Z1 Battle Royale - DaybreakGames
As we’ve stated since the transition, our number one goal is to maintain Z1BR game service while we evaluate the steps required to continue supporting the game. As part of this process, we want to provide our players information about the game as internal decisions are made in real time.

On Tuesday, April 30, we are ending Season 3. We are also shutting down South America servers at that time. This will consolidate our Americas player base on North America, speeding up queue times and ensuring Z1BR's other servers continue to operate for the vast majority of our global community as we lead into next Season. As of this time, we plan to kick off Season 4 on Tuesday, May 14.

We also wanted to inform you that we will be unable to host The Showdown. After much deliberation, we determined it's just not realistic for us to put on a massive global event in such a short window of time that will live up to the standard we've set with past Showdowns.

However, we're still making sure that every player who would've qualified for Showdown receives their rewards, per their Leaderboards ranking at the end of Season 3:

  • The top 10 players in each region will receive their Showdown placement skin;
  • The top 75 in each region will receive their participant skin;
  • And the entirety of our community will be granted the viewer skin that was promised to them at the beginning of Season 3

We sincerely thank you for your patience as we continue to work through this transition. We will be back with more information as we work towards kicking off Season 4.
Z1 Battle Royale - DaybreakGames
As many of you saw last Friday, NantG officially announced their decision to transition Z1 Battle Royale back to Daybreak. Like you, we were reacting to that decision in real-time, and are still digesting what that means for the game going forward. That means we don’t have all the answers yet, but we can offer our immediate plans for now until we are ready to share more.

We can share today that servers will remain up, that we have no plans to change the name of the game, or make any other big changes that will affect your current Z1BR gameplay experience. Our number one goal throughout this entire transition is to make sure there is minimal disruption to the game’s service. That means you can still expect to receive Z1BR news through existing Z1BR community channels. It also means that we’ll continue to support the game – through hotfixes, live maintenance, other service updates – as our team works to get back up to speed.

Z1BR is a game that so many of us here at Daybreak have worked on and supported in myriad ways over the years, and we want to do right by our community. As we work through this transition, we only ask for your continued patience as we prepare our plans for the game’s future.
Z1 Battle Royale

The H1Z1 saga has taken yet another bizarre, confusing twist, as developer NantG Mobile has announced that it is giving up on the newly-renamed Z1 Battle Royale and returning it to original developer Daybreak Games. The studio did not confirm that the change has resulted in layoffs, as reported last week by Massively Overpowered, but said that it "will focus on its core mission of developing mobile games moving forward," and has "refocused our team toward this vision." 

A little history probably wouldn't hurt, given all that's happened so far. H1Z1 originally went live on Steam Early Access in 2015, and then split into two games in 2016: H1Z1: Just Survive, the multiplayer survival game, and H1Z1: King of the Kill, a competitive battle royale. The following year, the H1Z1 bit was cut from the first game, leaving it as Just Survive (which was closed in August 2018), while King of the Kill went back to being just H1Z1, and was then rebranded to Z1 Battle Royale last year. And after all that dicking around, we're right back where we started, except with a battle royale instead of a survival game. 

"Despite the team’s determination and commitment to revive Z1BR’s player base with our recent Season 3 launch update, we soon realized that the road is still paved with many challenges that preclude us from long-term success, including the confusion it caused by having both NantG Mobile and Daybreak managing the same game under two separate brands," NantG announced on Steam.

"Based on these events and the current state of the game, NantG Mobile will focus on its core mission of developing mobile games moving forward, and we have refocused our team toward this vision." 

NantG said that Daybreak has committed to keeping the Z1 Battle Royale servers online and continuing development of the game, and that it's working with Daybreak to help ensure a smooth transition. I've emailed Daybreak for more information and will update if I receive a reply.

Update: Daybreak has posted a message on Steam saying that it is reacting to NantG's decision to drop Z1BR "in real-time," and thus still formulating its plans for the game's long-term future.

"We can share today that servers will remain up, that we have no plans to change the name of the game, or make any other big changes that will affect your current Z1BR gameplay experience. Our number one goal throughout this entire transition is to make sure there is minimal disruption to the game’s service," the studio said. "That means you can still expect to receive Z1BR news through existing Z1BR community channels. It also means that we’ll continue to support the game—through hotfixes, live maintenance, other service updates—as our team works to get back up to speed."

