Warsaw Pact clients were interested in western hardware to get closer to the NATO, not more Soviet export models
The remaining 15 percent was also a massive problem. Apart from the abovementioned situation, by the 1980s, the traditional Middle Eastern clients stopped paying for shipments altogether as their economy situation worsened. The biggest post-1989 contract – some T-72M/M1 260 tanks for Syria – was the swan song of the Slovak tank-building industry. Many of the Syrian Civil War tanks you see today rolling around have “Made in Czechoslovakia” stamped on their hulls.



What followed were waves of company closures (by 1989, more than 90 thousand Czechoslovaks were involved in the military industry). The 1990s left many people extremely bitter and gave birth to the myth that the Czechoslovak industry was “given away” to the westerners by traitors. The reality is, of course, much more complex than that because it is true that some assets were privatized in an extremely suspicious manner – but that is not for this article to describe.

The important part is that this branch of industry nearly collapsed – and those companies that survived (Tatra, Aero Vodochody etc.) did so at the cost of incredibly high subsidies from the government – their debts were, once again, footed by the taxpayer. This didn’t concern just the big producers – building an armored vehicle requires a complicated logistics chain of companies that were hit just as hard. One of them was a company called Přerovské strojírny.

The original company was actually founded in Přerov in the 1850s as a producer of various types of machinery (mostly related to agriculture) and complex components such as transmissions and it remained in private hands until it was nationalized and merged with a newly built machining plant in Přerov starting from 1948. During the communism era, it produced various heavy machinery components as well as heavy vehicle parts and by the end of the 1980s, like many other such companies, struggled to keep its doors open. In 1990, it was transformed from a state-owned company to a joint stock one, was privatized and, once again, transformed into a holding called PSP with various sub-companies emerging from 1994 onwards.

One of these daughter companies was called PSP Bohemia a.s. – it was founded in 1995 as an arms trading sub-division of the PSP holding. With their experience in heavy machinery, its owners wanted to take a shot at filling the vacuum left by the more traditional armored vehicle producers. In the mid-1990s, the newly transformed Czech Army was beginning to look for a replacement of the obsolete OT-64 wheeled APC. Something western of course, with a good protection level – the world had moved on from the idea of massive Soviet BMP formations pouring through the Fulda Gap.



As it happened, the PSP holding had very good contacts in Italy, apparently due to the fact that some of the components from Přerov made it to Iveco and Fiat even before 1989 (Italy, regarded as a more pro-socialist country than others, had above-average relations with Czechoslovakia).

What apparently happened was this – PSP Bohemia got their hands on the blueprints of some Freccia components (Freccia is the AFV counterpart to the Centauro), specifically the suspension and the hull. They used some of these to produce a proposal for an AFV family they named ZUBR.

This was actually a very unique situation for the 1990s. Most of the “traditional” armor producers focused on upgrading the Soviet tech (a typical example being the T-72 Moderna upgrade series by VOP 027 Trenčín), few had the balls to offer something entirely new.

The ZUBR PSP series consisted of a modular 6x6 or 8x8 chassis that could be fitted with various turrets and other combat modules in order to fit a wide variety of roles, including:
  • Armored Personnel Carrier
  • Infantry Fighting Vehicle
  • Fire Support Vehicle
  • Missile-based tank destroyer
  • Anti-Aircraft launcher
  • Armored ambulance
  • Engineering vehicle
And several others. The parameters of each vehicle differed but the weight could reach up to 20 tons. The vehicles had a crew of three, their position depending on the vehicle’s configuration.



The armor of ZUBR was fully configurable – the hull would be made of welded steel, offering protection against small arms only. However, additional plating could be installed, increasing the protection levels up to STANAG 4569 Level 4 (Soviet 14.5mm AP bullets at 200 meters). Some sources claim the protection could be even heavier. A lot of emphasis was put on anti-mine protection as well – this would, in fact, become this vehicle’s unique selling point.

