Conan Exiles - Community Manager (Nicole V)
Good day everyone! A new hotfix has been released and coming to a PC near you. Thank you so much for the continued feedback and details in your reports and suggestions! This version is 103818/18696 so make sure to update your game!

Max Decay Time on Official Servers
As we mentioned in the previous Hotfix thread on the 7th, we have increased the max decay time from 6 days to 18 days for all official servers on all platforms. This will be in effect from now until Monday, August 13th. As mentioned previously, we’ll be monitoring this change and the impact it has on the servers.

Patch Notes
  • Khitan bow can now be repaired
  • Fixed a case where the weather would not change or show when hosting the game/server.
  • Clan recruits can now properly access other clan’s vaults if they are unlocked.
  • Your character’s avatar in your inventory should appear correctly again.
  • You can take dropped loot by other players on PvE servers again.
  • Damage dealt from explosive jars should now be more consistent.
Conan Exiles - Community Manager (Nicole V)
Hey all, just released a small hotfix! This focuses on an issue where the Degenerate's Illusion would cause a common server crash. Thanks for your patience and your continue reports! We're noting each one down.
Please give the servers some time to update and come back online.
Conan Exiles - Community Director (Natascha)
Hello PC Exiles,

Thank you for your patience and feedback.

We know you’ve been waiting and waiting is no fun so let’s go right down to business:
Here are the bugfixes for today’s Hotfix

We have received feedback from EU and US players that it will be tricky to maintain your bases on official servers during the common vacation period in July and early August due to the decay time being 6 days. We are therefore **temporarily** increasing this to 18 days for EU and US Officials starting this coming week. So assuming your building is large enough it will take up to 18 days to decay [the repair hammer is your best friend and allows you to check this easily!]. We will keep an eye on things and record any significant impact on server performance. Depending on this, we may have to reduce the limit again but we will in that case make sure to announce it first. Otherwise this change will stay in effect until Monday 13th August.

Private server admins who run with the decay system activate can also easily do this by changing the following value in serversettings.ini:

from "MaxDecayTimeToAutoDemolish=604800.000000" (this is 6 days counted in seconds)
to "MaxDecayTimeToAutoDemolish=1814400.000000" (this is 18 days counted in seconds)

We also have a poll going on for additional server areas to get a feeling for demand.
Please take a look here.

  • The Pirate Captain will once again make an appearance in his quarters.
  • Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
  • Thralls can now be properly placed inside Avatar Domes
  • Thrall ownership was not always saved correctly when joining or leaving a guild which could cause thralls to attack the player
  • Fixed a case where thralls would fall through foundations.
  • Players who logged out on top of building pieces should no longer log in inside them
  • Item Decay Timer is back to normal. No need to buy those fridges after all. This should also fix the issue with Yellow Lotus potions vanishing into thin air.
  • Some conflicting access rules with containers and quick loot have been resolved.
  • Map Markers will once again persist through logouts.
  • Your hard earned journey steps are once more tracked and displayed properly
  • Small wells can be placed again.
  • Blood stains will be properly removed over time.
  • Ymir set can now be repaired
  • Right and Left-sloping walls can now be placed under ceilings
  • Fixed a Bug with Avatars not doing proper damage to structures. We are still looking into an additional balance pass especially involving Set.
  • level up Audio should now be better synced with on screen notification
  • Fixed a bug which could allow you to extend the number of storage slots in containers
  • Fix for modders not being able to use the UI Modules table or the ActivateGuiModule command anymore
  • Fixed a small bug where objects appeared to be floating on trees with snow.
  • Fixed a problem preventing modders from cooking mods that had a mod RconCommand in it.
  • Moved “Encumbered” notification to a more convenient location on the screen.
Placeables that emit heat emit heat even when turned off. This should not pose a huge problem unless you have built anti-cold buildings in the desert with a lot of torches and furnaces, but it is an issue nonetheless.

A good way around this is to not use more torches than is required, or use torches that actively combat heat (Witchfire) or torches that don’t emit heat at all (Radium), build using the correct heat/cold resistant materials, not create huge farms of furnaces to smelt (note that the bricks cook much faster after the patch) and wear appropriate clothing for the biome you are in.
A Hat in Time - (Dominic Tarason)

Humble Monthly

Run, jump, grab a thousand gubbins, escape from prison guards and hear the lamentations of their women – sounds like a fun weekend. Humble have just unveiled their next three ‘early unlock’ games for their Humble Monthly subscription service, and it’s an impressive little trio. $12 gets you Funcom’s survival sandbox Conan Exiles, Gears for Breakfast’s Mario-esque platformer A Hat In Time and Mouldy Toof’s jailbreak sim The Escapists 2 now, plus a bundle of mystery games at the end of the month.


