Grand Theft Auto V - (John Walker)

This week: Rude swears! Writing about more interesting games than the ones you boring people keep buying! And battle advice to people who’ve been dead 1,800 years! It’s some Steam Charts.


Divinity: Original Sin 2 - Definitive Edition - Dom_Larian

The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it.

Yesterday‘s headline was the show-stopping, heart-pounding revelation that “LARIAN STUDIOS IS MAKING BALDUR’S GATE 3!” A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the internet went into auto-censorship mode. In case you missed it - and you have the stomach for it - you can find the uncut version here:

The Gazette was more than a little intrigued by the mind flayer invasion of Baldur’s Gate. Our best reporter pursued their slimy trail to discover how Larian convinced Wizards of the Coast to let them unleash their madness on the crown jewel of the Sword Coast.

The brave reporter went deep undercover and resurfaced with a harrowing tale involving no less than the brutal abduction of Wizards’ own Mike Mearls! Interpol has been alerted of the situation, and you, dear reader, may rest assured that the Gazette is monitoring the situation closely! In the meantime, please enjoy our full video report:

For more breaking news and behind the scenes stories about everything Larian, don’t forget to sign up for our newsletter at You've helped us make two amazing games already, dear reader, and your reactions and feedback as we post updates will be as valuable as ever. We will not be doing any more Kickstarter updates so signing up for the newsletter is the definitive way to stay posted.

You can of course also follow us on social media, and click Youtube’s notification bell, just to make sure you never miss the many shenanigans and investigative journalism to come.

Speaking of social media: try using the hashtags #gatheryourparty, #baldursgate3, and #bg3 when tweeting to see our brand new Mindflayer Emoji!

Finally, please make sure you wishlist the game here:




Divinity: Original Sin - Enhanced Edition

It might not have been the best kept secret in the world but now it's ironclad official: Larian Studios, the creator of the superb Divinity: Original Sin role-playing games, is making Baldur's Gate 3.

It's been in development for a while - work was underway even before Divinity: Original Sin 2 shipped in September 2017 - but there's no word on when Baldur's Gate 3 will be released, and the only platforms Larian will talk about are PC and, wait for it, Google's stream-dream, Stadia.

I learnt this talking to Larian founder and creative director Swen Vincke earlier this week. But first, below, the Baldur's Gate 3 announcement trailer.

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Divinity: Original Sin 2 - Definitive Edition

Yesterday, Larian's website was plastered with a big number three. That might cause one to assume the Divinity studio is about to announce Divinity: Original Sin 3 (or maybe even Divinity 3), but evidence actually points to something a little different. Poke around in the video file, and you'll find references to Baldur's Gate 3 and Wizards of the Coast.

Today, Larian replaced that video with a new one featuring tentacles wrapping around the Roman numeral. Naturally, I immediately downloaded it and opened it in a text editor to hunt for more clues.

The studio was more careful this time. There aren't any references to games or companies in the metadata that I could find, but there are lots of mentions of kraken, squid, and calamari. 

There's also a reference to a Photoshop layer called "Swen's Birthday Party." I wasn't sure what to make of that one until Andy pointed me to a tweet from Larian CEO Swen Vincke:

You tricksters, you.

Like the font of the logo, references to kraken imply another Divinity game, as Divinity: OS2 opens with a tentacled sea creature ripping apart a boat. But that doesn't explain the very clear Baldur's Gate 3 data in the first video, which Larian declined to comment on yesterday.

Maybe the tentacles are just a misdirection?

The great thing is that I'll probably be happy either way. Larian is making Baldur's Gate 3? That seems pretty certain given yesterday's leak, and that's cool, sounds good. But if Larian is making Divinity: Original Sin 3? Hell yeah, also good. And if Larian is making both? Yes, I would like those videogames to be made.

With E3 2019 just over a week away, and lots of announcements sure to come before and during it, we're probably going to find out what this is all about very soon.