"Z1BR is a game that so many of us here at Daybreak have worked on and  supported in myriad ways over the years, and we want to do right by our  community.  As we work through this transition, we only ask for your  continued patience as we prepare our plans for the game’s future."

An estimated 13 employees were laid off by NantG as a result of the decision to drop the game, according to Gamasutra, nearly all of whom had been working on Z1 Battle Royale. The bulk of those employees came over to NantG from Daybreak to work on the game, but will only be given severance for their time at NantG, which one former employee said means that some of them will lose out on "upwards of 18 years worth of seniority."

Z1 Battle Royale - NantGamer
In the past few months, NantG Mobile has been working feverishly on rebranding Z1 Battle Royale and reverting the game back to its glory days. We’ve since made countless changes to Z1BR in an effort to recapture the moments that once made the game vastly popular and truly unique and special to many of you.

Despite the team’s determination and commitment to revive Z1BR’s player base with our recent Season 3 launch update, we soon realized that the road is still paved with many challenges that preclude us from long-term success, including the confusion it caused by having both NantG Mobile and Daybreak managing the same game under two separate brands.

Based on these events and the current state of the game, NantG Mobile will focus on its core mission of developing mobile games moving forward, and we have refocused our team toward this vision.

We have also decided to hand back the Z1BR torch to Daybreak Games, so that both Z1BR and H1Z1 will be under one publishing umbrella once again. Daybreak Games has agreed to keep the servers up for players and continue live maintenance on the game.

During this time period, we don’t foresee any issues of this affecting your experience with Z1BR, as we work with Daybreak on ensuring that the transition process runs as smoothly as possible without any disruption to the game's service.

On behalf of NantG Mobile and everyone on the Z1BR team, thank you for all your countless cheers during our entire journey toward “The Return of the King.” We would never have made it this far without your passion, support and invaluable feedback.

-NantG Mobile
Z1 Battle Royale - NantGamer
Reticle Blocking Begone
Currently there are two situations where your reticle will get blocked, aiming uphill and while crouch strafing, both of which make it extremely difficult to aim. With today's patch we have made the following adjustments that address these issues:
  • Lowered the weapon placement on the back of the character model to prevent weapons from blocking the reticle when aiming up hill.
  • Moved the crouched camera height up to prevent the players head from blocking the reticle when strafing side to side while crouched.

Optimizations
  • Made an optimization to how the system handles packet bundling. Players should be seeing an improvement of 5-10 ms in their pings.
  • A few things relating to how the in game HUD animates specific elements are being changed/optimized to increase performance and address possible micro stutters.
  • Applying a change to a system that interacts with the in game UI that should net players some extra frames. FPS gain will vary based upon players hardware.
  • Optimized the in game flora.

Bug Fixes
  • Removed vehicle spawners for POIs that no longer exist. (ex: Carnival)
  • Swapped out the H1Z1 logos to Z1 logos on the crates in the background of the "Redeem a Code" menu.
  • Fixed an issue with the wood slats on the back of some 2 story houses where players could get stuck and be unable to move.
  • Fixed the "Prone Blocked" messaging getting stuck permanently on screen.
  • Fixed an issue with the in queue timer overlapping onto the crowns currency in the front end menu.
  • Green text was popping up at the start of the match in the broadcast message. This text color has been corrected to white to match the rest of the messaging that occurs in this system.
  • Fixed: After a team mate died and went into spectate mode their chevron was still visible to the players were still alive. It would show up floating behind whoever the player was spectating.
  • Fixed a bug that was briefly popping the end match screen onto a players screen when they were clicking spectate to watch their team mate who was still alive.
  • After throwing your last grenade, regardless of type, players were being swapped to their fists. This has been changed to use whatever the previous weapon slot the player had active before using the throwable.
  • Fixed an issue preventing the end game screen from showing up in fives matches.
  • Fixed a bug that was making the shot block icon get stuck on screen if you switched to fists while a player was using free look.
  • Various fixes to the messaging on the requirements of a few missions.
  • Fixed an error for a portion of the UI that wasn't switching from English to the localized language for other regions.
  • Audio feedback was not playing when mousing over menu options, this has been fixed.
  • In normal solos at the end of a match the messaging was still telling players they needed to go to Ranked Pro mode to progress. This was a messaging error in the system and has been corrected to show the player how far they have to go to get to the next tier.
  • Cleaned up team mates loading into the world on the front end menu when joining the group.