Dota 2 - (Alec Meer)


We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

Conan Exiles - (Dominic Tarason)

Conan Exiles

Crom would be pleased to see a game as scrappy as Conan Exiles doing so well. Developer/publisher Funcom declared today that the barbarian fantasy survival sandbox is their fastest-selling game to date, now having shifted 1.4 million copies in total. The studio aren’t resting on their laurels either, announcing some new Roman-themed cosmetic DLC, along with reiterating their promise of major free updates to the game, including new dungeons, bosses and a pet-taming system on the horizon.


Conan Exiles - Community Director (Natascha)

Are you ready for this wall of text? If not, well it’s your fault really 

You asked for it and we delivered. You totally rallied to the cause as we saw the TestServer fill up quickly with hundreds of you playing. A real sight to behold!
Over 900 of you helped us Stress Test this veritable book of fixes and updates.

You guys seriously rock! Thank you!

Clan Hierarchy Options
We’ve added more control for clans in the form of hierarchy options:
  • As a first step, we added a new “recruit” clan level, which is the default level after joining a clan.
  • Vaults will after the patch only be accessible by clan “members”, “officers” and “guild leaders”.
  • Recruits have to be promoted manually to a higher level in order to access vaults.
Threat Animations
Added threat animations for several animals to improve immersion. These will activate when you get close to the monster. The current system is work in progress.

Detrimental Status Effect Icons above Health Bars
Added Detrimental Status effect icons above enemy target health-bars which indicates the current status effects applied by your weapon finishers like Cripple, Sunder, Bleed

General Highlights
  • Light Armor Journey bug is fixed! No, really, it is. Can we get a \o/
  • Added Detrimental Status effect icons above health-bars
  • The Clan Menu has been redesigned.
  • Fixed a case where corpses weren’t appearing upon launching the game.
  • Fixed an issue where your dead body would sometimes be invisible, even when standing right on the death marker.
  • Dying while offline will no longer respawn you in the desert with wrong hunger/thirst values.
  • The background image on the main menu has been changed to motion graphics.
  • Durability bars are now color coded depending on the item type.
  • Fixed a problem where players could sometimes be removed from the clan between logins.
  • Human NPCs no longer get stuck after throwing one javelin/orb.
  • You can now spawn in quest items using the admin panel.
  • Garden areas in the volcano zone now apply Noxious Gas debuff.
  • Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
  • Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
  • Shields have been adjusted and provide much more armor.
  • Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister)
  • You can now mute players using the Player List.
  • Crimson Lotus Powder can now be used in the grinder.
  • Put your hands together for Irniz of the Furnace who now remembers how to make Epic Flawless Zamorian armor.
Currently Known Issues
  • Blood stains on your character do not go away (being fixed)
  • you cannot place the small well on the ground (being fixed)
  • Khitai DLC items only display in English text
  • DLC main menu GUI widget is hidden
  • Some of the NPCs you approach will sometimes not aggro or attack you, they will attack you as soon as you attack them