Additional systems would include:
  • Automated fire extinguishing (0.6 second reaction time)
  • NBC filter system
  • Run-flat tires with automated pressure system
The vehicle would be powered by an engine of customer’s choosing, although the variant that was talked about the most was the Cummins ISX 15 liter 500-600hp (depending on tuning, the most common value listed being 516hp) inline 6-cylinder turbocharged diesel engine paired with an Allison transmission, allowing the vehicle to go as fast as 115 km/h. The ZUBR was also designed as fully amphibious.

The suspension was the really interesting part. The drawings and promotions materials show something akin to the Freccia one (with hydraulic shock absorbers protruding from the hull) but it’s unclear whether the PSP holding would be able to produce it. Instead, it’s possible the vehicle would be using the patented Tatra suspension system that allowed even heavy vehicles to drive through places others could not, making it truly world-famous. All axles were powered, potentially allowing for some extreme off-road capabilities.

The weapon system, of course, depended on the vehicle’s configuration. The hull was designed to be as modular as possible – multiple existing weapon systems were considered for it, including the commercial Cockerill series of turrets or the Italian HITFIST line.

Compared to the obvious money grabs (projects likely intended to siphon development money off the military budget) such the relatively recently unveiled Zetor Wolfdog IFV, the project was generally well-developed and competently put together. Drawings do allegedly still exist, as do small-scale models. A full scale mock-up was unveiled during the 1997 IDET expo in Brno and continued to be formally available until 2003, but, as it happened, the whole project ran afoul of politics.



A small digression first, though. One thing that might not be obvious at first glance is that arms deals are often not about vehicle quality – they are about purchasing or selling influence and good will. That’s why some rather unpleasant (but usually oil-rich) countries spend vast amounts of money on purchasing a lot of tech from multiple different large sources such as the United States, Great Britain, France etc. at the same time, resulting in their militaries being armed with a wild assortment of (often incompatible) tech.

The same thing was, to a smaller degree – but still, happening in the Czech Republic of the 1990s and the early 2000s, resulting in one of the best known corruption affairs in Czech history – the purchase of Austrian Steyr Pandur II IFVs that were purchased for a very high price following several rounds of bribes, resulting in an investigation that eventually saw a single lobbyist being jailed for four years. To this day, the word Pandur is practically synonymous with corruption in the Czech Republic.

As is probably clear from the paragraph above, the ZUBR PSP vehicle family never stood a chance. The company that offered it, Bohemia PSP, was, however, brought down by another contract, investing a lot of money into a co-operation with the Ukrainian Kharkov plant and building the T-72MP prototype as a competitor to the T-72M4CZ for a major upgrade of the Czech tank forces. This too went nowhere and, lacking the cash to continue this endeavor, the PSP holding let its daughter company go broke. PSP Bohemia filed for bankruptcy for the first time in 1999 and was eventually officially dissolved in 2003.

But, as they say, all’s well that ends well. The PSP holding did not go broke with this adventure – in fact, today, it produces more machinery than ever and as for the Czech arms export – the last years have seen an unprecedented rise thanks to the activities of the Excalibur Army company and the Czechoslovak Group holding it is a part of. Some even claim the “good old days” are back – but that is a story for another time.

In Armored Warfare, the ZUBR PSP will be a Tier 7 Premium Tank Destroyer. As its hull shape suggests, it will share more than one similarity with the other Tier 7 TD, the Centauro 105 – but, unlike its Italian counterpart, it will have the option to use two very different configurations.

But before we proceed – please note that the values below are designated as Work in Progress and will most likely change during the balancing phase of this vehicle’s introduction. With that in mind:



