It’s finally here! The Void Invaders Ultra Update (version 1.7.0) is now live. Here’s a list of all the new features and changes:
New features (in-game)
10 new levels
30 new enemies
2 new bosses
1 new powerup
New skin with rainbow (!!!) bullets Various other things we probably forgot to mention
New features (other)
Scrolling leaderboards View leaderboards from the main menu Screenshake slider Vsync setting Gamepad vibration Auto-fire setting Gamepad control re-mapping Alienware AlienFX support Logitech ARX Control support
Improved keyboard and gamepad controls Improved menu Improved statistics screen Improved extras screen Optimisation and performance improvements
Key map changes through the pause menu are now correctly applied
We’ve finally managed to port Void Invaders to Linux! Right now, the official supported distros are Debian and its most common variants, including Ubuntu, Xubuntu and Lubuntu. Other distributions may work, but you’ll have to install the required libraries manually, and we currently can’t offer support. If you use Debian (or one of its friends), you can use the “Play install dependencies” launch option to install necessary libraries, after which the game can be played.
Many thanks to our friend Flippylosaurus who helped with troubleshooting and who created the install scripts.
About Music Mode
We’d like to apologise again for Music Mode not being released with this update. Real life got in the way and we didn’t find time to turn it into something worth playing. That’s why we decided to postpone it indefinitely.
That’s all folks!
We’re pretty sure that this will be the last major update for Void Invaders (though we’ll stick around and try to fix any bugs you may find). We’ve had a great time working on Void Invaders, but everything comes to an end. After having worked on it for nearly two years, we’re ready to start working on something new.
Having a game on Steam truly has been an amazing experience, so thank you all for supporting us. We also genuinely hope you guys will enjoy the new update.
By the way, Void Invaders is 83% off right now as well! Be sure to spread the word!
The Void Invaders Ultra Update is almost there! It will feature a new game mode, new levels and enemies, a new skin, additional settings and options, performance and general improvements, bug fixes and more!
We’re sorry we’ve kept you guys waiting so long, and we have some bad news as well. Personal problems, combined with a lack of motivation, have forced us to indefinitely postpone Music Mode. Apologies to those who were looking forward to it!
Right now, we’re tweaking the last couple things, while a friend is working on getting the Linux build working. We hope to have the update done as soon as possible (yes, we’ve said this before, but it’s for real now!)
Happy summer sale! Void Invaders will be 83% off for the entire duration of the sale. Spread the word and tell your friends and enemies!
Shameless advertising aside, we wanted to let you know that we are still working on Void Invaders! A big update is in the works, which we’ll release somewhere in the next 1-2 months. The update will be completely free for everyone who owns the game.
Here’s a quick recap of a couple things that will be added to Void Invaders:
Hardcore Mode with new ultra-hard levels and enemies
Music Mode (with leaderboards!)
More settings, including auto-fire, gamepad vibration and control remapping
Steam Cloud saves
Polishing, balancing and bug fixing
More rewards for beating the game and new game modes
A lot of other stuff that we either forgot to mention or is super secret
So without further ado, here are some sneak peeks of the Upcoming Ultra Update:
We realise we’ve made you wait for quite a while now, but we’re going to do our best to finish the update as soon as we can!
We’d also like to thank you guys for your support. It has been a blast so far to work on Void Invaders!
First of all, Void Invaders turned 1 this week. Woohoo! We’d like to thank the awesome guys at Black Shell Media for bringing Void Invaders to Steam and of course everyone who has played it for the great feedback.
Secondly, we’ve published a small-ish update for you to enjoy. It features new highscore lists, meaning you can now see the top scores as well as your friends’ scores for both Endless and Wave mode. We’ve also added performance improvements and a couple bug fixes. The start-up problem when running the Steam Client beta should be fixed now. The current version is 1.4.0.
We’re still working on adding more content to the game. If you have any suggestions, please let us know in the discussions!
Last of all, we’ve updated the promotional art to be more consistent across Steam. It’s a bit different, but we hope you like it!
It took us a little longer than expected, but the new update is finally here! Due to some last-minute problems with the save system and Game Maker: Studio we decided to postpone the update, but it’s finished now! Thanks for your patience.
10 new levels
16 new enemies
2 new bosses
3 new achievements
2 new statistics
1 new powerup
1 new music track for the new levels
Entirely new ranking system
A new game mode: Wave Mode
Another leaderboard (for Wave Mode)
Easily recognisable hit sound and hurt effect for player
New hit effect for invincible enemies
Tutorial is now shorter and skippable
Difficulties have been removed due to the new ranking system
Boss Mode has been removed and replaced by Wave Mode
Saves are local again; we’ve decided to remove Steam stats and cloud saves as they were causing trouble for many players
Achievements are now visible in Steam only
Fixes and improvements:
Overall in-game improvements
Minor improvements for Endless Mode
Menu improvements and glitch fixes
Optimisation and lag reduction
Particle system improvements
Steam connection fixes and improvements
Achievements are kept on game reset
Minor graphical improvements
The current version is 1.3.1.
Oh yeah, we've also released the soundtrack as free DLC. Grab it here!
If you encounter any problems or have any questions, please let us know as soon as possible! We’ve done our best to filter out all bugs and to make sure your saves stay intact, but if anything’s not right, be sure to notify us in the discussions.
Secondly: we’re working on a new update -- which will be packed with new content and huge improvements!
Here’s a few things that are going to be added:
10 brand new levels, including 2 challenging bosses
An improved ranking system
A new game mode, including leaderboards
A lot more enemies
Free soundtrack DLC
Bug fixes, gameplay improvements and polishing
We’ve also decided to remove all difficulties, since an improved ranking system will be added. Honestly, it didn’t add any value to the gameplay and just made everything more complicated and unstable. Due to this, the play time might be a bit shorter, but we’ve already partially made up for this with the new levels. We promise we’ll add new level packs in the future too!
We're expecting to release the update around November 14th. If you have any questions or suggestions, please let us know in the comments.