Armored Warfare - Silentstalker

This week, we’d like to offer you several rather unique items via the MyLoot system that no collector worth his salt should miss out on:
  • Abrams AGDS Tier 9 Premium TD
  • IS-7 Defender Tier 4 Premium MBT
  • International Worker’s Day camouflage
  • 3 decals
The following bundles are available between April 30 and May 6, 2019:

Abrams AGDS

The Abrams AGDS (Armored Ground Defense System) was a vehicle concept and proposal, drafted in July 1996 by Dr. Asher H. Sharoni (a former colonel in the Israeli Defense Forces) and Lawrence D. Bacon from a Californian company called Western Design Howden. It was supposed to be an air-defense vehicle, protecting the Abrams formations against flying threats, although its weaponry can be deployed against ground targets as well. The United States were, at the time, sorely lacking a vehicle comparable to the Russian Shilka and one of the ideas was to use the Abrams chassis paired with a new turret to produce an armored AA gun that would be able to keep up with the American tank units. This plan was never realized and the vehicle stayed only on paper but you can play the Abrams AGDS in Armored Warfare and experience what it would have been like, had it ever been deployed.

In Armored Warfare, the Abrams AGDS is a very unique Tier 9 Premium Tank Destroyer. What makes it so special are its two large guided missile launchers capable of firing an incredibly devastating volley within seconds. The AGDS can devastate practically every opponent on the battlefield with a single salvo, making it one of the best and most effective mid-to-long range vehicles in the game. At close ranges, it can rely on excellent frontal turret protection and its two 35mm autocannons to keep enemies at bay until the missile launcher reloads to unleash another deadly swarm of missiles. The Abrams AGDS is one of the most feared vehicles in Armored Warfare!

Aside from the standalone offer, it is available in the following bundles:

Improved Bundle with 25% discount, containing:
  • Abrams AGDS Tier 9 Premium Tank Destroyer
  • 25 Gold Loot Crates
  • 25 Gold Battlefield Glory 12-hour Boost tokens
  • 50 Gold Crew Insignia tokens
  • 50 Gold Commander Insignia tokens
  • 50 Gold Reputation Insignia tokens
  • 50 Gold Credits Insignia tokens
  • 50 Gold Experience Insignia tokens
  • 3.500 Gold
Prime Bundle with 45% discount, containing:
  • Abrams AGDS Tier 9 Premium Tank Destroyer
  • 35 Platinum Loot Crates
  • 25 Platinum Battlefield Glory 12-hour Boost tokens
  • 100 Platinum Crew Insignia tokens
  • 100 Platinum Commander Insignia tokens
  • 100 Platinum Reputation Insignia tokens
  • 100 Platinum Credits Insignia tokens
  • 100 Platinum Experience Insignia tokens
  • 10.000 Gold

IS-7 Defender

The IS-7 was one of the most powerful post-war Soviet Heavy Tanks. Designed to knock out practically anything on the battlefield, this behemoth was armed with a massive 130mm cannon and could withstand the fire of practically any WW2-era gun. It was, however, also extremely complex and expensive to build – too expensive for the Soviet industry that preferred to focus on producing a large of Medium Tanks instead of few expensive heavies. A single surviving prototype is currently located in the Kubinka Tank Museum.

In Armored Warfare, the IS-7 is a Tier 4 Premium Main Battle Tank. In battle, it relies on its well-angled thick armor as well as its powerful (if slowly firing) cannon that is fully capable of taking lighter vehicles out with a single shot. On the downside, this tank is very heavy and suffers from poor mobility, making it suitable for methodical tactical advances. This tank comes with a special Russian-themed camouflage.

Aside from the standalone offer, it is available in the following bundles:

Improved Bundle with 15% discount, containing:
  • IS-7 Defender Tier 4 Premium Main Battle Tank
  • 3 Gold Loot Crates
  • 2 Gold Battlefield Glory 12-hour Boost tokens
  • 15 Gold Crew Insignia tokens
  • 15 Gold Commander Insignia tokens
  • 15 Gold Reputation Insignia tokens
  • 15 Gold Credits Insignia tokens
  • 15 Gold Experience Insignia tokens
Prime Bundle with 35% discount, containing:
  • IS-7 Defender Tier 4 Premium Main Battle Tank
  • 5 Platinum Loot Crates
  • 3 Platinum Battlefield Glory 12-hour Boost tokens
  • 25 Platinum Crew Insignia tokens
  • 25 Platinum Commander Insignia tokens
  • 25 Platinum Reputation Insignia tokens
  • 25 Platinum Credits Insignia tokens
  • 25 Platinum Experience Insignia tokens
  • May 1 decal (Free Gift)

Visual Customization

We are also offering several International Worker’s Day themed customization options, including:
  • Special May 1 camouflage
  • 3 International Worker’s Day decals
The industrial-looking May 1 camouflage is perhaps not the most stealthy of paintjobs, making you rather stand out on the battlefield – but that’s not a bad thing, as its bright red and yellow colors will sow fear into the hearts of those who would oppress the working class.

