Aerofly FS 2 Flight Simulator - drhotwing1
For those of you who aren't aware, Aerosoft has released another beautiful scenery package for Aerofly FS2. Lukla - Mount Everest - Extreme has just been released and it's packed with goodness.

“Gateway to Mount Everest” and “World's Most Dangerous Airport” are certainly the most commonly used attributes for Lukla – an airport that seems out of this world.

There are airports that are higher (see Tingri included in this add-on). There may be airports that have a shorter runway or an even worse upwards slope of the runway. Others have a mountain wall at the end of its runway. What makes Lukla standing out is its combination of all those factors in one single airport!

Not enough thrill for you? Count in weather as a factor. No navigational aids. Limited documentation of approach and takeoff routes. An uncontrolled airpace with fixed wing aircraft and helicopters.

Bring your engines (and brakes!) to their limits by heading up the valley to Syangboche, a bumpy airstrip located even higher and surrounded by rocks high above a steep valley. Or try to find a helicopter that can reach helipads at these altitudes or even land at the Mount Everest basecamp, located right next to sharp glacier pinnacles between rock outcrops.

This package is a successor to "Lukla X – Mount Everest", one of our most popular sceneries of the past decade that has won many awards – among them the Simflight Award. This new version is a completely new development setting the bar even higher, coming with much more content than the previous version.

Features:
5 highly detailed airports with all buildings and clutter objects like vegetation, people, animals, vehicles and more:
VNLK Lukla
VNSB Syangboche
VNPL Phaplu
VNKL Kangel Danda
VNRT Rumjatar
7 generic airports with details like tower positions, ground layout and thrilling hand-edited terrain:
VNKD Man Maya Khanidanda
VNBJ Bhojpur
VNTR Tumlingtar
VNRC Ramechhap
VNJI Jiri
VNTJ Taplejung Suketar
VNLD Lamidanda
12 helipads, most of them at very high altitudes
A whopping coverage area of 200x200 kilometres
Detailed hand-edited mesh terrain
More than 366 thousand cultivation buildings
More than 60 million (!) individually placed trees in their respective vegetation areas (e.g. shrubs in the alpine areas, tropical trees in the valley rain forests)
A hand-edited and geo-referenced combination of satellite imagery with higher resolutions around the core areas
Modelled points of interest like hanging bridges, stupas, etc.
Detailed mesh with rock and glacier outcrops around Mt. Everest Basecamp making helicopter landings there as challenging as they really are
Extensive manual with custom made maps and airport charts
Free bonus: Semi-fictional to-be-build large “Tingri Airport” north of Mount Everest
CON: Not a single airport with a flat runway











Aerofly FS 2 Flight Simulator - drhotwing1
Greetings fellow flight simmers,

we have been busy working under the hood and we are now ready to release our latest feature packed update.

Here is a glimpse to what has been added, fixed, and changed:

