KartKraft™ - KartKraft

Take advantage of the Steam Summer Sales and get 30% off KartKraft until July 09. Featuring the brand new Atlanta Motorsports Park track, and just weeks away from the KZ2 and customisation releases, there's never been a better time to hit the track in KartKraft!
KartKraft™ - KartKraft

Build is now live, so restart Steam to get the update. We've been working around the clock to improve the handling response when travelling over kerbs and during corner entry. The kart is now much more direct and less prone to rolling over at high speed. We can't wait to get your feedback!

  • Improved load sensitivity in tyre model
  • Added 'Account Reset' menu
  • Added potential fix for GameSparks X509 - Certificate verification failure
KartKraft™ - KartKraft

Restart Steam and download build now! Featuring the Herman Tilke designed Atlanta Motorsports Park, this track is like nothing you've driven before...

  • Atlanta Motorsports Park
  • The steering wheel can now be hidden in cockpit view

  • Updated Unreal Engine to 4.22.2
  • Fixed spinning chain bug introduced in the previous build
  • Fixed incorrect vehicle bounds causing erratic AI behaviour
  • VR crosshair now draws correctly in the main menu
  • Data logger shift lights now function correctly

KartKraft™ - KartKraft
KartKraft™ - KartKraft

As we approach the release of Atlanta Motorsports Park, we’re here with a preview of what is arguably the world’s most unique karting circuit. Designed by renowned F1 architect Herman Tilke and opened in 2012, the track features over 43ft of elevation change and an incredibly technical chicane complex. If you thought Eau Rouge was steep, just wait until you try this in VR!

KartKraft™ - KartKraft

KartKraft is stepping it up to another level with the introduction of setup changes for all karts. This first iteration gives you full control over caster angle, ride height, scrub radius, rear track width, seat position and brake strength to tune the handling to your liking. Additional tuning parameters like torsion bars, hubs and gear sprockets will be added in a future release, once part equipping/swapping is introduced.

This update also marks the release of our new website, which we've designed to further increase our transparency and communication of new features and release dates. If there's something else you'd like to see on the site, please let us know on Discord or right here on the Steam forums.

We've also spent significant time addressing the kerb flipping issue, and the majority of kerbs should now be able to be attacked with aggression without fear of rolling over. With these changes, we've now reset all leaderboards and are excited to see just how much further you can reduce those lap times

New Features
  • Added vehicle tuning and the ability to save these modifications to custom setups
  • Added sector times to the leaderboards

  • Telemetry output now contains world velocity, track name, sector count, current sector.
  • Low speed slip angle telemetry output no longer osciallates
  • Added wheel slip angle and contact surface telemetry output
  • Fixed bug where the depth of field sliders in photo mode had no effect
KartKraft™ - KartKraft

Build is now live with new updates for the telemetry API and several hotfixes. We've also seen great traction with the following telemetry and hardware providers adding official support for KartKraft:

  • Added support for multiple UDP telemetry sockets via game.ini (Visit our GitHub Page for details)
  • Updated telemetry output to include: velocity, angular velocity, lap number, correct timestamp, current lap time, previous lap time, rpm limiter, max rpm, max gear
  • Speed output is now an absolute value (never negative)

  • Fixed bug where the last selected button of a previous menu was not being restored correctly
  • Fixed problem of player tags being visible at inappropriate times
  • Fixed problem of the data loggers on AI vehicles incorrectly updating causing a performance hit. Now only the data logger of the current viewed player is active.
  • Fixed problem of the mouse not selecting the button in a menu that is created underneath it
KartKraft™ - KartKraft

We're back with a brand new release featuring the first version of our telemetry/motion plugin system. Over the coming weeks, we'll be working with motion platform developers to get their systems working with KartKraft.

Telemetry plugin tools
Whilst we've added support for streaming core data out of KartKraft as well as a SimTools plugin, we've designed the system to make it easy for anyone with basic coding experience to build their own telemetry apps. With examples in 5 different languages (Python, C++, C#, Java and Javascript) available now at https://github.com/black-delta/kartkraft-telemetry you can develop, test and release your own app for the KartKraft community. As developers, we're also strong proponents of forwards and backwards compatibility, and have chosen technologies that make that possible. That means, an app built today, will still work regardless of the changes we make to KartKraft. We can't wait to see what you come up with.

New Features

  • Fixed mouse for mouse input not always being correctly detected. Resolves the problem of the mouse not usually working in the Press Any Key menu, click & dragging to rotate the camera in the main menu and clicking & dragging to look around in photomode
  • Fixed crash when clicking on leaderboard notifications
  • Fixed spelling of temperature units (Celcius > Celsius)
KartKraft™ - KartKrafter
Hello Karting Enthusiasts,

There is a brand new patch available on Steam right now! Here is the full list of changes it brings to KartKraft:

  • Fixed broken AI avoidance due to incorrect bounds calculation.
  • Fixed crash in new/reset account sequence in the auto-input device detection state
  • Fixed crash after having beaten a leaderboard opponent
  • Fixed crash caused by AI attempting to respawn
  • Added fallback font for Korean language support
  • Fixed bug where you could navigate past the last tab in the Game preferences menu
  • Fixed bug of photo mode not working in a post-race replay
  • Fixed bug of seeing an incorrect player in the leaderboard intro and podium cinematics

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.


Take care,
KartKraft Team
KartKraft™ - KartKrafter
Hello Karting Enthusiasts,

The new version of KartKraft is already out on Steam! We are more than happy to share the full list of changes with you. Please let us know how you like all the latest improvements.

New Features
  • Added native support for OculusVR including ASW 2.0

  • Updated Unreal Engine to 4.21
  • Performance improvements
  • Migrated to a new production server
  • Fixed input detection issue caused by a conflict with SteamVR overlay

Known issues
This build is the precursor to several releases building up to the initial versions of multiplayer and customisation. Over 350 changes/fixes have been made that may have introduced new bugs or regressions. If you discover any issues, please let us know on Discord or the Steam forums so we can fix them.

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

[*Edit 20.04]
Fixed infinite loop when purchasing a vehicle without sufficient funds
Increased rear tyre grip by 1% to improve the balance of the vehicle.

Take care,
KartKraft Team

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