It goes nicely with the red base color that is available for free in the International Worker’s Day gift and can be used in all three environments.

Please note:
  • This offer starts on April 30, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This offer ends on May 6, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
We hope that you will enjoy this offer and will see you on the battlefield!
Armored Warfare - Silentstalker

This week, we are celebrating the 2019 International Worker’s Day and, like always, we are hard at work, bringing you new features, including a full season as well as a new Battle Path campaign, both coming this early summer. To make the waiting more enjoyable, however, we’ve prepared a number of bonuses for you to enjoy!

Between April 30 and May 6, 2019, the following bonuses will be available:
  • 300% Experience income bonus (x4) for the first victory of the day for all modes
  • 100% Commander Experience income bonus for all battles
  • 50% bonus to Gold to Credit conversion
For the duration of this event, you can also pick up a gift on MyLoot in the Chest section of the web page. This gift contains:
  • BMD-2M skin Sledgehammer
  • Red base color
  • May 1 decal
The Sledgehammer skin is exclusive to BMD-2M and you need to own the vehicle before you can use it. The base color, on the other hand, can be applied to any vehicle that allows for visual customization.

BMD-2M Sledgehammer

Red base color

Please note:
  • This event starts on April 30, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This event ends on May 6, 16:00 CEST (7 AM PDT, 17:00 MSK)
We hope that you will enjoy this event and will see you on the battlefield!
Armored Warfare - Silentstalker
On the 30th of April 2019, starting from 8:00 CEST (29th of April, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.28.5413.

List of Update 0.28.5413 Changes
  • Added a number of assets for upcoming events
  • Begleitpanzer 57 – fixed the incorrectly thick hatch armor
  • Fixed a number of issues related to the Flag system
  • Fixed a number of small visual issues
  • Fixed a number of small UI issues
Armored Warfare - Silentstalker

The next reward vehicle we are planning to introduce for the upcoming Battle Path event is the Croatian M-95 Degman. Much like the M-80A we introduced earlier, it resembles, to a degree, a Soviet vehicle – in this case, the T-72 MBT. But this is no ordinary T-72. In fact, it’s not a T-72 at all.

Its story, however, starts with a T-72 – or, more specifically, the first T-72s imported to Yugoslavia. The year is 1979 and Yugoslavia is slowly starting to unravel. For decades, it was held together by Josip Broz Tito’s iron will. Tito always promoted communist internationalism and the Yugoslav identity in order to check the nationalistic tendencies in check, but his health is starting to fail him and he will pass away less than a year from now, his legacy – a country torn by internal strife but also its new, strong industrial base, capable – amongst other things – of locally producing modern armored vehicles, something very few countries in the world ever achieved.

The year 1979 is important for this article because it is, likely, the year Yugoslavia received the first T-72 tanks from the Soviet Union (some sources incorrectly state Czechoslovakia, but the Czechoslovak production of the tank did not start before 1985 and even the first imported T-72s didn’t enter service there before 1981). The first dozen or so of these tanks consisted of obsolete early export models, but soon the T-72M tanks (an export version of the T-72A) started to arrive, albeit in limited numbers only. Sources vary, but it seems between 70 and 90 tanks were imported from 1979 to 1981.

What followed was a similar story to the IFV development mentioned in the BVP M-80A article – the desire to be self-reliant led to the plan to produce a local copy of the T-72M tank, which, in fact, happened starting from 1983 under the name M-84. The M-84 MBT (not to be mistaken with the T-84, a predecessor to the Oplot) was, however, not just a clone. The task was to include as many Yugoslavian components in the design as possible.

The tank was built mostly in Croatia (by a company called Đuro Đaković Specijalna vozila in the city of Slavonski Brod), although companies from the entire Yugoslavia participated in its production. There were several differences between the T-72M and the M-84, the biggest one being its Fire Control System – the original Soviet one was replaced by one called SUV-M-84 by Fotona (Slovenia) featuring a laser rangefinder, a meteorological sensor and a ballistics computer. The engine of the original M-84 was identical to the T-72M one (780hp V-46-6 V12 diesel) and was only replaced by a more powerful 1000hp variant called V-46TK in an upgraded version called M-84A, which also included improved armor and smoke grenade launchers.

The original M-84 was produced between 1984 and 1987 and the M-84A was produced in Yugoslavia between 1987 and 1991 with several hundred built. The numbers vary depending on sources but the total number of vehicles produced in Yugoslavia before its dissolution was in high hundreds, possibly around 700 vehicles. Interestingly enough, the tank was also offered on the international market and caught some attention in the Middle East.