  • Fixed an issue where logging off after placing down a new building piece could result in an infinite loading loop
  • Various client crash fixes.
  • Optimized stamina code which improves server performance
  • Optimized spawn code to be more performant.
  • Modified update frequency for different actor types to improve server performance.
  • Fixed and issue with the carousel causing the game to crash.
  • Your game will no longer crash when rapidly clicking the Inventory and Visceral Camera shortcuts.
  • The game will no longer crash when certain keybindings are reset with either mouse or keyboard.
  • Crashing occurred previously after switching the camera from 1st person to vanity while flying with a selected placeable object.
  • Reduced update frequency for expensive physics functions to improve server performance.
  • Optimized camera state machine to reduce overhead on dedicated servers.
  • You can no longer place foundations on Lore Tablets.
  • Walls in the Volcano dungeon should no longer be climbable
  • Fixed collision to prevent building base inside mountain at Sillway base.
  • Fixed collision to prevent building base inside mesh at Kaels Stronghold.
  • Updated code to relaunch Battleye process if it gets stopped.
  • Fixed an exploit related to using chairs underwater.
  • Fixed collision to prevent building base inside tube like structure next to Ruins of Xullan.
  • Fixed collision to prevent building base inside a tower near Priestkings Retreat.
  • Fixed collision to prevent building base inside tower near the Tradeway.
  • Fixed collision to prevent building base east of Black Keep/Ruins of Xullan.
  • Fixed collision to prevent building base at Deserter’s Gutter tubes.
  • Fixed an issue that made it possible to regenerate stamina while climbing.
  • Patched up multiple areas you are not supposed to build in or reach.
  • The cave entrance to Warren of Degenerates can no longer be blocked off.
  • Patched up meshes in the Frozen North and Highlands that could previously be built inside of.
  • You can now learn Serpentmen weapons from the volcano dungeon.
  • Exceptional and Flawless Hyperborean Slaver set can now be crafted.
  • All kinds of Hyena Fur Armor should now be accessible
  • The Shining Trapezohedron can be harvested from the Degenerate now.
  • You can now craft Obsidian Tools in the Volcanic Forge.
  • You can now correctly learn the recipes for the Obsidian Javelin and the Obsidian Throwing Axe.
  • The Volcano flowers now give resources.
  • Mask of the Witch Queen can now be looted from the Witch Queen’s corpse.
  • Fixed an issue with foundations where it was possible to create a double layer of protection.
  • Fixed an issue where traps would remain in the air after dismantling the structure they were placed on.
  • Updated collision on large trees to allow building nearby
  • Fence foundations should be attachable to regular Foundations and Wedge Foundations
  • Khitan Stairs can now be easily upgraded to Khitan Stairs with rails
  • Alter of the Bat can no longer be dismantled.
  • Ladders now require less stability than before and thus can be stacked better.
  • Fixed a case where some placeables could be interacted with if you were not the owner and should not be able to.
  • Black Hand Tent - Lateen can be placed on the ground correctly.
  • Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister).
  • NPCs should no longer rubberband, teleport, then hit you from far away.
  • Fixed an issue where a thrall would disappear when moving them out of the thrall slot
  • Fixed an issue where thralls would use shields once, then never again
  • Fixed an issue with human NPCs not facing you while attacking.
  • Fixed a problem with thralls not respawning after being dragged away and hidden.
  • Fixed an issue where moving a thrall would cause it to move incredibly slowly to the new location.
  • NPCs should now be able to attack at different elevations with reach weapons.
  • Enemies no longer lose aggro when the user sits on a chair with armrests.
  • Fixed problem with thralls swapping weapons
  • Non human NPCs no longer ignore players in The Passage cave.
  • Human NPCs no longer get stuck after throwing one javelin/orb.
  • Fixed an issue with Serpentman sometimes shooting with swords when away from said enemy.
  • Fixed cases where Exile NPCs would wield weapons and shields when either out of combat or in idle state.
  • Adjusted spawn rate for crafters on the pirate ship.
  • Fixed an issue where the Witch-Queen would not retaliate when standing in a particular place in the room.
  • Llarn Steeltoe was incorrectly flagged as a T3.
  • Thugra has been given an actual weapon to fight with.
  • Crocodiles will now attack when inside water.
  • Added a white dragon at the bottom room in the Frost Temple.
  • Fixed issues with Serpentmen boss clipping into a wall and preventing it from attacking players.
  • Collision for dragons has been improved.
  • Wight creatures no longer spawn in clumped up.
  • Tent-mending NPC in Raider’s Ridge was previously suspended in the air.
  • Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
  • Dancers in Conan’s Tavern no longer drop loot.
  • NPCs were previously located in an inaccessible building in Sepermeru.
  • Moved Thrall Priest on Altar of Set ontop of the altar, instead of being submerged in it.
  • The Witch Queen can no longer be knocked unconscious.
  • The Witch Queen can no longer be killed by her Statues.
  • Razma’s looks are now consistent throughout the game.
  • The Pagoda area now have more lemurians with an increased amount of priests and crafters available.
