Voidspire Tactics - Rad Codex
It's been a while. I'm still working on a third new Tactics project, but while that's in progress, here are a few important bugfixes and some balance changes.

1.1.0
  • Fixed various minor tooltip typos and errors.
  • Fixed Rasmen flanking evasion bonus not working.
  • Fixed Humans not receiving an XP bonus after combat.
  • Fixed being able to teleport bookshelves with Gate: Item.
  • Fixed bug where re-entering the boat at certain times in the first zone would prevent progression.
  • Blade's 'Flash Cut' damage increased from 60% -> 75%
  • Increased Breaker's 'Break Armor' accuracy by 10%.
  • Reduced Spell Archon's 'Lightning Imbue' rank up duration bonus from 10 -> 6.
  • Increased Scholar's 'Prayer' base MP recovery, but reduced the Skill & Magic Attack scaling.
  • Reduced Sorcerer's 'Freeze' rank up duration bonus from 10 -> 5.
Voidspire Tactics - Rad Codex
A small patch that fixes a few very rare edge cases, as well as cleaning up some Sharpshooter abilities.

The main change is that Headshot is now less potent but more reliable when used as a combat opener. No longer do you need to savescum to get the perfect snipe.

1.0.9.1
  • Sharpshooter's Headshot now only deals 150% damage when used outside of combat, but can't miss.
  • Sharpshooter's Charge Shot tooltip now correctly updates to show increased damage when you rank it up.
  • Void Veil visuals no longer disappear when you are in critical condition
  • Added extra checks to Spiretop to ensure your actions are remembered correctly
Voidspire Tactics - Rad Codex
Small bugfix patch today, as well as a minor balance change to Bonemeld.

1.0.9
  • Fixed bug where Bone Crossbows turned into Iron Crossbows when fired.
  • Fixed inaccurate text in Fareem journal entry.
  • Fixed minor typos in journal entries.
  • Greatly reduced effectiveness of Bonemeld vs. Undead (now only x3 damage, not x5 damage).
  • Slightly weakened red undead.
  • Made broken lever more visible.
  • Fixed 'Continue' option not appearing in main menu if you get a Game Over on your first play session.
1.0.9a
  • Fixed crash for cards that do not support Shader Model 3.0.
Voidspire Tactics - Rad Codex
Alvora Tactics, the psuedo-sequel to Voidspire Tactics, is out!



http://store.steampowered.com/app/643900/Alvora_Tactics/
It is also available to buy direct and DRM-free from this site:
http://www.alvoratactics.com/

Alvora Tactics features the same combat and class system that Voidspire Tactics does, but has a number of important differences:
  • Maximum party size of 6, with backup characters you can swap in and out
  • New classes, abilities, races, and enemies
  • Procedural mission-based exploration instead of open-world exploration
  • New weapon & armor augmenting system
  • Buy party-wide upgrades and class unlocks
  • And more!
Voidspire Tactics - Rad Codex
If you enjoyed Voidspire Tactics, I've got another game coming up that's just like it!

However, it needs help getting through Steam Greenlight. If you're interested, please take a look and give it a vote!



Alvora Tactics features the same combat and class system that Voidspire Tactics does, but has a number of differences.
  • Maximum party size of 6, and you can swap backup characters in and out
  • New classes, abilities, races, and enemies
  • Procedural mission-based exploration instead of standard open exploration
  • New weapon & armor augmenting system
  • Buy party-wide upgrades and class unlocks
  • And other stuff!
Visit the Greenlight page for more information. Thanks for your support!
Voidspire Tactics - Rad Codex
Another patch, this time fixing a long-standing save bug that affected players using drives other than C! Really excited to have gotten this one solved.

