Sep 16, 2017
Until I Have You - James Spanos
Hello, Cyberpunks!

Minor update:
-Fixed an issue when loading the game (graphical glitch)
-Fixed the sprite oldest crash (though that means that I had to remove the reflection frames/effect from the game), but fixing a crash > visual effect.
Jul 9, 2017
Until I Have You - James Spanos
-Fixed some issues regarding the detection of controllers in general and specifically at DS4
Jun 25, 2017
Until I Have You - James Spanos
Hey cyberpunks!

Did some minor adjustments on two of the bosses of the game.

-Chapter 5, Cinque is now a shorter run on normal difficulty mode.
-Chapter 6, Shay's bombs now don't deal any damage as they are thrown into the stage on normal difficulty mode.
Mar 11, 2017
Until I Have You - James Spanos
Brought 3 AGS Awards home!!

(Programming, Non-Adventure and Gameplay).

Competition was hard this year! Congrats to Kathy Rain for winning Best Game and to all the other nominees!!
Until I Have You - James Spanos
Now, (off by default) you can select an option from the options menu where u can pick to have the game pause when u cycle through weapons.
Feb 11, 2017
Until I Have You - James Spanos
The votes for the AGS Awards (where the game has been nominated in 9 categories) are up!!

If you want to show your support (which we'll appreciate endlessly)
Go here:

If you don't have an AGS account you'll need to make one, I believe.
Until I Have You - James Spanos
-Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar.
-Fixed an issue with Chapter 12 Stage 4 Speed Gates collision.
-Fixed an issue with Chapter 7 Boss, whereas by TIME-DILATION you could move over the obstacle.
-Now mines on easy mode deal half hp damage, instead of one shots.
Until I Have You - James Spanos
Somehow, this isn't an update. Surprise, surprise.

We got 9 Nominations on the AGS Awards (the winners have not been announced).

In details the nominations are:
Best Game Created with AGS
Best Non Adventure Game Created with AGS
Best Gameplay
Best Background Art
Best Character Art
Best Animation
Best Programming
Best Music and Sound
Best Voice Work

So grateful right now, to all that voted!
Feb 5, 2017
Until I Have You - James Spanos
-Fixed a minor visual glitch on Chapter 4 Stage 3.
-Now the back button on the main menu displays proper information.
-Fixed a visual glitch for the Chapter 12 Boss.
-Did another patch for the Sprite::Oldest Crash, which refuses to die (This time I'm very certain however, cause there was an omission on my part that I noticed).
Until I Have You - James Spanos
-Now, an upgrade option menu is available when you finish a stage. The game notifies you when UPGRADES are

possible, you can gain points from the COMPLETION RATING of each stage up to 100% per stage.

In specific you can upgrade the following things:

- Bat
- Gun
- Laser
- Flame

- Increase the Charge Rate of the LASER.
- Increase the threshold in which the FLAMETHROWER overheats.
- Damage reduction("Hysteria depletion") on the penalty you receive when you use Second Wind.
- Increase Total Damage when in Time-Dillation.

- Damage reduction

-Also added a minorine achievement.

-Fixed an issue with the Keyboard and Options UI of the MAIN MENU.
-Restored certain dialog lines


-Upgrades are now accessible from the apartment.
-Fixed an issue with second wind on the boss stage of chapter 5.
-Adjusted design of Boss Stage Chapter 5 (original design is kept for HARDCORE mode).
-Explicit reference to how the WORK ORDERS work, when the boss fight of chapter 1 ends.

Edit 1/2/2017:
-Now Wormwood Studios logo is skippable with ESCAPE
-Also fixed initial loading time.

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