Known Issues
  • The weapon model in the kill feed may appear facing the wrong direction.
Z1 Battle Royale - NantGamer
We have a small update going out right now with the following changes:

  • Master and Royalty ranks for solos are no longer locked to the Ranked Pro mode. They have been added back into the standard solos play list. Players will see their rank update after they play their first solo match once the patch is live.
  • Fixed a bug that was preventing bandages from dropping in Ranked Pro mode.
  • Fixed a bug that was preventing players from being able to purchase the in game sale items from the message of the day on the front end menu.
Z1 Battle Royale - NantGamer
Hey Guys,

Today's patch marks one week since the Season 3 update and the rebrand to Z1 Battle Royale. It has been a crazy week and we are ecstatic to see you all in game and having fun with the new season. The feedback and love shown from all of you in the community has since the patch has been nothing short of heart warming. It has been great seeing all the new and returning players having fun in game and on stream. We have also noticed through the feedback and streams where we can make fixes/improvements/ With the patch came the introduction of many new bugs. Today's patch is targeted at those issues, which you will see as you read through today's notes in the Misc. Updates and Bug Fix categories below. Alongside the bug fixes we also have a world update reintroducing sun reflections to the roads, a new in game item for St Paddy's Day, and a brand new Gamers Outreach Charity Hoodie supporting http://GamerOutreach.org and their mission.

One last rambling before for those that haven't skipped ahead to the notes. We would like to say thank you to everyone who has taken time out of their day at any point to report bugs and issues they have come across to us. The videos, pictures, and steps to reproduce the issues are extremely helpful. They allow us to reproduce the issues much quicker, which in turn allows us to fix them much sooner. For anyone looking to make a bug report in the future drop those reports here (there is also a great guide to the perfect bug report pinned at the top of the forum).

SUP3R


Do it for the Kids
Gamers Outreach is an amazing charity with a great mission. They are doing their annual fundraiser event "Gamers for Giving" this month on March 23rd-24th. The Z1 community has historically has been very active with this charity each year and we knew we wanted to get involved ourselves. You will be able to show your support by picking up the Gamers Outreach Hoodie in game between March 13th and March 25th with all net proceeds from the purchase going to GamersOutreach.org and their cause. If you aren't familiar with them or are looking for more ways to get involved, check out the links below.

Gamers Outreach About/Mission: https://gamersoutreach.org/about/our-mission/
Gamers Outreach Project Go-Kart: https://gamersoutreach.org/our-programs/project-go-kart/
Gamers for Giving Event Info: https://gamersoutreach.org/category/events/



Animations: Jump/Strafe
The standing jump will be returning to PS3 behavior with longer anticipation, but also allowing movement to occur before leaving ground. Touch ups have also been made to the strafe animations to bring them more in line with PS3 behavior.

Note: These changes may require a quick hot fix deploy to enable following the patch. If needed this will occur very shortly following the patch.


The Return of Road Shine
The shine/glow from the sun on the roads was a big piece of the feel during the PS3/King of the Kill era of the game. It wasn't ready for the patch last week, but over the last week one of our team members was able to get it finished up and ready for today's patch. We are happy to get this key piece of nostalgia back into the game to complete the overall look and vibe of PS3.


Don't Get Pinched
St Paddy's day is upon us and it's time to start sporting some green in your fits or suffer every BR players least favorite situation and get stuck in a pinch. What's that? Don't have any green skins to protect yourself with? Well we have just the skin for you, the brand new Leprechaun's Envy is now available through the message of the day in the main menu. Looking to get your first win of the season? Maybe a little leprechaun luck can swing tide of battle in your favor.



