Team Fortress 2


Operation Canteen Crasher is a new community Mann vs. Machine event brought you by the same group that hosted Operation Titanium Tank!


This community-created event features 28 maps with 50 missions and new shiny medals! Complete the campaign and take home up to 5 in-game Canteen Crasher participant medals! Official servers are available in the USA, Europe, Asia, and Australia. Private servers are available for free for groups that wish to play together.


Just sign your name here, ignore the fine print, and go gun down some robots!


Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
    • Fixed a bug where players could spam "escaped from underworld"

  • Updated koth_bagel_event
    • Fixed a projectile bug that was occurring in RED's vent room
    • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
    • Fixed an exploit related to using the tiny spell and building sentries inside a wall
    • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
    • Fixed bumper car race instructional text not showing to all players
    • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
    • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
    • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
    • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
    • Fixed a kill trigger not always killing players in the dungeon
    • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
    • Fixed projectiles colliding with the waves at the shore
    • Fixed projectiles colliding with the capzone mist effect in locker
    • Fixed players sometimes getting stuck when exiting the locker
    • Adjusted particles on the pickups
    • Increased music volume
    • Added sound to the ship moving through the town (Thanks Spipper)
    • Added sound to the zone closing in the locker
    • Optimization tweaks
    • Various small detail fixes
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
    • Fixed a bug where players could spam "escaped from underworld"
  • Updated koth_bagel_event
    • Fixed a projectile bug that was occurring in RED's vent room
    • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
    • Fixed an exploit related to using the tiny spell and building sentries inside a wall
    • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
    • Fixed bumper car race instructional text not showing to all players
    • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
    • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
    • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
    • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
    • Fixed a kill trigger not always killing players in the dungeon
    • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
    • Fixed projectiles colliding with the waves at the shore
    • Fixed projectiles colliding with the capzone mist effect in locker
    • Fixed players sometimes getting stuck when exiting the locker
    • Adjusted particles on the pickups
    • Increased music volume
    • Added sound to the ship moving through the town (Thanks Spipper)
    • Added sound to the zone closing in the locker
    • Optimization tweaks
    • Various small detail fixes
Team Fortress 2

Update: The Steam page for XYK's Team Fortress 2008 mod has been pulled. As reported by Eurogamer, a screenshot from the project's Discord (also now shuttered) suggests Valve could not be convinced at this stage that the TF-2008 team has created a mod for the original game, and is "not just repurposing leaked code". 

As also reported by EG, it appears creator XYK left the project's Discord server with a distasteful parting comment. Our original story follows.  

Original story:Turn back time with XYK's Team Fortress 2008—a TF2 throwback mod that "reverts the game back to its 2008 version".

Due on Steam on January 11, 2019, its creator says the SourceMod is an alternative to Valve's esteemed Team Fortress 2 and is designed for "those who prefer the game before most of the later updates, and want the simpler old interface."

As reported by Eurogamer, Valve has given the TF-2008 team permission to list the mod on Steam—but did ask that the original idea be altered beforehand. It seems XYK et al happily complied. 

"We payed the Steam Direct fee, and are now working on an official Steam release," says XYK on this Facepunch forum. "The Steam team approved of me generating beta CD keys, but we're still waiting on Valve to approve the store page." 

XYK follows that with an update: "Valve has gotten back with us, and notified us of some things that needed to be changed. We have done as they recommended, and are now waiting again, on the store page review."

Here's a trailer: 

And here's some screens: 

Not much else is known about Team Fortress 2008, but you can follow its progress via its Steam page. Again, all going well, it's due January 11, 2019. 

Team Fortress 2

UPDATE 26/10/18: All good things must come to an end, but it seems TF2008's end came particularly quickly, as the mod's newly-approved Steam page has now been removed.

According to an email screenshot shared on the mod's Discord server, it appears Valve has U-turned on its decision to launch the mod on Steam. The reason cited is the modder did not sufficiently prove they were creating "a mod of TF2 and not just repurposing leaked code". The email did not rule out the possibility of the mod returning once the modder had sufficiently demonstrated the code used was not leaked.

It seems modder XYK had other ideas, however, as the TF2008 Discord server has now been deleted. Well, sort of - it's called "Burger" and all the previous comments have been replaced with pictures of food. XYK left the server with a deeply unpleasant parting comment, while footage saved on YouTube shows the mod community go into meltdown following the news the server was to be deleted.

Read more…

Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

The thing about special Halloween game modes is that they’re fun for a round or two, then the novelty wears off. The thing about Team Fortress 2‘s Halloween mode is that there are 18 of them.

Ok, so only 5 of those are new – but you can also play the 13 previous Halloween events, which would be enough to last you all year if the event didn’t end on November 14th. Valve have turned to their community for the new stuff in Scream Fortress X (not a sex thing), introducing five maps with their own game modes. I’ve spent the morning fuelling ghost ships, resurrecting corpses and running away from skeletons.

It is hot messy nonsense and I’ve enjoyed myself considerably. (more…)

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



The Insured Tank Update
  • Fixed a common crash related to the Panzer Pants taunt
  • Fixed competitive match history failing to load
  • Fixed an issue preventing some players from being able to activate Halloween Contracts
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

The Insured Tank Update
  • Fixed a common crash related to the Panzer Pants taunt
  • Fixed competitive match history failing to load
  • Fixed an issue preventing some players from being able to activate Halloween Contracts
...

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