As a result, 150 of these tanks were sold to Kuwait and participated in Operation Desert Storm. These export vehicles (designated M-84AB) had some smaller changes made to them in order to be able to operate under high temperatures as well as a new intercom system. The M-84 tanks performed rather well everywhere, but gathered a reputation for being unreliable. This was, however, more or less caused by the poor training levels of their conscript crews, who didn’t properly care for their vehicles, resulting in a number of accidents, especially when it came to their guns. In one case, one shell exploded in the barrel – the barrel itself was ejected 30 meters from the vehicle while the breech was only stopped by the turret’s rear wall. Miraculously, nobody was seriously hurt in the incident although the tank had to be written off.

After the dissolution of Yugoslavia, both Croatia and Serbia had a considerable number of M-84 series tanks in their possession, creating two rather different off-shoots of the series after the tragedy that eventually became called the Yugoslav Wars, resulting in the Croatian M-84A4 Sniper (and eventually the M-84D) while the Serbians created an upgraded version called M-84AS. But we’ll get to that. For now, let us return to the last advanced MBT project Yugoslavia would commission.

Josip Broz Tito passed away in 1980, depriving Yugoslavia of one of the most important unifying elements – his own personal influence. The old generation that survived the war loved Tito, but the people who were already born in the socialist Yugoslavia started to lean towards nationalism with the Communist Party losing more power every year even after the introduction of the 1974 constitution that gave individual federation republics more autonomy. There were serious economic differences as well – when it came to national income, for example, if we take the income of Yugoslav Serbia as an average, Slovenia’s income was 87 percent higher, Croatia’s income was 23 percent higher but the income of the southern regions of the federation was 40 percent lower.

Starting from 1981, Yugoslavia was also suffering from a general economy crisis as well as major inflation (50 percent in 1984, 100 percent in 1986) with its rigid socialist economy being unable to cope with the economic tensions. Demanding more aid from the west, Yugoslavia resorted to threats that it would have to orient itself towards the east – and it did, as it became gradually dependent on the Soviet Union when it came to a number of strategic resources, in exchange for the western technologies it had acquired during the “openness” era. This in turn started a spiral that made the situation of the people worse, providing in turn more fuel for nationalism.

Such was the state of things in 1987 – the Yugoslavian federal army was, despite its privileged status, underfunded and reeling from budget cuts. Ironically, the Yugoslavian military industry was at its peak, producing some of the most modern weapons in the entire world. It was under these circumstances that a future MBT project was started.

The initial program was launched in 1984 under the designation Novi Domaći Tenk (“new indigenous tank”) with the real development starting in 1987 under the leadership of Professor Milorad Dragojević, an experienced manager who was also responsible for the production of the M-84 and M-84A tanks. The idea was to finish the development by 1991, have a prototype ready and tested in 1993 and the tank in full production by 1995, which would then run until 2012 (100 vehicles per year) in order to fully replace the utterly obsolete T-55 tanks in Yugoslavian service. This project became known as the ** Vihor** (some sources claim it was called M90 or M91).

Despite some visual similarities with the M-84 or the T-72, the Vihor was almost an entirely new vehicle. Some older components were used but the hull was designed from scratch – an incredibly ambitious undertaking. Not only designing, but also producing an indigenous tank, let alone in the conditions of the 1980s was almost impossible – but the team succeeded and two almost completed prototypes (or at least parts for them) were built by the time Yugoslavia dissolved and the fighting began. One incomplete prototype remained in Yugoslavia while the other, along with a number of other parts, was left in seceding Croatia, specifically in Slavonski Brod in the facility of the company that was supposed to mass-produce the vehicle, Đuro Đaković Specijalna vozila. On the Serbian side that inherited a portion of the Yugoslavian research, without that company’s expertise, the development was practically halted immediately afterwards and was officially cancelled in 2005 (some of the program’s elements were used in other Serbian upgrades). On the Croatian side, however, things were a bit different.

The Croatians took a long look at the design of the Vihor. It was supposed to be armed with the Soviet 2A46 125mm smoothbore but with improved barrel technology and new shells, fed by an improved automatic loading mechanism with the rate of fire of 10 rounds per minute. The FCS was derived from the SUV-M-84 with some major improvements, allowing for a sub-caliber shell 50 percent hit rate when firing at a 4.6x2.3 meter target at 2.000 meters while driving 40 km/h.

The mobility of this 44 ton vehicle was also enhanced by including an upgraded twin-turbo V-12 1.200hp version of the V-46 engine called V-46TK1, paired with brand-new hydrodynamic transmission (replacing the unreliable M-84A one). This 5F transmission had several versions developed, including manual and automatic. The tank could go as fast as 72 km/h and its maximum reverse speed was 7 km/h.