  • Human archers in the volcano now wield Falcatas instead of stone swords.
  • Fixed a bug where the Alpha Snake would not aggro the user and couldn’t be harvested.
  • Fixed a crash issue with the Purge.
  • Messages have been altered to be more comprehensive about building restrictions during the Purge.
  • Fixed some spawn issues with purge NPCs
  • Some of the purge areas have been tweaked.
  • Nordheimers now spawn more reliably during a purge.
  • All Star Metal weapons should now equal Khitai weapons in durability, armor penetration and damage.
  • Fixed repair-cost issue with Khitan armors
  • Fixed a balance issue for DLC building pieces
  • Insulated Wood recipe now consists of 2 Resin, 1 Oil instead of just 1 Resin to bring the cost of Tier3 Black Ice buildings more on par with Tier3 stone buildings.
  • Obsidian weapon crafting has been revamped. Obsidian now requires Composite Obsidian to be crafted. This resource can only be crafted in the Volcanic Forge, and the recipe can be (re)learned from the end of the Volcano dungeon. Obsidian weapons can be crafted in any blacksmith bench as long as you have Composite Obsidian.
  • The climbing bonus from armor flexibility has been rebalanced.
  • Planter structures previously only took 2 HP per damage from trebuchets.
  • The “Thatched Awning” building piece’s stability now correctly decreases.
  • 2 Handed Epic Spears now all require he spear handle as part of the recipe.
  • Weathered Skull previously had 0 HP.
  • Updated the 1st Hyrkanian bow feat and modified text.
  • Fixed incorrectly set up damage multipliers on the Kinscourge that caused him to deal less damage than intended.
  • Fixed light attacks with Warspear of the Black Circle, which used more stamina than Heavy attacks.
  • Hot temperature debuffs adjusted slightly - removed max health penalty from them.
  • Silent Legion armor now requires epic (perfected) paddings.
  • Fixed an issue where hatch doors had the same HP as walls instead of doors.
  • Damage increase from Accuracy perk 10 now correctly increases damage by 10%.
  • Changed Yellow Lotus Potion expiration time which is now consistent with other potions.
  • Chests are harder to break. They broke too easily before if accidentally hit during a fight.
  • The chest behind the snake boss in The Unnamed City now gives legendary loot.
  • Armor penetration kit bonus was lowered from 15% bonus armor penetration to 5%.
  • Extremely Cold debuff reduced maximum health by 40 instead of 50.
  • Weight of the Dragonbone throwing axe has been reduced.
  • Greater Wheel of Pain feat no longer requires the Master Craftsman feat.
  • Changed some ingredients required to craft certain Religion Tools.
  • Hyena armor now increases temperature by +8, rather than +10.
  • Fixed Weight values of Baal-pteor’s to be more consistent.
  • Glowing Wall Torch now provides temperature bonus.
  • Vanir armor now grants improved frost-resistance.
  • Cooling down/Warming up effects from drinks and food has been increased in efficiency.
  • The food poisoning buff now has a reduced duration and does damage more rarely, giving some time to heal between each tick.
  • Skinning Knife now gives less hide when used on human NPCs.
  • Religious tools from temples no longer give Manifestations of Zeals when crafted.
  • Journeyman Roofer feat now requires Apprentice roofer feat.
  • Health values for the Rocknose King Molten and Boss have been balanced.
  • Bonuses from the Relic Hunter armor have been balanced.
  • Sandstorm Breathing Mask and Setite Mask now grant temperature bonus.
  • Increased bonuses from temperature foods.
  • Lessened the effect of the cripple from 0.9 to 0.3.
  • Glowing Essence must now be crafted from the Firebowl Cauldron.
  • It was previously not possible to click the “OK” button after typing the wrong IP address and then timing out.
  • You will no longer get a loading screen if the wrong Direct Connect IP address is entered.
  • Fixed a bug where you couldn’t open the admin panel after opening it during an Avatar summoning
  • Fixed an issue where the Journey Step UI would reset after logging out and logging back in
  • Game now displays the correct error message when a player tries to join a co-op session while it’s closing down.
  • Tethering Distance slider should no longer be grayed out in the New Game’s Custom sub-menu
  • Changed Purge Meter Update Frequency to Purge Meter Update Interval and updated tool tip.
  • Added a tool tip to the “Avatar Lifetime” combat server setting.
  • “Cause of death” messages should now be properly localized.
  • Removed placeholder preview image which could show up when using the dye functionality from a crafting station.
  • You can now access purge settings while playing.
  • Fixed an issue where editing the Player Idle Thirst Multiplier and Player Idle Hunger Multiplier as an admin did not save after applying changes.
  • Made the on/off switch more intuitive on crafting stations when using a controller.
  • The Clan Menu has been redesigned.
  • In the settings menu, nudity is now a dropdown option to be in line with other setting choices.
  • Disabling laptop mode no longer requires the client to restart.
  • Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
  • The background image on the main menu has been changed to motion graphics.
  • Only first armor color slot can be selected in dye UI using mouse & keyboard. (?)
  • Buttons located on the left and right side of the keybindings can no longer be permanently dismissed with the controller.