The first configuration will be the Gun Tank Destroyer variant with a Cockerill CT-CV turret similar to the one the Tier 8 105mm Wilk uses, turning it into one of the deadliest vehicles of its Tier. Even though the turret will not feature a Ready Rack, the high accuracy of the 105mm gun paired with the ability to fire deadly HESH shells will make sure that this vehicle will be fully capable of ruining the day of anything it encounters on the battlefield. Compared to the Centauro, this vehicle will have:
  • Higher damage per shot, accuracy and damage per minute values despite the absence of a Ready Rack (500 damage, 530mm of penetration for the APFSDS shell, 4.5s reload time and 0.066 accuracy)
  • Better gun depression and elevation (-10/+42 degrees)
  • Somewhat thinner armor, compensated by the presence of an unmanned turret
  • Roughly the same mobility (20 tons, 516hp engine, maximum speed of 115 km/h)
  • Lower camouflage but higher view range, lower camouflage penalty per shot
The second configuration will be that of a Missile Tank Destroyer. With it selected, the vehicle will have a four-tube TOW launcher instead of the abovementioned gun turret, making it a direct competition to the NM142 TD. Like the NM142, the ZUBR PSP will be able to fire top-down attack missiles – with one major difference. The TOW missiles the ZUBR will use will be older models with worse performance, compensating for the ability to have four of them ready to launch instead of just two:
  • BGM-71C TOW (760 damage, 630mm of penetration)
  • BGM-71F TOW-2B (top-down attack, 350 damage and 200mm of penetration)
The system will be capable of launching one missile per 2.5 seconds with the reload time per missile being 5.5 seconds (22 seconds for the full magazine).

As the abovementioned mobility numbers suggest, the ZUBR platform will be considerably faster than the NM142, but, as a wheeled vehicle, more difficult to control and, as a larger vehicle, less stealthy (although its view range will be higher).



And last but not least, the owners of this vehicle will be able to choose one of the three following Active Abilities:
  • Sharpshooter (temporary bonus to accuracy, rate of fire and camouflage compensated by the fact that the vehicle cannot move while this ability is active)
  • Silent Running (temporary bonus to stealth at the cost of mobility, plus firing breaks the effect)
  • Engine Overdrive (temporary bonus to mobility at the cost of camouflage)
All in all, this vehicle will be two rather distinctive ones packed in one neat package. Whether you choose to use the missile variant or the gun one, we hope that you will enjoy it.

See you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

This week, we’ve prepared three rather special Premium vehicles that are currently available on MyLoot with discounts:
  • Centauro 120 Wolf Tier 9 Premium Tank Destroyer
  • T-72B3 Tier 8 Premium Main Battle Tank along with three skins
  • Cheiftain Mk.11 Tier 5 Premium Main Battle Tank
The following bundles are available between May 23 and May 30, 2019:


Centauro 120 Wolf


The Centauro 120 is an advanced version of the Italian Centauro wheeled Tank Destroyer, designed with the goal of further improving its firepower by arming it with the OTO-Melara low-recoil 120mm smoothbore gun in a new HITFACT turret. However, only a few were ever built and most of them for export. You can read more about it in our dedicated article.



In Armored Warfare, the Centauro 120 Wolf is a Tier 9 Premium Tank Destroyer with a special wolf-styled camouflage. Its main feature is a very high damage per shot value as well as sustained damage over time. Its 120mm gun is devastating even against heavily armored opponents, such as the main battle tanks, and it is capable of firing the most advanced NATO rounds. The Centauro 120 is also very mobile thanks to its low weight and powerful engines. This feature allows it to avoid danger, making it a deadly hit-and-run fighter. Mobility is the key to the Centauro, as firing off a few well-placed shots and relocating will leave opponents confused, reeling from the blows and searching for an enemy that is no longer there.

Aside from the standalone offer, it is available in the following bundles:

Improved Bundle with 25% discount, containing:
  • Centauro 120 Wolf Tier 9 Premium Tank Destroyer
  • 25 Gold Loot Crates
  • 25 Gold Battlefield Glory 12-hour Boost tokens
  • 50 Gold Crew Insignia tokens
  • 50 Gold Commander Insignia tokens
  • 50 Gold Reputation Insignia tokens
  • 50 Gold Credits Insignia tokens
  • 50 Gold Experience Insignia tokens
  • 3.500 Gold
Prime Bundle with 45% discount, containing:
  • Centauro 120 Wolf Tier 9 Premium Tank Destroyer
  • 35 Platinum Loot Crates
  • 25 Platinum Battlefield Glory 12-hour Boost tokens
  • 100 Platinum Crew Insignia tokens
  • 100 Platinum Commander Insignia tokens
  • 100 Platinum Reputation Insignia tokens
  • 100 Platinum Credits Insignia tokens
  • 100 Platinum Experience Insignia tokens
  • 10.000 Gold





T-72B3


The T-72B3 is the most modern Russian T-72 variant currently in service. It is a heavily upgraded version of the T-72B, featuring Kontakt-5 ERA kit and an improved Fire Control System. Together, these modifications allow the aging T-72 to serve well into the 21st century. You can learn more about its history in our dedicated article.



