Jan 31, 2017
Community Announcements - Monomi Park


The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.

We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!

Enjoy these in-development shots of the ruins:













Community Announcements - Monomi Park


Changes:
- Added 18 new treasure pods, many of which contain rare Slime Science resources.
- Added 3 new fashion pods: Cute, Dandy, and Royal.
- Added a fashion remover gadget to remove fashion pod accessories from largos and gordos.
- Gordos can now receive fashion pod accessories! It is as awesome as it sounds.
- Added additional nighttime music track for the radio. It's quite romantic.
- Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations.
- Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others.
- Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water.
- Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall.
- Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it.
- Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there.
- Changed plort collector to always turn on for a minimum time even when no plorts are present.
- Added a vac sound to the plort collector.
- Game will now pause when a controller is unplugged.
- Slightly reduced the number of required food for gordos to burst.

Fixes:
- Fixed bug where cuberries could end up stuck on top of their tree.
- Fixed bug with Ball Pit achievement awarding incorrectly.
- Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing.
- Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall.
- Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really.
- Some Russian translation improvements.
- Adjusted the refinery link's depositer to be more receptive.
- Fixed bug where the vsync setting was sometimes not getting correctly initialized.

Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times.

In short, if you've been able to run Slime Rancher, nothing will change.


Update: January 18, 2017 - Slime Rancher v0.4.2b
We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.

Update: January 18, 2017 - Slime Rancher v0.4.2c
Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.

Update: January 19, 2017 - Slime Rancher v0.4.2d
Another series of issues were discovered that we deemed worth a quick patch. This includes:
- Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost.
- Fix rad poisoning text not updating
- Fix warp depot display text/bar not updating
- Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)
Community Announcements - Monomi Park
Valve just released their list of the top 100 highest grossing games on Steam for 2016 and Slime Rancher made the cut!

http://store.steampowered.com/sale/2016_top_sellers/

A huge thanks to the awesome Slime Rancher community for making this all possible!

And have a Happy New Year!
Community Announcements - Monomi Park
For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.

Happy holidays!



Changes:
- Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in.
- Ok? Also added the taming bell and refinery link gadgets.
- Added more slime lamps and gave the amber slime lamp some happy pills.
- New icons for install/remove gadgets and remove crops.
- Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected.
- Added an effect on the purchase screens to make it obvious when you make a purchase.
- Added animations to the tutorial popups.
- Added indicator to the tutorial popup when you complete the task requested.
- Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds.
- Changed some tutorial timing and completion checks.
- Adjusted treasure pod opening effect.
- Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info.
- Added some new treasure pods to the world. One of them is amazing.
- Changed the colors of fill meters for the science resources.
- Adjusted the volume for some sounds including extractor working sounds.
- Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended.
- Strange diamonds, royal jelly, and lava dust now randomly show up as Range Exchange rewards (rarely) after unlocking Slime Science.
- Tweaked rare drop rates on extractors to be slightly less rare.

Fixes:
- Fixed bug where slimes and resources could get stuck under the ranch porch.
- Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled.
- Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad.
- Fixed bug where largos could be fired into or carried into walls in some situations.
- Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf.
- Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions.
- Fixed bug where transition between far and near versions of slimes was less smooth than intended.
- Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brittany Vincent)

Monomi Park’s Slime Rancher [official site], that wacky and wiggly slime wrangling game, this week received a significant update in the Slime Science Update, available now. In it you can find numerous slimes and the basics of Slime Science itself. It is much stickier than regular science, you see, and you must let the game educate you before you can be trusted with it. … [visit site to read more]

Community Announcements - Monomi Park


Slime Science is the biggest update ever to Slime Rancher! It’s an all-new set of features that allow you to craft gadgets and place them all over the world. This release represents a great deal of hard work from the Monomi Park team and we’re really proud of how this content expands the possibilities of Slime Rancher.

But the journey doesn’t end here. You can look forward to Slime Science being expanded in future updates, as well as even more slimes, explorable zones, and more!

SLIME SCIENCE
Slime Science has a lot more added features than our typical releases, so we're breaking down the patch notes into an overview of all the new parts. Let's get started!