  • It was previously possible to permanently dismiss almost the whole keybindings with the controller.
  • Stackable items will now merge with it’s empty stack icon on the toolbar when the toolbar is full.
  • Durability bars are now color coded depending on the item type.
  • Voice chat indicators no longer stop showing after respawning.
  • Adjusted the Event Log to look more like the other menus within the main menu.
  • Modified the Iron War Axe description so it no longer suggests that it’s made from steel.
  • Modified description on Hardened Steel Bar.
  • Updated description of The Great Sword and Obsidian Pick.
  • Changed default decay colour of food and drink
  • You can now spawn in quest items using the admin panel.
  • Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
  • The list of humanoid NPCs in Admin Panel is better sorted.
  • “Invalid Placement” text was previously difficult to see against snowy ground.
  • Moved DesertCooking book so it cannot be build over.
  • Religious tools have been re-labelled for constinstancy.
  • Adjusted quality for the standing torch particle effect.
  • Collision for plants in the planters have been removed.
  • Updated the Stats Menu, where the lower part of the effects text was cut off.
  • You can now mute players using the Player List.
  • Functional Warpaints now properly decay over time.
  • Fixed a bug where dropping multiple items wouldn’t combine them into one big bag
  • Khitan building pieces can now be crafted from the quickbar/radial menu.
  • You can no longer activate Ansel from the main menu.
  • Placing an item on the ground will no longer trigger a basic attack animation.
  • Swimming through water no longer causes stamina drain. (?)
  • Destroying buildings on and around corpses now causes the corpses to react correctly to the physics.
  • Nudity level now updates instantly after changing it in the server settings.
  • Loot log now correctly shows items remaining when consuming food.
  • Player can no longer drop items through walls.
  • Fixed a problem where players could sometimes be removed from the clan between logins.
  • Fixed an issue that when pressing the crouch button in shallow water, your character would start swimming in the air over the water.
  • A loot chest previously spawned on top of a rock in Dustdevil Ridge.
  • Corrected some spelling errors for the Door Frame building parts.
  • Fixed an issue where if you placed anything but a weapon in the first slot of a weapon rack, the rest of the weapons would not be displayed.
  • Fixed an issue where Ivory Horns had 0 HP upon placing.
  • The “spit emote” book is no longer located underground.
  • Insulated Wooden Frame Foundation no longer has the same model as Stonebrick Fence Foundation.
  • The sickle now correctly loses durability when you harvest plants.
  • Fixed an issue where only two master workstations can unlock “Create Master Workstation” Journey Step.
  • Stone throwing axes can now be crafted from your inventory.
  • You can no longer control your character during the ending cinematic and walk through the Cursed Wall.
  • Some of the green crystals could previously not be harvested in “The Passage”.
  • Fixed controls when climbing under a ceiling.
  • Brimstone can now be harvested with multi-tool.
  • Fixed an issue where you could not open a map upon exiting to the Main Menu when any Avatar is summoned and re-joining it.
  • Craft All button was previously inactive if you had resources for 1 or 10 items.
  • Fixed a case where using the Extended Leap perk would limit your interaction and attack ability.
  • Fixed a case where the trebuchet’s inventory could not be accessed.
  • Fixed an issue where bombs would roll and explode/damage both where they stop and where they started.
  • Added water volumes to the shallow water in the swamp tunnel.
  • When using a controller, there was an issue where you were no longer able to navigate the main menu if the wrong password was entered in.
  • You can no longer sit in a chair that someone else is already sitting in. Get a room, you two!
  • Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
  • Exceptional Nordheimer Armors recipes no longer missing from armorer’s bench with a tier 3 Nordheimer armorer attached.
  • Fixed a bug where an NPC would attack a player sitting on a chair, but the chair would be destroyed leaving you stuck in a sitting emote.
  • Black Ice pickaxe showed wrong requirements in the UI.
  • It was previously very easy to destroy mini-boss loot chests by accident and not get the rewards.
  • Armors are now set up with the right descriptors (Some had the wrong one, claiming armors were Low Grade or Mid Grade while they were in fact High Grade, etc).
  • Fixed a bug where you could join a server from the main menu if it was previously highlighted.
  • Fixed a bug where the letter in The Unnamed City instantly closed.
  • Dragonbone items’ claimed that dragons do not breathe fire, though the Red Dragon clearly does. The text has been changed to reflect this.
  • It was previously possible to use a shield with Dragonbone Spear, Maul and Two-handed Sword.
  • It was previously possible to shoot at the Abyssal Remnant without activating the boss.
  • Spikes no longer have 0 HP upon placing.
  • Fixed an issue where “Get Dedicated Weapon” achievement would not trigger in all localizations.
  • Dye would previously not work on radium gem wall torch.
  • Most weapon-recipes now grant the “Craft Weapon” journeystep instead of only select primitive weapons.
  • Fixed a bug where Avatar heads (Mitra, Derketo) got stuck looking sideways at random directions.