1.0.8
  • Fixed bug that prevented overwriting saves when Voidspire Tactics is not installed on C: drive.
  • Fixed evasion being calculated incorrectly at certain angles.
  • Fixed crash on cancelling New Game character generation.
  • Fixed bug where Ship's Wheel would not be recognized by Liss.
  • Equipping a duplicate accessory in slot 2 then slot 1 no longer gives double stat bonuses.
  • Combining stackable items in a certain order inside a full container no longer deletes the resulting combined item.
  • Fixed minor damage number/alert text display bug.
  • Attempted a fix for Achievements not registering for some people.
Entering the menu (not the main menu but the in-game one) now tries to refresh certain Steam Achievements, such as Kitted Out or Able. If you had trouble registering those Achievements, load a game, hit Escape, and see if it works! If not, please let me know on the Steam forums.
Voidspire Tactics - Rad Codex
As of today, Voidspire Tactics has been out on Steam for one year! And with a new year comes a new patch.

1.0.7
  • Fixed Shovels/Pickaxes regaining their maximum uses when game is saved with 1 use remaining.
  • Disabled cloud cover effect when Intense Visuals are disabled.
  • Fixed rare case where dialog could repeat in one of the final areas, making you refight one of the final battles.
  • Fixed price of Ancient Pistol.
  • Added missing info to the tooltip of Scholar's 'Study' ability.
  • Fixed Mechanist's 'Remote Heal' being able to miss.
  • Shiftcloak's 'Shift Stab' tooltip now shows that it pierces 'Guard' status.
  • Spell Archon's 'Fire Imbue', 'Ice Imbue', and 'Lightning Imbue' MP cost increased from 8 to 9.
  • Spell Archon's 'Disrupt Lance' MP cost decreased from 12 to 6.
  • Slightly reduced enemy confidence in negotiations.
Voidspire Tactics - Rad Codex
A small patch this time - mostly focused on bugfixes, but with a little bit of extra content too.

1.0.6
  • added more craftable Fang equipment (bow, crossbow, greatsword, shield, armor) to complete the set.
  • changed graphics, description, and name of Fine Bag and Fine Satchel (now Huge Bag and Huge Satchel) for the sake of clarity.
  • added a Huge Bag to an early area for easier inventory management.
  • increased damage of Shiftcloak's "Whirl", "Sudden Shot", and "Backstep Shot".
  • fixed Wind Skill reducing the damage of Blade's "Shockwave".
  • fixed being able to revive long-dead NPCs.
  • fixed staircase bug in Spiretop.
  • fixed rare bug where fleeing/ending combat in certain ways could add enemies to your party.
  • made the cracks on Cracked Stone blocks more visible.
  • tweaked secret super-hard boss fight to be more interesting and harder to cheese.
  • various minor bugfixes.
Voidspire Tactics - Rad Codex
More bugfixes - and a new class! Check out this short preview of the Mechanist:
https://www.youtube.com/watch?v=5IUzdWcxYVQ
1.0.5
  • new class: the Mechanist!
  • added character shadows
  • Blitz & Aqueous Band no longer have penalties
  • Guardian Passive 'Bulwark' now protects against bad morale.
  • Seal doors can now be opened via explosion
  • fixed distant allies not aggroing when you attack a friendly unit
  • fixed hang when dying from a Counter while you have 'Preserve' status
  • fixed randomly generated enemies spawning with a bow and a shield
  • fixed Bins being unbreakable.
  • HP/MP indicators no longer show for invisible enemies
  • added a secret or two (will only show up for saves that have not previously visited the areas the secrets are in)
  • fixed triggers not firing if you walk into them from a specific diagonal angle
  • added constant faint movement outline during your turn
  • fog of war now clears more consistently during combat
  • Minor interface improvements / bug fixes
Voidspire Tactics - Rad Codex
Hotfix time!

There was a bug that prevented installing Aerstone being counted correctly, so I had to fix that ASAP. Old saves affected by this bug should work just fine, though some of Liss' dialog may trigger slightly earlier than makes sense in certain circumstances.

1.0.4

  • fixed a bug with Aerstone installation not being accounted for.
  • fixed bug where global 'jurrinAerstone' would not be set if you visited the Battery first.


1.0.4a

  • fixed a bug with the bugfix
...

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