How to Unlock Slime Science
Slime Science can be accessed after purchasing the new Lab ranch expansion. After purchasing the Lab, a brief tutorial will begin explaining the basics of Slime Science. You can also access more Slime Science info via the new Slime Science tab in the Slimepedia.

The Lab
The Lab is a new ranch expansion containing an old barn that Hobson once converted into a homemade Slime Science lab.

The Refinery
Using advanced technology, the Refinery breaks down plorts and other resources to their molecular level, allowing them to be fabricated into various Slime Science gadgets.

The Builder’s Shop
The Builder’s Shop sells blueprints that allow you to craft gadgets. Building all sorts of gadgets is the best way to unlock new blueprints in the Builder’s Shop.

Blueprints
Blueprints allow you to craft gadgets at the Fabricator. Once you own a blueprint for a specific gadget, you can craft it as many times as you like, provided you have the necessary resources and are not exceeding the build limit.

The Fabricator
The Fabricator allows you to craft gadgets from a blueprint using resources you have stored in the Refinery.

Treasure Pods
Treasure pods are now scattered all over the range (some of them are in super-secret hiding spots!). They contain exclusive blueprints but can only be opened with a treasure cracker. Treasure crackers can be purchased from the Vacpack Upgrade Shop.

Gadget Mode
Gadget mode is a new vacpack mode that can be toggled after unlocking Slime Science. Once toggled, all the possible gadget build sites will become visible, allowing you to install any gadgets that you own. However, while in gadget mode you cannot vac or shoot.

There are over 45 gadgets to unlock, with more coming in future updates. All gadgets fit into one of 5 categories:

Extractors
Extractors are a special class of Slime Science gadgets that are essential for building all other types of gadgets. Extractors include drills, pumps, and apiaries.
Once placed on a build site, an extractor will begin working, collecting resources from the environment over time. Once it is full of resources, an extractor can be emptied. The best extractors can repeat this cycle multiple times before they finally break down.

Utilities
Utilities are a class of Slime Science gadgets that provide useful features to aid you in managing your ranch, as well as exploring the range.

Warp Tech
Warp tech is a class of Slime Science gadgets that allow you to harness the power of instantaneous travel. It includes teleporters that you can use to create shortcuts, as well as gadgets that allow you to transport items.

Decorations
Decorations are a class of Slime Science gadgets that allow you to decorate the world with attractive objects or recreations of natural findings from the environment.

Curios
Curios are a class of Slime Science gadgets that while functional, are not necessarily useful. Curios include toys, games, and other gimmicky gadgets that can be a great time with an equally great imagination.


CHANGES
- The Dry Reef and the Moss Blanket have new, explorable areas. The Moss Blanket’s new area, much like previous additions to the Reef and Quarry, will be important in a future update.
- A Vsync toggle has been added to the display options. Enabling it will prevent screen tearing but can affect framerate.
- A new gordo has been added to the ring island in the Dry Reef.
- A host of small improvements and beautifications have been added to various areas that may prove to be an inspiration if you have inclination to optimization.
- Starmails that notified you of new items in the shop have been removed and replaced with pedia-style pop up notifications. Starmail will now be reserved for only the most important missives, and perhaps an occasional request for newbucks from a galactic prince.
- Ranch expansion barriers are now more subdued from a distance to be less distracting.
- Text adjustments have been made to all purchase interfaces, including a warning before demolishing things that have stored items, such as a silo.
- Purchase screens no longer auto-close on purchase. With ranch tech it will allow you to instantly purchase plot upgrades.
- The option to disable tutorials has been removed to prevent players from missing Slime Science tutorials and other future tutorials.