As for the protection levels, the tank had welded hull and was supposed to have a composite welded turret (the prototype, however, only had M-84A turret as an interim measure) along with an ERA kit (KAO M99, roughly equivalent to Kontakt-1) providing extra protection against HEAT shells. Its frontal protection (not counting the ERA) was equivalent to 500mm of RHAe for kinetic shells and 600-650mm for HEAT shells. The side armor was 70mm thick and the sides would be covered by new anti-HEAT side plates. The tank was also protected by:
  • LIRD-4 Laser Warning System
  • Automatic fire extinguisher
  • Smoke grenade launchers
  • NBC system with a special anti-radiation liner
Overall, it was a solid design, combining advanced western elements with the traditional Soviet-style low silhouette. The Croatians did not produce it either, but used some of its elements to produce a rather interesting vehicle that was purely of Croatian design.

Almost a decade late, following the conclusion of the Yugoslav Wars, Croatia was looking for a replacement for its aging fleet of M-84 tanks. In the mid-1990s, a Croatian version of the M-84A called M-84A4 Snajper appeared. This upgrade featured a new FCS called Omega-84 along with a new communications set. The FCS consisted of:
  • DNZN-2 commander’s day/night sights
  • SCS-84 gunner’s sights
  • DBR-84 fire control computer
  • Laser range finder and other improved sensors
Additionally, the vehicle is fitted with a laser warning system tied to the smoke grenade launchers that deploy smoke when the vehicle becomes targeted by enemy lasers. The option to install German 1100hp MTU engines was offered for export. Around 40 Snajper upgrades were allegedly built between 1996 and the early 2000s, although these numbers are more or less speculative.

More radical ideas were pursued by the Croatians as well, however – specifically in the form of a brand-new MBT called M-95 Degman.

Built to meet the demands of the Croatian army, the Degman MBT appeared for the first time in mid-1999 in various visualizations and the first prototype was completed in 2003. Some sources mistake it for an upgraded M-84 but the truth is, the Degman is an entirely new design based on the earlier Vihor. The similarities can be seen in the general shape of the vehicle, including its new welded turret as well as the presence of an explosive reactive armor kit. The Degman, however, is a far more potent vehicle.

The tank weighs 44.5 tons and has a crew of three men (as is usual for the tanks that have an automatically loaded gun). The basic hull layout is similar to the Vihor with the upper frontal plate consisting of a sandwich of armored steel and glass-reinforced plastic. The frontal protection of the vehicle seems to be better than on the Vihor – 550mm to 650mm of RHAe.

Some sources also claim that its welded turret includes tungsten (or even titanium) inlays, but that’s most likely not true – the most likely variant is that the turret contains air gaps, much like the one of the Leopard 2 MBT. In addition to its basic armor, the tank uses quite distinctive brick-like RRAK ERA tiles developed in Israel. The performance of this ERA is not known, but it is said to be substantial (roughly equivalent to Kontakt-5). The frontal portion of the tank’s flanks is also protected by ERA tiles but the rest is steel-only. Further defensive measures include:
  • SZ-2000 NBC filter system
  • LIRD-4A Laser Warning System
  • Automated fire extinguishing system
  • Engine smoke generator
  • Smoke grenade launchers (902A Tucha)
The firepower consists of an upgraded automatically loaded 125mm 2A46M series smoothbore gun, fed by an automatic loading mechanism with 22 rounds stored in its carousel (20 more rounds are stored in the turret’s bustle). Its rate of fire is 8-9 rounds per minute.

The gun is fully stabilized, can elevate to +13 degrees and depress to -6 degrees. It is controlled by a Fire Control System called Omega-D by Slovenian Fotona (derived from the older Omega-84), featuring:
  • SGS-D gun sights
  • Laser rangefinder
  • Second generation image intensifier (or TSGS-D thermal optics)
  • COMTOS commander’s sights
The tank is powered by a 1.000hp V-46TK engine (like the M-84A), which can, however, be upgraded to the 1.200hp V-46TK1 developed for the Vihor. Both engines use the upgraded Vihor transmission. The suspension is much like the M-84 one, which in turn was based on the T-72. The tank can go as fast as 70 km/h and accelerates from 0 to 32 km/h in 7 seconds.

In summation, the Degman was a potent MBT for its time, on par with the best T-72 modernization. But, of course, that was in the early 2000s. By that time, Croatia did not have the money to start a full-scale tank production despite the Yugoslav era facilities. As a result, only two prototypes of this tank were built and paid for. Seeing the situation, the developing company offered the Degman to potential foreign buyers, especially Kuwait.

The biggest marketed advantage was the modularity of this vehicle – many different options could be installed, including a different gun, the 120mm Compact Tank Gun L/50 smoothbore by RUAG. In this configuration, the tank would be able to fire, amongst other things, the LAHAT guided missiles thanks to the control unit added to the Omega-D FCS along with a new, bustle-mounted automatic loading mechanism. This gun is capable of firing standard 120mm NATO ammunition.

