The Witcher 2: Assassins of Kings Enhanced Edition - contact@rockpapershotgun.com (Alice Bell)

summer sale header

The old quote is wrong: neither death nor taxes are, it seems to me, as terrifyingly certain as the Steam Summer Sale. Yes, once more we can add to the heap that is our backlog by buying games for, what, five quid, on average? But there are so many to choose from that it’s easy to get flustered, so who better than the staff of RPS to hand-pick the best ones for your consideration (rhetorical question; do not answer)?

Check out the full list below for a mix of games that should suit all pockets and tastes.

(more…)

ABZU - contact@rockpapershotgun.com (Brendan Caldwell)

podcast-dadcast

The dadification of games continues. So we re going full Dad this week on the RPS podcast, the Electronic Wireless Show, as we ve been asked to talk about the games we play with our children.

Alec s daughter is excited by the unlockable characters in Rayman Legends (and she s also strangely fascinated by Battletech). John s son is a bit younger and likes to watch his dad diving in Abzu and Subnautica (but also manages to sneak glimpses of God of War s quiet moments on the TV naughty!). Brendan doesn t have children, only a cat. She can t stand games and thinks they are a waste of time. (more…)

Hidden Folks - Valve
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Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Hidden Folks - Adriaan
You read that right: multiple new things today!!!

Mouth Sounds Pack
We packed 71 of your favourite mouth sounds together, and you can buy them right here! As long as it's not commercial, you can do whatever the heck you want with these sounds: notifications, ringtones... you name it. The pack includes the much requested Roar03.mp3, Pling01.mp3, Toot04.mp3, and even Klaxon06.mp3!!



Dual-stick controller support
I listened to your feedback and spent a whole month rewriting the input code to support playing the game with a controller! I tested my code with a PS4 controller, an Xbox One controller, and some cheap knock-off controller, and I believe I have covered most dual-stick controllers. That said, I've never added controller support to a game before, so let me know if improvements are needed. I probably can't guarantee support for all controllers, but I'll do my best to support as many as I can.



The City Road
We couldn't let this idea for a small and simple puzzle area for the City theme pass. We know it'll be over too soon and you want more mOre mORE MORE areas, but rest assured: new areas are coming!



Join the Discord community
In full secrecy, I've been talking to the people who've helped us translate the game on Discord for a while now. Today, I'm opening up the chat for other people to join the conversation! I regularly post sneak previews of new areas, talk about design issues, ask for advice on clues, and give out beta access through Discord. It's fun :D Talk to you there?



You said ""new areas""?!
We have some really fun ideas for small puzzle areas in existing themes, which we want to make and release (for free) this year. We have already been working hard on a new theme with 5 areas that will become Hidden Folks' first DLC. There's a preview of that new theme in the game! But don't hold your breath: it's still a lot of work and won't be out in the next couple months. We just couldn't keep it to ourselves, that's all :)

Enjoy the sound pack, controller support, and the new area, and talk to you on discord!
- Adriaan
Hidden Folks - Adriaan
What's up everyone!

Adriaan here, the game designer behind Hidden Folks. While Sylvain (illustrator) and Celine (new addition to the team helping with level design) are working hard on a set of areas in a new theme, I spent most of the last few weeks rewriting the interface of Hidden Folks! You now have the ability to position the panel with targets at any side of the screen:



And, a much requested feature: you can now reset single areas! Go to the settings inside one of the areas and hit the reset button:



The menu now scrolls horizontally, because... it's prettier.



And there have been a number of other improvements, such as the interface scaling depending on your screen size, being able to zoom in more, and the game trying to tight-fit the level in the view when you open it up for the first time. The full change log can be found here.

If something doesn't work as intended, of you have suggestions, let me know in the comments or on the forums and I'll take a look at it!

What we are working on next: some secret content that will be hilarious!!! And I'm not even talking about the new areas. Hang on tight :P

- Adriaan
Hidden Folks - Adriaan
We are working on two new themes, a few surprise areas, and thinking about rewriting various internal systems to allow for features like controller support, resetting a single area, and a more dynamic interface.