Miscellaneous Updates
  • Season 3 Showdown Loading Screen Added
  • Updated text "Enter a Daybreak Code" under the redeem a code section in the front end user interface to "Enter a Code to Redeem".
  • Missions: Missions will now reset daily at 4 am local time for each server.
  • Ranked Pro Watermark: There is a small Ranked Pro icon that will show on the top left corner of the players remain signifying for viewers that a player is in a Ranked Pro match.
  • Animations: Using freelook (default key: ALT) will now toggle the player between the hunched/leaned status to standing up straight the way that it did during the PS3 era.
  • Changed the Default Options button to change in game settings to PS3 default options.
  • UI: The "Processing Purchase" and purchase confirmation dialogue were using the old UI assets. These have been updated.
  • Fragments: Made small updates to the fragment icons to make them easier to spot in loot bags. This change was also applied to the Fragments section of the front end UI.
  • Added a new loading screen explaining the new Season 3 features.
  • Razer Chroma support in game is disabled. This was preventing players from being able to get into the game. If you have Razer Chroma keyboard and Razer Synapse installed, please verify you can get into the game now.
  • The large military crates in the backgrounds of the crate opening menu have been updated to replace the H1Z1 logo with Z1BR branding.

Bug Fixes
  • Email Opt-In was showing PII in the input field of the pop up in game. This has been corrected.
  • Collision: We noticed some small offsets in the collision of large trees on the Z2 map. These have been corrected.
  • The Z1BR Hoodie MoTD was generating a confirmation email to players every time it was clicked thanking them for their purchase even though no purchase had been made.
  • Audio: Fragment pickup audio was playing at the end of the match for the player that won the game. This has been fixed.
  • New default hotkey for enabling and disabling the new spectator chat function. The previous hotkey, Alt+S, involved the player having the physically move when pressed. (New hotkey is Alt+P)
  • Customization Menu: When customizing certain weapons the gun was getting cut off by the user interface. We have adjusted the camera location to stop this from occurring.
  • Fixed an issue where if a player was in a group and had not qualified for Ranked Pro yet the menu was showing 2 ranked pro play lists. This issue also existed when browsing the in game menus while in queue for a match. Both instances have been addressed with this patch.
  • The M1911 was not first shot accurate on jump shots. This has been changed to fall in line with the other weapons.
  • After using the inspect on the Legenday Reaver Combat Knife there was a bug that was causing it to show up on the Toxic Combat Knife. This has been fixed.
  • In Game HUD: The font in duos and fives was not matching the font used for solos in the HUD. All 3 modes will now use the font from solos.
  • The Showdown Backpack was showing the wrong model in the customization menu. The correct model will now be displayed when viewing the item.
Z1 Battle Royale - NantGamer
We have just pushed a hotfix with the following list of changes:
  • UI: The in game HUD should now match the HUD from Solos in Duos and Fives.
  • UI: The Killfeed will no longer start rotating the feed into itself as it gets longer.
  • UI: The Arcade Challenge is no longer available. This should not have been showing up since there is no active Arcade Mode running at this time.
  • UI: The Hotshot Crate confirmation will no longer refer to it as “Premium3 crate”.
  • Weapons: Fixed mismatched M9 refire timing. PS3 timings on the M9 had the ADS fire rate set to a faster refire than hipfire. These timings now match up to PS3 values.
  • Animation: There was an issue occurring with the shoulder animation when firing the AR-15 in ADS. It was skipping the animation on many shots. This issue has been lessened and we will continue to tweak this if the issue continues.
  • UI: When exiting a match in 5s, the camera on the front end menu was focusing on the user’s position rather than the group as a whole.
  • UI: If a player accepts a group invite on the press any key screen, they will no longer receive an erroneous ping lock message
  • UI: Fixed an issue when a player accepts a group invite on the character select screen they will be seen standing in place by other group members.
  • Animation: Ensure empty hand sprint animations are properly playing.
  • UI: The recycle shoes and boots match challenge description was inaccurate.
  • UI: Fixed 3 white backgrounds that were showing up in the front end menu.
Z1 Battle Royale

H1Z1's third season arrived today, as well as a rebranding to Z1 Battle Royale, marking the third name change the game has undergone (originally, it was called H1Z1: King of the Kill). More than just the name has changed: a new developer, NantG, has taken the helm and is promising to revitalize the game by 'restoring' a number of its old features like animations, vehicle mechanics, guns and combat, and even the map itself to bring it back to "the glory days."

