SUPERHOT - (Dominic Tarason)

The store formerly known as Good Old Games is ten years old, and GOG is celebrating by slashing prices on a bunch of games, as you do. The site has also been revamped with a new, wider and roomier design, and there’s a vote happening now to decide what game they’ll be giving away on October 4th – Shadow Warrior 2, Superhot or Firewatch? Take your pick.

GOG invited RPS’s crew to pick a few showcase games. While not all of them are discounted, we think that our list of Good Games For Better People is a nice look at the softer side of videogames. Romance and relationships get top billing, although if you like to mix in a little violence, half of Dragon Age: Origins’s best dialogue happens while everyone’s dripping with fresh demon blood.


Firewatch - (Aaron Potter)

I ve never been myself, but if games have taught me anything about the 80s, it s that they were wild. Big hair, big clothes, big music it was all there. If you were to use Grand Theft Auto: Vice City as a sole reference for the period, you d assume that everyone was constantly walking around to the beat of their own pulsing, synth-infused soundtrack. When 80s-inspired games come to mind, you re probably reminded of excessive action, neon-laced landscapes, and other stylised sensibilities. The games industry seems to be obsessed with this flashy, bitchin decade or, at least, a version of it. Point being: it doesn t have to be like this. (more…)

The Witcher 2: Assassins of Kings Enhanced Edition - (Alice Bell)

summer sale header

The old quote is wrong: neither death nor taxes are, it seems to me, as terrifyingly certain as the Steam Summer Sale. Yes, once more we can add to the heap that is our backlog by buying games for, what, five quid, on average? But there are so many to choose from that it’s easy to get flustered, so who better than the staff of RPS to hand-pick the best ones for your consideration (rhetorical question; do not answer)?

Check out the full list below for a mix of games that should suit all pockets and tastes.


The Witcher® 3: Wild Hunt

Summer landscapes can be taken for granted as bright and breezy backdrops to games. However, what spring started, summer finishes. Following on from the rebirth of spring, summer further fuels and invigorates the landscape. Lands become majestically colourful, gorgeously lush and bursting at the seams with life as the peak of the growing season and life cycle are hit. Bright sunlight basks the land in glorious light and stretches the days, while vivid foliage spreads as far as the eye can see, punctuated by glorious flowering plants, laying a carpet of life over the land. These are the hazy days of summer, indeed. Life breeds life and swathes of landscape are transformed, covered in lush foliage and colour, while the land becomes more productive, increasing interaction and function.

Summer has its own meaning, and this can be injected into games through the landscapes they have and portray - and all of their elements they contain. Smash this wonderful, bright season together with narrative and story arcs and there is a new side to summer environments to be enjoyed and experienced.

The success and majesty of The Witcher 3's landscapes are further elevated when examined through a seasonal lens as it can reveal even more environmental nuances and specific landscape features. The configuration of summer landscapes through fidelity, function and beauty underlines the environment's importance in contributing to The Witcher 3's place-making, story and atmosphere (particularly in Velen and Toussaint), but also demonstrate the sheer importance and power summer has over the landscape, guiding its life and character. Avoiding fawning over each individually hand-placed, wholly-accurate plant (this time) as examples of The Witcher 3's summer landscape, it is the active and productive horticultural landscapes that show summer's power.

Read more…

Firewatch - bburbank

A new patch for Firewatch is now live, and here are the notes:
  • Fix a threading crash that can occur for some users on load screens.
  • Fix a framerate drop when examining most objects.
  • Display version number on the settings screen (currently 1.09)
  • [Windows] Native support for Dualshock 4 controllers on Windows.

Firewatch developer Campo Santo was bought over by Valve last month. In an interview with Rock, Paper, Shotgun, Campo's Sean Vanaman explains that despite the takeover, he and his team will retain their creative freedom while working on their next game, In the Valley of Gods. They'll also benefit from the support of a much larger talent pool.

Vanaman however stresses that said support won't compromise flexibility, telling RPS that Campo as it now exists will continue developing in Unity, and not Valve's Source engine.  

"It’s not like, ‘We do things this way.’ At the same time I’m able to sit around and go, ‘Oh, there are all these really good reasons why people make games in Source too,'" Vanaman tells RPS. "You learn that just by talking to folks and learning. You’re not dictated why it’s done a certain way, it’s up to you to have the wherewithal to learn how things are done and why they’re being done that way and also to challenge it if you want to. We’re not trying to be rebels staying in Unity. We’re just trying to do what we know how to do."

Elsewhere, Vanaman addresses Valve's position in the takeover—a move which he feels is about acquiring "super talented" people, and not simply upping the number of games the developer might go on to release. 

"It’s just about if you put enough super talented people in one place for long enough and treat them well they’ll make really cool shit and that shit will generally be better than the stuff that your competitors are making," says Vanaman. "For all intents and purposes that was our goal at Campo, it was like just get great people in here and everything we make is going to pivot off of that. 

"I think it was just they saw a dozen folks who were a good cultural fit in terms of just where we were in our careers and added a ton of individual expertise and said, ‘We don’t know what the upshot of this is going to be strategically. We can’t figure out what you guys are going to make in five years or two years or six months, but it’s probably going to be pretty good.’"

Read RPS' interview with Sean Vanaman and Jake Rodkin in full this way

Firewatch - (John Walker)

Campo Santo, creators of Firewatch and the forthcoming In The Valley Of Gods, announced last month that all twelve members of their studio were packing their bags and moving to Valve. The team are all currently in the process of relocating to Seattle, where Valley Of The Gods will be finished in Valve’s Bellevue tower as a Valve game. So we caught up with studio heads Sean Vanaman and Jake Rodkin to find out much more. (more…)


Firewatch developer Campo Santo has announced that it has "agreed to join Valve", where it will "maintain our jobs as video game developers and continue production on" its Ancient Egyptian adventure In the Valley of the Gods.

The announcement was made over the weekend in a blog post on Campo Santo's website, in which the developer explained its reasoning for agreeing to the acquisition. "First", it said, "we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment."

According to the developer, everything it does, "is geared towards surprising, delighting, and entertaining the customers who have shared in our success".

Read more…

Firewatch - (Brock Wilbur)


While the company webpage still reads “Campo Santo is a small but scrappy video game developer in San Francisco,” that will probably need some updating in the immediate future. The twelve person team behind Firewatch and the forthcoming In The Valley of Gods has been acquired by Valve, where the team will remain intact. Campo Santo is responsible for critically and commercially successful titles, and they will continue work at Valve in Bellevue wrapping up In The Valley of Gods, which of course, will now be a Valve game.


Firewatch - bburbank

Here are the latest patch notes:

• Fixed a black screen/graphic corruption issue on specific Mac models running High Sierra.
• Better performance and threading on all platforms.
• Japanese language subtitles have been added.
• Miscellaneous fixes for all subtitle languages.


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