  • Maximum encumbrance value does now updates correctly after resetting all attributes while the Attributes menu is open.
  • Fixed a bug where no religion name would show in character creation.
  • Fixed an issue where your Skeleton Key would be consumed every time you interacted with a Legendary Chest, whether it was opening OR closing.
  • You can now die from jumping into the lava pools in the volcano dungeon.
  • No longer possible to block hits with a building brush anymore.
  • Patched up holes in the towers within the volcano that previously allowed players to get inside.
  • Added building blocking near the Shrine of Oracle.
  • Patched a hollow area inside the Bridge of the Betrayer so you can no longer build inside it.
  • Fixed the terrain in The Pit so it’s no longer possible to get under it.
  • Patched up a place in the Boundary Spillway that was possible to get inside.
  • Fixed a pocket inside a mountain at “The Crevice” that could previously be built into.
  • Removed redundant pillars underneath the Deathwhisper Ruins location.
  • Fixed collision issue for Status of the serpents in last boss throne room in Skelos Dungeon.
  • Fixed some grass that was floating on the desert, between Dustdevil Ridge and Summoning Place.
  • Your character you should no longer clip into the ground textures near the Aviary.
  • Fixed collision on doors in one of the house types in Sepermeru City.
  • Fixed collision on part of the Khitan Rooftop Junction.
  • Water inside Deathwhisper Ruins Cave was missing water volume and effects.
  • Fixed issue with curse wall near buccaneer bay that caused building issues.
  • Moved the building blocker slightly near buccaneer bay so you can now build on rock spires off the shore.
  • Pillar lying on the ground was missing bottom texture near Flamemist Camp.
  • Filled in gaps between textures near the North-West side of The Unnamed City.
  • A crafting station side-bar has been added for the Tower of the Bats.
  • Fog from the environment behind the Portal at Altar of the Bat was showing through the portal.
  • You can no longer build in previously buildable NPC camps.
  • Fixed collision in Black Hand Camps that was missing from one side.
  • Fixed positioning for Rasmajournals that were hovering and covered by ground.
  • Added missing fragment of cobblestone floor in ‘The Unnamed City’.
  • A tree was clipping into a rock near the Descend of Dragon area.
  • Adjusted a visual where the seamline was visible on the north-east quarter of in-game world.
  • A rock inside The Well of Skelos dungeon had misaligned collision.
  • Fixed rock mesh from Hanuman’s Grotto which could be seen sticking out from the sand.
  • Fixed collision on various mountains when climbing them.
  • Adjusted terrain surrounding a tower near tradeway that allowed bedrolls inside it.
  • Fixed a bug where you could clip through a rock on Southern Desert Area.
  • Fixed some floating rocks in The Unnamed City.
  • Garden areas in the volcano zone now apply Noxious Gas debuff.
  • Adjusted collision with masks inside the Palace of the Witch Queen.
  • Fixed collision on branches of large trees.
  • Fixed multiple floating objects in the Flotsam camp (heh).
  • Two tents in the Skulker’s End were previously placed in the air.
  • Grass is no longer growing underwater at the far north-east of the swamp area.
  • Patched up an open seam in the landscape at The Ruined Outpost.
  • Fixed textures on the cobblestone floor in ‘The Well of Skelos’.
  • Adjusted the LOD distance for the spooky trees in the Shattered Springs area.
  • Fixed an issue where some Insect nests were hovering off the ground.
  • Fixed a bug where the magical barrier around the Volcano Dungeon boss was climbable.
  • Collision from the top part of the Throne in the Witch Queen boss room has been fixed.
  • Fixed weird sideways tilting of certain monsters when they moved on uneven terrain.
  • Slightly adjusted rotation rate of shellback taunt.
  • Cinematic events are no longer triggered from far distances.
  • Subtitles in the opening cinematic were off-sync.
  • All cinematic events now have 3D sound instead of 2D sound
  • Fixed a bug where using a Keystone while a clan leader could break the ending cinematic.
  • Updated and hooked up different animation for climb up from ledges.
  • Ragdoll on bound thralls has been adjusted and looks better.
  • Added sound effects for dismantling placeables and crafting stations.
  • Fixed wrong or missing audio for several GUI elements.
  • Added sound cues when browsing inventory.
  • Fixed Gui Audio during Character Creation
  • Fix for purge audio playing on top of itself.
  • You should no longer hear the Witch-Queen dungeon sounds of battle outside the intended area.
  • Glowing sticks no longer have fire sounds.
  • Toned down the amount wolves howled at night.
  • Combat Music no longer persists after combat with non-killable NPC or Dragging an unconscious NPC.
  • Added sounds for sliding ice chunks.
  • Fixed a case where ghostly wind sound looped constantly and would not stop.
  • Fixed Vocals for wheel of pain.
  • Crafting Complete GUI sounds were annoying over time. They are lowered in volume and have distinct but subtle differences depending on crafting category.
  • Fixed a case where newly created character VO was inaudible if no Voice option was been chosen by the player.
  • Fixed audio on young animals since they were silent when players hit them. You monster.
  • Eat & drink items now play sound when you use them.
  • Added missing waterflow sound effects by the river in Oasis.
  • Added sound for Sandstorm

