RETSNOM will be released on 22nd March for PS4 Asia.
Thank you for waiting.

  • Bug Fixed : BGM stopping problem after Level 51 HAPPY ENDING. (Thanks to God NaSeong.)
  • New features : In Level 13, you can find the better tutorial than before.
I didn't notice that there's a huge bug in World2!
All disappeared bricks have to be appear when players un-flip the flipped areas. But recent updates in mechanics made it wrong and I guess many players couldn't make it in World2.
I'm really sorry about that.

Fixed version (1.53) is uploaded. If you have any other issues, please tell me. I'll do whatever it takes to make it a better game.


  • Bugs fixed : Disappeared bricks can be re-appeared in World2. (Thanks to Epicwindow :3)
Bug fixes:
  • Changed a few keyboard binding.
  • Minor bugs in Level 0 fixed.

New features:
  • A few tips added for stages in World 1.
Bug fixes:
  • Faster movement while jumping.

New features:
  • Very small tiny little update related to the language part. I've tested it many times but if there's any issues with texts, please tell me.
  • A Tip added on the Level 11.

안녕하십니까. 렛츠놈(RETSNOM)을 사랑해주시는 여러분.
게임 창작자 소미(Somi)입니다.

대한민국의 개발자로서, 자국어를 포함하지 않는 게임을 만든다는 것은 참으로 가슴 아픈 일입니다. 심의, 제도적 장벽, 게임분야 전반에 대한 부정적 인식 등 이유를 말하고자 한다면 결코 간단하게 기술할 수 없는 변명꺼리들이 있습니다만,
'그래도그럼에도 불구하고 한글 버전을 만들어야 한다'고 생각했습니다. 사실이 아니라 개인의 당위적 판단입니다.
한글 버전은 이미 완성되어 있었습니다. 언어를 선택할 수 있는 메뉴를 활성화하느냐의 문제일 뿐이죠. 게임 외적으로 필요한 절차를 모두 거친 후, '정식 한글판'을 근시일 내에 서비스하겠습니다.

제 게임을 아껴주시는 모든 분들께 진심으로 감사드립니다.
성원해주신 은혜에 보답할 수 있는 1인 개발자, 대한민국 인디개발자가 되겠습니다.

감사합니다. 꾸벅!

As a South Korean indie developer, English is not a language I am all that comfortable with. And RETSNOM is not a simple puzzle game with an easy story to tell. Because of those reasons, some of the subtleties were lost in translation and the English could be quite odd at times.

Here's the article at GAMASUTRA about my game and communication without words.
Communicating complex mechanics without words in RETSNOM

Finally, in the Ver. 1.3, English localization is much enhanced with help of Sang Kwon and Albert Liu. I hope you can understand whole multiple gameplay mechanics and a storyline.

Thanks to all.
I’m so honored to be accepting Indie Stream Fes 2015 Best of Narrative Award. So proud!


Bug fixes:
  • Rabbit doll is more difficult to get in Level 20.(Sorry about that)
  • Added more zombies in Level 24.(Don't be afraid. They are your friends)
  • More check points in Level 16, 18, 31.
  • Fixed a few bugs related to suicide button.
  • More accurate time accumulation.

New features:
  • Stage clear status is shown on each world screen.
  • You can see how many times you died when you clear levels.


I'm Somi. I really appreciate your input on my game. Especially many player's opinion about 'Level skipping' and 'Repetitive stages' gave me a lot of thought to the matter. And finally, I've decided to reform the game system.

Version 1.2 Update is released.

All stages in each worlds are open after you clear the first stage except for the the last stage.
The last stages can be opened when more than 9 stages are cleared(more than 6 stages in the world 5).
It means that you can skip some stages which are much too difficult or not fun.

I hope you like the updated version. And if you have any opinion or question about RETSNOM, don't hesitate to ask to me.

Thank you so much.


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