May 23, 2018
Poly Towns - Red Phoenix Studios
Hi all!

I'm happy to announce Poly Towns has now been updated to version 3.0. You can find the changes below, as well as a special bundle that Poly Towns is currently participating in.

INDIEGALA BUNDLE:
If you would like to buy this game in a bundle, it is currently on sale in the IndieGala Galactic Strike Bundle, which will run for 21 days, ending on Tuesday the 12th of June.
https://www.indiegala.com/indiegala-galactic-strike-steam-bundle

ADDED
- Support for Mac OS X
- Support for Linux
- Support for DX12
- Support for 64-bit architecture
- Game settings are now accessible in the main menu
- Selecting a skybox color is now shown in the main menu
- Resolution options
- New villager model/animations
- Added a couple of goals which can act as a win scenario
- Added animated water and waterfalls
- Added VSync toggle

UPDATED:
- Updated engine to Unity 2018.2.0b2
- Changed Color Space to Linear
- Improved Fog
- Updated Steamworks integration
- Improved user interface visuals
- Added tooltips to main game buttons
- Improved camera controls
- Game files size has been lowered
- Updated color palette for models
- Updated details on some building models
- Removed aurora particle effect
- Removed snow weather
- Removed monument, served no purpose
- Updated tutorial
- Updated fire particles
- Updated lightning effects
- Stopping building fires now requires 500 coins
- Building fires now less frequent
- Adding more starting coins
- Market building now gives you a share of coin

PERFORMANCE:
- Improved villager AI performance
- Code related to weather has been optimised
- Optimised user interface
- Scripting backend is now IL2CPP for Windows

FIXED:
- Fixed villagers with jobs skipping the journey to their assigned job
- Camera smooth speed no longer effected by game speed
- Shadows no longer disabled by default
- Shadow strength now correct on new day
- Main menu music volume now matches saved volume level
- Lights at night now turn off at sunrise
- Fixed market not showing it's income
- Building ghost material now showing correct color depending on whether you can build or not in that location

Thank you!
Matthew
Red Phoenix Studios
Poly Towns - Red Phoenix Studios
Hello!

Update 3.0 will be arriving on the 23rd of May this month, at around 12:00pm GMT+1.
Full patch notes will be posted at the time.

Best regards,
Matthew
Red Phoenix Studios
Poly Towns - Red Phoenix Studios
Hello!

Yes, I'm still developing stuff! Here's a quick rundown of what's happened and what's happening next...

NEW PROJECT
I have been working on a new project since December, which will be revealed in the coming months on my new website. In summary it is a top-down shooter, it has been fun to make but I am now in the last few hurdles of development.

POLY TOWNS 3.0
I felt Poly Towns needed a bit more love, after being available for just over 2 years now! I'm currently working on an update that improves a number of things like... improved visuals, improved UI, better villagers, support for DX12, fixes and performance improvements. Poly Towns will also be available on Mac OS X and Linux Operating Systems when the new update hits.



Thank you, everyone, for the support.
Matthew
Red Phoenix Studios
Poly Towns - Red Phoenix Studios
Hi everyone!

Poly Towns has now updated to 2.0 with big changes to visuals and various bug fixes. See below for the full patch notes:

ADDED:
- 10 Steam Achievements
- Building fires (and repair button in upgrade window)
- Lightning weather effect

UPDATED:
- Improved 3D models
- Improved Post-Processing Effects
- Improved lighting
- UI improvements
- Updated Steam integration
- Improved starting resource balance
- Improved night lights

FIXED:
- Town name now correctly saves and loads
- Save/Load issues
- Various tweaks and fixes

Thanks!
Matthew
Red Phoenix Studios
Sep 8, 2016
Poly Towns - Red Phoenix Studios
Hi all,

I know I have been quiet recently. I have been working on a new project, but I have now gone back to improving Poly Towns. Below is the latest update notes:

ADDED:
- Building: Monument (An end goal)

FIXED:
- Lighting issues
- Settings not saving
- Only mines can now be placed on rocks
- The sun sometimes stopped when setting, I believe this is now resolved

PERFORMANCE:
- Some 3D models now have LODs, which lowers the triangle count and improves performance on the CPU
- Removed the lightning weather effect which caused some lag spikes

Best Regards,
Matthew Vale
RPS
Apr 25, 2016
Poly Towns - Red Phoenix Studios
Check out what I have planned for Poly Towns here:
Upcoming/New Content Forum

I welcome any suggestions. I cannot add them all, but I will be adding more content very soon in line with your feedback!

Please write any ideas you have on the forum (using the link above), NOT this post.

-----------------------
All the best,
- Matthew, RPS
Apr 24, 2016
Poly Towns - Red Phoenix Studios
FIXED:
- Resources increasing non-stop when there are many buildings and game is sped up.

IMPROVED:
- UI functionality.
- Minor lighting tweaks.

ADDED:
- Mining rocks. You can now only place mines on these locations.
- Night lights on houses.


KNOWN ISSUES:
- Settings not saving on restart/new game.

COMING SOON:
- 3D model improvements

----------------------------
All the best,
-Matthew, RPS
Apr 23, 2016
Poly Towns - Red Phoenix Studios
FIXED:
- Day night cycle stopping
- Night time brightness increases
- Typo "batter" > "better"
- Typo "5 seconds" > "10 seconds"
- Lightning audio changed

IMPROVED:
- UI button functionality
- Minor lighting changes
- Camera movement

COMING SOON:
- Improved/fixed 3D models
- Audio improvements

-------------------------------------
If you spot any other bugs, please let me know!

All the best,
- Matthew, RPS
Poly Towns - Red Phoenix Studios
Hi all,

First I will thank you for the support and the structured critisism of my game, this is exactly what I need to help make it better!

I have read the reviews and have took note of the bugs you have found. I take this very seriously and I will be working on sending out an update with as many fixes as possible very soon! I also saw a comment regarding pricing... the price will stay as it is, forever (except sales). I believe this is a fair price for the game and this will not change, even if I add more content.

This is my first PC game, I am not a professional, but I can assure you I will work hard and take your comments seriously. It's my aim to create a fun game to play for you all!

All the best,
-Matthew, RPS
...

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