It's an interesting strategy, I guess: reverting the game back to how it was during the height of its popularity (and it was extremely popular) and undoing many of the changes fans have disagreed with over the past few years. Nothing seems to have gone untouched, including the UI:

"The first thing you see when you launch a game is the loading screens and the front end user interface," the patch notes read. "It is a massive point of nostalgia for players and we knew we had to get it in for this patch."

The clock has also been turned back on many of the weapons' recoil, sway, and bullet speed, and the patch even goes so far as to completely remove the 'points of interest' that were added to the map over the past couple years. It also restores the lighting, textures, trees, and roads from the King of the Kill era. Wow. It's like a remaster, but in reverse. A de-master?

It's not just old stuff making a return, there's some new stuff as well, like an in-match mission system, new daily and weekly challenges, and more. Is this what H1Z1—er, Z1BR—needs to pull players back in? Well, it peaked at about 13,000 concurrent players today, which is more than the typical 1,500 or so I've been seeing in the past few days. It'll be interesting to see if they stick around.

Here's a look at Z1BR's extensive patch notes and Season 3 skins.

Z1 Battle Royale - NantGamer


A foreword from our General Manager, Anthony Castoro.

"Today's patch is huge, not just because it contains tons of content, or that it's the start of the first new Season since early November, or even that the game now has a new name. It's also huge because it represents the first big delivery on the promise that the new NantG team made when it took over development last September: Bring back the game that so many of you fell in love with in the classic "King of the Kill" era around Preseason 3 at the end of 2016 and in early 2017.

Since September, the NantG team has been as transparent as possible about our goals and plans and many of you have stuck with us through the challenges of starting a new company, transferring the development and operations of a live game and releasing updates on an almost weekly basis. We want to take this opportunity to thank so many of you for sticking with us and to welcome those of you who are returning, or even just discovering the game for the first time.

We're not done! We still plan to address old weapon models, classic in-game UI elements and more. So if you want to keep up with the latest plans go to https://www.z1roadmap.com or join us in the official forums at https://forums.z1.live!"

Thank you Anthony. Today's patch is absolutely one of epic proportions as you will all soon see in the massive patch notes below. It has been a crazy ride since making the transition from player to Community Manager and I am ecstatic for you all to get to play this first giant step in the development of Z1 Battle Royale.

On behalf of the team I would just like to say "Welcome Home!"


Jason "SUP3RSoN1K" Burns
Z1BR Community Manager





User Interface - Rebrand
The first thing you see when you launch a game is the loading screens and the front end user interface. It is a massive point of nostalgia for players and we knew we had to get it in for this patch. Upon loading up after updating you will find a very new yet very familiar interface awaiting you. Our UI Programmer recreated the front end UI, menu system, kill feed, and players remain sections of the interface while giving it a bit of an update to accommodate new game systems that you will find out more about further down in the patch notes.

Another change you will notice is that the rebrand has occurred, and going forward the game has been renamed to Z1 Battle Royale on all platforms. Twitch, Steam, Twitter, and in game.

Along with the rebrand we have brought our new website and forums online. We will be using the forums as a place for players to hangout, discuss the game, conduct polls, and collect feedback from the community as a whole on the current state of the game, future updates, and test server patches. Feel free to hop into the conversations on http://Z1.live

Movement/Animations/Stances
One of the two biggest systems when it comes to the "feel" of a game's combat is the movement and animations. Since the combat update the game lost its arcade like feel due to changes to everything from movement speed to the animations system as a whole. Recapturing that arcade feel again was an absolute must.
  • Recreated animations in relation to the following list:
    • Run
    • Jump
    • Crouch
    • Weapon Swap
    • Weapon Reloads
    • ADS
    • Passive Stance
    • Active Stance
    • Player Framing
  • Restored the following list of PS3 movement values:
    • Run Speed
    • Jump Height
    • Strafe Speed

Combat and Gun Mechanics
Since the NantG team took over on Z1 Battle Royale we have made multiple changes in previous patches related to gun mechanics and feel. All with one goal, bring back PS3 combat. Changes were made to internal systems and tools to rebuild the weapon mechanics of that season. Below is a list of all the changes that have occurred to the weapon mechanics since Season 2:
  • AR-15 restored PS3 recoil and bullet speed.
  • AK-47 restored PS3 recoil and bullet speed.
  • Shotgun restored PS3 recoil and bullet speed.
  • M1911 restored PS3 recoil, fire rate, and bullet speed.
  • Sniper Rifle restored PS3 recoil, sway, and bullet speed.
  • Removed the Hellfire SMG and reintroduced the M1911A1.
  • Melee Weapons had a QoL clean up to responsiveness.
  • ADS snap speed when strafing/jumping.