Conan Exiles - Community Manager (Jens Erik)

Dear exiles

In the Imperial East Pack we looked eastward and brought architectural styles, weapons and armor from the land of Khitai back with us to the Exiled Lands. For our second DLC we're journeying westwards, to the powerful kingdom of Aquilonia, where Conan himself is destined to one day lead a rebellion and become king.

This DLC will be available for purchase in early August.

Much like its predecessor, the Jewel of the West Pack will add a slew of new content to Conan Exiles. Build exclusive new houses and settlements with a complete set of Aquilonian building pieces. Build with building pieces sheathed in smooth marble to give your structures a grandiose look only matched by those found in the great western jewel itself.

New placeables like great statues, clay braziers and soft, silken divans will bring the spirit of Aquilonia's bath houses and merchant palaces into your homes in the Exiled Lands.

Don three new armors inspired by Aquilonia's soldiers and wield fierce weapons like the lion-headed Aquilonian Mace or crush your enemies' skulls using the Aquilonian Warhammer.

Jewel of the West Pack contains: 
  • 39 new Aquilonian building pieces: A full set of building pieces with the same stats as existing tier three.
  • 15 new armor pieces in three sets, such as the Black Dragon armor: Light, medium and heavy sets with an epic end-game version of each.
  • 9 new weapons in one Aquilonian weapon set: Same power as iron weapons with an epic end-game version of each weapon.
  • 5 new Aquilonian warpaints: Decorative warpaints symbolizing, for example, rule and bravery.
  • 25 new placeables, such as the harp and councilor chair, craftable in the Aquilonian Artisan station.

All the new content from Aquilonia is exclusive to this DLC. The new items do not give any in-game advantage in power, as all items have comparable stats to existing items.

Conan Exiles - Community Director (Natascha)
The Testlive servers have now been updated. Here is how to join the TestLive Servers

This is a call to arms! Following our announcement yesterday, the team has made some very positive strides with the 500+ patch and we might be able to bring it out this week – if we can get some focus help from YOU to test it.

So we’re going to do a special TestLive event. Everyone joining us between 4th of July 2018 10PM Oslo Time and 5th of July 2018 10AM Oslo time getting to level 25 on one of your TestLive servers, will receive the next DLC arriving early August for free!

In the past we have been guilty of patching too quickly, and we are erring on the side of caution with such an important patch. But we believe that if we can just get more eyes on this to identify possible blocking issues, we can determine if it’s ready for release or if it needs more time in the oven. If after this test we see that the patch is not ready for prime time, we will take the time needed to make sure it is.

This will give us peace of mind about the stability of the patch and provide you all with an improved game experience.

  • We will wipe the characters on the TestLive Servers and would ask you to create a new character on either EU1, 2, 3 or US 1, 2. 3.
  • All buildings would remain in order to simulate a proper Live Server environment for performance stress testing.
  • The servers will also have accelerated harvest and EXP rates.
  • The test will start at X and end at X.
  • Time Frame: 4th to 5th of July 2018 (10pm Oslo (4pm EST) to 10am (4am EST))
  • We expect to deploy a patch for the latest build at 10pm Oslo but would communicate if that patch is delayed.

Everyone who joins the test and reaches at least level 25 will be eligible to receive the next DLC for free. After the event, please send an e-mail to and include your server and character name. If you meet the requirements, we will e-mail you back a DLC key when the DLC launches in early August.

