Budget Cuts - sranine
We've updated the game to fix more of the most common problems. Here are the main points of improvement for this build:
- Improvements to crucial progression items in Showroom to fix progression blockers.
- Improved performance of dead NPCs.
- Reverted change that made it very hard to throw knives with Oculus Touch controllers in SteamVR.

Some of you have also been asking for Oculus SDK support instead of Steam VR - we have a new beta version for that too! If you want to try that out, enroll to the "oculussdk" beta branch in your Steam settings (see here for information on how to opt in to beta versions).

If you're still having problems, please check out our Problem Solving FAQ, and if you want to know what's planned for future patches you can find that information in this post.
Budget Cuts - sranine
Hi everyone!

We are still bug hunting and fixing issues that you all run into, and another patch is ready to go out very soon. Once again, we are very sorry that we did not find all the issues that you all have run into and are still working 24/7 to make the game run as well as it should for everyone.

Here are the main points of improvements for this build:
  • Improvements to crucial progression items in Showroom to fix progression blockers.
  • Improved performance of dead NPCs.
  • Reverted change that made it very hard to throw knives with Oculus Touch controllers in SteamVR.

Some of you have also been asking for Oculus SDK support instead of Steam VR - we have a new beta version for that too! The more betas the better! If you want to try that out, enroll to the "oculussdk" beta branch in your Steam settings.

If you've never joined a Beta branch on Steam before, here's HOW TO.

Patch testing branch: "openbeta"
Oculus SDK branch: "oculussdk"

Thanks for sticking with us and giving us a chance to sort all of this out! Budget Cuts is here for the long run and so are we. ♥
Budget Cuts - sranine
Update: Now applied for everyone!

Hi gang!

We heard that we didn't squish bugs and squeeze performance enough for a lot of computers out there, so we've been at it some (a lot) more.

If you've been having issues and/or would like to help us beta test the upcoming patch, there is a branch called "open beta" for upcoming patches. Right now, this means v1022, which is going out as a patch to everyone as soon as we know it's stable.

Need help opting in? Here is a GUIDE.

Thank you all for being so darn nice to both us and each other! ♥

//Team Budget Cuts

Changes in Budget Cuts version 1022

Highlights:
- Fixed a bug where user Graphics settings were not properly saved
- Adjusted settings for "Fast" settings to render faster
- Added a new "Faster" graphics setting for lower-end graphics card
- Fixed an issue where the lower half of the screen would corrupt on "Fast" graphics settings
- Optimizations for lower-end hardware
- Fixes for cases where items would take too long to show up in Lost & Found on several levels

General fixes:
- Fixes for objects flickering
- Particles from edible items now have the correct visuals
- Improved VFX positioning when moving the portal close to your face
- Fixed unlocking sounds that were not obeying the appropriate volume sliders
- Fixed UV mapping for lamps
- Fixed sound priorities on some sounds that would sometimes not be heard

Genesis:
- Fixed a bug where pager messages could come in the wrong order after respawning
- Fixed a bug where the pager could get stuck on the elevator roof after dying in certain cases
- Fixed a bug that caused items or buildings to flicker in and out of existence
- Fixed roomba not having proper collision settings

Finding April:
- Performance optimizations
- Fixed graphical clipping issues

Showroom:
- Fixed lighting issues on pillars
- Relabeled confusing elevator sign

Human Resources:
- Improved material of the ceiling space
- Fixed collectible item being stuck inside a wall
- Fixed soundboard
Budget Cuts - contact@rockpapershotgun.com (Matt Cox)

Budget_Cuts_header

Here’s what marks Budget Cuts as a cut above other VR funtimes: it’s been 20 minutes since I took my cybergoggles off and I still sort of feel like I’m in VR. That used to happen all the time when I first got my Vive, but my brain’s since learned to tell the difference between the real and the virtual. Budget Cuts, though, feels so much like embodying a physical space that it’s short circuited whatever tolerance I’d built up.

That’d be impressive enough on its own, but developers Neat Corporation have also filled that space with teleportation guns, terrifying robots and jokes. Their robo-stealth ’em up is finally out, and I’d be surprised if it doesn’t end up being the best VR game of this decade. (more…)

Budget Cuts - Ciwiel


You are an employee at mega conglomerate TransCorp to stamp papers and file files! Unfortunately TransCorp is an expert in the business of manufacturing cost-cutting robots, and soon your job will be in danger.

As another one of your coworkers is being dragged off to the terrifying HR department, a mysterious package arrives at your cubicle. Will you be able to save your job?
Budget Cuts - Valve
Budget Cuts is Now Available on Steam and is 10% off!*

Budget Cuts is a VR stealth game for the HTC Vive, currently in development by Neat Corporation.

*Offer ends June 21 at 10AM Pacific Time
Budget Cuts - Ciwiel


We’re finally releasing Budget Cuts! Thursday the 14th of June, 2018 at 10 am, PST*.

*With an exception for natural disasters, the office burning down, alien invasion or we all turn into pickles in our sleep.

See you at the TransCorp office!

Best,
Team Budget Cuts
Budget Cuts - contact@rockpapershotgun.com (Matt Cox)

BudgetCuts_header

I had a little VR party on the day I got my Vive, and my guests all regarded the Budget Cuts demo as the highlight. That’s partly because it felt slick and stylish in a way that hasn’t been matched by anything I’ve tried since, but mostly because watching VR newbies fail to sneak past robots is the most fun you can have with a pair of cyber goggles. I still vividly remember one friend getting so startled that he froze rock solid, spent a second doing terrified jazz hands, then crumpled straight to the floor. It might have been the funniest thing I’ve ever seen.

The full version of Budget Cuts was originally meant to come out “soon” after that demo did back in 2016. Then it was meant to come out at the start of this month, and then it was meant to come out today. Turns out it’s actually (well, probably) going to come out in “approximately 1-2 weeks”, because developers Neat Corporation aren’t quite happy with it yet. (more…)

Budget Cuts - Ciwiel


We're sorry to say that we've come to the conclusion that Budget Cuts needs to be delayed a tiny bit longer.

We've posted a thorough explanation with information about the detailed reasons behind this decision. Please check out the full info here!
Budget Cuts - Ciwiel


It's finally time to announce the winner of our Demo Speedrun Competition that's been on-going for a few weeks. The contestants had the chance to get their name of choice represented in Budget Cuts, and we were blown away by the entries.

With inhuman speed and robotic precision, the winner is none other than Mussolenguini with a fantastic run time of 00:55 - a big congratulations from all of us at Neat Corp!

You will be able to find Evan Robertson as one of the robots working at TransCorp once you start your employment - say hi from us! ;)

You can find the full speedrun below.

https://www.youtube.com/watch?v=Zv0VaQeJ-X0&feature=youtu.be
...

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