Unfortunately, the Degman did not find any foreign customers either and remained a prototype only. However, the development time spent on it was not wasted as the company that designed it decided to retrofit the older M-84 series tanks (including the Snajper) with Degman elements (especially the ERA, the FCS and the 1.200hp engine), resulting in a variant called M-84D. These upgraded M-84 tanks should form the backbone of the Croatian armored forces in the future.

In Armored Warfare, the M-95 Degman will be a Tier 6 Premium Main Battle Tank. The version in the game will be based on some of the latest export specifications and will feature very accurate 120mm NATO standard CTG smoothbore gun that you already are familiar with – from the Tier 8 Challenger Falcon MBT.

As a result, the tank will feature above-average accuracy and aim time as well as the ability to fire 120mm NATO rounds on Tier 6. Both values, along with its damage per minute value as well as its gun depression and elevation (-6/+13), will be somewhat worse than on the Leopard 2AV, but the Degman will have an ace up its sleeve – the ability to fire LAHAT guided missiles as well as the Rapid Fire active ability, increasing its damage per minute value by 25 percent for a short period of time at the cost of gun accuracy (or, in the case of LAHAT, increased missile noise).

Gameplay-wise, the Degman will be highly mobile, if relatively poorly protected MBT. Thanks to the combination of its powerful 1.200hp engine and low weight, it will be one of the most mobile and agile MBTs of its Tier (or even in general). The downside of its excellent mobility and firepower will be its armor, as its front will be able to generally withstand Tier 6 shells but will be vulnerable to Tier 7 shells or higher. Its side and rear protection will be on par with a vehicle one Tier lower, the T-72A.

The Degman will be a tank suitable for players who prefer firepower and mobility over protection. As such, it will lean more towards the concept of Light Tanks within the class and those who like fast flanking maneuvers will surely to enjoy it.

See you on the battlefield!
Armored Warfare - Silentstalker

Another round of weekly MyLoot discounts is here, this time with two powerful Premium vehicles:
  • MT-LB S8 Tier 6 Premium Armored Fighting Vehicle
  • WWO Wilk Tier 8 Premium Tank Destroyer
Apart from the permanent standalone offers, the following special bundles are also available between April 25 and April 30, 2019:


The MT-LB S8 (also called Strela-10 RSZO) was unveiled only recently as the means for Ukraine to combine two items they did not need by themselves in order to use them effectively during the Civil War. The first one, not quite useful to the Ukrainians by itself, is the Strela-10 self-propelled SAM – its deployment is quite limited due to the fact that the separatist forces do not have any air force. The second item is an aircraft or helicopter rocket pod that is used to fire 80mm S-8 unguided rockets. Together, they form an ad-hoc rocket launcher. You can read more about it in our dedicated article.

In Armored Warfare, the MT-LB S8 is a unique Tier 6 Armored Fighting Vehicle. What makes it stand out? Its armament, of course. This AFV does not have a lot of armor, nor is it incredibly fast, but it can fire its two full rocket pods (each has 20 rockets) within 30 seconds or less. The rockets have HEAT-MP projectiles and are absolutely deadly against practically any target, but especially against those without composite armor. On the downside, the rockets are unguided and quite inaccurate. This vehicle is not for the faint of heart!

Aside from the permanent offer, it is available in the following bundles:

Improved Bundle with 25% discount, containing:
  • MT-LB S8 Tier 6 Premium Armored Fighting Vehicle
  • 5 Gold Loot Crates
  • 10 Gold Battlefield Glory 12-hour Boost tokens
  • 15 Gold Crew Insignia tokens
  • 15 Gold Commander Insignia tokens
  • 15 Gold Reputation Insignia tokens
  • 15 Gold Credits Insignia tokens
  • 15 Gold Experience Insignia tokens
  • 2.000 Gold
Prime Bundle with 45% discount, containing:
  • MT-LB S8 Tier 6 Premium Armored Fighting Vehicle
  • 15 Platinum Loot Crates
  • 15 Platinum Battlefield Glory 12-hour Boost tokens
  • 50 Gold Crew Insignia tokens
  • 50 Gold Commander Insignia tokens
  • 50 Gold Reputation Insignia tokens
  • 50 Gold Credits Insignia tokens
  • 50 Gold Experience Insignia tokens
  • 5.000 Gold

WWO Wilk

The WWO Wilk is the second Polish vehicle of Armored Warfare named after the ferocious pack animal. It is a fire support variant of the Rosomak, replacing the original IFV turret with the Cockerill CT-CV one, armed with a 105mm gun. A prototype of this vehicle was built and tested in 2012. After passing the tests, it was offered to the Polish Armed Forces but failed to catch its attention despite the excellent trial results. You can learn more about its history in our dedicated article!