In Armored Warfare, the T-72B3 is a Tier 8 Premium Main Battle Tank. It continues the tradition of other Russian tanks. Its low silhouette, good mobility, powerful 125mm gun and its advanced ERA kit make it a formidable opponent. This version of the T-72B3 is offered without any specific camouflage, allowing you to change its looks as you see fit.

Aside from the standalone offer, it is available in the following bundles:

Improved Bundle with 31% discount, containing:
  • T-72B3 Tier 8 Premium Main Battle Tank
  • 15 Gold Loot Crates
  • 15 Gold Battlefield Glory 12-hour Boost tokens
  • 45 Gold Crew Insignia tokens
  • 45 Gold Commander Insignia tokens
  • 45 Gold Experience Insignia tokens
  • 45 Gold Credits Insignia tokens
  • 45 Gold Reputation Insignia tokens
  • 3.000 Gold
Prime Bundle with 45% discount, containing:
  • T-72B3 Tier 8 Premium Main Battle Tank
  • 20 Platinum Loot Crates
  • 20 Platinum Battlefield Glory 12-hour Boost tokens
  • 60 Platinum Crew Insignia tokens
  • 60 Platinum Commander Insignia tokens
  • 60 Platinum Experience Insignia tokens
  • 60 Platinum Credits Insignia tokens
  • 60 Platinum Reputation Insignia tokens
  • 9.000 Gold
Additionally, we are offering a special T-72B3 Skin bundle for this vehicle with 20% discount. It contains the following skins:
  • T-72B3 Red
  • T-72B3 Blue
  • T-72B3 Sunray
Please note that in order to use any of these skins, you have to own the standard T-72B3 Tier 8 Premium Main Battle Tank.






Chieftain Mk.11


The Chieftain Mk.11 is an upgraded version of the Chieftain Mk.10, the last production variants, featuring additional “Stillbrew” armor to keep it relevant on the modern battlefield. The main difference is the appearance of a new TOGS thermal optics gun sights, significantly improving its ability to fight at night. You can read more about it in a dedicated article.



In Armored Warfare, the Chieftain Mk.11 is a Tier 5 Premium Main Battle Tank, much like the Mk.10. Compared to the previously available Mk.10 “Leader” variant, the Mk.11 lacks a turret camouflage net, which is why its camouflage factor is slightly reduced. On the other hand, the Mk.11’s thermal optics allow it to better see through foliage, allowing it to better spot its enemies hiding amongst bushes.

Aside from the standalone offer, it is available in the following bundles:

Improved Bundle with 25% discount, containing:
  • Chieftain Mk.11 Tier 5 Premium Main Battle Tank
  • 10 Gold Loot Crates
  • 10 Gold Battlefield Glory 12-hour Boost tokens
  • 35 Gold Crew Insignia tokens
  • 35 Gold Commander Insignia tokens
  • 35 Gold Reputation Insignia tokens
  • 35 Gold Credits Insignia tokens
  • 35 Gold Experience Insignia tokens
Prime Bundle with 47% discount, containing:
  • Chieftain Mk.11 Tier 5 Premium Main Battle Tank
  • 10 Platinum Loot Crates
  • 10 Platinum Battlefield Glory 12-hour Boost tokens
  • 40 Platinum Crew Insignia tokens
  • 40 Platinum Commander Insignia tokens
  • 40 Platinum Reputation Insignia tokens
  • 40 Platinum Credits Insignia tokens
  • 40 Platinum Experience Insignia tokens




Please note:
  • This offer starts on May 23, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This offer ends on May 30, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
We hope that you will enjoy this offer and will see you on the battlefield!
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