Divinity: Original Sin - Enhanced Edition

Larian is teasing something with a 3 in it - and it looks like Baldur's Gate 3.

The Larian homepage has the number 3 emblazoned on it. The first thought this conjures is Divinity: Original Sin 3, although it feels a little early for that game. But someone had a dig around the code underpinning Larian's website, and it very much looks like this tease relates to Baldur's Gate 3 instead.

Twitter user kunkken went down the HTML rabbit hole and unearthed Baldur's Gate and Forgotten Realms licence holder Wizards of the Coast, which make this one something of a sure bet.

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Grand Theft Auto V - (John Walker)

WARNING: If you’re reading this, there is a very strong chance you’re looking at news on your favourite game. Please, it’s imperative you click on to discover crucial information.


Divinity: Original Sin 2 - Definitive Edition - Jess_Larian
Hi Everyone,

Good news for our Korean players - you can now play the Definitive Edition of Divinity: Original Sin 2 in Korean on PC.

To change languages, right-click the game in your Library, choose Properties, and go to the Languages tab. If Korean doesn't pop up, try restarting Steam.

Happy adventures through Rivellon!

Larian Crew

Divinity: Original Sin 2 - Definitive Edition - Valve
Today's Deal: Save 40% on Divinity: Original Sin 2 - Definitive Edition!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Divinity: Original Sin 2 - Definitive Edition - (Lauren Morton)

Matthew Holland never planned to add his dogs to Divinity: Original Sin 2. It happened on a lark, but turned into a wholesome story about his two canine companions. Holland worked as a scripter at Larian, the studio behind the fantasy RPG. While they were designing Fort Joy, an introductory island prison, the team came up with a quest about two separated dogs who wanted to find one another. At the time, their names were just “Dog A” and “Dog B”. While brainstorming with lead writer Sarah Baylus, Holland jokingly pitched the names of his two dogs, Buddy and Emily. The names stuck and Buddy became the lonely dog on the beach at Fort Joy who was missing his partner, Emmie. Although they planned a golden retriever modeled after the real Buddy, it turned out that a golden dog on a white beach wasn’t so easy to see. Buddy became a black labrador in-game, but his personality stayed golden.

But Divinity: Original Sin 2 is not the only game to immortalise its developers pets. It turns out videogames are full of cat cameos and designer s dogs. Some are sentimental tributes to pets that have died while others are loving takedowns of catty behavior, but they are all lasting memories of some furry best friends.



Video game worlds are facades, and sometimes we catch a glimpse of what's beyond. Recently, while exploring one of the intricate levels of Dusk, I somehow managed to slip through the cracks and found myself on the other side of the invisible partition that upholds the illusion of coherent space. I'd entered a world of broken, gravity-defying architecture, and there in the middle of the level had opened a pit that revealed a vast grey void beneath my feet. Close by, there was an exasperated message on the ground: "YOU AREN'T SUPPOSED TO BE HERE, GO AWAY."

Anyone who's spent a lot of time playing games will have their own stories of discovering the cordoned-off spaces behind spaces. We know the strange feeling of clipping through the ground only to plunge into a bottomless void while the level we've been exploring recedes into the distant ether above us; a tiny island unto itself, a dwindling speck suspended in the great digital void.

These are accidents and glitches, but then again, if we're not supposed to gaze into the abyss, then why is the void such a popular trope in games? It seems any self-respecting fantasy game offers its players a tour of the void: There's the Void of the Dishonored games (read more about it here), the Fade of the Dragon Age series, the Realm Between Realms of God of War (2018). Divinity: Original Sin 2 and Pillars of Eternity 2: Deadfire also dip their toes into the great nothingness. These are metaphysical spaces inhabited by or associated with gods and spirits, the afterlife, and, most significant of all, origins and acts of creation. They are displaced and timeless, existing in between or beyond conventional space-time, and are only accessible through special pathways that pierce the veil: dreams, visions, rituals, death or magic.

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