In Armored Warfare, the WWO Wilk is a Tier 8 Tank Destroyer. A lower tier counterpart to the existing progression vehicle Wilk XC8, its mobility is comparable to other vehicles using the Rosomak platform, while its 105mm gun firepower allows it to compete with such vehicles as the American Stryker. Aside from the permanent offer, it is available in the following bundles:

Improved Bundle with 25% discount, containing:
  • WWO Wilk Tier 8 Premium Tank Destroyer
  • 10 Gold Loot Crates
  • 10 Gold Battlefield Glory 12-hour Boost tokens
  • 25 Gold Crew Insignia tokens
  • 25 Gold Commander Insignia tokens
  • 25 Gold Experience Insignia tokens
  • 25 Gold Credits Insignia tokens
  • 25 Gold Reputation Insignia tokens
  • 2.000 Gold
Prime Bundle with 45% discount, containing:
  • WWO Wilk Tier 8 Premium Tank Destroyer
  • 20 Platinum Loot Crates
  • 20 Platinum Battlefield Glory 12-hour Boost tokens
  • 50 Gold Crew Insignia tokens
  • 50 Gold Commander Insignia tokens
  • 50 Gold Experience Insignia tokens
  • 50 Gold Credits Insignia tokens
  • 50 Gold Reputation Insignia tokens
  • 5.000 Gold

Please note:
  • This offer starts on April 25, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This offer ends on April 30, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
We hope that you will enjoy this offer and will see you on the battlefield!
Armored Warfare - Silentstalker

Even after a year since their introduction, the Commander Skill Builder and the Combat Efficiency Calculator by HYPE remain some of the most popular Armored Warfare community-made applications – and for a good reason!

The Commander Skill Builder is an extremely useful tool, allowing you to test and share various commander configurations in order to see what kind of bonuses you’d get with such a commander in the game. We’ve covered this creation before, but there’s been a major development:

The tool is changing its address to:

The Combat Efficiency Calculator is another useful tool, allowing you to see just how good a player you really are. After entering your account’s data that can be found in the Dossier of the Garage, you will receive your Combat Efficiency score.

This tool is also changing its address to:

Please note, however, that the score provided by the Combat Efficiency Calculator is unofficial and while it may be used by some Battalions for recruitment, it is also a subjective tool only.

Don’t forget to bookmark both new addresses in order to keep using these applications.

Both tools are updated and maintained by the HYPE battalion. You can contact its creators on the official Armored Warfare Discord channels.

We’ll see you on the battlefield!
Apr 24
Armored Warfare - Silentstalker

Welcome to another part of the Q&A series where players ask about the future of Armored Warfare and developers answer!

The game's balance has changed a lot since Balance 2.0. Why not bring back the fourth Retrofit slot for all Tiers?

We are currently investigating this question, but the most likely outcome is that not all vehicles will have a fourth Retrofit slot.

Can the AGDS and DRACO get active radar ability, similar to the AMX-13 DCA, seeing how they both have modeled radar dishes and the AGDS one is even animated?

This feature (deploying radar ability) is planned for the Abrams AGDS and will appear in one of the future updates. It is, however, not planned for the DRACO as its radar is fixed to the top of the turret and cannot be lowered without actually unscrewing it from the vehicle.

Are the developers aware that the T-15 missiles are broken? They lose guidance every second shot, causing missiles to either launch straight up in the air, or slam into the ground. Additionally, this is not a case of soft-kill APS effect or smoke.

We are currently investigating the T-15 missile situation further. A portion of the issue is connected to the fact that the missiles are fired from fixed launcher, as was explained in our previous articlebut there seem to be additional problems connected to this particular vehicle and its ATGMs. We welcome any and all evidence of these issues, especially videos and replays.

We can feel that the PvP mode is starting to suffer from low population again with the queue time going up. Are there any plans to remedy the situation?

We are aware of the queue situation in the PvP mode, especially outside of the peak population hours. We are currently discussing the matter internally as well as working on several solutions, including the ability to enable mode-specific bonuses for a limited time. There are other ideas as well, such as re-introducing skirmishes (small-scale battles) or making the mode periodic (available once per several minutes) outside of EU hours, but each of these solutions has serious drawbacks and requires careful consideration. Let us know what you think on Discord!

Despite the buffs implemented in Update 0.28, the Abrams vehicle series still performs terribly. Are there any further improvements planned?

Yes. We are currently discussing their nature.

The AMX-30 tanks and the AMX-40 have "high reverse speed" listed in their traits, yet their real reverse speed in the game is only around 12 km/h. Is that a bug?

Yes, most likely. We'll take a look at that.

Which new progression vehicle branch will follow after the French one is fully introduced?

We are not ready yet to reveal that as the next progression branch is still months away. But we can promise you it will be both unexpected and very interesting.