* Added Advanced camera movement system (optional setting) that moves the camera head position as you look around in the cockpit, aligns the camera to the overhead or pedestal up direction so that text remains readable and a better panel overview is achieved.
* Fixed Bug fixes when Vulkan renderer is active. The Vulkan renderer should now be used by default on AMD and NVIDIA GPU's.
* Changed R22 rotor simulation to use elastic blades to better match helicopter reaction with respect to control inputs.
* Added R22 rotor blade bending in graphics, blades bend according to load and when engine is turned off
* Fixed Throttle levers in A320, B737, B747, C90Gtx, LJ45 and Q400 now allow finer adjustments
* Added A320 electrical system now allows to get into dark state
* Added A320 FWC (flight warning computer) simulation, ECAM messages with ECAM actions, status page and status reminder... more than 100 warnings and 60 memos simulated and the implementation is open for expansion via tmd. Warnings sounds have not been added yet.
* Added A320 realistic delays between pilot action and system changes, e.g. it might take couple of seconds to display spoilers armed.
* Changed A320 minor changes to direct law and alternate law
* Changed A320 ailerons, elevators, rudders and spoilers can now fail when respective computers are set off, might be difficult to fly (give it a try).
* Changed A320 ECAM fuel page redone, now in modern style
* Changed A320 fixes to ECAM electrical page
* Added A320 fuel system with gravity feed and outer wing transfer
* Added A320 PFD, ND red flags flashing
* Added A320 "no auto-land" warning
* Added A320 stall speeds calculated from angle of attack and gross mass
* Added A320 anti skid tested after gear extension
* Added A320 flight director resets 30 seconds after landing
* Added A320 IRS needs alignment after being shut down (time shortened to one minute instead of up to 10 min.)
* Added A320 when spoilers are automatically retracted (e.g. flap full, high angle of attack or TOGA) they will be inhibited until the spoiler lever is set to retract
* Fixed A320 FCU only resets after power has been lost for some time
* Fixed A320 CAT 3 stays active when levers are pulled to idle for landing flare
* Fixed A320 engine fire warning on ECAM when light test is performed
* Changed A320 auto-land spoilers only extend when thrust levers are manually pulled back to idle
* Changed A320 jump seat view position
* Changed A320 drag reduced
* Changed A320 ignition selector only triggers engine page for engine start
* Changed A320 engine display shows MREV thrust rating during revers thrust application
* Added A320 MCDU flight plan can be created from the INIT page (set ICAO origin and destination)
* Added A320 MCDU flight plan departure and arrival runways can be selected
* Added A320 MCDU pages lateral revision, vertical revision, arrival and departure, some parameters are already operative, e.g. 10k speed limit and constraints might work
* Added A320 MCDU flight plan page waypoints can be inserted and removed (BETA)
* Added A320 MCDU scratchpad messages like ADD DRAG or DECELERATE
* Added A320 MCDU pages position monitor, EPS monitor and IRS monitor
* Added LJ45, Q400 and B737 a lot of new CDU pages have been added, e.g. navigation, flight plan, performance, fuel, tuning, etc.
* Added LJ45, Q400 and B737 flight plan can be created and edited via CDU
* Added LJ45, Q400 and B737 flight plan departure and arrival runways can be selected via CDU
* Added B737 added greenish moving map to the radar screen
* Changed Q400 engines are now build from modular engine components
* Changed Q400 FADEC now able to increase power more quickly (less lag)
* Added Q400 electrical system finished, Q400 systems can now reach cold and dark state
* Fixed Q400 APU generator is now working and charging batteries
* Added Q400, C90Gtx power levers can be pulled into reverse with VR hands or mouse
* Changed C90Gtx engines are now build from modular engine components
* Added C90Gtx low and high idle, engines can be shut down and restarted
* Added C90Gtx electrical system added, C90GTx now also reached cold and dark status
* Added C90Gtx working radio navigation and MFD options pages in the CDU
* Added C90Gtx master caution and warning now flashing, more warnings functional
* Added B58 engines can be shut down now, now also cold and dark
* Fixed B737 auto-tuning on ADF removed
* Changed B747 improvements to the displays, e.g. correct navigation sources for pilot and copilot navigation displays
* Changed F18 and F15e steering range is automatically managed for you, high steering is selected at low speed (below roughly 10 kts)
* Changed MB339 engines are now build from modular engine components
* Added R22 doors can be opened
* Changed ASG29 canopy animation smoothed out, no more jumps when closing
* Fixed Advanced autopilot fixes to localizer capture on East headings
* Fixed Advanced autopilot changed glide slope mode corrects for non standard glide slope angles (e.g. steep approaches)
* Changed Advanced autopilot speed hold adjusted for auto-throttle SPEED mode and vertical IAS HOLD pitch mode
* Fixed Advanced autopilot numerous bug fixes and minor improvements

Special thanks to those of you who assisted during our alpha testing phase.

This update will be available in the public version of Steam today and for non-Steam users shortly thereafter.
Aerofly FS 2 Flight Simulator - drhotwing1
Congratulations to TomSimMuc (IPACS forum name) for winning the April/May 2019 screenshot contest. Be sure to check out this winning screenshot highlighted on our official Facebook page and WIKI.

This month's screenshot shows what can be done with our SDK tools and a little bit of love.

Be sure to keep posting your screenshots in our screenshot thread for a chance to win and have YOUR screenshot highlighted on our headers!


Aerofly FS 2 Flight Simulator - drhotwing1
The March 2019 submission contest is now over. Congratulations to ydelta (IPACS forum screen name) for winning the March 2019 screenshot contest. Be sure to check out this winning screenshot highlighted on our official Facebook page and WIKI.

This month's screenshot shows that simple is sometimes grand.

Be sure to keep posting your screenshots in our screenshot thread for a chance to win and have YOUR screenshot highlighted on our headers!