World and Environment Rework
Outside of gun mechanics and combat, another major player in the feel of the KotK era was the overall color palette, textures, and lighting of the world. These systems had major overhauls and changes to the tools that dictate how they interact with the world since that season. All of these were things that we had to track down, find out what changed, and fix or many times find new ways to recreate to make the game feel like itself again.

Changes made to the world/environment:
  • POIs Removed: Ponyvale, Coy Scrapyard, and the Pleasant Valley County Carnival.
  • Restored lighting model to PS3 values.
  • Restored PS3 ground textures and roads.
  • Restored and optimized PS3 flora.
  • Restored and optimized PS3 trees. (We were able to fix the LOD and hit/collision issues with these assets that existed during the PS3 era)

    Another large part of the world is the loot distribution system. With the addition of the Ranked Pro play mode (more info further down in the patch notes) we can now tune competitive mode loot distribution independent of the standard play mode. The first change that we are rolling this out with is a change to the spawning of laminated armors in the world. No longer will they be restricted to the airdrops. However, once you graduate into the Ranked Pro list they will once again return to only spawning inside of the air drops.

Vehicle Mechanics Tuning
Since Preseason 3 vehicles have had many aspects of their mechanics tuned and tweaked. We wanted to bring back the snappy and quick acceleration/handling from this era of the game. Here is a list of all changes to the vehicle handling that were made with this patch:
  • All Vehicles
    • Boost system reworked to provide forward acceleration that propels the vehicle forward in general.
    • Seat swapping mechanics returned to PS3 format.

  • Offroader
    • Reworked Max Torque to match PS3 values.
    • Reworked acceleration timings to match PS3 values.
    • Reworked brake system for front and back breaks to match PS3 values.
    • Reworked airborne boost system.
    • Reverted gear changing system and timings back to PS3 values.

  • Pick Up Truck
    • Reworked Max Torque to match PS3 values.
    • Reworked acceleration timings to match PS3 values.
    • Reworked brake system for front and back breaks to match PS3 values.
    • Reworked airborne boost system.
    • Reverted gear changing system and timings back to PS3 values .
    • Reverted and reworked the suspension system to match PS3 behavior.

  • Police Car/Taxi
    • Reworked Max Torque to match PS3 values.
    • Reworked acceleration timings to match PS3 values.
    • Reverted hill climb power attribute back to PS3 values.
    • Reworked brake system for front and back breaks to match PS3 values.
    • Reworked airborne boost system.

  • ATV
    • Reworked Max Torque to match PS3 values.
    • Reworked acceleration timings to match PS3 values.
    • Reverted hill climb power attribute back to PS3 values.
    • Reworked brake system for front and back breaks to match PS3 values.
    • Reworked airborne boost system.
    • Improved overall stability of the ATV.

  • Parachute
    • Increased max strafe speed back to PS3 values.








Missions
First up on the new feature list is the Missions system. Players will be given in match missions or "quests" as optional tasks to try and complete during a game. The challenges will show up as you are parachuting into the game and will expire at the end of the match. This system will have many different challenges that rotate and have different degrees of difficulty. Completing challenges will reward the player with credits, fragments, or crates depending on what difficulty the challenge completed was. You will be able to track these missions in a widget on the front end menu (pictured below).


Fragments
Next up on the docket is the Fragment system. As you compete in matches, you will be able to find fragments in defeated players loot bags. Whoever loots the fragment first will receive the credit, first come first serve, so make sure to check not only your own kills but others as well. There are 2 different color types of fragments, red and blue. Twenty blue fragments will net you 100 in game credits, while 5 red fragments will grant you a Conquest Crate. Blue fragments drop off every eliminated player, and red fragments will drop off of 1 out of every 20 players. Time to get looting.


Dailies
Another new system that you will also be able to track on the front end menu screen is the Daily/Weekly challenges. This is a new modified version of the challenges players were already familiar with. We have added a ton of new challenges to freshen things up a bit and give players more to do. Much like the missions and fragments these are optional systems that give out credit rewards along the way if you choose to complete them.