Are there any plans to address the issue of deadly and laser-accurate ATGMs in PvE, for example by buffing player soft-kill APS in that mode only?

We are aware of this issue and are planning to take measures to address it. However, this matter is more complicated than it seems at a first glance and requires thorough testing, which is why we cannot unfortunately give you an estimate as to when will these measures be implemented.

What about artillery in Global Operations? You mentioned it could be allowed for this mode – will it?

Not in the near future. Further down the road – we'll see.

Let's talk about the MBT class. Don't you think that, as perhaps the most important class in the game, it should have more advantages? Yet it seems its performance is being reduced more and more – for example, since the last update, ATGM "double taps" instantly deal 3.500 points of damage without any defense being possible.

The MBT class, on average, remains the most popular, stable and powerful class in the game. Starting from Tier 3, no less than 40 percent of vehicles in every PvP battle are MBTs, but usually it's even more and, in many cases, the other three PvP classes together form less than 50 percent of vehicles participating in PvP battles.

However, with that being said, it's also very true that many MBTs are sub-par vehicles and, at the same time, a number of ATGM carriers are performing above average. Both of these factors combine into the situation where some MBTs get destroyed too quickly. To address this, we are planning to continue balancing the ATGMs as a whole and to give a number of MBTs active abilities in order to make them more viable and diverse. The upcoming French top-Tier tanks will be a good example of this approach.

The game feels quite unrealistic compared to its competition when it comes to vehicle physics. Are there any improvements to it in plans?

At this moment, we are working, first and foremost, on improving the visual side of vehicles and shooting. A good example of that is the introduction of new tracers and shell impact effects in Update 0.28. The next on the list are new smoke effects, new flame effects and much more. After that is done, we are planning to take look at the game's physics, starting with the wheeled vehicles and their control. Even though their situation has improved over the course of several last patches, there is still work to be done.

Recently, I and my friends lost a lot of winrate percentage in PvE. Is that a global thing? If so, is it intended that the mode is now that difficult?

You might recall that, in not so distant past, we overhauled the difficulty levels of the mode and the general winrate statistics indeed dropped as a result. The whole idea behind the overhaul was to allow players to take on more difficult challenges if the "standard" PvE was too easy for them. Before the overhaul, all three standard difficulty levels were rather easy and there was no real challenge with the exception of Special Operations. After the changes had been implemented, the lower, "Challenging" difficulty remained roughly on par with the previous PvE experience while the "Hardcore" difficulty setting became considerably harder. So, yes, if you play exclusively on "Hardcore", your winrate will likely drop compared to the "Hardcore" results before the changes took place.

The Chain of Command principle (being unable to level up all Commanders to level 15) is one of the unpopular things in the game. In the past, you promised us a way to "defeat" it. How's that going?

We do currently have a solution in mind, where this option will only be available to dedicated players. Simply put, players who level up two commanders to the maximum, fifteenth rank the "normal" way will obtain the ability to level up all the others to level 15. We are still working on the details but we should be able to get back to you with more information soon in a dedicated article.

What happened to the Self-Propelled Mortars? Is this class coming to Armored Warfare?

We are still considering their introduction but they will likely not come in the near future.

I understand that the developers want to boost the less popular modes in the game by making them a condition for various contracts and missions (including the Battle Path ones) but, as a PvE player, I do not want to play PvP. Is it possible to do something about this?

Yes, it is. Future missions and contracts will become less dependent on specific modes.

Are there any plans to return the old special support shells to artillery or for it to get new ones?

We want to do both – to return the old support shells and to introduce new ones.

In one of the most recent updates, you converted the Marder 2 with "Smash" camouflage into a skin. When are you planning to do the same things with the other vehicles that have "fixed" camouflage? If that happens, what will happen in cases where there are multiple identical vehicles with different camouflages (for example, progression T-80U, T-80U Spacewalker and T-80U Shark) and their Premium status?

We'll deal with these vehicles when we have the time to do so. The most likely solution is that all the vehicles will stay as they are, including their Premium status with the "skin-less" variant receiving the access to all the owned skins for it.

A follow-up question then. After the conversion to the skin system is completed, will the owners of vehicles with skins (such as the Object 640 Black Eagle, AMX-10 RCR, MBT-70) therefore automatically have the access to their skin-less variants (the ability to remove the skin)?

To be clear – we consider the current state of the system as completed with the exception of specific cases where a decision is always taken ad hoc while taking our resources into account. We are not planning to change the system – only to add more skins to it. Nothing changes for the owners of "re-skins", created from progression vehicles by adding a permanent camouflage. They will still have their Premium vehicles with permanent camouflage while being able to apply that skin to their progression counterparts.

That's all for today. Do you have any more questions? Feel free to ask them on Discord and our Community Managers will collect them for the next round.

