- Support for Mac OS X - Support for Linux - Support for DX12 - Support for 64-bit architecture - Game settings are now accessible in the main menu - Selecting a skybox color is now shown in the main menu - Resolution options - New villager model/animations - Added a couple of goals which can act as a win scenario - Added animated water and waterfalls - Added VSync toggle
- Updated engine to Unity 2018.2.0b2 - Changed Color Space to Linear - Improved Fog - Updated Steamworks integration - Improved user interface visuals - Added tooltips to main game buttons - Improved camera controls - Game files size has been lowered - Updated color palette for models - Updated details on some building models - Removed aurora particle effect - Removed snow weather - Removed monument, served no purpose - Updated tutorial - Updated fire particles - Updated lightning effects - Stopping building fires now requires 500 coins - Building fires now less frequent - Adding more starting coins - Market building now gives you a share of coin
- Improved villager AI performance - Code related to weather has been optimised - Optimised user interface - Scripting backend is now IL2CPP for Windows
- Fixed villagers with jobs skipping the journey to their assigned job - Camera smooth speed no longer effected by game speed - Shadows no longer disabled by default - Shadow strength now correct on new day - Main menu music volume now matches saved volume level - Lights at night now turn off at sunrise - Fixed market not showing it's income - Building ghost material now showing correct color depending on whether you can build or not in that location
Yes, I'm still developing stuff! Here's a quick rundown of what's happened and what's happening next...
I have been working on a new project since December, which will be revealed in the coming months on my new website. In summary it is a top-down shooter, it has been fun to make but I am now in the last few hurdles of development.
POLY TOWNS 3.0
I felt Poly Towns needed a bit more love, after being available for just over 2 years now! I'm currently working on an update that improves a number of things like... improved visuals, improved UI, better villagers, support for DX12, fixes and performance improvements. Poly Towns will also be available on Mac OS X and Linux Operating Systems when the new update hits.
Thank you, everyone, for the support. Matthew Red Phoenix Studios
First I will thank you for the support and the structured critisism of my game, this is exactly what I need to help make it better!
I have read the reviews and have took note of the bugs you have found. I take this very seriously and I will be working on sending out an update with as many fixes as possible very soon! I also saw a comment regarding pricing... the price will stay as it is, forever (except sales). I believe this is a fair price for the game and this will not change, even if I add more content.
This is my first PC game, I am not a professional, but I can assure you I will work hard and take your comments seriously. It's my aim to create a fun game to play for you all!