More details as we work on these things!

Hidden Folks

When I was a kid I read a lot of books that concealed things within expansive and lush illustrations, like Kit Williams' books, Graeme Base's Animalia and The Eleventh Hour, and a series called For Eagle Eyes Only that briefly convinced me I had special powers because my eyesight was so good. I thought I'd get the same enjoyment from hidden object games, but never quite did. The actual find-the-object bits felt completely disconnected from the stories around them, like afterthoughts (although I did enjoy Nightmares From the Deep, which at least had skeleton pirates).

Hidden Folks finally gave me what I wanted. For starters there's no plot, no story vegetables to click through before you're allowed to eat dessert. But more importantly, the art's hand-drawn in a perfect children's book-style, black and white and full of delight. Tiny people wave from windows, monkeys hide in bushes, curly tailed pigs trot about on a farm. Parts of the scenes react as you click on them, so you can roll up tent flaps or chop down bamboo or send a boat down the river to find a certain person or animal or banana or whatever. 

Every action is accompanied by a noise, and the homemade whimsy of the art is mirrored by the sound effects, which were all made by one of the designers using his mouth. A crocodile delivers a rarrr that sounds like an old man, cars honk at each other by going NOOT NOOT, it's all so damn delightful. Once you've uncovered enough of the hidden stuff you get the option to move on to another level or stay behind and keep playing. You can track down the harder things, every last worm or basket of eggs if you want, or jump ahead if you're getting bored.

Each new area is so much bigger than I expected. They make me exhale like a mechanic about to say, "This'll be a big job." There's jungle and city and a desert hippie gathering that looks like Burning Man only fun. New places have been added in updates, and I'm looking forward to trying out the snow levels soon.

Hidden Folks chucks out the mediocre story and adventure-game puzzles that regular hidden object games pad themselves out with like they're one of those crap salads that's 80 percent lettuce. This is just a game about finding things, getting hypnotized and putting your face as close to the screen as you can while you click around on all the interactive bits. It's like a book that reacts to your desire to see what's concealed behind this bus and around the corner of that house.

And when you find that last person tucked away behind a billboard or inside the mouth of a crocodile you feel like the government's about to come and take you away for secret tests, because you're clearly an extraordinary child with a special gift and your country probably needs you.

Hidden Folks - Adriaan
Sylvain and I (Adriaan) are proud to add three new Snow areas to Hidden Folks as a free update available right now!!! Check out the new Snow trailer:

https://www.youtube.com/watch?v=m3hLyHhuCi0
In this update, we are also changing the way you unlock areas in the game. Instead of having to play the game from start to finish, you can now start playing from every first area in a theme. So for those who were overwhelmed by the massive factory in the last update: you can dive into the new Snow areas regardless, which I promise will be slightly easier! We added / changed a bunch of other small things too; see the changelog for a good overview.





As Hidden Folks is currently #22 best rated Steam game of all time (browse all products > sort be user reviews), Sylvain and I couldn't be more proud. We want to thank all of you a thousand times for the heartwarming reviews!!

- Adriaan & Sylvain
Hidden Folks - Adriaan


Yooooooo- Sylvain and I (Adriaan) are proud to announce the new Snow areas will release on.....

December 14th. HYPE!

3 new areas for free! ±1h gameplay! Android simultaneously! Whaaaaaat!!!

More sneak previews soon!!! Back to work now,

Adriaan
Hidden Folks - Adriaan
Hey everyone!

Sylvain and I have been taking a little break from working on the game, enjoying the summer weather and thinking about our health first and foremost. We put a loooot of energy in Hidden Folks' launch and the Factory update, from which we are still recovering even now. We are both about to travel for a few weeks, and when we get back, we'll also get back to working on Hidden Folks.

On our schedule for when we get back from our holidays:

- Android (ughh this remains to be technically challenging)
- secret feature
- new areas

One more thing: right before I start travelling myself, I'll be at Gamescom on Tuesday and Wednesday. If you're there too, send me a real quick email letting me know you're there - I have a little something for you ^^ My email address: hello@adriaandejongh.com

<3
...

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