See you on the battlefield!
Armored Warfare - Silentstalker

We are excited to share that the previously announced Flags visual customization option is now available. Adorn your vehicles with one or two large, animated flags and show your colors to the world!

To install a flag on your vehicle, please follow these steps:
  • Go to the Customization section of your Garage
  • First, you need to unlock the flag slots for all vehicles by pressing the Unlock button (please note that this action costs 9.999 Gold)
  • Once the slots are unlocked, you are free to install one or two flags in the Banners slot (each flag can be permanently obtained for 50 Gold for all vehicles)
  • Click Apply and bask in attention!
Currently, a large set of national flags is available with additional flags coming in the future.

See you on the battlefield!
Armored Warfare - Silentstalker

By now, you’ve all likely tried the Arabian Nights Special Operation – but do you know how Magnus Holter’s story began? For the next three weeks, we’re giving you the opportunity to re-live the events of the first Special Operation called Caribbean Crisis!

Unlike during the previous event, from April 24 to May 9, 2019, the Caribbean Crisis Special Operation will be available alongside the Arabian Nights one instead of replacing it, but only during limited hours (from 16:00 CEST to 20:00 CEST) in order to ensure the shortest queues possible.

This event will allow you to complete any achievements you missed the last time around or just to check out the beginning of the story arc for the fun of it.

Please note:
  • This event starts on April 24, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This event ends on May 9, 20:00 CEST (11 AM PDT, 21:00 MSK)
  • You can read up on the Special Operations story in our Story So Far article
  • In the future, the Black Sea Incursion Special Operation will return as well
We hope that you will enjoy this event and will see you on the battlefield!
Armored Warfare - Silentstalker
On the 24th of April 2019, starting from 8:00 CEST (23rd of April, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.28.5396.

This update is bringing a new visual customization feature - Flags. For more details, please follow the Armored Warfare portal.

List of Update 0.28.5396 Changes
  • Fixed the reverse steering inversion setting issue
  • Fixed an issue where loading a PvE map would lead to a black screen
  • Fixed several issues that caused the game to lag or crash
  • Tier 1 and Tier 2 Random Battles (PvP) no longer influence your Dossier player statistics
  • Based on your feedback and requests, Custom Matches can now be launched with only one person in a match
  • Fixed an issue that caused lags when switching from the third person view to the first person view
  • Removed the Battle Hardened status from certain Premium vehicles that incorrectly had the option to purchase it. Players who spent their Gold on it will receive a compensation
  • Fixed an issue where some players who purchased the trained crew option for some vehicles did not get their crews properly trained – the affected players will receive a compensation
  • Fixed an issue where vehicle elements such as various boxes twitched uncontrollably if the game was played in windowed mode and the window was not active
  • Fixed an issue where some vehicles could disappear in the Garage when attempting to preview them with a camouflage installed
  • AMX-40 – the tank now has its correct diesel engine sound
  • BMD-2, BMD-2M, T-90, T-90A – improved the appearance of glass components (lights, windows etc.)
  • Challenger 2 ATDU – fixed the issue where its PISH shells were not doing enough module damage
  • IT-1 – reload time increased by 10%, camouflage factor reduced from 23 to 20% and viewrange reduced from 400 to 390 meters
  • Kornet-EM – the time between double missile launches increased from 2s to 2.5s
  • Leopard 2AX – improved its roof armor to 15mm
  • M1A1 Abrams – fixed its incorrectly poorly protected mantlet
  • M1A2 Abrams – fixed its incorrectly poorly protected mantlet
  • XM1A3 – fixed its excessively thick gun mantlet
  • Merkava Mk.4 – fixed the module tree appearance
  • Object 279 Mir – fixed an issue where some players could not see this vehicle in their garage even though they owned it
  • RDF/LT – fixed an issue where the incoming shells would ricochet off too often from the right side of its rear
  • RDF/LT – improved its reload time from 3.05s to 2.65s, improved its accuracy on the move, improved its aiming time and reduced the loss of camouflage from shooting
  • Sphinx – the time between ATGM launches reduced to 1 second
  • T-15 Armata – fixed an issue where the visual firing effect was missing
  • T-90A – this tank received an armor buff. Specifically, we improved the armor around its turret ring, the protection of its rubber side skirts as well as the protection provided by various additional turret elements and, of course, its tactical log
  • Taifun II – increased its engine power to 575hp as well as its acceleration at lower speeds
  • Fixed an issue where the window with Epic Medals would appear even after the battle results window was closed
  • It’s now possible to transfer platoon leadership via a right-click menu
  • Fixed an issue where unlocked vehicle tokens appeared on incorrect vehicles
  • Fixed an issue where the foliage transparency setting in the Settings window did not correspond to the real setting
  • Fixed several smaller UI issues
  • Fixed a number of smaller vehicle visual model issues
  • Added a number of assets for upcoming events

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