FIXES
- Fixed bug where range exchange wasn’t including the proper items from unlocked Moss Blanket and Indigo Quarry. I think we’ve fixed this like 5 times now, so I’m already thinking about how I’ll phrase this the next time around.
- Fixed confusing no-longer relevant bit in starmail from Thora.
- Fixed a memory leak related to the incinerator. It was literally burning up your memory. Crazy.
- Fixed a bug causing pop-in of large parts of the world from certain viewpoints, especially when viewing through trees. Trees hold many secrets.
- Fixed a bug where the slime sea could occasionally become invisible on certain settings from certain viewpoints.
- Fixed bug where tutorial popups could appear on the main menu screen after leaving a game. While we agree one should never stop learning, it was annoying.


...and that about wraps up this update! Slime Science is a big, new feature with a lot of moving parts. Please help us out and report any bugs you may discover to bugs@monomipark.com and feel free to reach out to one of our support agents at support@monomipark.com should you experience any issues.

We would also ask that you provide as much feedback as possible to us on our official forums, reddit, the Steam forums, or wherever Slime Rancher is discussed regarding Slime Science balance, user experience stuff, etc.

Have fun out there!


November 17, 2016 - Slime Rancher v0.4.0b
A small patch was issued today to address a few issues related to the Slime Science Update:

- Fixed some missing sounds that include the feral largo spawn, and the boom slime's explosion. Because boom slimes really did not need to be silent AND deadly.
- Fixed some issues with geometry pop-in.
- Fixed an issue with Slime Sea becoming invisible in certain narrow situations. We realize this is just more fuel for those Slime Sea deniers out there.
- Fixed already-open treasure pods replaying their effects on reloading a game, because the party must eventually end.


November 18, 2016 - Slime Rancher v0.4.0c
Another small patch was issued today to address additional issues related to the Slime Science Update:

- Fixed extractors sometimes resetting their timer on reloading a save file. Our best guess is they were cheating because they didn't want to explode :(
- Fixed spam of 'blueprint available' notifications on game reload.
- Fixed text of the "Builder's Shop" title.
- Fixed layout issue in certain languages and resolutions on About screen.
- Adjusted the Refinery's depositer area to more easily accept plorts. Let's all have a moment of silence for all those lost puddle plorts...
Community Announcements - Monomi Park
Changes:
- Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language.
- A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update.
- Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going.
- Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles.
- A few minor adjustments to the ranch house's lamps were added.
- Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity!

Fixes:
- Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that.
- Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally!
- Fixed bug where FOV would sometimes reset on game startup.
- Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them.
- Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots.

...and if you have yet seen our latest preview of the upcoming Slime Science update, check it out here:

http://blog.monomipark.com/post/151995427412/here-are-some-in-progress-shots-of-various-slime
Community Announcements - Monomi Park


We've updated our development blog with another preview of the Slime Science update that we're developing. You can check it out here:

http://blog.monomipark.com/post/151995427412/here-are-some-in-progress-shots-of-various-slime

Also, how far off is real science from allowing us to manufacture those super groovy slime lamps? I know we'd buy a few for the Monomi Park office!

Community Announcements - Monomi Park


Changes:
- The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy!
- Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged.
- The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes.
- We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements.
- We've also added some additional performance improvements of our own because why the heck not.
- The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
- Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list.
- The Moss Blanket has received some additional decorative props.
- Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that?
- Added a numeric value to the FOV slider.

Fixes:
- Fixed a bug where loading random tips were hidden at some screen resolutions.
- Fixed a bug where the purchase interface could cut off some descriptions.
- Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Community Announcements - Monomi Park
Things are really moving here at Monomi Park: Slime Science is coming along, we just hired a talented, new game designer, and we recently released Slime Rancher on Xbox One!

However, it’s becoming apparent that Slime Science is going to have a lengthier development schedule than originally expected. We’re confident it’ll be worth the wait, but we also don’t want all your hungry ranchers to go too long without something new. So, we’ve decided to move some things in our schedule around and revise our development roadmap.

You can check it out here!

As you can see, we’ve decided to include a small update ahead of Slime Science that includes some new areas to explore, a new slime and a new resource. We hope to deliver this in the coming weeks, with Slime Science coming further out.

We really appreciate your patience and hope you enjoy all the awesome, new Slime Rancher content we’ve got in the works as we build toward v1.0.0!
...

Search news
Archive
2018
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002