Hey I Know That Guy!
If you are big into the duos and squads you will notice your team mates now showing up in the front end menu with you. This is something the player base has been asking for and we knew we had to get this in. One thing to note is that your team leader will always be the center of attention front and center on the screen, with the rest of the team loading into the positions around them.


Season 3 and Ranked Pro Mode
Last up on the new features list is Season 3 and the introduction of the Ranked Pro mode (available in Solos). Below you will find information and tables explaining the changes made to the ranking systems for Standard play and the ranking system for Ranked Pro play.

Note: Ranked Pro will be locked for the first 48 hours after release.

Standard Solo vs Ranked Pro Scoring
  • Standard Solo Scoring
    Standard solos mode maintains the scoring system that players are familiar with. As you play matches your top 10 best games build your scorecard that determines your rank. As players skill increases their rank will rise and eventually unlock the Ranked Pro solo mode (unlocked upon reaching the Diamond tier rank), which is where they will want to go to continue climbing their way to the coveted Royalty rank.

    Note: Standard Solos remains unlocked for players even after unlocking Ranked Pro, however Diamond 1 is the highest rank you can achieve inside of the standard play mode.

  • Ranked Pro Scoring
    Ranked Pro will utilize a scoring model which emphasizes aggressive play with a elimination focused scoring model. No longer is placement the primary form of scoring, but rather eliminations (kills). Placement still has an effect on the overall score in the form of a modifier of your elimination points. It’s a rather simple system, and works as follows:

    Example: a player that places 5th with 11 kills would see a final modified score total of 17 points.

    Note: We will always round up a decimal scored value to the nearest whole number.
  • Ranked Pro Thresholds

    Similar to Standard Solo Ranked scoring, Ranked Pro takes the top 10 Matches the player has recorded to create the a score for players that determines their rank (Diamond, Master, Royalty). However, the season overall ranking (determining your position in relation to 1st, 2nd, 3rd, etc.) is determined by the cumulative score achieved from the start of the season to the end of the season.




    May 29th - 31st
    The Showdown is back! At the conclusion of Season 3, we will be taking the Top 75 SOLO players from each region and putting them into a competitive battle to see who the best of the season is.

    The Schedule


    Qualifying for the Showdown
    In order to give all players equal chance, we wanted to outline what players are required to do in order to be eligible for a Showdown invitation.
    1. Obtain a rank of Royalty within the Ranked Pro play mode.
    2. Obtain a position of Top 75 within the Ranked Pro overall cumulative season score leaderboard found here: https://my.h1z1.com
    3. Maintain an account in good standing.
      1. This includes, but is not limited to being flagged for any or all of the following.
        1. Harassment.
        2. Cheating.
        3. Toxic Behavior.
        4. Teaming.
        5. Any other disruptive behavior as flagged by Customer Service.

    Showdown Rewards
    With the showdown comes a new set of showdown skins. We have something for everyone! Participant rewards, top 10 placement rewards, viewer rewards, and of course the coveted gold weapon skin for the winner. You can check out all the showdown skins below.


    (Winner: Gold Magnum // Top 10 Placement: Animated Showdown Logo AR // Participant: Showdown Logo Tactical Backpack // Viewer: Showdown Logo Motorcycle Helmet)






    Seasonal Placement Rewards
    Our first skin that levels up as you level up. This denim jacket will gain a new patch every time you rank up in game. Below are examples of the jacket in its Bronze, Platinum, and Royalty states. We are hyped to see how you all like this one and what it means for future rewards that we can create.



