GRIP: Combat Racing - Valve
Today's Deal: Save 33% on GRIP: Combat Racing!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
GRIP: Combat Racing - Wired Productions
Team modes and new tracks are live!



This huge update includes:
  • 4 new tracks
  • Team modes for racing and the arena
  • An increase in player level cap from 30 to 40
  • Over 25 new car skins and 4 sets of tires to unlock
  • Colour customizable Pariah cars
  • Tons of bug fixes and track improvements (we’ll post full fix list shortly)

We can't wait to hear all your thoughts, and remember, this really is just the start! We'll be sharing details on our next content drop in the coming weeks!

Watch the trailer > https://www.youtube.com/watch?v=HKA3bAJpVfA
GRIP: Combat Racing - Chris@CE


Which side will you choose?

We're pleased to announce that our Steam gamers will be receiving our next big update very soon!

This huge update includes:
  • 4 new tracks
  • Team modes for racing and arena
  • An increase in player level cap from 30 to 40
  • Over 25 new car skins and 4 sets of tires to unlock
  • Colour customizable Pariah cars
  • Tons of bug fixes and track improvements



The Pariah cars can now be colour customized in the garage. Here's a taste:
https://www.instagram.com/p/Bu3ruL1lPNe/

And here's an example of a new skin for the Terra Dominator:


We're excited to see your reaction to this new content, as it's BIG. We've got even more big content coming later, too.

Can't wait to shoot you on the track ;)
GRIP: Combat Racing - Chris@CE





We've been working hard to create some of the best GRIP tracks yet, and I think we've succeeded. There's still more time needed to finalize the racetracks update, but we thought our community would appreciate a sneak peek in the meantime.

---------------------

Check out this track showcase trailer, complete with the bangin' tune from Full Kontakt - Cyborg:
https://www.instagram.com/p/BuG8tzjB0IN/

https://www.youtube.com/watch?v=xx72AvTgPmM

---------------------

Our next update will include MORE CAR SKIN UNLOCKS past level 30. We'll be bumping the max level to 40 to make room.

The unlockable car skins will be the ones used by the AI characters in the campaign, plus some proper paint for the Pariah cars, as we know you guys have been wanting some.

Plenty more to come!

As always, be sure to jump on our very active GRIP Discord to get more involved with the game and its community:
https://discord.gg/grip
GRIP: Combat Racing - Chris@CE

PNG with alpha: https://www.dropbox.com/s/xficq2bvxnlcw51/CarDesignCompMirage.png?dl=1

You guys love customizing cars in GRIP. Well, we decided to take it to the next level and allow you to inject your very own custom car design for the Nyvoss Mirage into GRIP ;)

Use this Nyvoss Mirage template to create be a completely custom paint job, like for example what we've done for the recent Streamers Connected skin. Paint any design, any colour, and even some kind of logo if you like as long as it's your own creation.

EDIT: Here's a link to a package containing the car's mesh and relevant textures in a PSD. Should make paint design creation much easier for people who are skilled in graphics software
https://www.dropbox.com/s/4qsncm5sfychaw2/NyvossMirage.zip?dl=1

No eggplants or similarly inappropriate imagery, if ya get my drift.

Post your custom car on any of our social media pages and include the tag #MYGRIP

https://www.instagram.com/p/BtySXYihl6U/
https://www.facebook.com/gripvideogame/
https://twitter.com/GRIPVideoGame/status/1095321716195295232

The winner will be voted by the community. Now let's see some cool cars!

PS. Top 10 submissions get an extra Steam key for the game ;)
GRIP: Combat Racing - Chris@CE
Hey all

We've hopefully just skewered, squished and incinerated a massively frustrating bug that was disabling steering for some players.

If you were one of those people who experienced issues with the previous build, do let us know if this one now works fine!

If you're still experiencing issues, please use a different "beta" branch for GRIP on Steam called "v1.3.2". Here are the steps to do so:

In Steam, right click, go to properties
Navigate to the Betas tab
Enter this code: gripversion132
Select v1.3.2 from the dropdown
Let the game update and you should not be experiencing the input issues

We hope that none of you will need to revert back to the previous version, but there are the steps if necessary.

Apologies for the issues!

---------------------------------

Plenty more stuff coming. The next BIG patch includes multiple new racetracks as well as team racing and team deathmatch, plus some new garage DLC packs for each manufacturer. We're excited to unleash this stuff into GRIP.

Below are a couple nice pics in the meantime
(Photo cred: proloser)

Side note: How many of you have unlocked Hyperspeed mode? ;)
https://www.instagram.com/p/BtijAnPBFrP/

If you haven't yet, be sure to ask around the Steam discussions, or join our official Discord to chat with many active users who are also passionate about the game!

DISCORD.GG/GRIP

GRIP: Combat Racing - Wired Productions
S'up players!

We've teamed up with Streamers Connected to bring a free skin in their colours!

Give it a download it and let us know your thoughts!

Maybe we should run a competition for you to win your very own one of a kind custom skin too? Hmmm...

https://store.steampowered.com/app/1024620/Streamers_Connected_Vehicle_Skin/?curator_clanid=11705099


GRIP: Combat Racing - Wired Productions
We're busy building new (free) tracks and putting the final touches on Team Mode, while you wait check out Ep. 5 of our Dev Talk series! Today Rollcage programmer, Rob Baker talks about his history as a programmer in the 90’s, and how he was happy living his life out in Indonesia until a little game called GRIP came along!

As always, drops your comments below!

https://www.youtube.com/watch?v=2i9bwmATWME
GRIP: Combat Racing - Wired Productions
Watch Episode 4 of Dev Talk!

We sat down with lead programmer Rob Baker to create a new weekly series to talk all things development, from Rollcage to the choices the team took in the lead up to launch!

This week Rob talks about how the 'hardcore arcade racer' has been long missed in the industry!

As always, fire your comments below and if you like the series, drop the YouTube channel a sub!
https://youtu.be/dpenFOJe3_w
GRIP: Combat Racing - Wired Productions
Watch Episode 3 of Dev Talk!

We sat down with lead programmer Rob Baker to create a new weekly series to talk all things development, from Rollcage to the choices the team took in the lead up to launch!

This week Rob talks about what makes GRIP’s track design unique and how racers can take advantage of some hidden routes!

As always, drop your comments below and if you like the series, drop the YouTube channel a sub!

https://youtu.be/YlaNAM-uUqQ
...

Search news
Archive
2019
Apr   Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002