Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Hey everyone,

a new beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time!

This update includes the new locomotion options, adjusted by the feedback received from the last beta version.

There are also new graphical and sound effects for some of the items, as well optional CTAA for super smooth graphics!
https://www.youtube.com/watch?v=20g-EuUC3bE

Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Performance Improvements, new Locomotion Options and very shiny Graphics



Hey everyone,

a beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time!

Quick Overview of new Settings and Graphical Updates:
https://www.youtube.com/watch?v=mV2TtUzmFOg

Highlights
  • Overhauled Graphics
  • Severely improved performance and load times
  • Plenty new locomotion options ('Onward style', traditional gamepad style, armswinger, world grab, cloudstep)
  • Updated home environment
  • New sound effects on items
  • New in-game workshop interface


More Images:

Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
"Neutron Star" Preview


Hey everyone,
I have been working on some more content for Gravity Lab!

The "Neutron Star" update will bring 9 new levels, a new environment and a new mechanic.

I am still fine-tuning the levels, but if you are keen, you can check out the first level by switching to the the Beta branch on Steam!


Includes Knuckles Support

1.6 does include support for Knuckles controllers! However, this support is based on the curl values reported pre-EV2. To use your EV2 Knuckles, you need to manually bind the curl values to the axes in the rebind tool. You need to unhide them in this file though: steamapps\common\SteamVRKnucklesDriver\resources\input\knuckles_profile.json
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Hey everyone,

I have uploaded a new version just now (version number 1.51, Build ID 2554420) which should fix the grip button issue.

For anyone who is interested in what caused the bug, I filed an issue on the SteamVR github page with more details: https://github.com/ValveSoftware/openvr/issues/754

Thank you to everyone who reported this issue.
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
// Update Feb 25th
This issue has now been fixed: http://steamcommunity.com/games/408340/announcements/detail/1664514804457959904


// Original Post


Hey everyone,

I am working on a new fix for this. Sorry if the game isn't working currently. Something has changed in the SteamVR backend and the method to get the grip buttons (which has worked for the last 2 years) stopped working reliably. I was hoping this was just a fluke in the SteamVR beta, but it looks like it went now into the main branch....

Feel free to refund the game. Sorry for the broken teleport :(

Will update the store page ASAP once I have fixed it.
Aug 27, 2017
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Hey folks,

I have just pushed update 1.1, which replaces the laser pointer UI and controllers with actual hands.

It looks like this: https://twitter.com/skyworxx/status/884345937094561792


There are also some minor bug fixes as well as the ability to grab two items at once.

The game has also been renamed to "Gravity Lab - Gravitational Testing Facility & Observations".
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Just a tiny update which fixes the level progression issue some users were having.

Cheers,
Mark
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Hey everyone,

version 1.0 is out now :). It brings 7 new levels with 3 difficulty settings each.

With this update, Grav|Lab transitions from Early Access to Full Release, but that doesn't mean the updates will stop! :)

For the coming months, I am planning to release more levels via the built-in Workshop and add more features and probably a bit more polish to the existing gameplay.

I'd like to thank everybody who played Grav|Lab during its Early Access phase. The game would have been very different with your feedback and input :).

Cheers,
Mark
Apr 24, 2017
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
The Gravitational Testing Facility & Observations would like to welcome you to our new lunar testing facility.

[Highlights]


new intro environment
new reception environment
new level environments

[Level Changes]
recreated most Basic Testing levels and changed sequence

[Item Changes]
new item: bouncer (in Professional Testing)
new item: tubes (for level creators)
new item: spinner (for level creators)
spawner has now a max number of balls produced
signal generators have now a speed setting and clocks are synced
upgraded acceleration tube (removes inconsistency added by the tube)
signal generator has now a better indication on when it is off
gate can now be set inverted or not inverted

[Community Features]

level editor with progression indicators
custom workshop (experimental)

[Misc]
balls now make sounds
music player
camera can now tweet gifs (need to be saved first)
hand smoothing

[Quality of Life features]

level progression save
height offset
miniature mode (experimental)

[Game Changes]
new intro environment
new reception environment
new level environments
new audio for each level

[Menu Changes]
new graphic options
new startup dialog for graphics settings
controller labels turned off by default; added proper tutorial cards
Gravity Lab - Gravitational Testing Facility & Observations - skyworxx
Hey Folks,



I have been working on a new website that will list all campaign levels and display the highscore lists: http://gravlab-game.com/included.php

Let me know what you think :)
...

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