Aerofly FS 2 Flight Simulator - drhotwing1
We have posted a small update to the Steam beta channel with the following;

* Orbx NL Update
* Better multi threading with the uploading of aerial images
* Improved Vulkan memory Handling

Switch to the beta channel to obtain it. We will move it over to the public build once we verify there are no issues in this update that we missed.

Jeff (IPACS Development Team)
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings everyone,

even though I am still working on this project I wanted to give you something to play with in the mean time, so here it is !
To try this out you need to simply unzip the file into your … Documents\Aerofly FS 2\scenery\places folder.

This current package only has the following South Florida DLC airport locations active; Key West International, Key West NAS, Marathon, Tavernaero, and Ocean Reef Club.

Please keep in mind that this is only a 'proof of concept' demo so expect some bugs like floating vehicles in some locations (due to 'autoheight' being temperamental), not all roads have traffic (as this was done mostly manually currently) , and even though I have an internal working copy with the remaining airports going into Miami they won't be included in this first release as I have to still tweak them.

Also, very importantly you need to understand that this is a personal project at this time and it not an official IPACS feature release. It may turn into an official release down the road but for now it isn't. I also have to mention that this is what it is for now so I won't be changing too much in terms of volume, except for maybe a special new feature here and there. I may also move on to another DLC once I complete this one but please don't ask me to make special locations for you at this time. I will however be releasing a tutorial so that others can do this as the actual process is rather simple.

Well, without further ado, here is the link:

https://drive.google.com/file/d/1P2JIpjeb66PI_5m1YOKYbl_vedJ9HW0m/view?usp=sharing


I hope you enjoy this taste of the future

Regards,

Jeff (IPACS Development Team Member)
Aerofly FS 2 Flight Simulator - drhotwing1
Greetings fellow flight simmers,

I feel that it's about time to announce a special project that I'm working on that i'm sure will please the masses.
How many of you would like to see some life in Aerofly? Well, the time has come (or just about has come)

It's important for everyone to understand that this is not an official IPACS project or feature at this time but down the road it very much can be. For this feature to be made internal it will still need more work to make it fully 'deployable' to make it easy for us to add this everywhere. But for now I will only focus on the South Florida DLC. I may add this to other DLC's following but please don't hold me to it.

So, let's get down to it, I will be releasing a demo shortly that will add road and sea traffic, plus a couple of other Easter eggs that you will have to just find yourself A lot of detail has gone into this, including some highly detailed vehicles that match the real life counterparts. My focus right now is for proof of concept, and the proof is that it is pretty amazing and i'm sure everyone will agree.

I feel that this project is a long time coming and when you see it in action you too will agree that it brings Aerofly to the next level of realism.

Please give me a little bit more time with this as i'm still working out some minor items, and the Miami area is a bit busy so I want to try to fully capture that in this project.

For now, until I release the demo for all of you to enjoy, here are some sneak peeks (static ones but you get the idea).



Aerofly FS 2 Flight Simulator - drhotwing1
The February 2019 submission contest is now over. Congratulations to Ian C (Aerofly forum username) for winning the February 2019 screenshot contest. Be sure to check out this winning screenshot highlighted on our official Facebook page and WIKI.

This month's screenshot shows some amazing scenery that can be achieved using our SDK tools.

Be sure to keep posting your screenshots in our screenshot thread for a chance to win and have YOUR screenshot highlighted on our headers!

Aerofly FS 2 Flight Simulator - drhotwing1
We are pleased and honored to announce that Just Flight will be releasing their very first add-on aircraft to our already extensive fleet. The Duchess Model 76 is deep in development. This will be the very first aircraft developed by a professional development studio outside of our default aircraft and helicopter.

This is worth a keeping an eye on.



For more information be sure to check out the Just Flight website:
https://www.justflight.com/product/duchess-model-76-aerofly-fs-2

Aerofly FS 2 Flight Simulator - drhotwing1
Congratulations to TomSimMuc (Aerofly.com screen name) for winning the January 2019 screenshot contest. Be sure to check out this winning screenshot highlighted on our official Facebook page and WIKI.

This month's screenshot not only showcases a nicely done brand new user-created aircraft but flying over very lifelike user made scenery.

Be sure to keep posting your screenshots in our screenshot thread on our main forum for a chance to win and have YOUR screenshot highlighted on our headers!



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