Finally it’s here: a huge VR update for P·O·L·L·E·N with Vive and Touch support! Here are the main improvements of the update:
New level of presence
P·O·L·L·E·N now supports hand controllers and room scale exploration. Use your natural and intuitive actions to examine the surroundings of the Base M. Reach out your arm to pick up items and inspect them by turning your hand. Take a step closer to the puzzles, or use the teleport movement for moving to the next point of interest. Feel the space like never before.
Native SteamVR & Oculus support
Vive or Oculus, no matter, you can enjoy P.O.L.L.E.N on your device. Hand controllers, game pad or mouse and keyboard, it’s your choice. Sit down, stand up or walk around, it is all supported on this huge VR update. Get a grasp of this great exploration adventure right now!
To celebrate the massive VR update, we dropped the price of P·O·L·L·E·N. Not just for the launch, but permanently. That’s how the future becomes present.
A maintenance patch has been released while we continue finishing the full VR version.
We have also added support for the Tobii eye tracker with this update.
ADDED: - Tobii EyeX support
IMPROVED: - Improved VR color correction (black is black) - Improved VR camera positioning in various scenes - Removed bloom in VR from some scenes - Optimized airlock - Improved cursor handling in windowed mode - General LOD optimizations - Optimized lab room base geometry - Subtitles fit into narrower aspect ratios better
FIXED: - Polaroid save/load fixes - Exercise bike light fixes - Fixed localizations not being applied correctly in certain situations - Fixed issues with pump puzzle save/load - Portuguese localization fixes - Boot cinematic now respects mute - Fixed a typo in credits
We have released the first update for P.O.L.L.E.N! Below you can find the changelog:
ADDED: - Option to toggle Color Correction filter under Display menu - FPS Lock options: 30/60/144/Unlimited - Controller vibration option - Automatic VR graphics preset apply when opening the game in VR
IMPROVED: - Gamepad stick menu navigation - VR Crosshair targeting - VR locomotion ‘Head Only’ subtitles now appear in front of the face - Default graphics settings detection - Reactor needle animations - Lab’s gravity device beam is more stable - Low quality light shafts look better and perform better - Rooms don’t judder that much when opening for a first time - Minor performance optimizations
FIXED: - Rebinding gamepad bumpers no longer changes option tab - Graphics preset Apply no longer potentially breaks textures in-game - Mouse and gamepad invert X & Y gets saved - Missing leds in reactor - Vsync no longer gets disabled in between loadings - Mouse smoothness & sensitivity is now applied properly - Missing text boxes for music & therapy audio tapes
P O L L E N is an atmospheric, suspenseful and highly interactive first person sci-fi exploration game set on Saturns moon Titan. Delve into the richly detailed Station M, and try everything you can get your hands on to uncover the mysteries that lie beneath the moons crust.
When you buy P.O.L.L.E.N, you’ll have access to both the VR and Non-VR version of the game. What this means is that upon launch, you’ll be able to play P.O.L.L.E.N either on a regular monitor or a near-final VR beta version on the Oculus Rift. The final Oculus Rift version, and support for other VR headsets & hand controllers will follow suit in the future.
In order to get a VR version into your hands already at launch, we've decided to release an Oculus beta version for the curious amongst you. If you'd like to be part of our extended team and provide us with valuable feedback on how to create an even better VR experience, we'd love to hear it!
We already support multiple different locomotion movements and tweaked things like headbob and snap turn, but if there's something more you'd like to see in P.O.L.L.E.N, don't hesitate to tell us either in this thread or drop us an email at email@example.com
After the launch, we will release an update with support for the HTC Vive, motion controllers like the Oculus Touch, as well as suggestions we have received from you about the VR beta.