    Placement Rewards
    A returning classic that the OG players will remember is the mystery and elite bags that you got for placement. We have brought back this system. Placing top 3 in a standard solo will net you a Mystery Bag, and top 3 in a Ranked Pro will grant you an Elite Bag.
    • Mystery Bag

    • Elite Bag

    Hotshot Crate
    We are introducing 21 brand new skins with the new premium crate we are calling Hotshot. This crate is packed full of color and freshly designed new skins for everything from your helmet, to your weapons, to your pickup. Also, following the theme of the more recent crates there is a legendary skin which is in limited quantity and once all of the legendaries have been unboxed the crate will lock and no longer be available for purchase. 40 legendary combat knife skins with a special inspect flourish are up for grabs this time around and we expect them to go fast. (By clicking on the images all of skin thumbnails below can be enlarged for your viewing pleasure)

    • Legendary
      (Reaver Combat Knife)



    • Ultra-Rares
      (Kraken AR-15, Hotshot Riot Shotgun, Frostbite AK-47, Plushicorn Military Backpack, Statesman's Wrath)


    • Rares
      (Critical Strike Sniper Rifle, Invictus Gladiator Helmet, Mandala Effect Magnum, Venus Sunglasses)


    • Uncommons
      (Battle Royale Crown Parachute, Exterminator M1991A1, Hoard Hoodie, Neko-chan Pickup Truck)


    • Commons
      (Full Throttle Conveys, Lasher Hockey Mask, Mandala Effect Pants, Varsity Makeshift Armor, Abductor Rucksack)




    Misc. Updates
    • Windows Fullscreen Menu Option
    • Players will now have the option to enable proximity chat from players that are spectating them. This will be an option in the audio settings that is turned off by default.

    Bug Fixes
    • Fixed: Marauder and Mercenary skins in crate preview
    • Fixed: Items that didn't have a Steam Item ID weren't showing up in crate previews
    • Fixed: Various map/world issues.


    Known Issues
    Below is a list of issues that have fixes coming for them in 2 phases. One set is scheduled for a hot fix that will occur later this week, and the another which is fixes scheduled for next week's patch.

    Scheduled for Hot Fix
    • Leaderboards for solos are not showing up properly in the front end menu. This issue will be corrected with the hot fix.
    • Weapon: Restore M9 to PS3 fire rate timings.
    • Front End UI: When exiting a match, the camera will focus on the user’s position rather than the group.
    • Front End UI: Joining a party of 5 while in game or in the BOD and leaving the game will result in a camera panning issue.
    • Front End UI: There are 3 fixes coming for issues involving white backgrounds.
      • UI: A generic dialogue background image is in the old UI style
      • UI: Hosted Games menu uses the old UI style
      • Swap back the older version for screens that have "white background"
    • Challenges: The recycle shoes and boots match challenge description is currently inaccurate.

    Scheduled for Next Patch
    • Controls: Using the default hotkey for turning on/off spectate chat will also move the character.
    • Frontend: The crates in the background of the Redeem a Code" menu have the H1Z1 logo on them.
    • Email Opt in: The model window has "PII" in the field where you enter your email address.
    • Animations: Alt look toggle posture animations to be touched up.
    • UI: While in a group, the UI will show 2 ranked pro options to any group member who has not unlocked ranked pro.
    • UI: In-Queue: Browsing the Main Menu during queue will display two Ranked Pro tabs in Play.
    • Combat: Fix first shot accuracy on jump shots with the M1911.
    • Challenges: Adjust text for one of the elite challenges, so it describes how many kills you need to achieve.
    • Steam: The Blue Racing Jacket description is inconsistent with other chest items.
    • Steam: Zimms Lavender Helmet description is inconsistent.
    • Steam: Pink Passion Shorts description is inconsistent with other leg items.
    • Settings: When the user clicks default in the user options, the changes aren't the PS3 default settings. (Note: This is only for the button. New installs are using the PS3 defaults upon installation).
    • Animations: The recoil animations when firing the AK-47 while crouch strafing appears overly exaggerated.
    • Using ALT for free look can sometimes cause camera stutters.
    • UI: Parts of the UI cover up weapons when viewing skins in the customization menu.
    • Audio: The fragment pickup audio plays for the winner at the end of the match.
    • UI: Leaderboards: All the leaderboard options currently link to the Solo leaderboards.
    • Animation: The animation of getting up from prone does not play while reloading.
    • Nameplates of players are shown before player is drawing and appears at feet.
    • UI: If a player accepts a group invite on the press any key screen, they will receive a ping lock message.
    • UI: If a player accepts a group invite on the character select screen they will be seen standing in place by other group members.
    • Front End UI: Team mates stutter and are slightly out of place when loading in.
    • End Screen UI: The end screen does not complete its animations.
...

Search news
Archive
2019
Apr   Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002