Here is how to join the TestLive Servers

Thank you for your continued support and for helping us get this patch ready!
Conan Exiles - Community Manager (Jens Erik)
Good afternoon, exiles, and happy July 4th to our American friends!

We're currently experiencing a full blast of summer over here in Norway. Clouds are gone, the sun is shining, and the temperatures have risen to an unbearable high.

We have been rolling out Testlive patches for the past week while also preparing another parity patch for Xbox and PS4. These updates were rolled out on Wednesday and moved several exploit fixes, bug fixes and quality of life changes from PC over to the console versions. We are also continuing to work on the single-player database issues on PS4, addressing the game crashes on the Xbox One, and updating the Purge to make it more consistent.

Patches will, unfortunately, temporarily slow down a bit during the next three weeks due to the summer holidays. The team has been working tirelessly on Conan Exiles both during Early Access and after launch, and while there is still work to be done, we are limited and some team members are taking some needed time off. That way we can come back with renewed energy, ready to deliver the gameplay updates we have planned. Check out our blog for more info on what's coming.

This also means that the 500+ patch will not be released before August. We really wanted to have this out early this week so we could hotfix any unforeseen issues before the weekend. The team was working incredibly hard to achieve that. Unfortunately, we do not feel confident about deploying this patch to the PC Live servers this week. We don't want to risk rolling out such a big patch right before the summer holidays, so we will wait until after July. We completely understand that this is not ideal and that many of you were waiting for the patch to go live, but we would rather err on the side of caution with this one.

We did however want to implement a suggestion from the community where you asked for more control for clans in the form of hierarchy options:

As a first step, we added a new “recruit” clan level, which is the default level after joining a clan. After the patch, Vaults will only be accessible by clan “Members”, “Officers” and “Guild leaders”. Recruits have to be promoted manually to a higher level in order to access vaults. This will be the first iteration of this new clan hierarchy options and we will monitor feedback and see if further tweaks are needed.

This was patched to Testlive yesterday and we'll be doing some test-runs throughout the day. If QA does not find any problems during testing we will evaluate patching this change out for PC live before next week.

We do hope for your understanding and want to thank you in advance for your patience and for being part of our community. We will still have community managers around through the summer break to take down your feedback and bug reports.

What the teams have been working on in the past week(s):

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. To not make this newsletter overly long we're only sticking to the highlights. Even if something isn't explicitly mentioned things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Terraformers (World and dungeon design, new content)
As mentioned last week the main piece of new in-game content currently being worked on across the teams are the pets system, the new dungeons and the Jhebbal Sag avatar and religious items.

One of the dungeons is connected specifically to Jhebbal Sag: The Midnight Grove. We figured it was high time to show off some of the amazing work our world artists and designers have put into creating the Midnight Grove.

Keep in mind that this is still a work in progress. Mob placement isn't finalized and there's still some FX work remaining, but the basic look and feel of the dungeon has come a long way already.

Here's also a first look at the Beast King's physical form:

Coming out alongside the Midnight Grove is a new dynamic respawn system, which will allow you to respawn at the beginning of the dungeon if you die. At first this will only apply to the Midnight Grove, but the idea is to have it for all the dungeons eventually.

Monster Hunters (Animation, movement, creatures and combat)

Over in the Monster Hunters camp they've populating the new dungeons with new monsters while also revamping attacks and threat animations for various monsters. We thought we'd show off some of these new attacks in our favorite medium: gifs!

In general, the world bosses have been given new special attacks that will sweep large areas and do a lot of damage.

The Swamp King will now instantly grow branches out of his body to attack unsuspecting exiles:

The White Bat Demon has been given a devastating area of effect attack to deal with any annoying hunting parties that might surround it:

Finally, the Frost Giant Boss can now do a powerful axed attack:

Vanguard (Bug and exploit fixes, gameplay improvements)

Our intrepid Vanguard are squashing bugs left and right, but they're also made up of artists and programmers who implement various updates and improvements to existing features. This week we want to feature the new debuff GUI, which will make it easier for players to identify which debuffs they've inflicted on their enemies.

Icons for Sunder, Bleed, Stagger and Cripple will appear over an enemy's health bar when you're fighting.

This is already on the Testlive branch if you're interested in checking it out.

Wrap up

The Friday streams will also be going on hiatus due to the summer holidays and will be starting back up again in August. Scheduling is still being discussed by the community team, but we'll keep you updated on what we figure out.

We hope you've enjoyed all the gifs and screenshots from this week's newsletter. We wanted to send you guys off with a substantial update before the summer holidays. We hope you all enjoy your vacations and we'll see you again in August.



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